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Devious Devices - Captured Dreams Shop v4.15 - files removed


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Posted

 

Are you talking about a different exploit than trying to sell a locked DD/CD item fails to remove but the money transaction still goes through, and the same for buying an item worn by the seller? Pretty sure this is a DD issue and there isn't a current solution. Then again, I haven't tried this in awhile, maybe it is a CD issue instead of a DD issue.

 

 

Ah, that sounds like the same one, its the first time I've noticed it

 

Posted

 

 

Are you talking about a different exploit than trying to sell a locked DD/CD item fails to remove but the money transaction still goes through, and the same for buying an item worn by the seller? Pretty sure this is a DD issue and there isn't a current solution. Then again, I haven't tried this in awhile, maybe it is a CD issue instead of a DD issue.

 

 

Ah, that sounds like the same one, its the first time I've noticed it

 

 

 

It has always been there. It is caused by the way that Integration handles the objects and that Skyrim will let you sell equipped objects. If the Inventory part is removed while equipped it will be replaced otherwise you are stuck with the item on you and no way to remove it. The only way to stop it from happening is to not buy/sell them at all.

Posted

On the Player Slavery I am looking to have the player set into a specific role when they are enslaved depending on what triggered the enslavement:

- Property Slave - Player will be put to work in either the Mine or Smithy (will likely depend in the character's Smith skill).

- Submissive - Player will be put to work in either the Shop, Manor or VIP House being bound in various items / positions and serving customers.

- Dominant - Player will be put to work in the Shop assisting customers by demonstrating items on other slaves and advising their Masters on various things.

- Undecided - If the Master really likes you but you have not shown a Sub or Dom tendency she may take you as a slave and help you figure out if you are dom or sub.

 

These will also be used in determining punishments and other things as well.

Posted

On the Player Slavery I am looking to have the player set into a specific role when they are enslaved depending on what triggered the enslavement:

- Property Slave - Player will be put to work in either the Mine or Smithy (will likely depend in the character's Smith skill).

- Submissive - Player will be put to work in either the Shop, Manor or VIP House being bound in various items / positions and serving customers.

- Dominant - Player will be put to work in the Shop assisting customers by demonstrating items on other slaves and advising their Masters on various things.

- Undecided - If the Master really likes you but you have not shown a Sub or Dom tendency she may take you as a slave and help you figure out if you are dom or sub.

 

These will also be used in determining punishments and other things as well.

 

Sounds solid.  What level of interactivity and completion time are you looking at?  And by completion time I mean how long will these activities last not when will you release said content. 

Posted

For the Property Slave it will depend on how long it takes you to please the Master enough that she thinks of you more than just property, the better you do at what job you are given the more chances you have of doing that and moving on to one of the other roles.

For the Sub/Dom that will likely be an ongoing role though there will be opportunities to change if your Disposition change.

For the Undecided it will go until you become more dom or sub at which point it will switch over to that role.

 

It won't be something that is set and never changes but you will be the one that will have to work to change things. There will be tasks that are open to sub / dom and the undecided roles as well.

 

As for interactivity most all of the dialogue will have different versions depending on the role wherever possible, there will be a lot of dialogue added to the mod.

Posted

On the Player Slavery I am looking to have the player set into a specific role when they are enslaved depending on what triggered the enslavement:

- Property Slave - Player will be put to work in either the Mine or Smithy (will likely depend in the character's Smith skill).

- Submissive - Player will be put to work in either the Shop, Manor or VIP House being bound in various items / positions and serving customers.

- Dominant - Player will be put to work in the Shop assisting customers by demonstrating items on other slaves and advising their Masters on various things.

- Undecided - If the Master really likes you but you have not shown a Sub or Dom tendency she may take you as a slave and help you figure out if you are dom or sub.

 

These will also be used in determining punishments and other things as well.

 

Sounds ambitious but leaves lot of room for content.

 

Throwing some thoughts:

"...depending on what triggered the enslavement."? Would player still start as property slave and work her way up?

