gooberboy9999 Posted September 2, 2014 Posted September 2, 2014 The more I think about it the more I am leaning towards releasing the expansion once the expansion quest is ready, make some basic dialogue for the new npc's and update the existing quests (or remake them in some cases). I have finished one of the 4 quests for the expansion, it is rather minor (most of them will be) but adds a bit of fun. Well, without the quests is there anything new but the buildings? If not I'd vote for waiting on the quests to be done. They're the best part of your mod!
Veladarius Posted September 2, 2014 Author Posted September 2, 2014 The more I think about it the more I am leaning towards releasing the expansion once the expansion quest is ready, make some basic dialogue for the new npc's and update the existing quests (or remake them in some cases). I have finished one of the 4 quests for the expansion, it is rather minor (most of them will be) but adds a bit of fun. Well, without the quests is there anything new but the buildings? If not I'd vote for waiting on the quests to be done. They're the best part of your mod! There would be a few small ones plus the new buildings and such. I will probably add support for the piercings and any other items that are available. The other new quests will take a bit of time to complete which is why I though this would be a good point to update for the new items.
Veladarius Posted September 2, 2014 Author Posted September 2, 2014 Playing around a bit tonight before starting the next quest. Teaser from the one I just finished: Me playing with poses and other things:
gooberboy9999 Posted September 2, 2014 Posted September 2, 2014 The more I think about it the more I am leaning towards releasing the expansion once the expansion quest is ready, make some basic dialogue for the new npc's and update the existing quests (or remake them in some cases). I have finished one of the 4 quests for the expansion, it is rather minor (most of them will be) but adds a bit of fun. Well, without the quests is there anything new but the buildings? If not I'd vote for waiting on the quests to be done. They're the best part of your mod! There would be a few small ones plus the new buildings and such. I will probably add support for the piercings and any other items that are available. The other new quests will take a bit of time to complete which is why I though this would be a good point to update for the new items. When you say expansion, would one of the four you're alluding to be the one where you become the master's slave? If so, definitely worth an extra wait. How far into being finished with the rest of it are you?
sila Posted September 2, 2014 Posted September 2, 2014 Welp, reinstalling fixed it for some reason, maybe something went wrong with the first install. Either way, thanks for the help and the mod
Veladarius Posted September 2, 2014 Author Posted September 2, 2014 The more I think about it the more I am leaning towards releasing the expansion once the expansion quest is ready, make some basic dialogue for the new npc's and update the existing quests (or remake them in some cases). I have finished one of the 4 quests for the expansion, it is rather minor (most of them will be) but adds a bit of fun. Well, without the quests is there anything new but the buildings? If not I'd vote for waiting on the quests to be done. They're the best part of your mod! There would be a few small ones plus the new buildings and such. I will probably add support for the piercings and any other items that are available. The other new quests will take a bit of time to complete which is why I though this would be a good point to update for the new items. When you say expansion, would one of the four you're alluding to be the one where you become the master's slave? If so, definitely worth an extra wait. How far into being finished with the rest of it are you? No, becoming Master's slave will be more than just one quest, there will be a number of things to do with that. The 4 quests each involve going to visit an important person in Skyrim for the Master that involve the construction of the new buildings.
Mondaiji Posted September 2, 2014 Posted September 2, 2014 I start new playthroughs all the time, so i would welcome an update. There is always "just this one thing more" and if we wait for each of those we are going to wait (so i hope) a loooong time.
notmenotyou Posted September 2, 2014 Posted September 2, 2014 I´ve been playing the last version while waiting for the expansion... A pair of things I have found, maybe someone else already has post this, but I am almost sure I have read the latest posts since the last update: - when "assist a customer quest", the Master´s phrase "not permanent marks in this one" (I supose is the same phrase as previous versions) never shows in the subtittes, Tavish response works ("yeah, yeah, I understand" or something like that) - De Zra errant is broken in my game, I returned to her with the deliver, it seems the quest is finished, but it is still in my diary, then talking to De Zra doesn´t give me the option to remove devices anymore. I gonna load a previous save to test again the Ze Dra quest, becouse this time I wanted to test it ( I never played it in previous versions) and I put a collar on just after she removed it, several times, until she gave me the quest, and maybe that broke it... Everything else works perfect. I am not sure why the dialogue gets cut off, I have tried setting a timer there but it doesn't help. I found the issue with the smiths quest, it is missing the command to set the stage to the last part. Set the stage to 90 and it will finish. I have the dialogue thing happen as well, after playing around a bit the problem is definitely only happening if you answer the question "Are you ready?" before the NPC is done talking. I guess Master is asking because the character always looks to her, but no name is shown to me so I can only guess. Answering the question forces Tarvish to start talking, completely ignoring if the running sentence is finished or not, maybe a forced pause or check if the sentence has finished would help the fast clickers to see the full dialogue. Besides that, in my content suggestion I meant the slaves on display, not the glass displays at the stairs. And the reason I suggested it is simple, nobody is going to read through a 200+ pages thread to see what your stance on the issue is, having the Master ingame taking a stance, possibly in a slightly humorous event, is much more likely to be seen and understood by the random player. People who read the rules or research things are a dying breed, having it shoved into their faces in the content itself is much more effective in getting their attention.
