larosa43 Posted December 2, 2024 Posted December 2, 2024 Great mod! Would it be possible to disable bruising? Also I just observed that this mod has the potential to work well with Sex Attributes. Sex Attributes allows for belly morphing after sex. ATN could allow for reducing the belly morph after each cum fart? It would be nice to see an option for cum in addition to blood also.
ciribello Posted December 2, 2024 Posted December 2, 2024 Excellent mod! However, I have a problem that isn't directly caused by your mod: in general, the applied overlays are visible through meshes, even through walls. This also happens with the overlays from your other mod 'Get Filthy'. Do you happen to know the reason?
Enkidu222 Posted December 5, 2024 Posted December 5, 2024 well it is a great idea to do that ...give much more fun... but i see that the MCM dont work very well...will you do an other version to fix everythings? Maybe you could see with JB how do that because he has arrived tto do somethings not far
HeavyYoungHeathens Posted December 5, 2024 Author Posted December 5, 2024 On 12/2/2024 at 7:32 PM, larosa43 said: Great mod! Would it be possible to disable bruising? Also I just observed that this mod has the potential to work well with Sex Attributes. Sex Attributes allows for belly morphing after sex. ATN could allow for reducing the belly morph after each cum fart? It would be nice to see an option for cum in addition to blood also. Yes! You can disable bruising by setting the chance to 0% On 12/2/2024 at 7:49 PM, ciribello said: Excellent mod! However, I have a problem that isn't directly caused by your mod: in general, the applied overlays are visible through meshes, even through walls. This also happens with the overlays from your other mod 'Get Filthy'. Do you happen to know the reason? I think it might be something on your end, noone else reported this issue and I myself can't reproduce it 8 hours ago, Enkidu222 said: well it is a great idea to do that ...give much more fun... but i see that the MCM dont work very well...will you do an other version to fix everythings? Maybe you could see with JB how do that because he has arrived tto do somethings not far Major issue right now is certain overlays not disappearing sometimes, its not gamebreaking since you can manually toggle them off in Looksmenu, I already fixed the issue in my version using Looksmenu API, wanted to add something else before I publish
Aceforwin Posted December 7, 2024 Posted December 7, 2024 hi sorry to ask but have you given up on the idea of separating the tears from the mascara by setting a timer for the first and washing method for the second? (thank you for your work🫡)
HeavyYoungHeathens Posted December 7, 2024 Author Posted December 7, 2024 17 minutes ago, Aceforwin said: hi sorry to ask but have you given up on the idea of separating the tears from the mascara by setting a timer for the first and washing method for the second? (thank you for your work🫡) Not given up, but it’s on low priority
Evi1Panda Posted December 7, 2024 Posted December 7, 2024 (edited) I guess there is little mistake Function AttemptGasRelease(Actor akTarget) Float wearAnalValue = FPA_Value_WearAnal.GetValue() Int difficulty = 8 if wearAnalValue < 20 difficulty = GetDifficultyFromSetting(ASE_Setting_GasDifficulty_AnalHealthy) elseif wearAnalValue >= 20 && wearAnalValue < 30 difficulty = GetDifficultyFromSetting(ASE_Setting_GasDifficulty_AnalSensitive) elseif wearAnalValue >= 30 && wearAnalValue < 40 difficulty = GetDifficultyFromSetting(ASE_Setting_GasDifficulty_AnalTender) elseif wearAnalValue >= 40 && wearAnalValue < 50 difficulty = GetDifficultyFromSetting(ASE_Setting_GasDifficulty_AnalSore) elseif wearAnalValue >= 50 && wearAnalValue < 60 difficulty = GetDifficultyFromSetting(ASE_Setting_GasDifficulty_AnalAbused) elseif wearAnalValue >= 60 && wearAnalValue < 70 difficulty = GetDifficultyFromSetting(ASE_Setting_GasDifficulty_AnalAching) elseif wearAnalValue >= 70 && wearAnalValue < 80 difficulty = GetDifficultyFromSetting(ASE_Setting_GasDifficulty_AnalRaw) elseif wearAnalValue >= 80 && wearAnalValue < 90 difficulty = GetDifficultyFromSetting(ASE_Setting_GasDifficulty_AnalGaping) elseif wearAnalValue >= 90 difficulty = GetDifficultyFromSetting(ASE_Setting_GasDifficulty_AnalWasted) endif Int randomRoll = Utility.RandomInt(1, difficulty) if randomRoll > 6 ReleaseGas(akTarget) endif