HeavyYoungHeathens Posted September 24, 2024 Posted September 24, 2024 All Things Natural View File A companion mod to Sex Attributes, providing more visual & audio feedback based on Character's well-being for immersive storytelling. Requirements Spoiler Hard Requirements: [Link] F4SE by F4SE team [Link] Advanced Animation Framework by dagobaking [Link] Scripted Face Tints by lee3310 [Link] Sex Attributes by twistedtrebla [Link] Porcupine Skin Overlays by Jeffey67 [Link] Tears Overlays by radbeetle [Link] Captive Overlays by JB [Link] F4EE Patched by Nopse Soft Requirements: [Link] Sexual Harassment by twistedtrebla [Link] [❗] Extra Steps for those who use HiPoly Faces big thanks to rubber_duck Overview Tears Tears will dynamically appear on your character's face during specific Animations. Available animation triggers are: -Non Consensual Sex -Anal Sex -Oral Sex On Oral animations, additional gagging SFX will play signaling the trigger. In MCM, you can select what triggers Tears, their style & duration. Combat Bruises Upon hit by a melee attack (from Humanoid or Creature), your character has a chance to receive a Bruise. Each Bruise has its own timer and will heal after a couple of in-game hours. Additional SFX will play signaling Bruise formation. In MCM, you can set chance for bruise to appear after hit & change their duration. Pimples Sometimes there is a chance of Pimples appearing on your Character's skin. Chance of pimples appearing is directly influenced by your well-being. Being afflicted by Diseases or Addictions increases chances greatly. In MCM, you can enable/disable Pimples, set their chance of appearance & their duration. Farts Your character may occasionally fart, current Anal Wear from Sex Attributes mod directly influences their frequency. In MCM, you can manually tweak how each stage is handled, choose their volume or outright disable them. Spanking Spanking overlays dynamically appear during AAF animations with Spanking tag, the longer the animation the dire the consequences. You can also assign a hotkey to spank your character yourself whenever you want, character may sound playful at first but switches to grunts once it starts to hurt. Spanking overlays also appear during Bump Spank event from Sexual Harassment mod. In MCM, you can tweak how many manual spanks it takes for overlays to appear, frequency of character's reactions as well as Spanking SFX itself. Current Spanking SFX include: Handslap, Belt, Whip, Flapper. Anal Bleed Upon reaching certain Anal Wear from Sex Attributes mod, your character enters a state where certain events may trigger Anal Bleed. Current triggers are: -Animations with "Anal" tags -Spanking -Fart In MCM, you can set what Anal Wear Stage is required for bleeding to start as well as set chances for above mentioned triggers. Credits: Bruises Textures by @Collygon Bruises Textures by @Bzuzu Bruises Textures by @gamerpk2 Freesound.org for sound effects Mod Authors of amazing frameworks making my life so much easier: @dagobaking for AAF @lee3310 for SFT Change Logs Spoiler Version 4. November 28, 2024 🛠️Fixes: -Added AAF folder, i forgot to include in previous file -Spanking script should now work properly -Reuploaded because SFX were not working due to bad archiving 🎈New: -Added SFX when bruises form -Added Anal Bleed -Added integration with Sex Harrasment mod (Spanks received through Bump event now add overlays) -Added volume slider for Farts Version 5. February 13, 2025 🛠️Fixes: -Fixed critical bug with Fart script that created script looping. If your save was bloated with ATN after playing for hours and your character experienced insane diarrhea it was because of that. Apologies. Thanks to Egobalistic for finding it! -Fixed Never option for Fart Chance. -Changed how Anal Wear from SexAttributes mod was calculated. Instead of doing unreliable check for its raw value, scripts check SA perks. -Changed how overlays are applied throughout the mod. Scripts now use Looksmenu API. This should make overlays apply/disappear more consistently, without overloading AAF. -Simplified how Pimples work. They are now limited to only 1 overlay. This should remove instances where player receives multiple overlapping textures. -Fixed Big Mascara texture not appearing. 🎈New: -Added notification when Bruise heals itself. -Added dependency for F4EE Fix mod by Nopse. Submitter HeavyYoungHeathens Submitted 09/24/2024 Category Sexual Content Requirements Check Main Description! 7
MysticDaedra Posted September 24, 2024 Posted September 24, 2024 Could you elaborate on what you mean by "downgraded" Fallout 4?