aqqh Posted September 2, 2014 Posted September 2, 2014 There are a few spots like that, the meshes sit in the exact same spot so the textures flicker. I may be able to do something about that one but the one around the manor door to the outside I can't, the 2 parts that go together have meshes in the same spot. Doors actually are quite simple - by adjusting scale tiny lil bit you can fix most of those clips. I fooled around a little bit with cdxmanorhouse - was able to fix most clips but tiny ones still persists especially near ceiling of the top floor. Another thing that i couldn't solve was one of that pieces which are supposed to cover the gaps above stairs refuse to render - it collides too much it seems. Take a look if you want
Vaelorian Posted September 2, 2014 Posted September 2, 2014 Rather minor inconsistency that I noticed: The slave girl plays a licking animation before a belt is placed on the player character to "get her ready", but when Tarvish and the master are "discussing business" can say something like "I bet you taste so sweet". Perhaps a better line would be something that implies her desire to have another, longer taste of the player character, because she tastes sweet? And, if I may be so bold as to request a small feature: the "Assist a Costumer" quest... How should I put it... It gets tired after a while. Especially if the player messes around with timescales a lot, so s\he sees it twice or even three times within the space of two hours. I'd like to request a dialog line be added when the master informs the player that Tarvish will be returning implying that the character will not be able to be present on that date due to prior commitments or whatnot? Preferably, one that doesn't lead to the player character being punished, as the player character is not - at the moment - a slave? As things currently are, the only in-game way of achieving this that I know of is hurriedly rushing through the ending dialog of the quest, which causes the quest complete script to run after the master says Tarvish will return in ten days, and so allows the player character to say "I didn't know" on her next visit to the shop.
arkanae Posted September 2, 2014 Posted September 2, 2014 One one hand, I feel there should be a way to "not know" about the next modeling session, because... well, there is other stuff happening in Skyrim that might be calling the Dragonwhore away. On the other hand, obedience is the whole point of submission. If you can't pay attention to Master's wishes without distractions for a while, you don't deserve to be her slave.. @Veladarius Don't rush releasing anything... there is plenty to keep us busy, with the recent releases of a new ZAP, a new DDi amd DDx, Fill Her Up, updated SL Stories, Aradia's devices and cursed armor... this is a fun time, we are not starving. Not that we are not impatient for the expansion and slave quest... but it's ok if it takes a bit longer to make it fantabulous.
Godgers Posted September 2, 2014 Posted September 2, 2014 Master has stopped talking to me for some reason. Everything was working fine until Tavish visited. On my next visit, she told me he would be returning. After that bit I haven't been able to open dialog with her. Uninstalling the mod, saving, then reinstalling didn't work. I'm not sure what the problem could be considering this has never happened before, but any help would be appreciated.
Vaelorian Posted September 2, 2014 Posted September 2, 2014 One one hand, I feel there should be a way to "not know" about the next modeling session, because... well, there is other stuff happening in Skyrim that might be calling the Dragonwhore away. On the other hand, obedience is the whole point of submission. If you can't pay attention to Master's wishes without distractions for a while, you don't deserve to be her slave.. While I agree with you, being at the shop every ten days is not exactly my idea of fun. And I could make the argument that a player desiring a submissive character shouldn't directly require him to constantly submit to the same cutscene (for that is what it is) over and over. The "optimal" (=that pleases as many people as possible) solution would, I suppose, be to have an mcm toggle for it. Failing that, the presence of the dialog line would (in my opinion) be better than it's absence, because players who don't want to use it can simply not click it, while players who do can't click it if it isn't there. Of course, that's all my opinions, and you're free to agree or disagree as you like. -Edit- Godgers, did you disable the mod, or simply reset it? Try disabling it if you haven't. It should correct the issue.
Godgers Posted September 2, 2014 Posted September 2, 2014 One one hand, I feel there should be a way to "not know" about the next modeling session, because... well, there is other stuff happening in Skyrim that might be calling the Dragonwhore away. On the other hand, obedience is the whole point of submission. If you can't pay attention to Master's wishes without distractions for a while, you don't deserve to be her slave.. While I agree with you, being at the shop every ten days is not exactly my idea of fun. The "optimal" (=that pleases as many people as possible) solution would, I suppose, be to have an mcm toggle for it. Failing that, the presence of the dialog line would (in my opinion) be better than it's absence, because players who don't want to use it can simply not click it, while players who do can't click it if it isn't there. Of course, that's all my opinions, and you're free to agree or disagree as you like. -Edit- Godgers, did you disable the mod, or simply reset it? Try disabling it if you haven't. It should correct the issue. Disabled it.
Vaelorian Posted September 2, 2014 Posted September 2, 2014 Something's been saved into your save game, then. Better wait for Veladarius to answer.
Veladarius Posted September 2, 2014 Author Posted September 2, 2014 Master has stopped talking to me for some reason. Everything was working fine until Tavish visited. On my next visit, she told me he would be returning. After that bit I haven't been able to open dialog with her. Uninstalling the mod, saving, then reinstalling didn't work. I'm not sure what the problem could be considering this has never happened before, but any help would be appreciated. Couple of things: Are you able to use crafting stations and sit? Have you used any of the reset options? The ones to try are the first 3 in the Main Framework and Assist a Customer. Do you have any items locked on you?
