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Posted
15 hours ago, tr0gdor69 said:

With the new spider outcome, I'm having an issue where my character clips through the floor and falls infinitely. This is after the final event, when the Skyrim death music/sound plays.

 

Something similar happens when dying to giants, but I suspect that's just general Skyrim weirdness with giant physics and a low-level character.

 

Is this a known issue, or does anyone know any solutions or workarounds?

The similarity between the two is that the player collision is toggled off via ConsoleUtil

Although I have no idea why it behaves that way

 

Posted
On 11/17/2025 at 7:46 AM, LittleWhiteNeko said:

New Version Player Death Aftermath 3.1.0

 

Requires running FNIS/Nemesis/Pandora/Whatever you use


Also clean save is recommended scene broke

 

New Scenario:

  • Civil War - Stormcloak Execution (Rape, Implied torture, execution)
    • Unconscious route 
    • Die to Stormcloak as an Imperial
    • Support up to 4 followers

 

  • Spider
    • Die to spiders (Not the Dwemer or the Solstheim spider, maybe)
    • Support up to 4 followers

 

Also PDA Acheron Patch is now ESL, get the new version with ESL in the name.

I've noticed that with the new PDA acheron patch, PDA doesn't show up in Acheron's mcm options. Is this intentional?

Posted
17 hours ago, sikamikanico78 said:

hmmm if i die to spiders 2 wolves spawn instead and i get the generic beast outcome...

Try cleaning your save

 

10 hours ago, JohnConquest12 said:

I've noticed that with the new PDA acheron patch, PDA doesn't show up in Acheron's mcm options. Is this intentional?

I may screwed something up, I will upload a fix soon

Posted
4 minutes ago, sikamikanico78 said:

You mean with resaver?

Yep

 

10 hours ago, JohnConquest12 said:

I've noticed that with the new PDA acheron patch, PDA doesn't show up in Acheron's mcm options. Is this intentional?

Acheron Patch is fixed now

Posted
7 hours ago, Triberzis said:

@LittleWhiteNeko So just to be clear, this mod is scenarios as described,  for when a female player character dies? Dying is kind of... final? Maybe I am missing something

Yes

When your character dies

and you will have to load after the scenario is complete

Posted
On 11/19/2025 at 2:27 PM, LittleWhiteNeko said:

Yep

 

Acheron Patch is fixed now

after cleaning with the resaver the problem seems to persist.. everything else is working fine with the exeption or rieklings spiders and mausoleum ...

Posted
14 hours ago, Jaden Dawn said:

How can I disable decapitations from debug mode? I enabled debug mode once and I'm unable disable them.

There is an option to disable the decapitation in MCM, and not tied to debug mode.

 

Otherwise type this in console

 

set PDA_DebugDecap to 0

Posted
On 11/20/2025 at 8:14 PM, sikamikanico78 said:

after cleaning with the resaver the problem seems to persist.. everything else is working fine with the exeption or rieklings spiders and mausoleum ...

Gib papyrus log. These events works fine for me.

Posted
56 minutes ago, fatcolossu said:

Are there any plans on making this mod UBE 2.0 compatible?

it's 100% compatible, only thing that won't work is Guro outfits from Toast and that's a whole different mod author.

Posted
On 11/21/2025 at 6:33 PM, LittleWhiteNeko said:

There is an option to disable the decapitation in MCM, and not tied to debug mode.

 

Otherwise type this in console

 

set PDA_DebugDecap to 0

 

Thanks!

Posted

The bandit scenes work fine.

 

Riekling does not work, and did not workin the previous version either they just stand over my dead body.

 

Stormcloak only worked in the very first version.  Lately in the newer versions the first scenario my PC is just laying on the floor of the room and only dialogue takes place.  the nearest Stormcloak almost look like it's in a t pose and just stands still, or only dialauge takes place and the scene does not take place.

 

Newer scenario, coupe things can happen.  PC wakes up in the same place death took place and the SC's just pummel until dead again and nothign proceeds.

