Waity6taity Posted November 4, 2024 Posted November 4, 2024 18 hours ago, Hungry Cat said: Needs fixs, overlays don't disappear !! Patience my friend. We all here waiting for patch. The author is already working on fixes, right?
sickisick123 Posted November 8, 2024 Posted November 8, 2024 this looks very interesting! will give it a go once you figured out how to add mcm and I can disable farts and shit, haha. fingers crossed and keep up the good work!
ruggsy9 Posted November 19, 2024 Posted November 19, 2024 (edited) Will tattoos, bruising and such be applied to companions also, after they are assaulted, when using Violate?? Or only the player? Edited November 19, 2024 by ruggsy9 missed something
HeavyYoungHeathens Posted November 19, 2024 Author Posted November 19, 2024 1 hour ago, ruggsy9 said: Will tattoos, bruising and such be applied to companions also, after they are assaulted, when using Violate?? Or only the player? All effects are player-only
ruggsy9 Posted November 19, 2024 Posted November 19, 2024 1 hour ago, HeavyYoungHeathens said: All effects are player-only oh.. Ok maybe in the future it can apply to companions.. That would be really Cool. Kind of like companions getting dirty too. 1
HeavyYoungHeathens Posted November 20, 2024 Author Posted November 20, 2024 Hello everyone! I have finally added MCM, you should now be able to customize every part of the mod to your liking I didn't have enough time to properly playtest it on a long session, but things worked in a short playtest I did Hope you find all of the MCM settings clear 👍 5
Spaceguest991 Posted November 20, 2024 Posted November 20, 2024 Might be a bit of a long shot since I don't know what would be involved in it, but would it be possible to have the butt slaps from the Sexual Harassment mod also leave spanking overlays? 7
rubber_duck Posted November 20, 2024 Posted November 20, 2024 Thanks a bunch for the update! I only tested it briefly for a few minutes, so I can't say I've tested it properly, but the action I immediately wanted to check out is the manual butt slap action. That didn't work. I've set the animation chances: Playful 40%, Painful 75%. I tried setting the hotkey to both 'B' and 'N', as those two are the only available keys. Neither worked. With that said, I still have to test it further, but hopefully the rest of the mod works as intended. By the way, I know you mentioned AI and how it helps you with coding. Which AI tool and model do you use?
Alexthemenace Posted November 20, 2024 Posted November 20, 2024 The MCM option is good. Farting works.... 😆 The others things, haven`t testet. But the buttslap didn`t work. tested withe "Num6" and "H", but nothing happend.
rubber_duck Posted November 20, 2024 Posted November 20, 2024 2 hours ago, rubber_duck said: Thanks a bunch for the update! I only tested it briefly for a few minutes, so I can't say I've tested it properly, but the action I immediately wanted to check out is the manual butt slap action. That didn't work. I've set the animation chances: Playful 40%, Painful 75%. I tried setting the hotkey to both 'B' and 'N', as those two are the only available keys. Neither worked. With that said, I still have to test it further, but hopefully the rest of the mod works as intended. By the way, I know you mentioned AI and how it helps you with coding. Which AI tool and model do you use? Update #1: Purple face after applying tears overlays. I think it has to do something with mascara... I've configured the mod to use Big mascara, and as a result my player now has a purple face. MO2 doesn't report any conflicts and I have all the requirements properly installed. Heck, the previous version of ATN didn't have this issue.