EndFunction if randomRoll > 6 should be > 7 Int Function GetDifficultyFromSetting(GlobalVariable setting) Int settingValue = setting.GetValueInt() Int returnDifficulty = 8 if settingValue == 0 returnDifficulty = 7 ; Never elseif settingValue == 1 returnDifficulty = 8 ; Rarely elseif settingValue == 2 returnDifficulty = 10 ; Sometimes elseif settingValue == 3 returnDifficulty = 12 ; Often elseif settingValue == 4 returnDifficulty = 100 ; Always endif return returnDifficulty EndFunction or option "Never" will work incorrect. Also, If be boring and meticulous (forgive me for this), then you probably need to do this for 100% success: if (difficulty < 8) return elseif (difficulty >= 100) ReleaseGas(akTarget) elseif (Utility.RandomInt(1, difficulty) > 6) ReleaseGas(akTarget) endif p.s. Thank you very much for this mod. Great work! Edited December 7, 2024 by Evi1Panda 1
HeavyYoungHeathens Posted December 7, 2024 Author Posted December 7, 2024 50 minutes ago, Evi1Panda said: I guess there is little mistake Function AttemptGasRelease(Actor akTarget) Float wearAnalValue = FPA_Value_WearAnal.GetValue() Int difficulty = 8 if wearAnalValue < 20 difficulty = GetDifficultyFromSetting(ASE_Setting_GasDifficulty_AnalHealthy) elseif wearAnalValue >= 20 && wearAnalValue < 30 difficulty = GetDifficultyFromSetting(ASE_Setting_GasDifficulty_AnalSensitive) elseif wearAnalValue >= 30 && wearAnalValue < 40 difficulty = GetDifficultyFromSetting(ASE_Setting_GasDifficulty_AnalTender) elseif wearAnalValue >= 40 && wearAnalValue < 50 difficulty = GetDifficultyFromSetting(ASE_Setting_GasDifficulty_AnalSore) elseif wearAnalValue >= 50 && wearAnalValue < 60 difficulty = GetDifficultyFromSetting(ASE_Setting_GasDifficulty_AnalAbused) elseif wearAnalValue >= 60 && wearAnalValue < 70 difficulty = GetDifficultyFromSetting(ASE_Setting_GasDifficulty_AnalAching) elseif wearAnalValue >= 70 && wearAnalValue < 80 difficulty = GetDifficultyFromSetting(ASE_Setting_GasDifficulty_AnalRaw) elseif wearAnalValue >= 80 && wearAnalValue < 90 difficulty = GetDifficultyFromSetting(ASE_Setting_GasDifficulty_AnalGaping) elseif wearAnalValue >= 90 difficulty = GetDifficultyFromSetting(ASE_Setting_GasDifficulty_AnalWasted) endif Int randomRoll = Utility.RandomInt(1, difficulty) if randomRoll > 6 ReleaseGas(akTarget) endif EndFunction if randomRoll > 6 should be > 7 Int Function GetDifficultyFromSetting(GlobalVariable setting) Int settingValue = setting.GetValueInt() Int returnDifficulty = 8 if settingValue == 0 returnDifficulty = 7 ; Never elseif settingValue == 1 returnDifficulty = 8 ; Rarely elseif settingValue == 2 returnDifficulty = 10 ; Sometimes elseif settingValue == 3 returnDifficulty = 12 ; Often elseif settingValue == 4 returnDifficulty = 100 ; Always endif return returnDifficulty EndFunction or option "Never" will work incorrect. Also, If be boring and meticulous (forgive me for this), then you probably need to do this for 100% success: if (difficulty < 8) return elseif (difficulty >= 100) ReleaseGas(akTarget) elseif (Utility.RandomInt(1, difficulty) > 6) ReleaseGas(akTarget) endif p.s. Thank you very much for this mod. Great work! Yep, noticed that as well, fix is here for now: Will be included in the next version 2
Evi1Panda Posted December 7, 2024 Posted December 7, 2024 @HeavyYoungHeathens Thanks for your answer! I'll ask the question I want to ask a very large number of modders from ll, why aren't you doing your mod in ESL? Your mod has no contraindications for doing so. 1
HeavyYoungHeathens Posted December 7, 2024 Author Posted December 7, 2024 1 hour ago, Evi1Panda said: @HeavyYoungHeathens Thanks for your answer! I'll ask the question I want to ask a very large number of modders from ll, why aren't you doing your mod in ESL? Your mod has no contraindications for doing so. Because I am lazy, and when i fuck my mod up during testing I use the version I have on LL as a backup 1
Evi1Panda Posted December 7, 2024 Posted December 7, 2024 It's pretty hard to see how your desire to keep a backup on ll can be related to the forms address space in the plugin. There are a lot of different mods on ll that could very well be in esl, and I even consider it a crime to post mods not in ESL if they are not subject to such restrictions. You end up forcing the user to choose between your mod and some other mod, as 253 is a very small number for a truly modified game.
