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Posted

Great mod!

Would it be possible to disable bruising?

Also I just observed that this mod has the potential to work well with Sex Attributes.

Sex Attributes allows for belly morphing after sex. ATN could allow for reducing the belly morph after each cum fart? It would be nice to see an option for cum in addition to blood also.

Posted

Excellent mod! However, I have a problem that isn't directly caused by your mod: in general, the applied overlays are visible through meshes, even through walls. This also happens with the overlays from your other mod 'Get Filthy'. Do you happen to know the reason?

Posted

well it is a great idea to do that ...give much more fun... but i see that the MCM dont work very well...will you do an other version to fix everythings? Maybe you could see with JB how do that because he has arrived tto do somethings not far 

Posted
On 12/2/2024 at 7:32 PM, larosa43 said:

Great mod!

Would it be possible to disable bruising?

Also I just observed that this mod has the potential to work well with Sex Attributes.

Sex Attributes allows for belly morphing after sex. ATN could allow for reducing the belly morph after each cum fart? It would be nice to see an option for cum in addition to blood also.

Yes! You can disable bruising by setting the chance to 0%
 

 

On 12/2/2024 at 7:49 PM, ciribello said:

Excellent mod! However, I have a problem that isn't directly caused by your mod: in general, the applied overlays are visible through meshes, even through walls. This also happens with the overlays from your other mod 'Get Filthy'. Do you happen to know the reason?

I think it might be something on your end, noone else reported this issue and I myself can't reproduce it

 

8 hours ago, Enkidu222 said:

well it is a great idea to do that ...give much more fun... but i see that the MCM dont work very well...will you do an other version to fix everythings? Maybe you could see with JB how do that because he has arrived tto do somethings not far 



Major issue right now is certain overlays not disappearing sometimes, its not gamebreaking since you can manually toggle them off in Looksmenu, I already fixed the issue in my version using Looksmenu API, wanted to add something else before I publish

Posted

hi sorry to ask but have you given up on the idea of separating the tears from the mascara by setting a timer for the first and washing method for the second?
(thank you for your work🫡)

Posted
17 minutes ago, Aceforwin said:

hi sorry to ask but have you given up on the idea of separating the tears from the mascara by setting a timer for the first and washing method for the second?
(thank you for your work🫡)


Not given up, but it’s on low priority

Posted (edited)

I guess there is little mistake

Function AttemptGasRelease(Actor akTarget)
    Float wearAnalValue = FPA_Value_WearAnal.GetValue()
    Int difficulty = 8
    
    if wearAnalValue < 20
        difficulty = GetDifficultyFromSetting(ASE_Setting_GasDifficulty_AnalHealthy)
    elseif wearAnalValue >= 20 && wearAnalValue < 30
        difficulty = GetDifficultyFromSetting(ASE_Setting_GasDifficulty_AnalSensitive)
    elseif wearAnalValue >= 30 && wearAnalValue < 40
        difficulty = GetDifficultyFromSetting(ASE_Setting_GasDifficulty_AnalTender)
    elseif wearAnalValue >= 40 && wearAnalValue < 50
        difficulty = GetDifficultyFromSetting(ASE_Setting_GasDifficulty_AnalSore)
    elseif wearAnalValue >= 50 && wearAnalValue < 60
        difficulty = GetDifficultyFromSetting(ASE_Setting_GasDifficulty_AnalAbused)
    elseif wearAnalValue >= 60 && wearAnalValue < 70
        difficulty = GetDifficultyFromSetting(ASE_Setting_GasDifficulty_AnalAching)
    elseif wearAnalValue >= 70 && wearAnalValue < 80
        difficulty = GetDifficultyFromSetting(ASE_Setting_GasDifficulty_AnalRaw)
    elseif wearAnalValue >= 80 && wearAnalValue < 90
        difficulty = GetDifficultyFromSetting(ASE_Setting_GasDifficulty_AnalGaping)
    elseif wearAnalValue >= 90
        difficulty = GetDifficultyFromSetting(ASE_Setting_GasDifficulty_AnalWasted)
    endif