HeavyYoungHeathens Posted November 20, 2024 Author Posted November 20, 2024 1 hour ago, rubber_duck said: Update #1: Purple face after applying tears overlays. I think it has to do something with mascara... I've configured the mod to use Big mascara, and as a result my player now has a purple face. MO2 doesn't report any conflicts and I have all the requirements properly installed. Heck, the previous version of ATN didn't have this issue. Runny Mascara comes from SlaveTats mod, make sure you have it downloaded, afaik there are optional 1k/2k textures for the face, you need to install the version compatible to your female skin, it also could be one of this problems though: Could be that SFT framework freaks out with HighPoly Face Could be that your character has too many face overlays (this can be mitigated by increasing number of allowed facial overlays in looksmwnu config) As for the button, I was fighting with this hot key for so long, it works just fine, then I reboot my game and suddenly it is broken even though I haven’t changed a single thing in the code… I hoped it was only on my end… I’ll try to fix it 4 hours ago, rubber_duck said: Thanks a bunch for the update! I only tested it briefly for a few minutes, so I can't say I've tested it properly, but the action I immediately wanted to check out is the manual butt slap action. That didn't work. I've set the animation chances: Playful 40%, Painful 75%. I tried setting the hotkey to both 'B' and 'N', as those two are the only available keys. Neither worked. With that said, I still have to test it further, but hopefully the rest of the mod works as intended. By the way, I know you mentioned AI and how it helps you with coding. Which AI tool and model do you use? I was using Chat GPT 3.5 before, and it was decent enough for small scripts, however requires a lot of persuasion to edit long scripts, right now I think Claude is by far the best one for papyrus, been using it a lot, however you need to wait 3 hours to edit 3-4 long scripts as you burn out through their free trial very fast with lengthy messages
HeavyYoungHeathens Posted November 20, 2024 Author Posted November 20, 2024 7 hours ago, Spaceguest991 said: Might be a bit of a long shot since I don't know what would be involved in it, but would it be possible to have the butt slaps from the Sexual Harassment mod also leave spanking overlays? I looked into it yesterday and… unfortunately have no clue how to make it right. SH sends a function to start bump-slap scene, not an event, meaning my own scripts can’t actually get a proper bridge… I know a way to make a very dirty patch, but for this I will have to edit SH script itself, meaning this patch automatically becomes out of date whenever SH gets updated
rubber_duck Posted November 21, 2024 Posted November 21, 2024 15 hours ago, HeavyYoungHeathens said: Runny Mascara comes from SlaveTats mod, make sure you have it downloaded, afaik there are optional 1k/2k textures for the face, you need to install the version compatible to your female skin, it also could be one of this problems though: Could be that SFT framework freaks out with HighPoly Face Could be that your character has too many face overlays (this can be mitigated by increasing number of allowed facial overlays in looksmwnu config) It could be, but that wouldn't explain a thing. Rather, it'd make the issue even more weird... I have SlaveTats mod (Captive Tattoos). I've installed the facial overlays 1K from it, as I'm using 1K face textures. If it's a texture resolution mismatch, I'm pretty sure I'd notice it months ago. The initial version of your mod (ATN) featured facial overlays, and they worked without any issues. The same can be said about SFT/HiPoly Face - I have both of these running without any issues. Again, and like I already said, I played with your ATN initial version + HiPoly Faces REDUX + SFT and I never experienced the purple face issue. The last possibility you listed, that 'character having too many facial overlays' could be the case, but I'm testing everything on a save with the same character as before - same LooksMenu preset, same face, same facial overlays, same name, everything. So that doesn't add up. I'll dig into this a bit more and report back my findings. In the meantime, thanks for updating yet again! Keep it up, this mod has a lot of potential! Also, consider contacting the author of SexHarassment mod and see if you can, somehow, implement SH's Butt slaps into your mod. Perhaps SH itself needs an update with the event for butt slapping, so that's were SH's author comes in! In any case, talk later! 2
Spaceguest991 Posted November 21, 2024 Posted November 21, 2024 16 hours ago, HeavyYoungHeathens said: I looked into it yesterday and… unfortunately have no clue how to make it right. SH sends a function to start bump-slap scene, not an event, meaning my own scripts can’t actually get a proper bridge… I know a way to make a very dirty patch, but for this I will have to edit SH script itself, meaning this patch automatically becomes out of date whenever SH gets updated I did have a feeling that this would be the case, since the SH butt slaps didn't start a AAF scene the same way sex scene did. Thought I'd ask at least. 1