HeavyYoungHeathens Posted September 24, 2024 Author Posted September 24, 2024 (edited) 7 minutes ago, MysticDaedra said: Could you elaborate on what you mean by "downgraded" Fallout 4? Version 1.10.163.0 I have not tested NG, so for safe measures downgraded version is recommended Edited September 24, 2024 by HeavyYoungHeathens
Church the Cat Posted September 24, 2024 Posted September 24, 2024 I just installed it, but it keeps saying "player hit detected" and appears to add bruises to her face. This happens to her while she's just relaxing in a settlement. Also, I hope someone can help you get an MCM setup for this mod, for adjustable settings, since I would like to disable the farts. 😄
HeavyYoungHeathens Posted September 24, 2024 Author Posted September 24, 2024 8 minutes ago, Church the Cat said: I just installed it, but it keeps saying "player hit detected" and appears to add bruises to her face. This happens to her while she's just relaxing in a settlement. Also, I hope someone can help you get an MCM setup for this mod, for adjustable settings, since I would like to disable the farts. 😄 There should be no facial bruises in this mod… for now at least… As for the hit detected message - I must’ve missed one the the debug messages! will reupload the corrected version 👍 Thanks for reporting Yeah, MCM is a must, I completely understand that everything in one package is a deal breaker for many people… I just have no idea how to setup one properly yet and I haven’t found any tutorials with the functions I need on YT 2
poblivion Posted September 24, 2024 Posted September 24, 2024 (edited) Everything seems to work fine except the farts, my character never farts. I was curious how it would sound in the game 🙂 What could be the problem? Spoiler Edited September 24, 2024 by poblivion 2
HeavyYoungHeathens Posted September 24, 2024 Author Posted September 24, 2024 1 hour ago, poblivion said: Everything seems to work fine except the farts, my character never farts. I was curious how it would sound in the game 🙂 What could be the problem? Hide contents Not really sure tbh… They might be working, it’s just that random rolls are failing to win over difficulty, try to increase wear with anal animations
rubber_duck Posted September 24, 2024 Posted September 24, 2024 This looks interesting, I'll bite! Before I give this thing a shot, I'd like to know whether SFT is compatible with HiPoly Faces Redux? Also, and this has been mentioned in the description, but this mod definitely needs a MCM menu to allow the players to adjust the chances of each event triggering. I can't help much, but have you tried asking for support over AAF's Discord? I'm no longer on their server (got removed for no apparent reason), but I bet they had a special channel for mod authors supporting one another. Perhaps they can help you with MCM creation. Overall, this definitely looks promising, and I'll surely track the further development on it! Keep up the great work! 1
JB. Posted September 24, 2024 Posted September 24, 2024 I had no idea about MCM either and there are no tutorials, but this nice man explained it to me here step by step and that's how I made my first MCM, then with time and understanding the basics, looking at other examples, I made mine bigger. 2
HeavyYoungHeathens Posted September 24, 2024 Author Posted September 24, 2024 14 minutes ago, rubber_duck said: This looks interesting, I'll bite! Before I give this thing a shot, I'd like to know whether SFT is compatible with HiPoly Faces Redux? Also, and this has been mentioned in the description, but this mod definitely needs a MCM menu to allow the players to adjust the chances of each event triggering. I can't help much, but have you tried asking for support over AAF's Discord? I'm no longer on their server (got removed for no apparent reason), but I bet they had a special channel for mod authors supporting one another. Perhaps they can help you with MCM creation. Overall, this definitely looks promising, and I'll surely track the further development on it! Keep up the great work! Thank you! I am also running HiPoly Faces, and SFT worked for me 14 minutes ago, JB. said: I had no idea about MCM either and there are no tutorials, but this nice man explained it to me here step by step and that's how I made my first MCM, then with time and understanding the basics, looking at other examples, I made mine bigger. Thank you! I will take a look! 1
poblivion Posted September 24, 2024 Posted September 24, 2024 2 hours ago, HeavyYoungHeathens said: Not really sure tbh… They might be working, it’s just that random rolls are failing to win over difficulty, try to increase wear with anal animations I just thought, could it be a problem that I'm using a unique race?
HeavyYoungHeathens Posted September 24, 2024 Author Posted September 24, 2024 44 minutes ago, poblivion said: I just thought, could it be a problem that I'm using a unique race? Don't think so.. Can you test it on a new save and see if it works?