    Int randomRoll = Utility.RandomInt(1, difficulty)
    if randomRoll > 6
        ReleaseGas(akTarget)
    endif
EndFunction

if randomRoll > 6

should be > 7

 

Int Function GetDifficultyFromSetting(GlobalVariable setting)
    Int settingValue = setting.GetValueInt()
    Int returnDifficulty = 8
    
    if settingValue == 0
        returnDifficulty = 7    ; Never
    elseif settingValue == 1
        returnDifficulty = 8    ; Rarely
    elseif settingValue == 2
        returnDifficulty = 10   ; Sometimes
    elseif settingValue == 3
        returnDifficulty = 12   ; Often
    elseif settingValue == 4
        returnDifficulty = 100  ; Always
    endif
    
    return returnDifficulty
EndFunction

or option "Never" will work incorrect.

 

Also, If be boring and meticulous (forgive me for this), then you probably need to do this for 100% success:

 

if (difficulty < 8)
	return
elseif (difficulty >= 100)
	ReleaseGas(akTarget)
elseif (Utility.RandomInt(1, difficulty) > 6)
	ReleaseGas(akTarget)
endif

 

p.s. Thank you very much for this mod. Great work!

Edited by Evi1Panda
Posted
50 minutes ago, Evi1Panda said:

I guess there is little mistake

Function AttemptGasRelease(Actor akTarget)
    Float wearAnalValue = FPA_Value_WearAnal.GetValue()
    Int difficulty = 8
    
    if wearAnalValue < 20
        difficulty = GetDifficultyFromSetting(ASE_Setting_GasDifficulty_AnalHealthy)
    elseif wearAnalValue >= 20 && wearAnalValue < 30
        difficulty = GetDifficultyFromSetting(ASE_Setting_GasDifficulty_AnalSensitive)
    elseif wearAnalValue >= 30 && wearAnalValue < 40
        difficulty = GetDifficultyFromSetting(ASE_Setting_GasDifficulty_AnalTender)
    elseif wearAnalValue >= 40 && wearAnalValue < 50
        difficulty = GetDifficultyFromSetting(ASE_Setting_GasDifficulty_AnalSore)
    elseif wearAnalValue >= 50 && wearAnalValue < 60
        difficulty = GetDifficultyFromSetting(ASE_Setting_GasDifficulty_AnalAbused)
    elseif wearAnalValue >= 60 && wearAnalValue < 70
        difficulty = GetDifficultyFromSetting(ASE_Setting_GasDifficulty_AnalAching)
    elseif wearAnalValue >= 70 && wearAnalValue < 80
        difficulty = GetDifficultyFromSetting(ASE_Setting_GasDifficulty_AnalRaw)
    elseif wearAnalValue >= 80 && wearAnalValue < 90
        difficulty = GetDifficultyFromSetting(ASE_Setting_GasDifficulty_AnalGaping)
    elseif wearAnalValue >= 90
        difficulty = GetDifficultyFromSetting(ASE_Setting_GasDifficulty_AnalWasted)
    endif

    Int randomRoll = Utility.RandomInt(1, difficulty)
    if randomRoll > 6
        ReleaseGas(akTarget)
    endif
EndFunction

if randomRoll > 6

should be > 7

 

Int Function GetDifficultyFromSetting(GlobalVariable setting)
    Int settingValue = setting.GetValueInt()
    Int returnDifficulty = 8
    
    if settingValue == 0
        returnDifficulty = 7    ; Never
    elseif settingValue == 1
        returnDifficulty = 8    ; Rarely
    elseif settingValue == 2
        returnDifficulty = 10   ; Sometimes
    elseif settingValue == 3
        returnDifficulty = 12   ; Often
    elseif settingValue == 4
        returnDifficulty = 100  ; Always
    endif
    
    return returnDifficulty
EndFunction

or option "Never" will work incorrect.

 

Also, If be boring and meticulous (forgive me for this), then you probably need to do this for 100% success:

 

if (difficulty < 8)
	return
elseif (difficulty >= 100)
	ReleaseGas(akTarget)
elseif (Utility.RandomInt(1, difficulty) > 6)
	ReleaseGas(akTarget)
endif

 

p.s. Thank you very much for this mod. Great work!