rubber_duck Posted November 21, 2024 Posted November 21, 2024 2 hours ago, rubber_duck said: ... Right, that took long enough... As mentioned, I'm reporting back with my findings. From my (limited) playtesting, these are my findings/opinions: [ISSUE] SFT, Captive Tattoos and purple face issue - solved. I didn't modify, nor reinstall anything, it's just solved. However, I think I understand (to an extent) why it happened. Here's the explaination: Spoiler I'm running 2 (or 3, depending on how you look at it) skin textures. The ones I use are: Serene Skin - this is my favorite skin available, and I'm using it exclusively on Player character. Pure Opulence (Pure) - SQr17's Opulence is my 2nd favorite skin in the game. I'm sometimes using Pure Opulence as Player character's skin, though not as frequently as Serene. Pure Opulence (Vanilla) - it's a derivation of the Pure Opulence skin mentioned above. The main difference between Vanilla and Pure is that Vanilla is used for all female NPCs, but it can be used on Player character as well. I've personally never used this skin on my Player character, but I do use it on every single human female NPC. Now, both Serene and Pure Opulence (Pure) are LooksMenu Skin Overrides. This means that, in essence, they act as an optional make-up option that change the look (textures) of the female Player character. They consist of 2 parts: body textures and face textures. To get the desired skin textures, one must apply both facial and body textures accordingly. The problem is that facial overlays (Captive Tattoos, in this case) don't seem to play well with those facial overrides and/or these specific textures I'm using. I managed to determine it based on applying certain Captive Tattoos facial overlays manually, through LooksMenu. I tested this with 2 actors: Player = Serene Skin Overrides (face + body) Human Female Companion (Ivy) = Pure Opulence (Vanilla) - NOT a LooksMenu Override, just the base textures Now, I've applied a great majority of provided Captive Tattoos facial overlays (such as few tattoos, mascara, etc.), but the outcome was different: Player (LM Overrides) = none of the applied overlays were visible. Not a single one. Ivy (Base) = only a few of the applied overlays were visible. Odds are 50/50 that the selected overlay will be visible. For example, Captive Tattoos' Mascara was visible, to an extent, but Mascara 2 (bigger mascara) wasn't visible at all. This result could be due to a number of factors, but I think it's either: a) Captive Tattoos are messed up (something in the textures isn't quite right, like compression method) or b) Target skin replacer (Pure Opulence - Vanilla Opulence) doesn't play well with selected facial overlays. Reason b) could also explain why it didn't work with Serene Skin, but because Serene is an Override, I wouldn't be surprised if that's the case. What's weird is that all the makeup options I use (both vanilla replacers + other 3rd party makeup mods) work on both skins without any issues. With that said, I also run Tears Overlays, which should be the same overlay types as Captive Tattoos' facial overlays. Those overlays (tears) get applied with no issue and are visible on both LM Overrides actor (Player) and base (no LM Overrides) actor (Companion Ivy). What about HiPoly Faces / HiPoly Faces Redux? This is another mod that I thought would be responsible for the outcome, but I doubt it's the case. HiPoly Faces never caused any issues, ever. Plus, this was tested on my end when I tested the manual application of facial overlays (Player has HiPoly face enabled, Companion Ivy does not). This definitely needs to get investigated a bit further, hopefully someone who understands the topic a bit more can provide more information. [ISSUE] Manual (hotkey) butt slap - it works, but no slaps/bruises are visible. This could be related to Player character having a LooksMenu Override skin mentioned in the Spoiler explaination above. Alternatively, it could be that the problem is with overlays themselves - I'm running porcOverlays.esl, and it could be that your script searches for a target value in .esp plugin. Don't know, just my wild guess. [RECOMMENDATION] Healing combat bruises - they seem to get applied and healed properly. However, I just thought it'd be cool if you could implement that Stimpaks and Blood Packs heal the bruises. It shouldn't be difficult to do, if target chem (Stimpak or Blood Pack) get consumed, clean bruises overlays. [REQUEST] Farts volume -farts are disgusting, but natural. It'd be great if you could turn them up a bit and make them louder. Alternatively, and this is the best but most complicated solution, implement a slider with customizable volume control. I know Wasteland Eggspansion features a rich MCM with sliders for volume controls of the mod, so check it out when you have time. Other than that, I'm really glad to see how this mod is going! Keep it up! 1