rubber_duck Posted September 24, 2024 Posted September 24, 2024 I gave it a shot, and found some issues. For starters, the mod constantly prints the debug messages that are annoying. If you're not planning to create a MCM for it soon where users could switch those debug messages on or off, at least lower the amount of them. For example, rather than printing each message every time a mod detects something, why not make it only print a single message at the game load where it prints detected plugins. This is a minor one, though. The bigger issue I have is with overlay mods themselves - I didn't test all of them, but the overlay mod I really like, Porcupine Skin Overlays, doesn't seem to work on my end, and I think I know why. My character got hit by a hostile NPC, and the ATN printed its detection message, as expected. However, no overlays got applied. The reason for it is, I think, that ATN expects an ESP plugin for Porcupine Skin Overlays whereas I'm running an ESL plugin. Both ESP and ESL are official, mind you, and I don't get it why people want ESPs (that use plugin slot) as opposed to ESLs (that don't use the plugin slot). I'd recommend switching completely, or at least, adding support for Porcupine's ESL plugins. Also, consider updating the mod's description to specifically address whether the required plugin(s) are ESPs or ESLs. Or maybe I'm wrong and you're already added support for both ESPs and ESLs and it's just game's RNG that caused my character not to receive any bruises (that's why I'm vouching for that MCM, once you make it, ATN will be great)! Other than those two (or one, depending on how you look at it) annoyance(s), the mod looks promising! Really looking forward to seeing what you've got in store for the future versions. I'll continue messing around with it and hopefully receive overlays and experience farts (I bet nobody said that before). In any case, keep up the great work! 1
angrykiwi Posted September 24, 2024 Posted September 24, 2024 Oooh, finally something similar to skyrim's apropus. Do you plan to add overlays depending to wear ant tear and to other stats?
HeavyYoungHeathens Posted September 24, 2024 Author Posted September 24, 2024 (edited) 2 hours ago, rubber_duck said: I gave it a shot, and found some issues. For starters, the mod constantly prints the debug messages that are annoying. If you're not planning to create a MCM for it soon where users could switch those debug messages on or off, at least lower the amount of them. For example, rather than printing each message every time a mod detects something, why not make it only print a single message at the game load where it prints detected plugins. This is a minor one, though. The bigger issue I have is with overlay mods themselves - I didn't test all of them, but the overlay mod I really like, Porcupine Skin Overlays, doesn't seem to work on my end, and I think I know why. My character got hit by a hostile NPC, and the ATN printed its detection message, as expected. However, no overlays got applied. The reason for it is, I think, that ATN expects an ESP plugin for Porcupine Skin Overlays whereas I'm running an ESL plugin. Both ESP and ESL are official, mind you, and I don't get it why people want ESPs (that use plugin slot) as opposed to ESLs (that don't use the plugin slot). I'd recommend switching completely, or at least, adding support for Porcupine's ESL plugins. Also, consider updating the mod's description to specifically address whether the required plugin(s) are ESPs or ESLs. Or maybe I'm wrong and you're already added support for both ESPs and ESLs and it's just game's RNG that caused my character not to receive any bruises (that's why I'm vouching for that MCM, once you make it, ATN will be great)! Other than those two (or one, depending on how you look at it) annoyance(s), the mod looks promising! Really looking forward to seeing what you've got in store for the future versions. I'll continue messing around with it and hopefully receive overlays and experience farts (I bet nobody said that before). In any case, keep up the great work! Silly me forgot to update the pex files in the scripts folder before shipping them.. Reuploaded a version where no debug messages are shown and hopefully some other inconsistencies are fixed. As for ESP/ESL, it shouldn't matter at all, every body overlay is handled through AAF xml files. Bruises have only a chance of 30 to appear after being hit by a melee attack (specifically if it was an attack by a creature or a humanoid NPC holding a weapon with WeaponTypeMelee1H/WeaponTypeMelee2H/WeaponTypeUnarmed keywords). As for the pimples overlay, like i mentioned in the description. Script currently checks once every 10 ingame hours and then a random roll has to hit that 20% otherwise it will be ignored. You can boost this chance if your character is being affected by any addiction or survival diseases, each adding +20% to the calculation I'll work more on the mod and hopefully work out a working MCM 👍 34 minutes ago, angrykiwi said: Oooh, finally something similar to skyrim's apropus. Do you plan to add overlays depending to wear ant tear and to other stats? I have some ideas, but yes apropos/sl survival were major inspirations for this one Edited September 24, 2024 by HeavyYoungHeathens 3
poblivion Posted September 24, 2024 Posted September 24, 2024 3 hours ago, HeavyYoungHeathens said: Don't think so.. Can you test it on a new save and see if it works? I played several hours including saving and loading the game, but nothing changed.
rubber_duck Posted September 24, 2024 Posted September 24, 2024 33 minutes ago, HeavyYoungHeathens said: I'll work more on the mod and hopefully work out a working MCM 👍 Hey, that's great to hear! Thanks! By the way, I checked the plugin in xEdit - everything looks fine, but I couldn't help but notice that the plugin could be flagged as ESL by applying ESL flag in its Header. Is there a particular reason as to why it's a classic ESP rather than ESL-flagged ESP? Genuine question here, I know the mod is scripted, and I'm not entirely sure how flagging it as ESL would affect its usability. If it does not affect it at all, it should definitely be ESL-flagged. Sorry, I had to bring that up as I'm running a heavy load order and every single plugin slot matters 😅 Either way, keep up the great work! Really looking forward to this!
