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Devious Devices - Captured Dreams Shop v4.15 - files removed


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Posted (edited)

 

 

 

I have had issues with the locking and custom harness since the expansion was made, I used Bodyslide with them and they have not worked since. I have tested the animations, all of them work fine for me; horny animations, armbinder, all of them since I helped playtest the current version.

 

As to why I say other mods may be interfering is I helped someone that was having issues with DDi and it turned out to be scripts from other mods were erroring and screwing up papyrus. I have no issues with 2.8.2 or any of the other 20 sexlab / DD mods I have installed (or any of the 250 mods that I have running).

 

Yeah none of the bodyslide packs have been updated for the latest version yet. I've tried my hand at it though, so you can give one of these a try, see if that fixes the issue untill a proper update is made:

http://www.loverslab.com/topic/35569-devious-devices-expansion-v112a/?p=905528

 

 

the animations do work with the new devices for example White aqrmbinder. they do not work with cuffs where the dialogue says can you help me with armbinder ? i dont know when armbinders are "invisible" , sometimes there are amrbinders, White or black, and sometimes cuffs, both times the text with the armbinder.

 

also White harness is visiblle,, ebonit too, locking not, though saqme textures and meshes than the ebonite.

 

the bbp Version did work fine with 2.81 . why should it not work with 2.82, there are no new meshes,just textures.

 

 

so noonme has the 2.81 and the 1.11 files ?  and can anybody please explain how trhe pierced nipples shall work ? they are innvisible too.

ok, Now That last line "can anybody please explain how trhe pierced nipples shall work ? they are innvisible too."

is what brings sense to this aside from SD+

what you need for the nipple piercings and the other items that aren't scripting properly (aside from the cuff appearance binders - that's SD's latest thing) to work and for many cases even appear on your character is the latest DDassets: http://www.loverslab.com/files/file/371-devious-devices-integration-now-with-quests-01282014/

 

That's the issue with piercings I just recently had to solve that 1 as well, but the cuffs that behave as armbinders is SD2.043 refer to my first post here for the many issues with That update http://www.loverslab.com/topic/24042-sd-sanguine-debauchery-enhanced-2014-08-031/page-276

 

i'm attaching the previous version of SD+ to resolve those issues

 

edit: refer to coopervane's post at DDx on issues with harnesses - already asked her about that issue

 

Thanks for explaining and attaching the older sd Version. i did as you said and still nothing to see from pierced nipples.

 

keeping in mind you now have 2 versiong running - match the devious devices assets file posted with the version you're using and/or if you test the older SD version provided here with the newer devices and the fixes provided: the piercings work for me and the above postings showed the harnesses can work (i'll be testing those soon as well, time to return to shop from a fresh start) - after enough testing of the new updates, i've discovered the slot they freed up is the slot i've been missing for past 6 months that I Thought was taken by xp32, that i use for my tail armor as a succubus...anyhow goodluck, i don't know any other ideas to fix that, if you've tried that already try ask cooper or asking at the assets posting - Almost forgot - if you received the piercings from immerslave, you'll have to unlock the bra, detach the piercings and re-attach them (you're not s'posed to wear the bra over the piercings), aside from that, they should be visible wihile topless or wearing revealing clothing

Edit: refer here: http://www.loverslab.com/topic/35569-devious-devices-expansion-v112a/page-4?do=findComment&comment=907754

Edited by CliftonJD
Posted

I know this has to have been mentioned somewhere, but Newmiller's piercings have disappeared from the nexus.

 

I've been playing around with an older version of this and was ecstatic to find a new version available.  I'm a little disappointed the piercings aren't supported, since the only issue I ever had with them (soulgem version) was not reading the "Known Issues" carefully enough.  After putting the nipple rings back in I had no trouble getting the vag ring out.  Did something else break with them since 2.76?  That one issue is certainly liveable for me.  I love seeing the vibration effect on the PC.

 

Oh, one other thing, I'm also sure this has been addressed, but I get confused fairly easily when reading long threads.  I'm having a little roleplaying issue.  I want my spouse to be able to unlock my belt/harness so he can have his way and then have them re-equipped afterwards.  Basically, I want to see the PC squirm, but also have the possibility of being taken by force by someone (spouse, bandit with a little foresight) who has a key.