I could see that if you owe a lot of gold, you could become property slave to pay it faster. Subs could be lured to "work" for master even without dept but dominant characters without dept is tricky. Perhaps some devious plot to trap player to fail a mission because of her nature? Or just promise a player an opportunity live out fantasies as domme with little cost of some personal freedoms...

TEh HYPE is on

 

-Undecided sounds fun, makes master to get involved more personally?

Posted

I haven't dropped by in a while and already I see something interesting to look forward to lol

How would a regular customer be treated? Undecided or something else? By regular I mean someone who always drop by needing help getting out of DD items due to Cursed Loot, Deviously Capture and the likes but completely pays her debt. Would this category allow the player to roam Skyrim, yet be owned by the Master?

I think being called by the Master to do something in the middle of your adventure would help to remind you of that, either via a letter or a plug that goes off. This might be triggered by the Master remotely from the shop, or by a nearby bodyguard sent by her to fetch you (so you'd have little to no say in the matter). Something like that.

Posted

On the Player Slavery I am looking to have the player set into a specific role when they are enslaved depending on what triggered the enslavement:

- Property Slave - Player will be put to work in either the Mine or Smithy (will likely depend in the character's Smith skill).

- Submissive - Player will be put to work in either the Shop, Manor or VIP House being bound in various items / positions and serving customers.

- Dominant - Player will be put to work in the Shop assisting customers by demonstrating items on other slaves and advising their Masters on various things.

- Undecided - If the Master really likes you but you have not shown a Sub or Dom tendency she may take you as a slave and help you figure out if you are dom or sub.

 

These will also be used in determining punishments and other things as well.

 

Sounds great :)

Posted

I think being called by the Master to do something in the middle of your adventure would help to remind you of that, either via a letter or a plug that goes off. This might be triggered by the Master remotely from the shop, or by a nearby bodyguard sent by her to fetch you (so you'd have little to no say in the matter). Something like that.

 

I really like that idea. Maybe you get a letter by courier summoning you back to the shop, or you're simply told when you leave to go adventuring to be back on a specific day, a bit like with the Tavish quests. If you don't get back there on time she could send some goons to collect you. If you've been fitted with a device of some sort - plug, piercing or the like - that they can activate to weaken/immobilise you they'd be able to capture you easily, or they could just be made really tough to fight like Boss and his gang if you decide to resist. Either way, if you don't go willingly you could be knocked out/drugged, have a fade-to-black and then wake up in the shop bound at Master's feet ready to be punished for your disobedience and then put to work.

 

I'm really liking what I'm reading about the plans, though, Vel. Sounds like it's going to be great.

Posted

A few issues:

 

1) I'm flying blind with DD related things. I asked some questions in the integration thread but my post seems to have gone unnoticed. Could someone please answer them?

 

2) I'm having an issue (or what I think is an issue) where the "staff" in the CD shop (the servants that aren't bound in restraints) are clearly wearing chastity bras, but they're clipping through the clothing they're wearing. Do I need to install some kind of clothing mod to fix that? Or did something just go screwy when the npcs equipped the items, making them re-equip the clothing would fix it?

 

3) I'm seeing a noticable decrease in performance in the area around and inside the shop, but I have a rather low-end computer. Is something going wrong here or is there just necessary extra stuff going on to make the shop function? I installed the mod mid-playthrough where I had already console-leveled up to 250... not sure what's going on outside, it looks like npcs are doing building animations.

Posted

 

On the Player Slavery I am looking to have the player set into a specific role when they are enslaved depending on what triggered the enslavement:

- Property Slave - Player will be put to work in either the Mine or Smithy (will likely depend in the character's Smith skill).

- Submissive - Player will be put to work in either the Shop, Manor or VIP House being bound in various items / positions and serving customers.

- Dominant - Player will be put to work in the Shop assisting customers by demonstrating items on other slaves and advising their Masters on various things.

- Undecided - If the Master really likes you but you have not shown a Sub or Dom tendency she may take you as a slave and help you figure out if you are dom or sub.