Church the Cat Posted November 21, 2024 Posted November 21, 2024 Hello there. 👋😸 I'm not sure if this mod is causing the constant little FPS "hiccups", but it did start not long after installing this mod. I included my four most recent papyrus logs for anybody that can understand what they're trying to tell me. Papyrus.0.log Papyrus.1.log Papyrus.2.log Papyrus.3.log
HeavyYoungHeathens Posted November 22, 2024 Author Posted November 22, 2024 6 hours ago, rubber_duck said: Right, that took long enough... As mentioned, I'm reporting back with my findings. From my (limited) playtesting, these are my findings/opinions: [ISSUE] SFT, Captive Tattoos and purple face issue - solved. I didn't modify, nor reinstall anything, it's just solved. However, I think I understand (to an extent) why it happened. Here's the explaination: Reveal hidden contents I'm running 2 (or 3, depending on how you look at it) skin textures. The ones I use are: Serene Skin - this is my favorite skin available, and I'm using it exclusively on Player character. Pure Opulence (Pure) - SQr17's Opulence is my 2nd favorite skin in the game. I'm sometimes using Pure Opulence as Player character's skin, though not as frequently as Serene. Pure Opulence (Vanilla) - it's a derivation of the Pure Opulence skin mentioned above. The main difference between Vanilla and Pure is that Vanilla is used for all female NPCs, but it can be used on Player character as well. I've personally never used this skin on my Player character, but I do use it on every single human female NPC. Now, both Serene and Pure Opulence (Pure) are LooksMenu Skin Overrides. This means that, in essence, they act as an optional make-up option that change the look (textures) of the female Player character. They consist of 2 parts: body textures and face textures. To get the desired skin textures, one must apply both facial and body textures accordingly. The problem is that facial overlays (Captive Tattoos, in this case) don't seem to play well with those facial overrides and/or these specific textures I'm using. I managed to determine it based on applying certain Captive Tattoos facial overlays manually, through LooksMenu. I tested this with 2 actors: Player = Serene Skin Overrides (face + body) Human Female Companion (Ivy) = Pure Opulence (Vanilla) - NOT a LooksMenu Override, just the base textures Now, I've applied a great majority of provided Captive Tattoos facial overlays (such as few tattoos, mascara, etc.), but the outcome was different: Player (LM Overrides) = none of the applied overlays were visible. Not a single one. Ivy (Base) = only a few of the applied overlays were visible. Odds are 50/50 that the selected overlay will be visible. For example, Captive Tattoos' Mascara was visible, to an extent, but Mascara 2 (bigger mascara) wasn't visible at all. This result could be due to a number of factors, but I think it's either: a) Captive Tattoos are messed up (something in the textures isn't quite right, like compression method) or b) Target skin replacer (Pure Opulence - Vanilla Opulence) doesn't play well with selected facial overlays. Reason b) could also explain why it didn't work with Serene Skin, but because Serene is an Override, I wouldn't be surprised if that's the case. What's weird is that all the makeup options I use (both vanilla replacers + other 3rd party makeup mods) work on both skins without any issues. With that said, I also run Tears Overlays, which should be the same overlay types as Captive Tattoos' facial overlays. Those overlays (tears) get applied with no issue and are visible on both LM Overrides actor (Player) and base (no LM Overrides) actor (Companion Ivy). What about HiPoly Faces / HiPoly Faces Redux? This is another mod that I thought would be responsible for the outcome, but I doubt it's the case. HiPoly Faces never caused any issues, ever. Plus, this was tested on my end when I tested the manual application of facial overlays (Player has HiPoly face enabled, Companion Ivy does not). This definitely needs to get investigated a bit further, hopefully someone who understands the topic a bit more can provide more information. [ISSUE] Manual (hotkey) butt slap - it works, but no slaps/bruises are visible. This could be related to Player character having a LooksMenu Override skin mentioned in the Spoiler explaination above. Alternatively, it could be that the problem is with overlays themselves - I'm running porcOverlays.esl, and it could be that your script searches for a target value in .esp plugin. Don't know, just my wild guess. [RECOMMENDATION] Healing combat bruises - they seem to get applied and healed properly. However, I just thought it'd be cool if you could implement that Stimpaks and Blood Packs heal the bruises. It shouldn't be difficult to do, if target chem (Stimpak or Blood Pack) get consumed, clean bruises overlays. [REQUEST] Farts volume -farts are disgusting, but natural. It'd be great if you could turn them up a bit and make them louder. Alternatively, and this is the best but most complicated solution, implement a slider with customizable volume control. I know Wasteland Eggspansion features a rich MCM with sliders for volume controls of the