Yep, noticed that as well, fix is here for now:

Will be included in the next version 

Posted
1 hour ago, Evi1Panda said:

@HeavyYoungHeathens Thanks for your answer! 

I'll ask the question I want to ask a very large number of modders from ll, why aren't you doing your mod in ESL? Your mod has no contraindications for doing so.

Because I am lazy, and when i fuck my mod up during testing I use the version I have on LL as a backup

Posted

It's pretty hard to see how your desire to keep a backup on ll can be related to the forms address space in the plugin.
There are a lot of different mods on ll that could very well be in esl, and I even consider it a crime to post mods not in ESL if they are not subject to such restrictions. You end up forcing the user to choose between your mod and some other mod, as 253 is a very small number for a truly modified game.

Posted

Moreover, the main problems start when your mod really becomes popular and other mods start linking to it. At that point, converting your mod to ESL by yourself can be a real adventure. One prime example is AAF, which doesn't need to be in ESP at all, but now that it's being referenced by so many different mods it's almost impossible to get it into ESL.

Posted (edited)

Sorry, this has nothing directly to do with you, but ll's modders have some kind of mania for making mods in esp. Or they are just too lazy to understand what esl is and why it is necessary (exactly MANDATORY, not advisable) to make mods in esl. Thank God things have improved a bit lately.

Edited by Evi1Panda
Posted (edited)

Again, I apologize, I really don't mean to offend you in any way. I just grit my teeth when I see another good mod and it's in esp. Sorry.

Edited by Evi1Panda
Posted (edited)
5 hours ago, Evi1Panda said:

Again, I apologize, I really don't mean to offend you in any way. I just grit my teeth when I see another good mod and it's in esp. Sorry.


I get it, but mod is still a bit underbaked. I want to make everything stable and fool proof beforehand. Future updates will be in esl

Edited by HeavyYoungHeathens
Posted (edited)

I really like the tears and spanking part of the mod, but there is something weird with the fart one (at least with my game setup)

While playing for several days with ATN i see now in fallrim tools an increasing stack count error and it comes from the ATN Fart script. Purging the mod in my last save solved the error. I keep using ATN but i have now set all the fart options to never.

 

image.png.2d45bb0bd252e900d8f6a66899d4536f.png

Edited by rjrc
Posted (edited)

@rjrcLook at the number of active scripts, if they are more than 100 - reason to be wary and see if number will increase with each subsequent save game. In principle, it can sometimes be even over then 1000. It all depends on your processor, the number of “heavy” script modifications, and drops in fps. If their number decreases over time and becomes less than 15 (very conditional number) - then everything is fine with the scripts, they work normally.

 

p.s. Move to any basement where there are no or very few NPCs, and it is a small internal cell, and make several control saves with an interval of 1 minute, 2-3 saves will be enough.

Edited by Evi1Panda
Posted

I'm not sure if anyone else has this issue, or if this is normal, but it feels like farts don't quite work right for me.  I can have low anal wear(33) and a destroyed vagina(99) and I have the timer set to 600 secs but I fart every 30 secs.

Posted
4 hours ago, RileyAP said:

I'm not sure if anyone else has this issue, or if this is normal, but it feels like farts don't quite work right for me.  I can have low anal wear(33) and a destroyed vagina(99) and I have the timer set to 600 secs but I fart every 30 secs.


Yes, currently they are a bit messed up. I fixed the script and upload new version once I'll finish new feature

Posted
17 hours ago, HeavyYoungHeathens said:


Yes, currently they are a bit messed up. I fixed the script and upload new version once I'll finish new feature

 

Confirmed.

Whatever else works and looks great but farts.

We all eagerly wait for an update that would likely solve the issue but I wonder if that would be safe to apply to a rolling game: I will hate to loose hours of play because installing the upgraded version will need a fresh restart.

Posted (edited)

What's the trigger for ATN shit stain (found it while applying overlay)? Perhaps would pair well with advanced (bathroom) needs. 

Edited by 4nln415
Posted

MCM settings for farts don't work... not my thing and now im stuck hearing them even on NEVER! lol I don't fart that much after apple cider, garlic, cheese, yogurt and an upset stomach. 😆

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