 

These will also be used in determining punishments and other things as well.

 

Sounds ambitious but leaves lot of room for content.

 

Throwing some thoughts:

"...depending on what triggered the enslavement."? Would player still start as property slave and work her way up?

I could see that if you owe a lot of gold, you could become property slave to pay it faster. Subs could be lured to "work" for master even without dept but dominant characters without dept is tricky. Perhaps some devious plot to trap player to fail a mission because of her nature? Or just promise a player an opportunity live out fantasies as domme with little cost of some personal freedoms...

TEh HYPE is on

 

-Undecided sounds fun, makes master to get involved more personally?

 

 

Excessive debt or failing too many missions will be the typical ways to end up as property. Once it is triggered it will happen but you will have a way to get out of it later.

 

The others, once triggered, will start interaction between the player and Master where you will ultimately decide if you want to be a slave. Each will have their enticements and such to draw you in. If she believes you agree (subs will be asked a series of questions while a dom will be a flat yes or no) then she will take you as a slave. It is more of a relationship than a business decision like the Property Slave is.

 

There are 4 values that I am using to determine when and what things are triggered:

Debt Value

Submissive

Dominant

Well Liked

Each is a 0 - 10 scale based on currently tracked values (Rank, Disposition and Debt), once they (individual or combination) hit a value it will trigger the start of things. Some quests when completed (some failed, others successful) will generate a modifier to one of those values as well. The entire process will be somewhat complex but will make it much more dynamic.

Posted

A few issues:

 

1) I'm flying blind with DD related things. I asked some questions in the integration thread but my post seems to have gone unnoticed. Could someone please answer them?

 

2) I'm having an issue (or what I think is an issue) where the "staff" in the CD shop (the servants that aren't bound in restraints) are clearly wearing chastity bras, but they're clipping through the clothing they're wearing. Do I need to install some kind of clothing mod to fix that? Or did something just go screwy when the npcs equipped the items, making them re-equip the clothing would fix it?

 

3) I'm seeing a noticable decrease in performance in the area around and inside the shop, but I have a rather low-end computer. Is something going wrong here or is there just necessary extra stuff going on to make the shop function? I installed the mod mid-playthrough where I had already console-leveled up to 250... not sure what's going on outside, it looks like npcs are doing building animations.

 

1) To answer the questions from your other post:

- Ebonite is just a color variation (shiny).

- Soulgem Piercings will vibrate like Soulgem Plugs do.

- Inflatable plugs only stimulate you but will not cause orgasm.

- Other items from the shop (piercings, plugs and such from other mods such as calyps sex toys) are cosmetic only.

- The plugs from Devious Devices are made to be used with a belt, one is currently required to hold them in place.

- Currently there are no 'Unlocked' versions of belts available, I suggest keeping keys available and stored at your house if you want to remove the items.

- Other than the Soulgem Plugs some of the Little Devil and Little Helper plugs can cause orgasm (Orgasmo is specifically made to) as can some plugs from other mods

- Belts will not stop the Werewolf transformation but returning to human form can cause them to not be properly equipped. They will show as equipped on your character but not be seen on you. I recommend that you unequip them starting with the plugs then belt and other things as it will reequip them properly then.

 

2) The device hider which can hide items when others are equipped only works on the player not npc's so things will clip.

 

3) The delay is items being equipped on the npc's by Integration, check your papyrus log for any repeating errors and fix them as they can cause problems with scripts (not just mine). As for what is going on outside it is the Expansion, since you are over the level required for it to start is has begun.

Posted

"...It is more of a relationship than a business decision..." hmmh actually i didnt even think of it that way, now it makes much more sense.

Looks solid system, looking forward to this :sleepy:

Posted

 

1) To answer the questions from your other post:

- Ebonite is just a color variation (shiny).

- Soulgem Piercings will vibrate like Soulgem Plugs do.

- Inflatable plugs only stimulate you but will not cause orgasm.

- Other items from the shop (piercings, plugs and such from other mods such as calyps sex toys) are cosmetic only.

