LittleWhiteNeko Posted November 18, 2025 Author Posted November 18, 2025 15 hours ago, tr0gdor69 said: With the new spider outcome, I'm having an issue where my character clips through the floor and falls infinitely. This is after the final event, when the Skyrim death music/sound plays. Something similar happens when dying to giants, but I suspect that's just general Skyrim weirdness with giant physics and a low-level character. Is this a known issue, or does anyone know any solutions or workarounds? The similarity between the two is that the player collision is toggled off via ConsoleUtil Although I have no idea why it behaves that way
sikamikanico78 Posted November 18, 2025 Posted November 18, 2025 hmmm if i die to spiders 2 wolves spawn instead and i get the generic beast outcome...
JohnConquest12 Posted November 19, 2025 Posted November 19, 2025 On 11/17/2025 at 7:46 AM, LittleWhiteNeko said: New Version Player Death Aftermath 3.1.0 Requires running FNIS/Nemesis/Pandora/Whatever you use Also clean save is recommended scene broke New Scenario: Civil War - Stormcloak Execution (Rape, Implied torture, execution) Unconscious route Die to Stormcloak as an Imperial Support up to 4 followers Spider Die to spiders (Not the Dwemer or the Solstheim spider, maybe) Support up to 4 followers Also PDA Acheron Patch is now ESL, get the new version with ESL in the name. I've noticed that with the new PDA acheron patch, PDA doesn't show up in Acheron's mcm options. Is this intentional?
LittleWhiteNeko Posted November 19, 2025 Author Posted November 19, 2025 17 hours ago, sikamikanico78 said: hmmm if i die to spiders 2 wolves spawn instead and i get the generic beast outcome... Try cleaning your save 10 hours ago, JohnConquest12 said: I've noticed that with the new PDA acheron patch, PDA doesn't show up in Acheron's mcm options. Is this intentional? I may screwed something up, I will upload a fix soon
LittleWhiteNeko Posted November 19, 2025 Author Posted November 19, 2025 4 minutes ago, sikamikanico78 said: You mean with resaver? Yep 10 hours ago, JohnConquest12 said: I've noticed that with the new PDA acheron patch, PDA doesn't show up in Acheron's mcm options. Is this intentional? Acheron Patch is fixed now
Triberzis Posted November 19, 2025 Posted November 19, 2025 @LittleWhiteNeko So just to be clear, this mod is scenarios as described, for when a female player character dies? Dying is kind of... final? Maybe I am missing something
LittleWhiteNeko Posted November 20, 2025 Author Posted November 20, 2025 7 hours ago, Triberzis said: @LittleWhiteNeko So just to be clear, this mod is scenarios as described, for when a female player character dies? Dying is kind of... final? Maybe I am missing something Yes When your character dies and you will have to load after the scenario is complete
JohnConquest12 Posted November 20, 2025 Posted November 20, 2025 13 hours ago, LittleWhiteNeko said: Yep Acheron Patch is fixed now NIce! Thank you
sikamikanico78 Posted November 20, 2025 Posted November 20, 2025 On 11/19/2025 at 2:27 PM, LittleWhiteNeko said: Yep Acheron Patch is fixed now after cleaning with the resaver the problem seems to persist.. everything else is working fine with the exeption or rieklings spiders and mausoleum ...
Jaden Dawn Posted November 21, 2025 Posted November 21, 2025 How can I disable decapitations from debug mode? I enabled debug mode once and I'm unable disable them.
LittleWhiteNeko Posted November 21, 2025 Author Posted November 21, 2025 14 hours ago, Jaden Dawn said: How can I disable decapitations from debug mode? I enabled debug mode once and I'm unable disable them. There is an option to disable the decapitation in MCM, and not tied to debug mode. Otherwise type this in console set PDA_DebugDecap to 0
LittleWhiteNeko Posted November 21, 2025 Author Posted November 21, 2025 On 11/20/2025 at 8:14 PM, sikamikanico78 said: after cleaning with the resaver the problem seems to persist.. everything else is working fine with the exeption or rieklings spiders and mausoleum ... Gib papyrus log. These events works fine for me.
fatcolossu Posted November 21, 2025 Posted November 21, 2025 Are there any plans on making this mod UBE 2.0 compatible?
Its_LB Posted November 22, 2025 Posted November 22, 2025 56 minutes ago, fatcolossu said: Are there any plans on making this mod UBE 2.0 compatible? it's 100% compatible, only thing that won't work is Guro outfits from Toast and that's a whole different mod author.
Jaden Dawn Posted November 22, 2025 Posted November 22, 2025 On 11/21/2025 at 6:33 PM, LittleWhiteNeko said: There is an option to disable the decapitation in MCM, and not tied to debug mode. Otherwise type this in console set PDA_DebugDecap to 0 Thanks!