Evi1Panda Posted December 7, 2024 Posted December 7, 2024 Moreover, the main problems start when your mod really becomes popular and other mods start linking to it. At that point, converting your mod to ESL by yourself can be a real adventure. One prime example is AAF, which doesn't need to be in ESP at all, but now that it's being referenced by so many different mods it's almost impossible to get it into ESL.
Evi1Panda Posted December 7, 2024 Posted December 7, 2024 (edited) Sorry, this has nothing directly to do with you, but ll's modders have some kind of mania for making mods in esp. Or they are just too lazy to understand what esl is and why it is necessary (exactly MANDATORY, not advisable) to make mods in esl. Thank God things have improved a bit lately. Edited December 7, 2024 by Evi1Panda
Evi1Panda Posted December 7, 2024 Posted December 7, 2024 (edited) Again, I apologize, I really don't mean to offend you in any way. I just grit my teeth when I see another good mod and it's in esp. Sorry. Edited December 7, 2024 by Evi1Panda
HeavyYoungHeathens Posted December 7, 2024 Author Posted December 7, 2024 (edited) 5 hours ago, Evi1Panda said: Again, I apologize, I really don't mean to offend you in any way. I just grit my teeth when I see another good mod and it's in esp. Sorry. I get it, but mod is still a bit underbaked. I want to make everything stable and fool proof beforehand. Future updates will be in esl Edited December 7, 2024 by HeavyYoungHeathens
Evi1Panda Posted December 7, 2024 Posted December 7, 2024 Thank you so much! And thanks again for this mod, it has a very good effect on the game! 1
rjrc Posted December 9, 2024 Posted December 9, 2024 (edited) I really like the tears and spanking part of the mod, but there is something weird with the fart one (at least with my game setup) While playing for several days with ATN i see now in fallrim tools an increasing stack count error and it comes from the ATN Fart script. Purging the mod in my last save solved the error. I keep using ATN but i have now set all the fart options to never. Edited December 9, 2024 by rjrc
Evi1Panda Posted December 9, 2024 Posted December 9, 2024 (edited) @rjrcLook at the number of active scripts, if they are more than 100 - reason to be wary and see if number will increase with each subsequent save game. In principle, it can sometimes be even over then 1000. It all depends on your processor, the number of “heavy” script modifications, and drops in fps. If their number decreases over time and becomes less than 15 (very conditional number) - then everything is fine with the scripts, they work normally. p.s. Move to any basement where there are no or very few NPCs, and it is a small internal cell, and make several control saves with an interval of 1 minute, 2-3 saves will be enough. Edited December 9, 2024 by Evi1Panda 1
rilieAP Posted December 10, 2024 Posted December 10, 2024 I'm not sure if anyone else has this issue, or if this is normal, but it feels like farts don't quite work right for me. I can have low anal wear(33) and a destroyed vagina(99) and I have the timer set to 600 secs but I fart every 30 secs. 2
HeavyYoungHeathens Posted December 10, 2024 Author Posted December 10, 2024 4 hours ago, RileyAP said: I'm not sure if anyone else has this issue, or if this is normal, but it feels like farts don't quite work right for me. I can have low anal wear(33) and a destroyed vagina(99) and I have the timer set to 600 secs but I fart every 30 secs. Yes, currently they are a bit messed up. I fixed the script and upload new version once I'll finish new feature 2
Mare_92 Posted December 10, 2024 Posted December 10, 2024 17 hours ago, HeavyYoungHeathens said: Yes, currently they are a bit messed up. I fixed the script and upload new version once I'll finish new feature Confirmed. Whatever else works and looks great but farts. We all eagerly wait for an update that would likely solve the issue but I wonder if that would be safe to apply to a rolling game: I will hate to loose hours of play because installing the upgraded version will need a fresh restart.
4nln415 Posted December 15, 2024 Posted December 15, 2024 (edited) What's the trigger for ATN shit stain (found it while applying overlay)? Perhaps would pair well with advanced (bathroom) needs. Edited December 15, 2024 by 4nln415
Dojo_dude Posted December 15, 2024 Posted December 15, 2024 On 11/27/2024 at 8:36 AM, HeavyYoungHeathens said: Oh yeah... I completely forgot power armor is a thing lol Yup, clanking, grinding, banging and all. 😆
Dojo_dude Posted December 17, 2024 Posted December 17, 2024 MCM settings for farts don't work... not my thing and now im stuck hearing them even on NEVER! lol I don't fart that much after apple cider, garlic, cheese, yogurt and an upset stomach. 😆
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