- The plugs from Devious Devices are made to be used with a belt, one is currently required to hold them in place.

- Currently there are no 'Unlocked' versions of belts available, I suggest keeping keys available and stored at your house if you want to remove the items.

- Other than the Soulgem Plugs some of the Little Devil and Little Helper plugs can cause orgasm (Orgasmo is specifically made to) as can some plugs from other mods

- Belts will not stop the Werewolf transformation but returning to human form can cause them to not be properly equipped. They will show as equipped on your character but not be seen on you. I recommend that you unequip them starting with the plugs then belt and other things as it will reequip them properly then.

 

Thanks for the answers. What about the eggs? And why are some things listed as being imperial/elven/dunmer?

 

It seems that most of these things just stimulate you, but I end up being horny pretty much all the time anyway, just riding around Skyrim as an exhibitionist wearing revealing armor seems to make both me and my horse aroused xP

 

And it would be nice if you didn't have to wear a locking belt to use the things that would normally slide out of you - just wearing armor/clothing that takes up slot 52 (? the slot the underwear from SoS uses) should be enough.

 

Oh and one more thing: I have my timescale set to 1, and I noticed that once I used the orgasmo plug.. well, it seemed like nothing was happening so I used the wait function to wait an hour, and then my character did the orgasm animation stuff. Is there a timescale adjustment for the mod that affects those items?

 

DDI and DD expanded should really have ingame books that describe all of this stuff!

Posted

 

 

1) To answer the questions from your other post:

- Ebonite is just a color variation (shiny).

- Soulgem Piercings will vibrate like Soulgem Plugs do.

- Inflatable plugs only stimulate you but will not cause orgasm.

- Other items from the shop (piercings, plugs and such from other mods such as calyps sex toys) are cosmetic only.

- The plugs from Devious Devices are made to be used with a belt, one is currently required to hold them in place.

- Currently there are no 'Unlocked' versions of belts available, I suggest keeping keys available and stored at your house if you want to remove the items.

- Other than the Soulgem Plugs some of the Little Devil and Little Helper plugs can cause orgasm (Orgasmo is specifically made to) as can some plugs from other mods

- Belts will not stop the Werewolf transformation but returning to human form can cause them to not be properly equipped. They will show as equipped on your character but not be seen on you. I recommend that you unequip them starting with the plugs then belt and other things as it will reequip them properly then.

 

Thanks for the answers. What about the eggs? And why are some things listed as being imperial/elven/dunmer?

 

It seems that most of these things just stimulate you, but I end up being horny pretty much all the time anyway, just riding around Skyrim as an exhibitionist wearing revealing armor seems to make both me and my horse aroused xP

 

And it would be nice if you didn't have to wear a locking belt to use the things that would normally slide out of you - just wearing armor/clothing that takes up slot 52 (? the slot the underwear from SoS uses) should be enough.

 

Oh and one more thing: I have my timescale set to 1, and I noticed that once I used the orgasmo plug.. well, it seemed like nothing was happening so I used the wait function to wait an hour, and then my character did the orgasm animation stuff. Is there a timescale adjustment for the mod that affects those items?

 

DDI and DD expanded should really have ingame books that describe all of this stuff!

 

 

The eggs and imperial/dunmer/elven are items from calyps sextoys, they don't do anything in particular and that is the description given by those mods. They don't have any effects from DD and are cosmetic.

 

In the Integration menu is a slider for how often effects can happen, the standard is every 1 1/2 hours in game but can be turned down to 1/2 hour.

Posted

Here's an idea I've been throwing around in my head, not sure it's doable in the CK.

 

- Furniture task/punishment

 

Simply put, use bd animations to lock the player into position while wearing full bodysuits or whatever, use an invisible bench/chair marker lined up on the character.

Have the player be used as furniture for visiting shoppers/dignitaries for a set amount of time.

Posted

On the Player Slavery I am looking to have the player set into a specific role when they are enslaved depending on what triggered the enslavement:

- Property Slave - Player will be put to work in either the Mine or Smithy (will likely depend in the character's Smith skill).