 

Make fewer SC's and PC winds up dead in prison and first dialogue takes place, does not proceed, lots of whip sound in black screen.  Hit Remove fade and SC just stands over dead PC with whipping sounds.

 

if I disable Player necro's Mod.  SC scenario proceed a little further but no whipping animation if there is one, just sounds, have to remove fade a lot of NPCs and PC just sit or stand in position.

 

All Papyrus extnders are current, Baka Defeat, NPC Decap, all current, just have not been able to get most of this mod to work for anything other than bandits 

 

 

 

 

Posted
9 hours ago, WCSC said:

The bandit scenes work fine.

 

Riekling does not work, and did not workin the previous version either they just stand over my dead body.

 

Stormcloak only worked in the very first version.  Lately in the newer versions the first scenario my PC is just laying on the floor of the room and only dialogue takes place.  the nearest Stormcloak almost look like it's in a t pose and just stands still, or only dialauge takes place and the scene does not take place.

 

Newer scenario, coupe things can happen.  PC wakes up in the same place death took place and the SC's just pummel until dead again and nothign proceeds.

 

Make fewer SC's and PC winds up dead in prison and first dialogue takes place, does not proceed, lots of whip sound in black screen.  Hit Remove fade and SC just stands over dead PC with whipping sounds.

 

if I disable Player necro's Mod.  SC scenario proceed a little further but no whipping animation if there is one, just sounds, have to remove fade a lot of NPCs and PC just sit or stand in position.

 

All Papyrus extnders are current, Baka Defeat, NPC Decap, all current, just have not been able to get most of this mod to work for anything other than bandits 

 

 

 

 


Try to downgrade PO3 and check this section on main page. As for SC i got fix for this scene, but only after rape, if you don't get there - something went wrong in other way.

image.png.27cd6d2e3a75dea5fd2bfbf525ea2194.png

Posted

Why do I sometimes not see subtitles after I die, especially when I'm teleported and then fall down again? To be precise, subtitles only appear the first time I fall down and when I get up (when the UI appears); they disappear after the second time I fall down.

Posted
4 hours ago, lqh1016 said:

Why do I sometimes not see subtitles after I die, especially when I'm teleported and then fall down again? To be precise, subtitles only appear the first time I fall down and when I get up (when the UI appears); they disappear after the second time I fall down.

Skyrim's problem, try Enhanced Death Cam mode, and customise it's ini as you like

Posted
On 11/26/2025 at 8:10 PM, Aelline said:


Try to downgrade PO3 and check this section on main page. As for SC i got fix for this scene, but only after rape, if you don't get there - something went wrong in other way.

image.png.27cd6d2e3a75dea5fd2bfbf525ea2194.png

Interesting never noticed this.

 

5.6.1 is for AE 1.6.640

5.6.2 is for AE 1.6.1130....which is the game I actually run.   Would I have an issue running 5.6.1 ??  

 

@LittleWhiteNeko does it matter ?

Posted (edited)

Hey,

I've been experiencing a bug where the player character always stands back up when transitioning to one of the default "bad ends" included in this mod.

Any leads on what mods could be causing this, and what logs should I upload to better debug this issue?

Attached is my modlist as exported by MO2 -- playing Skyrim SE on Steam btw.mods_25-11-29.txt

Thanks.

 

Turns out I forgot to enable SexLab in MCM, whoopsies..

Edit again: Death bad end scenes still have the odd "stand up behavior" when the "bad end" loads. Necro sex triggers just fine though, but apparently my necro anims haven't loaded in properly.

Edited by anton710
Posted (edited)

This mod female death animation (causes HKX behavior modifications) broke my PDA, notably the NobleHouse scene it's an instant CTD

BSAnimationGraphManager::Load - Error loading behavior [0x000F140C]


It completely destroyed the player skeleton.

 

I think the PDA kill → ragdoll → resurrect cycle (completely fine on its own) + female death animation which is the culprit here because of the HKX behavior modifications = crash

 

Not a big deal just fyi for anyone that might get a similar problem in the future. 

 

Edit: rephrased my comment just in case it wasn't clear enough.

Edited by Its_LB

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