mod, so check it out when you have time. Other than that, I'm really glad to see how this mod is going! Keep it up! Thank you so much for testing, 1. Good to hear that issue is resolved 2. Can you test this one on a new save? Due to MCM hotkey limitations I had to create another quest to handle all of the spanking functions, there is a chance it didn't trigger properly on an old save... From my own testing overlays do appear according to the Stage requirements set in MCM 3. I have an idea on how to implement this so that it won't cause any incompatibilities, however it will create a new dependency on keyword distributer mod 4. If it can be done easily without rewriting the whole spaghetti code I have, i'll take a look into it From my own testing: Tears (works, but poor implementation), the only thing that bothers me is how removal process works within the code, it uses SFT "remove all headparts" function to clear characters face. This is not ideal, because it may interfere with other future mods that add their own face overlays via SFT... From my own testing SFT struggles to remove multiple overlays at once using "remove headpart". I have a vague idea on how to fix that: I can make it so only tears disappear on timer, and force mascara to disappear only after player takes a bath using CWSS/BYOP Farts (work as intended). I will however work more on this to implement: Plug manipulation (like its done in devious butt mod for SSE), Make farts trigger enemies, volume slider Pimples (work as intended), no future plans for this one for now Bruises (work as intended), but I need to work on these features: Optional notification/player comments when receive & heal a bruise, bruises should heal if player heals with stimpack/doctor Spanking (works as intended), I need to find a way to make FPSH spanks to trigger an overlay, optionally I think it will be a cool idea to add a chance for NPC to spank character during any AAF scenes 3 hours ago, Church the Cat said: Hello there. 👋😸 I'm not sure if this mod is causing the constant little FPS "hiccups", but it did start not long after installing this mod. I included my four most recent papyrus logs for anybody that can understand what they're trying to tell me. Papyrus.0.log 26.32 kB · 1 download Papyrus.1.log 1.05 MB · 1 download Papyrus.2.log 838.27 kB · 0 downloads Papyrus.3.log 10.93 kB · 0 downloads From logs it seems like they are overbloated by pregnancy mod messages that are scanning and assigning some missing faction property to every NPC that renders in. My mod only adds timers, their impact on script lag is insignificant afaik 2
Blastik1 Posted November 22, 2024 Posted November 22, 2024 Is anybody using this with "Milking Human Kindness"? I can only imagine the state of my character after a week or two in the "Breeding Pit" with this mod enabled...it wouldn't be pretty! 1
HeavyYoungHeathens Posted November 22, 2024 Author Posted November 22, 2024 (edited) 9 hours ago, Vladel said: Any chance you can make this NG compatible? It might be compatible.. I put downgraded as a requirement just for save measure Can you test it on NG and see how it performs? There shouldn’t be anything gamebreaking afaik, but just in case do it on a clean save Edited November 23, 2024 by HeavyYoungHeathens
Vladel Posted November 22, 2024 Posted November 22, 2024 4 minutes ago, HeavyYoungHeathens said: I might be compatible.. I put downgraded as a requirement just for save measure Can you test it on NG and see how it performs? There shouldn’t be anything gamebreaking afaik, but just in case do it on a clean save I'll give it a go at the weekend, i can try it on a different save and MO2 profile. 1
rubber_duck Posted November 23, 2024 Posted November 23, 2024 Regarding the purple face issue... The issue's still present, but there's a fix that's been brought up to my attention. All Things Natural (ATN) utilizes SFT to apply 2 facial overlays: tears and ruined makeup (Captive Tattoos). Tears always worked fine, but it's that ruined makeup that caused purple face issues upon applying. I think, though I can't confirm this for sure, that the issue presents itself because of HiPoly Faces. It's the only explaination. In order to solve the purple face issue when applying facial overlays (Captive Tattoos), there are two possible solutions (one good, the other much better): Disable HiPoly Face on Player - this is the fix, but then what's the point of running the mod? Select and install 2K facial textures when installing Captive Tattoos - this is the best of both words, really; you get to use the beloved HiPoly Face + the overlays work properly! I tested this and no black face was present, so I'm pretty confident that the 2nd solution is the best one for folks running HiPoly Faces. Keep in mind, I'm running: HiPoly Faces Redux HiPoly Head LooksMenu Skin Override skin (Serene Skin) 1K face and facial textures @HeavyYoungHeathens, it might be a good idea to either link this post or mention the solution on ATN mod page. I'm sure others would find it helpful! That's all, I hope this helps! 9
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