sky295 Posted July 30, 2025 Posted July 30, 2025 Excuse me, the module is not working. I was wondering if I should change the PO3 version to 5.6.1
effrenatus Posted July 30, 2025 Posted July 30, 2025 (edited) 3 hours ago, LittleWhiteNeko said: Technically there is a renaming feature, but only on Decapitation, which will create a copy of the player, assign them guro outfit so they looks like a severed head, and then renamed them to "<player>'s severed head". Although I am not sure if this is the culprit as it is not in Necromancer scene, and it is renaming a copy of the player, not the player itself nor the player's Actor Base. Would you tell me, please, in your case what is the variable that is getting changed by renaming, and where it is? Maybe it is the same place or nearby. Maybe i can find something with Resaver... Edited July 30, 2025 by effrenatus
Aelline Posted July 30, 2025 Posted July 30, 2025 5 hours ago, effrenatus said: Would you tell me, please, in your case what is the variable that is getting changed by renaming, and where it is? Maybe it is the same place or nearby. Maybe i can find something with Resaver... As i see it is SKSE's DisplayName function. BUT! There's no "<>" in this logic nor strings. Accordingly, I'm not sure if this is the case I was referring to.
Aelline Posted July 30, 2025 Posted July 30, 2025 (edited) 10 hours ago, LittleWhiteNeko said: Technically there is a renaming feature, but only on Decapitation, which will create a copy of the player, assign them guro outfit so they looks like a severed head, and then renamed them to "<player>'s severed head". Although I am not sure if this is the culprit as it is not in Necromancer scene, and it is renaming a copy of the player, not the player itself nor the player's Actor Base. As for it, in Skyrim, "<>" are used precisely to denote an alias. The issue comes up when an author highlights part of the text with "<>" as if they were simple brackets. The instance you mentioned is correct; I've already found your code with that section and referenced it above. Edited July 30, 2025 by Aelline
LittleWhiteNeko Posted July 30, 2025 Author Posted July 30, 2025 13 minutes ago, Aelline said: As for it, in Skyrim, "<>" are used precisely to denote an alias. The issue comes up when an author highlights part of the text with "<>" as if they were simple brackets. The instance you mentioned is correct; I've already found your code with that section and referenced it above. Oh interesting, I never used <> in scripts before and didnt know it refer to alias. my bad
Aelline Posted July 30, 2025 Posted July 30, 2025 4 hours ago, LittleWhiteNeko said: Oh interesting, I never used <> in scripts before and didnt know it refer to alias. my bad In fact - i'm not sure how it works in scripts, cause you literally can get any value through functions. i've seen this usage in strings in esp at first place.
spst10 Posted August 1, 2025 Posted August 1, 2025 Excuse me, it seems that the mod didn't run properly in my game. I have installed it with all the hard prerequisites, but the death scenes are broken. I have tried the test cases in the debug menu and here are the results: Thalmor: can be transferred to the scene, but buggy after execution on the garrote Stormcloak: One is spawned, the player dies, but then no reaction, he just stay idiling next to my body Bandits: They do say a few words and perform the "rob" action, but then just keep doing it non-stop General scenes: Creatures (wolves) seem to work, will appear in a cave with two wolves biting the body (idk if this is all). Hunter options have no response, and shop keeper will Imperial: There are some dialogues and the screen turns black. But then nothing happens (when I manually fade screen out again it shows my body and the soldier is still there) I installed the game with a bunch of mods (quite a lot, collected by others) with MO2 and I'm not sure if one or some of the mods are causing the issues. It seems that I cannot upload files so I'd rather put my papyrus log here: https://textsaver.flap.tv/lists/790g. I can see there are many errors related to PDA but can't really figure out what' wrong Still a newbie and would be grateful if someone could help me with this
Aelline Posted August 1, 2025 Posted August 1, 2025 3 hours ago, spst10 said: Excuse me, it seems that the mod didn't run properly in my game. I have installed it with all the hard prerequisites, but the death scenes are broken. I have tried the test cases in the debug menu and here are the results: Thalmor: can be transferred to the scene, but buggy after execution on the garrote Stormcloak: One is spawned, the player dies, but then no reaction, he just stay idiling next to my body Bandits: They do say a few words and perform the "rob" action, but then just keep doing it non-stop General scenes: Creatures (wolves) seem to work, will appear in a cave with two wolves biting the body (idk if this is all). Hunter options have no response, and shop keeper will Imperial: There are some dialogues and the screen turns black. But then nothing happens (when I manually fade screen out again it shows my body and the soldier is still there) I installed the game with a bunch of mods (quite a lot, collected by others) with MO2 and I'm not sure if one or some of the mods are causing the issues. It seems that I cannot upload files so I'd rather put my papyrus log here: https://textsaver.flap.tv/lists/790g. I can see there are many errors related to PDA but can't really figure out what' wrong Still a newbie and would be grateful if someone could help me with this Check this section in main page. PO3 downgrade helped in my case may be your too 1
spst10 Posted August 1, 2025 Posted August 1, 2025 2 hours ago, Aelline said: Check this section in main page. PO3 downgrade helped in my case may be your too Seems fixed after installing Papyrus Tweaks NG and adjusting plugin order. Thanks!