HeavyYoungHeathens Posted September 24, 2024 Author Posted September 24, 2024 33 minutes ago, rubber_duck said: Hey, that's great to hear! Thanks! By the way, I checked the plugin in xEdit - everything looks fine, but I couldn't help but notice that the plugin could be flagged as ESL by applying ESL flag in its Header. Is there a particular reason as to why it's a classic ESP rather than ESL-flagged ESP? Genuine question here, I know the mod is scripted, and I'm not entirely sure how flagging it as ESL would affect its usability. If it does not affect it at all, it should definitely be ESL-flagged. Sorry, I had to bring that up as I'm running a heavy load order and every single plugin slot matters 😅 Either way, keep up the great work! Really looking forward to this! Reasoning why its not esp is simply because its a first mod i make with scripts, I didn't want to risk converting it since i've heard certain mods break after conversion and I already spent a bit over 30 hours of playtesting and I simply didn't have enough free time for testing things over again) If it can be converted and works fine in-game then it should be fine 👍 1
Waity6taity Posted September 24, 2024 Posted September 24, 2024 Hey great mod! I have bruises, buttslap overlays and also shit stains. But for some reason no fart sounds playing(My character has high anal wear 6-8) 1
HeavyYoungHeathens Posted September 24, 2024 Author Posted September 24, 2024 19 minutes ago, Waity6taity said: Hey great mod! I have bruises, buttslap overlays and also shit stains. But for some reason no fart sounds playing(My character has high anal wear 6-8) i will test it out… 1
poblivion Posted September 25, 2024 Posted September 25, 2024 9 hours ago, Waity6taity said: Hey great mod! I have bruises, buttslap overlays and also shit stains. But for some reason no fart sounds playing(My character has high anal wear 6-8) I have the same problem, I haven't been able to solve it yet. 1
Waity6taity Posted September 25, 2024 Posted September 25, 2024 (edited) I have read that you have small experience in coding so you use ChatGPT but since mod is in alpha state I have a suggestions for this mod: - Butt slap events of SexHarassment mod apply butt slap overlays. Similar script has JB in his NR and CS mods. - Farts make noises (alerting enemies). Similar mechanics has Cough mod by Elzee. - Shit stains lower your charisma level significantly Edited September 25, 2024 by Waity6taity 1
Þursona Posted September 25, 2024 Posted September 25, 2024 (edited) I flagged this mod's esp as esl using Vortex and found no issues playing for a few hours. Debug messages popped up and bruises appeared. Pimple overlays were applied. I also have PorcOverlays_esl installed which doesn't seem to cause any issues. Only thing I noticed so far was a left leg bruise not being applied correctly or maybe just too subtle for me to notice. I'm not sure. The assumingly identical right leg bruise was easily noticeable. 13 hours ago, HeavyYoungHeathens said: Bruises have only a chance of 30 to appear after being hit by a melee attack (specifically if it was an attack by a creature or a humanoid NPC holding a weapon with WeaponTypeMelee1H/WeaponTypeMelee2H/WeaponTypeUnarmed keywords). During gameplay Player Hit messages would pop up when fighting super mutants even if they hit me with ranged attacks (pipe rifle etc). Also, is there a limit on how many overlays can be applied at any time? I think overlays stopped being applied to my character after reaching about 12 or so. I didn't count tbh. I can do some testing if need be. Generally just curious. Edit: My character was at 14 overlays and is now at 16. So if there is a limit I have not reached it yet Edited September 25, 2024 by Þursona
llitchie Posted September 26, 2024 Posted September 26, 2024 does anybody have farts working? honestly the only reason i went for this mod but most comments say it doesnt work. im at about 6 hours gameplay now im at about 90 for anal wear. is there a reason the mod scales to 8 as the max of anal
HeavyYoungHeathens Posted September 26, 2024 Author Posted September 26, 2024 1 hour ago, llitchie said: does anybody have farts working? honestly the only reason i went for this mod but most comments say it doesnt work. im at about 6 hours gameplay now im at about 90 for anal wear. is there a reason the mod scales to 8 as the max of anal They don’t work. I looked at the code and forgot to include player reference, will update the plugin soon 1
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