 

Finally, the first time Master punished my character, she had her spouse with her.  While she was hanging there, the spouse and Master had a real good shag right in front of her.  Is this part of the mod or just a fantastic coincidence?  It really felt like part of the punishment.

Posted

I know this has to have been mentioned somewhere, but Newmiller's piercings have disappeared from the nexus.

 

I've been playing around with an older version of this and was ecstatic to find a new version available.  I'm a little disappointed the piercings aren't supported, since the only issue I ever had with them (soulgem version) was not reading the "Known Issues" carefully enough.  After putting the nipple rings back in I had no trouble getting the vag ring out.  Did something else break with them since 2.76?  That one issue is certainly liveable for me.  I love seeing the vibration effect on the PC.

 

Oh, one other thing, I'm also sure this has been addressed, but I get confused fairly easily when reading long threads.  I'm having a little roleplaying issue.  I want my spouse to be able to unlock my belt/harness so he can have his way and then have them re-equipped afterwards.  Basically, I want to see the PC squirm, but also have the possibility of being taken by force by someone (spouse, bandit with a little foresight) who has a key.

 

Finally, the first time Master punished my character, she had her spouse with her.  While she was hanging there, the spouse and Master had a real good shag right in front of her.  Is this part of the mod or just a fantastic coincidence?  It really felt like part of the punishment.

 

Newmiller's files have been combined into one location, just search newmiller on the nexus and you will see them. I will change the link I have when I get the chance.

 

I have not implemented support for the piercings as there are a number of things I want to do with them and did not want to rush them. They will need added to a number of scripts and new dialogue will be needed for them since they are somewhat different from the others.

 

Some mods support npc's removing belts, namely Deviously helpless but it only covers bandits and other hostiles. I think there are some other spouse mods out there but I don't think they have DD support in them.

 

The Master and your spouse having sex was from another mod, possible Random Attack. I do plan on adding some support for followers / spouses though.

Posted

I seem to have a problem with Tavish not appearing.

 

I've done Assist a Customer twice so far and was told to be at CD for the 1st but Tavish wasn't there Master just says be there for the 10th. Tried resetting the quest and same thing, so waited until the 10th but again not Tavish and Master says be there for the 20th.

 

I also tried being a day late but was not punished I just get told to be there on the 10th

Posted

 

 

I've been playing around with an older version of this and was ecstatic to find a new version available.  I'm a little disappointed the piercings aren't supported, since the only issue I ever had with them (soulgem version) was not reading the "Known Issues" carefully enough.  After putting the nipple rings back in I had no trouble getting the vag ring out.  Did something else break with them since 2.76?  That one issue is certainly liveable for me.  I love seeing the vibration effect on the PC.

 

 

check your versions of Devious devices expansion match the devious devices assets you have installed Or update them both - for long time had issues with the nipple piercings not showing and not doing anything, finally discovered i had 2 issues with nipples: bra(can't wear bra over piercings) and outdated assets(missed the update), didn't even know there were vaginal piercings until i got that fixed and got the tome from the arcaneum and found the forge - wearing them both now, but atm only the vag piercings work until i can make it to the shop and get the smith to unlock the bra

Posted

2.8.2 minor dialog error in master's punishment

 

Accept retrieval quest, return to master and say you can't get it, then master tells you to strip and gives you three options, after selecting "Yes ma'am" I got the response "That is Master, Now Hurry up"

 

Was it supposed to be "That is better"?

 

Also, when the guard comes out to let you out of the cage there is a 2/5 chance he will open the cage, disappear, warping back to the door, then walking all the way back to the cage.

Posted

I seem to have a problem with Tavish not appearing.

 

I've done Assist a Customer twice so far and was told to be at CD for the 1st but Tavish wasn't there Master just says be there for the 10th. Tried resetting the quest and same thing, so waited until the 10th but again not Tavish and Master says be there for the 20th.

 

I also tried being a day late but was not punished I just get told to be there on the 10th

 

Check the following;

Global variables-

CDxAssistCustStartTime   -   is the date of the appointment

CDxAssistCustStartMonth   -   The month of the appointment

Quest stage-

CDxCustomerAssist01   -   should be either 40 or 50

 

 

2.8.2 minor dialog error in master's punishment

 

Accept retrieval quest, return to master and say you can't get it, then master tells you to strip and gives you three options, after selecting "Yes ma'am" I got the response "That is Master, Now Hurry up"

 

Was it supposed to be "That is better"?