Veladarius Posted September 2, 2014 Author Posted September 2, 2014 One one hand, I feel there should be a way to "not know" about the next modeling session, because... well, there is other stuff happening in Skyrim that might be calling the Dragonwhore away. On the other hand, obedience is the whole point of submission. If you can't pay attention to Master's wishes without distractions for a while, you don't deserve to be her slave.. While I agree with you, being at the shop every ten days is not exactly my idea of fun. And I could make the argument that a player desiring a submissive character shouldn't directly require him to constantly submit to the same cutscene (for that is what it is) over and over. The "optimal" (=that pleases as many people as possible) solution would, I suppose, be to have an mcm toggle for it. Failing that, the presence of the dialog line would (in my opinion) be better than it's absence, because players who don't want to use it can simply not click it, while players who do can't click it if it isn't there. Of course, that's all my opinions, and you're free to agree or disagree as you like. -Edit- Godgers, did you disable the mod, or simply reset it? Try disabling it if you haven't. It should correct the issue. I can put in some options for the quest in the MCM menu to control the frequency or to enable/disable it.
Vaelorian Posted September 2, 2014 Posted September 2, 2014 I can put in some options for the quest in the MCM menu to control the frequency or to enable/disable it. That would be great. And thanks for listening to my suggestions. It's appreciated, even though I don't say it too often.
Godgers Posted September 2, 2014 Posted September 2, 2014 Master has stopped talking to me for some reason. Everything was working fine until Tavish visited. On my next visit, she told me he would be returning. After that bit I haven't been able to open dialog with her. Uninstalling the mod, saving, then reinstalling didn't work. I'm not sure what the problem could be considering this has never happened before, but any help would be appreciated. Couple of things: Are you able to use crafting stations and sit? Have you used any of the reset options? The ones to try are the first 3 in the Main Framework and Assist a Customer. Do you have any items locked on you? Yes No And no Waiting until the next appointment and letting that proceed did work, however. Everything seems to be working as it should.
Veladarius Posted September 2, 2014 Author Posted September 2, 2014 There are a few spots like that, the meshes sit in the exact same spot so the textures flicker. I may be able to do something about that one but the one around the manor door to the outside I can't, the 2 parts that go together have meshes in the same spot. Doors actually are quite simple - by adjusting scale tiny lil bit you can fix most of those clips. I fooled around a little bit with cdxmanorhouse - was able to fix most clips but tiny ones still persists especially near ceiling of the top floor. Another thing that i couldn't solve was one of that pieces which are supposed to cover the gaps above stairs refuse to render - it collides too much it seems. 2014-09-02_00001.jpg Take a look if you want whatever.esp The render issue is likely caused by the roombound that is set up to divide the house into parts and reduce the rendering load. To see them you need to click on View in the top of the toolbar and select Show/Hide Window and check the Portals and Rooms. There is an alignment issue between the stairway and the rest of the room there, I am working on correcting it.
Veladarius Posted September 2, 2014 Author Posted September 2, 2014 Master has stopped talking to me for some reason. Everything was working fine until Tavish visited. On my next visit, she told me he would be returning. After that bit I haven't been able to open dialog with her. Uninstalling the mod, saving, then reinstalling didn't work. I'm not sure what the problem could be considering this has never happened before, but any help would be appreciated. Couple of things: Are you able to use crafting stations and sit? Have you used any of the reset options? The ones to try are the first 3 in the Main Framework and Assist a Customer. Do you have any items locked on you? Yes No And no Waiting until the next appointment and letting that proceed did work, however. Everything seems to be working as it should. I will have to look and see if the dialogue for the quest is causing the issue, possibly with a conflicting condition.
mybrainhurts Posted September 2, 2014 Posted September 2, 2014 Playing around a bit tonight before starting the next quest. Teaser from the one I just finished: 2014-08-31_00003.jpg Ah! ... Siddgeir is such a douche. On whether to release smaller updates: yes please!
zipzapzop Posted September 2, 2014 Posted September 2, 2014 On whether to release smaller updates: yes please! Just don't do a valve and stop after 2 please Oh and Vel. Have you scaled your chastity bra? It seems way smaller than normal in your pictures. I tried doing that myself in outfit studio but the texture got wonky and it didn't look any good. I did the sensible thing and scaled up the breasts instead
Veladarius Posted September 2, 2014 Author Posted September 2, 2014 On whether to release smaller updates: yes please! Just don't do a valve and stop after 2 please Oh and Vel. Have you scaled your chastity bra? It seems way smaller than normal in your pictures. I tried doing that myself in outfit studio but the texture got wonky and it didn't look any good. I did the sensible thing and scaled up the breasts instead The character in the pics has had the body scale adjusted in several spots in ECE, the bra is the standard unpb version.
kronnos44 Posted September 2, 2014 Posted September 2, 2014 tell me it'll be done in an hour please do lol <3
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