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Posted

Would you be able to add the scratches from Porcupines AAF bodymarks to the list of bruises from taking hits? It would be nice to see them get applied more often outside of sex, and scratches and other marks would seem consistent with taking damage from a melee.

 

Posted (edited)

The bruises stopped applying for me at some point. Cleaned the save. Removed all overlays. Tried resetting the pimple script in case that is the issue. What could be causing the problem?

 

Uninstalling, cleaning the save, then reinstalling appears to have rectified the issue

 

Edited by ahsdg
  • 4 weeks later...
Posted (edited)

Hope anyone can help me, I use this mod but after reseting the pimples the gas part of the mod stopped working even If I put all the options in always, already tried uninstalling and installing again, should I start a new game?

Edited by adurvp28
Posted
On 11/23/2024 at 9:23 AM, rubber_duck said:

Regarding the purple face issue...

 

The issue's still present, but there's a fix that's been brought up to my attention.

 

All Things Natural (ATN) utilizes SFT to apply 2 facial overlays: tears and ruined makeup (Captive Tattoos). Tears always worked fine, but it's that ruined makeup that caused purple face issues upon applying.

 

I think, though I can't confirm this for sure, that the issue presents itself because of HiPoly Faces. It's the only explaination.

 

In order to solve the purple face issue when applying facial overlays (Captive Tattoos), there are two possible solutions (one good, the other much better):

  1. Disable HiPoly Face on Player - this is the fix, but then what's the point of running the mod?
  2. Select and install 2K facial textures when installing Captive Tattoos - this is the best of both words, really; you get to use the beloved HiPoly Face + the overlays work properly!

I tested this and no black face was present, so I'm pretty confident that the 2nd solution is the best one for folks running HiPoly Faces. Keep in mind, I'm running:

  • HiPoly Faces Redux
  • HiPoly Head
  • LooksMenu Skin Override skin (Serene Skin)
  • 1K face and facial textures

 

@HeavyYoungHeathens, it might be a good idea to either link this post or mention the solution on ATN mod page. I'm sure others would find it helpful!

 

That's all, I hope this helps!

 

I did not experience the purple face bug.

 

Setup:

 

     Scripted Facial Tints1.3.1

     Extended Facial Sculpting 1.0

     Hi Poly Faces Redux

     Hi Poly Faces Redux (Fusion Girl Seamless)

    SFT HiPoly Redux patch (Fusion Girl Seamless)

    HFR - Natural Expression Fix - Natural Expression v2.0 patch

    HiPoly Faces REDUX - Asian Face Enhanced Patch

    Skin Override Bug Mitigation (for Unique Player)

    UniquePlayer - Main File

    UniquePlayer - AAF Patch

    OCBPC-0.3-ZeX4

    MTM 3B OCBP - OCBPC Physics and Collision Preset

 

In that order Priority pane (left side of MO2), load these just before the suggested listings from "The F#@!^ing Manual".

Same order in Load order (right side of MO2), can be higher up load order, but Unique Player & Unique Player AAF Patch must be dead last.

 

Running Commonwealth Slavers, so lots of tears and tattoos applied.

Had no issues, so if this helps debug other peoples problems or help to track down the issue, feel free to ask

  • 5 weeks later...
  • 4 weeks later...
Posted
On 11/9/2025 at 1:29 PM, deff. said:

I would like to mention that don't use this mod together with Realistic Facial Proportions (RFP) - For Females - Face Slides. After some animations leaked mascara looks weird and eyes looks weird, as RPF mod changes face slides. RPF mod is cool, but you need to choose - this mod or RPF

yeah same thing with HiPoly Faces REDUX (Seamless Kit - CBBE - TWB - FG - AB). The tears look like they're clipping through the cheeks

Posted
1 hour ago, JohnConquest12 said:

yeah same thing with HiPoly Faces REDUX (Seamless Kit - CBBE - TWB - FG - AB). The tears look like they're clipping through the cheeks

 

Well, actually no. I'm using HiPoly Faces as well and everything is allright. This mod is working together with HPF, look in the beginnig, there is a tip for HPF

Posted
2 hours ago, JohnConquest12 said:

yeah same thing with HiPoly Faces REDUX (Seamless Kit - CBBE - TWB - FG - AB). The tears look like they're clipping through the cheeks


I believe this is just a leftover visual bug, If i recall correctly quicksaving and loading makes the clipping tears disappear 
But yeah, take a look into HiPoly Face note in requirements section, hope it helps

Posted (edited)
On 12/6/2025 at 3:13 AM, deff. said:

 

Well, actually no. I'm using HiPoly Faces as well and everything is allright. This mod is working together with HPF, look in the beginnig, there is a tip for HPF

Do you use 1k or 2k facial textures for your setup? I just stuck with 1k facials since I could never get 2k faces to work

On 12/6/2025 at 4:16 AM, HeavyYoungHeathens said:


I believe this is just a leftover visual bug, If i recall correctly quicksaving and loading makes the clipping tears disappear 
But yeah, take a look into HiPoly Face note in requirements section, hope it helps

I'll take another look at it and see why it's doing that. Forgot to mention I use HiPoly face with Fusion Girl seamless if that's any help as to why it's doing that

Edited by JohnConquest12
Posted
1 hour ago, JohnConquest12 said:

Do you use 1k or 2k facial textures for your setup? I just stuck with 1k facials since I could never get 2k faces to work

I'll take another look at it and see why it's doing that. Forgot to mention I use HiPoly face with Fusion Girl seamless if that's any help as to why it's doing that

 

You mean 2k Face textures? Yes, I'm using 2K face as well - this  one helped. For 2k face load order is important.  Only thing, which is not working with All things natural, as I said, is Real Facial proportions, as it changes face slides...

 

Posted
4 hours ago, deff. said:

 

You mean 2k Face textures? Yes, I'm using 2K face as well - this  one helped. For 2k face load order is important.  Only thing, which is not working with All things natural, as I said, is Real Facial proportions, as it changes face slides...

 

ok now that i think about it i do have a lot of mods for face cosmetics that might be the problem. I'm using Extended Facial Sculpting - now with 90 percent less beta, Asian Face Enhanced, with both of those having patches for HiPoly face, and female neck tweaks. All using 1k face textures so I avoid the brown face bug. One of those might conflict now that I think about it

  • 3 weeks later...
Posted
On 5/13/2025 at 3:37 AM, ARose845 said:

the tears never clear, is there a fix or a patch for that? I have to use the cqf sft_man "RemoveAllHeadParts" to get them to come off reliably. sucks, because it's my favorite part of the mod by far

hello, checking in after awhile of putting this on the shelf. after agonizing for forever about why I couldn't get the tears or mascara to clear, having to constantly use the console command to clear them, considering taking the mod out entirely, I think I finally figured it out. 
I was a huge dumbass, and for some reason had all things natural loading before SFT and the weepy - tears overlay ESP. moving this mod further towards the bottom of my load order and making sure it loads after SFT and the tears overlay seemed to fix my problem with the tears and mascara not resetting 100%. I really really love the dynamic spanks and the tears and runny mascara this mod provides, so I just wanted to leave this note here in case anyone else has this problem. thank you!

  • 1 month later...
Posted (edited)

Getting these papyrus errors from this mod. I believe all these lines are related to this mod, but at least the one with a formID is this mod.

 

Spoiler

[02/04/2026 - 09:30:28PM] Cannot open store for class "ATN_Notifications", missing file?
[02/04/2026 - 09:30:28PM] error: Unable to bind script ATN_Notifications to ATN_Main (69000F99) because their base types do not match
[02/04/2026 - 09:30:28PM] error: Extra bind data version too old. Must be version 2 or newer
[02/04/2026 - 09:30:29PM] error: Extra bind data version too old. Must be version 2 or newer
[02/04/2026 - 09:30:29PM] error: Extra bind data version too old. Must be version 2 or newer

 

 

And these errors in xEdit:

 

Spoiler

[01:35] Checking for Errors in [38] AllThingsNatural.esp
[01:35] ATN_HairMenu "Hair Menu" [MGEF:3801A28E]
[01:35]     MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [3801A285] <Error: Could not be resolved>
[01:35]     MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [3801A28D] <Error: Could not be resolved>

 

Edited by Neydzz
Posted
4 hours ago, Neydzz said:

Getting these papyrus errors from this mod. I believe all these lines are related to this mod, but at least the one with a formID is this mod.

 

  Hide contents

[02/04/2026 - 09:30:28PM] Cannot open store for class "ATN_Notifications", missing file?
[02/04/2026 - 09:30:28PM] error: Unable to bind script ATN_Notifications to ATN_Main (69000F99) because their base types do not match
[02/04/2026 - 09:30:28PM] error: Extra bind data version too old. Must be version 2 or newer
[02/04/2026 - 09:30:29PM] error: Extra bind data version too old. Must be version 2 or newer
[02/04/2026 - 09:30:29PM] error: Extra bind data version too old. Must be version 2 or newer

 

 

And these errors in xEdit:

 

  Hide contents

[01:35] Checking for Errors in [38] AllThingsNatural.esp
[01:35] ATN_HairMenu "Hair Menu" [MGEF:3801A28E]
[01:35]     MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [3801A285] <Error: Could not be resolved>
[01:35]     MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [3801A28D] <Error: Could not be resolved>

 


oh, yeah so ATN notifications was a script i used for debug, didn't want it in the final release and atn_hairmenu was me trying to make hair growing/trimming, i don't think those are critical

  • 3 weeks later...
Posted

Thank you very much for the mod, it's great but I only have a small thing to say about the description: what the mod does is SO obvious that it was very irritating for my tiktok attention span to read everything twice just to make sure I understood correctly all the mod compatibilities/requirements. I could just had a bad day at work or as said earlier a deep-fried brain, but even if my frustration was disproportionate I feel like it's safe to say that the description is sub-optimal.