Aelline Posted November 23, 2025 Posted November 23, 2025 Here's thalmor scene fix. For those, who got softlock after execution scene with no sex scene, or get permanent blackscreen after hanging. added check for decap actor ! none, and removed dependency from kill event from wallgallow. PDA 3.1.0 thalmor scene fix.7z
WCSC Posted November 26, 2025 Posted November 26, 2025 The bandit scenes work fine. Riekling does not work, and did not workin the previous version either they just stand over my dead body. Stormcloak only worked in the very first version. Lately in the newer versions the first scenario my PC is just laying on the floor of the room and only dialogue takes place. the nearest Stormcloak almost look like it's in a t pose and just stands still, or only dialauge takes place and the scene does not take place. Newer scenario, coupe things can happen. PC wakes up in the same place death took place and the SC's just pummel until dead again and nothign proceeds. Make fewer SC's and PC winds up dead in prison and first dialogue takes place, does not proceed, lots of whip sound in black screen. Hit Remove fade and SC just stands over dead PC with whipping sounds. if I disable Player necro's Mod. SC scenario proceed a little further but no whipping animation if there is one, just sounds, have to remove fade a lot of NPCs and PC just sit or stand in position. All Papyrus extnders are current, Baka Defeat, NPC Decap, all current, just have not been able to get most of this mod to work for anything other than bandits
Aelline Posted November 27, 2025 Posted November 27, 2025 9 hours ago, WCSC said: The bandit scenes work fine. Riekling does not work, and did not workin the previous version either they just stand over my dead body. Stormcloak only worked in the very first version. Lately in the newer versions the first scenario my PC is just laying on the floor of the room and only dialogue takes place. the nearest Stormcloak almost look like it's in a t pose and just stands still, or only dialauge takes place and the scene does not take place. Newer scenario, coupe things can happen. PC wakes up in the same place death took place and the SC's just pummel until dead again and nothign proceeds. Make fewer SC's and PC winds up dead in prison and first dialogue takes place, does not proceed, lots of whip sound in black screen. Hit Remove fade and SC just stands over dead PC with whipping sounds. if I disable Player necro's Mod. SC scenario proceed a little further but no whipping animation if there is one, just sounds, have to remove fade a lot of NPCs and PC just sit or stand in position. All Papyrus extnders are current, Baka Defeat, NPC Decap, all current, just have not been able to get most of this mod to work for anything other than bandits Try to downgrade PO3 and check this section on main page. As for SC i got fix for this scene, but only after rape, if you don't get there - something went wrong in other way.
lqh1016 Posted November 27, 2025 Posted November 27, 2025 Why do I sometimes not see subtitles after I die, especially when I'm teleported and then fall down again? To be precise, subtitles only appear the first time I fall down and when I get up (when the UI appears); they disappear after the second time I fall down.
Aelline Posted November 27, 2025 Posted November 27, 2025 4 hours ago, lqh1016 said: Why do I sometimes not see subtitles after I die, especially when I'm teleported and then fall down again? To be precise, subtitles only appear the first time I fall down and when I get up (when the UI appears); they disappear after the second time I fall down. Skyrim's problem, try Enhanced Death Cam mode, and customise it's ini as you like
WCSC Posted November 28, 2025 Posted November 28, 2025 On 11/26/2025 at 8:10 PM, Aelline said: Try to downgrade PO3 and check this section on main page. As for SC i got fix for this scene, but only after rape, if you don't get there - something went wrong in other way. Interesting never noticed this. 5.6.1 is for AE 1.6.640 5.6.2 is for AE 1.6.1130....which is the game I actually run. Would I have an issue running 5.6.1 ?? @LittleWhiteNeko does it matter ?
lqh1016 Posted November 28, 2025 Posted November 28, 2025 19 hours ago, Aelline said: Skyrim's problem, try Enhanced Death Cam mode, and customise it's ini as you like I'll give it a try.
anton710 Posted November 29, 2025 Posted November 29, 2025 (edited) Hey, I've been experiencing a bug where the player character always stands back up when transitioning to one of the default "bad ends" included in this mod. Any leads on what mods could be causing this, and what logs should I upload to better debug this issue? Attached is my modlist as exported by MO2 -- playing Skyrim SE on Steam btw.mods_25-11-29.txt Thanks. Turns out I forgot to enable SexLab in MCM, whoopsies.. Edit again: Death bad end scenes still have the odd "stand up behavior" when the "bad end" loads. Necro sex triggers just fine though, but apparently my necro anims haven't loaded in properly. Edited November 29, 2025 by anton710
Its_LB Posted November 29, 2025 Posted November 29, 2025 (edited) This mod female death animation (causes HKX behavior modifications) broke my PDA, notably the NobleHouse scene it's an instant CTD BSAnimationGraphManager::Load - Error loading behavior [0x000F140C] It completely destroyed the player skeleton. I think the PDA kill → ragdoll → resurrect cycle (completely fine on its own) + female death animation which is the culprit here because of the HKX behavior modifications = crash Not a big deal just fyi for anyone that might get a similar problem in the future. Edit: rephrased my comment just in case it wasn't clear enough. Edited November 29, 2025 by Its_LB
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now