- Submissive - Player will be put to work in either the Shop, Manor or VIP House being bound in various items / positions and serving customers.

- Dominant - Player will be put to work in the Shop assisting customers by demonstrating items on other slaves and advising their Masters on various things.

- Undecided - If the Master really likes you but you have not shown a Sub or Dom tendency she may take you as a slave and help you figure out if you are dom or sub.

 

These will also be used in determining punishments and other things as well.

 

One of the new residents of the Manor House, Rayani, describes herself in conversation as the Master's "adventurer".  I would like to see an "Adventurer Slave" option. If you choose not to actually create an adventurer option, maybe you could at least add a side quest or two with Rayani?

 

A possible trigger for such a quest could be initiating a conversation with Rayani while wearing the Aetherium crown .. such an item should definitely peak her interest. (For example, she might ask you to guide her to the aetherium forge, to see if it could be used to create special devices?)

 

With each update, this mod gets better and better. Thank you!

 

Posted

 

On the Player Slavery I am looking to have the player set into a specific role when they are enslaved depending on what triggered the enslavement:

- Property Slave - Player will be put to work in either the Mine or Smithy (will likely depend in the character's Smith skill).

- Submissive - Player will be put to work in either the Shop, Manor or VIP House being bound in various items / positions and serving customers.

- Dominant - Player will be put to work in the Shop assisting customers by demonstrating items on other slaves and advising their Masters on various things.

- Undecided - If the Master really likes you but you have not shown a Sub or Dom tendency she may take you as a slave and help you figure out if you are dom or sub.

 

These will also be used in determining punishments and other things as well.

 

One of the new residents of the Manor House, Rayani, describes herself in conversation as the Master's "adventurer".  I would like to see an "Adventurer Slave" option. If you choose not to actually create an adventurer option, maybe you could at least add a side quest or two with Rayani?

 

A possible trigger for such a quest could be initiating a conversation with Rayani while wearing the Aetherium crown .. such an item should definitely peak her interest. (For example, she might ask you to guide her to the aetherium forge, to see if it could be used to create special devices?)

 

With each update, this mod gets better and better. Thank you!

 

 

 

If you are anything other than a Property Slave you will be able to wander Skyrim, you will just have tasks to perform occasionally. As for Rayani I have a number of quests planned that will involve her though the larger ones will not be in v4 but will come later.

Posted

Hey, just wanted to say great mod, very happy I installed it when I had time around holidays as it's been a time blackhole.

I hope with the new quests that some of the 'unfairness' of quests stays in.  Lots of what I really like about this mod is the writing and the total BS setup you're in when you take a job.

Large ambushes along with very badly timed activation of the plugs LOL.  Be fun with some tasks from the other head slaves having similar (I've a fondness of the Orc smiths :) ) issues or consequences.

Thanks again!

 

Edit.  Just playing around with the addons... isn't the master and helpers meant to have changing outfits?  I've got the armor mods and the basic catsuit installed (it shows up in shop), but don't see them changing.  Missed something?

 

 

 

Posted

On the Player Slavery I am looking to have the player set into a specific role when they are enslaved depending on what triggered the enslavement:

- Property Slave - Player will be put to work in either the Mine or Smithy (will likely depend in the character's Smith skill).

- Submissive - Player will be put to work in either the Shop, Manor or VIP House being bound in various items / positions and serving customers.

- Dominant - Player will be put to work in the Shop assisting customers by demonstrating items on other slaves and advising their Masters on various things.

- Undecided - If the Master really likes you but you have not shown a Sub or Dom tendency she may take you as a slave and help you figure out if you are dom or sub.

 

These will also be used in determining punishments and other things as well.

I skipped over 20 posts to impatiently ask, which type does Master really want??

The statues never get talked to, the guards outside wander aimlessly.

Even Ariasha only ever sees her at night, and during the day the poor spouse seems to want to flirt (but "not now").

Telling me she has an extra cage for me, teasing me about my new collar,

I'd say she's lonely.