Feel free to ignore but I was so irritated I had to say it (and thanks again for this very cool mod)

Posted
On 2/25/2026 at 12:32 AM, pandaskul said:

Thank you very much for the mod, it's great but I only have a small thing to say about the description: what the mod does is SO obvious that it was very irritating for my tiktok attention span to read everything twice just to make sure I understood correctly all the mod compatibilities/requirements. I could just had a bad day at work or as said earlier a deep-fried brain, but even if my frustration was disproportionate I feel like it's safe to say that the description is sub-optimal.

Feel free to ignore but I was so irritated I had to say it (and thanks again for this very cool mod)

Can you elaborate a bit? 

Posted
13 hours ago, HeavyYoungHeathens said:

Can you elaborate a bit? 

I believe elaborating is probably beyond the ability of the tiktok generation. 

 

I mean who bitches about the mod description for being too detailed?

Posted
17 hours ago, HeavyYoungHeathens said:

Can you elaborate a bit? 

Sorry, I was definitely on a bad day, don't overthink it you nailed it with the requirement section, thanks a lot and sorry for not providing an example of what I thought would be a more optimal description in my previous message.
 

 

3 hours ago, Vladel said:

I mean who bitches about the mod description for being too detailed?

Without telling my whole life let's just say "a fucked-up dude who recently had to endure something he don't wishes to his worst enemy". But you're 100% right, all the important info was here, I guess I just felt like bitching (and oh boy how much I tried to contain it lol) and I definitely shouldn't have, it's already awesome that some talented people share for free the product of a talent I don't have so I can enjoy it too. 

I guess the fact that I suck at modding and can't enjoy vanilla fallout4 also makes debugging quickly get on my nerves lol.

Sorry for the shitty mood, and thanks for sharing your creations

  • 4 weeks later...
Posted

I was wondering is this normal - Tears and mascara appear and last for specified time, but tears aren't being fully removed? saving and loading makes them disappear.

 

I've tried messing with load order but still the same.

Posted (edited)

I`ve found two things, that are included but not used....

Pubes, sounds interesting (growing pubes)

And shitstrain...?

 

Can you tell me something about this? I like the pubes growing part (also hair) from assimilation mod, but not the rest of the mod.

Edited by Alexthemenace
  • 1 month later...
Posted (edited)

Hi, I want to share my findings with dismemberment.

 

When my girl dismembered with hand slap on her ass, I get white hollow mesh around the meat cap.

 

overlay_dismember.png.24792da7a0bc7aac541afb104b9777f8.png

 

I know this is not directly connected to your mod, but I want to share simple fix.

 

Function LoadMod()
    ; Register for the OnHit event using standard Fallout 4 function
    RegisterForHitEvent(PlayerRef)

    ; Register for the dismemberment event using SUP_F4SE
    SUP_F4SE.RegisterForSUPEvent("OnDismemberLimb", self as Form, "ATN_Bruises", "OnDismemberLimbHandler", true, false)
    
    ; Start the bruise checking timer
    StartTimer(5, idCheckBruises)
EndFunction

Event Actor.OnPlayerLoadGame(Actor sender)
    SUP_F4SE.RegisterForSUPEvent("OnDismemberLimb", self as Form, "ATN_Bruises", "OnDismemberLimbHandler", true, false)
EndEvent

Function OnDismemberLimbHandler(Actor akActor, int aiLimbIndex)
    ; refresh bruises on dismemberment to prevent visual bugs
    ; for some reason, only player character afected by this, so we can skip if it's not the player
    if akActor != PlayerRef
        return
    endif
    ; 1. Capture all currently applied overlays
    bool isFemale = PlayerRef.GetActorBase().GetSex() == 1
    Entry[] currentOverlays = Overlays.GetAll(PlayerRef, isFemale)
    ; 2. Remove all overlays
    Overlays.RemoveAll(PlayerRef, isFemale)
    
    Utility.Wait(0.1)

    ; 3. Re-apply all captured overlays
    int i = 0
    while i < currentOverlays.Length
        Overlays.AddEntry(PlayerRef, isFemale, currentOverlays[i].priority, currentOverlays[i].template)
        i += 1
    endwhile
    Overlays.Update(PlayerRef)

    Debug.Trace("ATN Bruises: OnDismemberLimbHandler called")
EndFunction

 

 

My environment:

- F4SE 0.6.23

- FusionGirl 1.89 + Graf's FusionGirl Reduced 1.2

- LooksMenu 1.6.20

- LooksMenu Customization Compendium 1.2.2

 

Thank you for the great mod.

 

Edited by srchnfnd

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