 

Also, when the guard comes out to let you out of the cage there is a 2/5 chance he will open the cage, disappear, warping back to the door, then walking all the way back to the cage.

 

The dialogue is correct, she is admonishing you for calling her Ma'am instead of Master.

 

Herran seems to disappear on occasion during outdoor scenes, it may be from his new AI packages. I may have to put some override conditions on them for quests.

Posted

The dialogue is correct, she is admonishing you for calling her Ma'am instead of Master.

 

 

Oh, I didn't even think of that.

Can you put quotes in dialog? It would have occurred to me immediately if it was written "Master" when she said it, or in italics for emphasis.

Posted

 

I seem to have a problem with Tavish not appearing.

 

I've done Assist a Customer twice so far and was told to be at CD for the 1st but Tavish wasn't there Master just says be there for the 10th. Tried resetting the quest and same thing, so waited until the 10th but again not Tavish and Master says be there for the 20th.

 

I also tried being a day late but was not punished I just get told to be there on the 10th

 

Check the following;

Global variables-

CDxAssistCustStartTime   -   is the date of the appointment

CDxAssistCustStartMonth   -   The month of the appointment

Quest stage-

CDxCustomerAssist01   -   should be either 40 or 50

 

Now this is strange

 

I am at 31st Evening Star which shows as game month 11 (on 31st before assist customer due). When I roll forward to the next month it shows as gamemonth 0.

 

However CDxAssistCustStartMonth is set to 12. If I then set the gamemonth to 12 I get a really strange date of Turdas 1st of Sundas but the mission does then work properly.

 

So it seems that skyrim months are 0 - 11 and CD are 1 - 12 at a guess

 

I'll set CDxAssistCustStartMonth to 0 which should get it back in synch

 

EDIT:

 

That's a confirm setting CDxAssistCustStartMonth to 0 fixes the problem

Posted

 

 

I seem to have a problem with Tavish not appearing.

 

I've done Assist a Customer twice so far and was told to be at CD for the 1st but Tavish wasn't there Master just says be there for the 10th. Tried resetting the quest and same thing, so waited until the 10th but again not Tavish and Master says be there for the 20th.

 

I also tried being a day late but was not punished I just get told to be there on the 10th

 

Check the following;

Global variables-

CDxAssistCustStartTime   -   is the date of the appointment

CDxAssistCustStartMonth   -   The month of the appointment

Quest stage-

CDxCustomerAssist01   -   should be either 40 or 50

 

Now this is strange

 

I am at 31st Evening Star which shows as game month 11 (on 31st before assist customer due). When I roll forward to the next month it shows as gamemonth 0.

 

However CDxAssistCustStartMonth is set to 12. If I then set the gamemonth to 12 I get a really strange date of Turdas 1st of Sundas but the mission does then work properly.

 

So it seems that skyrim months are 0 - 11 and CD are 1 - 12 at a guess

 

I'll set CDxAssistCustStartMonth to 0 which should get it back in synch

 

 

I will have to put a check for the month so that if it is currently 11 to set it to 0 for the next one.

Posted

 

I will have to put a check for the month so that if it is currently 11 to set it to 0 for the next one.

 

 

Might be an idea to put the workaround in the OP until you do an update as it's something everyone could run into sooner or later

 

Posted

I feel I must share to get past it: I upgraded from 1.76 and obediently cleaned my save of the old version completely before installing the new version.  I fussed and swore when I started the game and there was no shop on my map anymore.  I restarted, made a new bashed patch, moved the load order around . . . and then I realized, it shouldn't be on the map because I hadn't discovered it yet with the new version.

 

After I figured that out, all was well.  Thanks for a great addition to a wonderful game.

Posted

First of all, nice mod you created here, but there are two things short things I'd like to say, Newmiller moved his piercings from the links you have in the OP to http://www.nexusmods.com/skyrim/mods/57429/, both UNP and CBBE are available at this link, anybody who wishes to download it just needs to pick the proper file.

Nothing has changed besides the link as far as I can tell.

 

The second is, you should totally mock people ingame who want it to turn into a brothel, like, have a new note delivered from Master telling the costumers to stop harass the displays or face the consequences, then have a random encounter of an NPC outside who is chained to a pillar or something and all he says is something like "I should have read the letter."