 

SO, again, Master has more slaves than she'll ever need and ever want, so what chance do I have becoming something better than a "captured dreams" flyer carrier on some rainy street corner, or going door-to-door to pass them out? (Isn't there an excremental quest that does that already or am I drifting into another game?)

  What's the magic position your human resources department recommends??

 

====

I've been reading......

This is a game, so no, I would not want to emulate furniture.

I would not want to be dragged anywhere by goons,

My submissive in my head feels a whole lot better when she submits willingly.

I've almost (*almost*) accepted plugs and bowed to the will of Landru,

but I want to plead that some people might want to work for perks and blessings, and favors,

not be constantly goaded by a vibrating, *thing*.

It all makes sense if a person is unwilling, but the gamer is willing or why play the damn game?

Unless they have serious big-sister issues....ok nevermind.

Plugs should be removable, is all's I'm saying.

Working in the mine is cool, it's honorable work,

and it's in novels ("how green yada etc").

So I'm thinking there's something worse than mines afoot.

 

 

 

Posted

If you are anything other than a Property Slave you will be able to wander Skyrim, you will just have tasks to perform occasionally. As for Rayani I have a number of quests planned that will involve her though the larger ones will not be in v4 but will come later.

Property could have some tasks as well imo - it could be even something stupid as deliver some letters to someone

fetch xx number of raw materials (could be leather hides for example) or some ore that is not present at her mine (gold / silver for example)

 

This could be a first step to raise your status and over time you could be given more meaningful tasks.

Posted

Hello Veladarius!

 

Firstly and foremost I want to congratulate you for the amazing work you made with this mod. Judging by how good is at this point I think it will be great once it's finished.

 

But what I wanted to tell you is about some interesting situation that happened to me when I first played the mod (I started with version 2 or the late updates of the version 1; it was before the quest expansion):

The first time I entered the shop I didn't pay too much attention to the slaves on display; I just talked to the assistants, the Master and explored the place. When I found one of the scattered letters saying To Kara I was a little confused because my character's name is Kara. The I found the others (one signed Kara) and I knew it was not me, so I started looking for that NPC. Imagine my surprise when I found her and she was identical to me! (at that point I was using one of the default hairstyles; now it has changed). She had the same hairstyle, same (or very smilar) hair color and the same name (her facial features didn't matter because she was gagged and blindfolded). So I asked myself: is the game trying to give me a hint about the fate of my Dragonborn? :D

 

That also led to another question: is it possible to clone the PC in real time? I know the existance of Familiar Faces or the use of the SPF command, but what if I want to make and NPC identical to the PC (some sort of Doppelgänger) for every gameplay?

 

 

And to finish, I wanted to make a little request:

 

Can you add to the sellable merchandise these clothes?

 

 

Kitty Corset Light Armor for CBBE: http://www.nexusmods.com/skyrim/mods/25208/?

Gatti 03 Evilrose Armor: http://www.nexusmods.com/skyrim/mods/13310/?

Gatti Bondage Type-0 Nana: http://www.nexusmods.com/skyrim/mods/12651/?

Gatti 14 Yumiko Suits for CBBEv3: http://www.nexusmods.com/skyrim/mods/19257/?

Black Rose - CBBE TBBP: http://www.nexusmods.com/skyrim/mods/48648/?

Latex Corset - CBBE TBBP with BODYSLIDE: http://www.nexusmods.com/skyrim/mods/49350/?

 

 

 

And this one to your Devious Extras too?

 

Spearhead Catsuit - CBBEv3 Curvy NSFW: http://www.nexusmods.com/skyrim/mods/55581/?

 

 

I would be really greatful if you could, especially the last one.

 

Regards!

Posted

Is there a collection of tips on how to increase the equip/unequip speed?

 

With 3.8 it is taking so long to equip gear the plugs always fall out before the belt is equipped, I did not have this problem with 3.7, but I also upgraded DD, DDi, DDx and SLA to SLAR at the same time. So I have no idea what is causing the problem.  :-/

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