Maybe that'll get people to stop asking you.

Posted

First of all, nice mod you created here, but there are two things short things I'd like to say, Newmiller moved his piercings from the links you have in the OP to http://www.nexusmods.com/skyrim/mods/57429/, both UNP and CBBE are available at this link, anybody who wishes to download it just needs to pick the proper file.

Nothing has changed besides the link as far as I can tell.

 

The second is, you should totally mock people ingame who want it to turn into a brothel, like, have a new note delivered from Master telling the costumers to stop harass the displays or face the consequences, then have a random encounter of an NPC outside who is chained to a pillar or something and all he says is something like "I should have read the letter."

Maybe that'll get people to stop asking you.

 

I will update the link today.

 

They won't get far with the residents, all have the same belts used in the quests which are unremovable outside of console commands or scripts, even

with a key. Also, I have beefed up the combat abilities of the residents, especially the Master (she took my level 20 character out with 1 spell).

Posted

all have the same belts used in the quests which are unremovable outside of console commands or scripts, even

with a key.

 

Oh so that was intentional. I was wondering why the key I stole from master that one time wasn't enough to remove the items. I thought it might have been a DD bug, since I was having trouble with a bugged belt back then.

 

Was there ever a plan to have a scripted punishment event in the event you stole the key? I was kinda hoping you could get punished, in the event you were caught or use it and they noticed, or it starts some other quest with master or something.

 

I mean, you added a stealable key but it doesn't do anything, that's just teasing.

 

Edit: or maybe it does do something, I should test first before making claims like an idiot

Posted

That key was useful in versions obsolete for a while now. Don't think it is needed for anything now.

 

As for you getting yourself free .. without permission - there was an idea of master being able to detect if PC unequiped devices that she provided. But problem is that to do this right a script that would be running constantly is required

 

unless

new type of custom plug could be created. A soulgem. One that breaks when unequipped.
so by checking if its broken or not master would now if you were obedient or not  ;)

Posted

there was an idea of master being able to detect if PC unequiped devices that she provided. But problem is that to do this right a script that would be running constantly is required

 

unless

new type of custom plug could be created. A soulgem. One that breaks when unequipped.

so by checking if its broken or not master would now if you were obedient or not  ;)

 

Sure, you could create two versions of every item, and if the mod is installed will switch out the normal one with the removed version which can be detected. Actually it would have to be three versions since you need a un-removed and removed copy of the normal items, or you would need some other way to remember which items were added/removed anyway

 

I thought it would be as simple as a list of items master put on, compared with a list of items currently on. No constantly running script required because the list is only compared at the time the npc meets the player.

 

Does DD have a log of events that can be referenced? I suppose that wouldn't be reliable, cross save contaminating and not item identifiable.

 

Edit: Minor idea, what if taking the items out/off has a negative effect on the player? A debuff that also has a in-game effect? Bet that would be difficult to add to DD, since it would be DD that detects when items are removed right? You could write the debuff off as a curse from a powerful mage, which the master is apparently.

Posted

 

there was an idea of master being able to detect if PC unequiped devices that she provided. But problem is that to do this right a script that would be running constantly is required

 

unless

new type of custom plug could be created. A soulgem. One that breaks when unequipped.

so by checking if its broken or not master would now if you were obedient or not  ;)

 

Sure, you could create two versions of every item, and if the mod is installed will switch out the normal one with the removed version which can be detected. Actually it would have to be three versions since you need a up-removed and removed copy of the normal items, or you would need some other way to remember which items were added/removed anyway

 

I thought it would be as simple as a list of items master put on, compared with a list of items currently on. No constantly running script required because the list is only compared at the time the npc meets the player.

 

Does DD have a log of events that can be referenced? I suppose that wouldn't be reliable, cross save contaminating and not item identifiable.

 

Edit: Minor idea, what if taking the items out/off has a negative effect on the player? A debuff that also has a in-game effect? Bet that would be difficult to add to DD, since it would be DD that detects when items are removed right? You could write the debuff off as a curse from a powerful mage, which the master is apparently.

 

 

There is a way that you can detect if a belt is removed, I was going to use it to forcible reequip the belt but having one that can't be removed suited my needs better. As for trying to get out of it how far have you pushed it? There are 3 stages to attempting to get out...

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