flowerish595 Posted August 8, 2025 Posted August 8, 2025 When PC is killed, for example by bandits and necromancers, it loads the last save directly, but when I test the scene with the debug function in MCM, hunters and nobles do work(they sex and cook), but then the scenarios with the stormcloaks ,imperial soldiers and the wolves don't work properly(tehy just stand there,do nothing!) I have tried adjusting plugin order and I've tweaked the version of powerofthree's Papyrus Extender, either by updating or downgrading, and i install Enhanced Death Cam, (SLPGN) 3.0.0, Papyrus Tweaks NG and uninstall PROTEUS but it doesn't work I do not know if there something wrong with defeat baka or simpledefeat,they may the causes i think(i have too many mods) What should I do then?pls
LittleWhiteNeko Posted August 8, 2025 Author Posted August 8, 2025 1 hour ago, flowerish595 said: When PC is killed, for example by bandits and necromancers, it loads the last save directly, but when I test the scene with the debug function in MCM, hunters and nobles do work(they sex and cook), but then the scenarios with the stormcloaks ,imperial soldiers and the wolves don't work properly(tehy just stand there,do nothing!) I have tried adjusting plugin order and I've tweaked the version of powerofthree's Papyrus Extender, either by updating or downgrading, and i install Enhanced Death Cam, (SLPGN) 3.0.0, Papyrus Tweaks NG and uninstall PROTEUS but it doesn't work I do not know if there something wrong with defeat baka or simpledefeat,they may the causes i think(i have too many mods) What should I do then?pls As usual, Papyrus log is needed
flowerish595 Posted August 9, 2025 Posted August 9, 2025 21 hours ago, LittleWhiteNeko said: As usual, Papyrus log is needed Here , It's quite large i think , sry And this is the log when pc is killed after generating a bandit in the MCM , then immediately loading the previous save Thanks! Papyrus.0.log
LittleWhiteNeko Posted August 9, 2025 Author Posted August 9, 2025 3 hours ago, flowerish595 said: Here , It's quite large i think , sry And this is the log when pc is killed after generating a bandit in the MCM , then immediately loading the previous save Thanks! Papyrus.0.log 1 MB · 1 download Thx, but I need the papyrus log for the Stormcloak, Imperial, and the wolves, basically any scene that is not working as for reload immediately, you need to check for mods that changes the death timer. Some mods that do that as far as I know: 1. Skyrim Unbound 2. Requiem
kaasballon Posted August 10, 2025 Posted August 10, 2025 i unfortunately just can not get his mod to work. ive installed; your version of PGN, PDA 2.4.4.b-hotfix1 and the PDA acheron patch + the recommended mods. Mcm works as its supposed to, but when i die to bandits (spawned or naturally found) i go down and get "im bleeding out!" then drop down to my knees, and crawl around. Said bandit inmediately focuses on something else and PC is stuck in this state. No dialogue, no options, nothing. Any ideas?
Aelline Posted August 10, 2025 Posted August 10, 2025 On 8/9/2025 at 9:16 AM, LittleWhiteNeko said: Thx, but I need the papyrus log for the Stormcloak, Imperial, and the wolves, basically any scene that is not working as for reload immediately, you need to check for mods that changes the death timer. Some mods that do that as far as I know: 1. Skyrim Unbound 2. Requiem i'm using requiem (RFAD) and skyrim unbound is included in it, so this is not primal problem for his case, i think. On 8/8/2025 at 6:41 AM, flowerish595 said: When PC is killed, for example by bandits and necromancers, it loads the last save directly, but when I test the scene with the debug function in MCM, hunters and nobles do work(they sex and cook), but then the scenarios with the stormcloaks ,imperial soldiers and the wolves don't work properly(tehy just stand there,do nothing!) I have tried adjusting plugin order and I've tweaked the version of powerofthree's Papyrus Extender, either by updating or downgrading, and i install Enhanced Death Cam, (SLPGN) 3.0.0, Papyrus Tweaks NG and uninstall PROTEUS but it doesn't work I do not know if there something wrong with defeat baka or simpledefeat,they may the causes i think(i have too many mods) What should I do then?pls BUT. Seems like u DO have something what messes up with the factions. This "may be" requiem again, so try to run reqtificator. 1 hour ago, kaasballon said: i unfortunately just can not get his mod to work. ive installed; your version of PGN, PDA 2.4.4.b-hotfix1 and the PDA acheron patch + the recommended mods. Mcm works as its supposed to, but when i die to bandits (spawned or naturally found) i go down and get "im bleeding out!" then drop down to my knees, and crawl around. Said bandit inmediately focuses on something else and PC is stuck in this state. No dialogue, no options, nothing. Any ideas? Acheron, yamete, sd+, sl defeat or something similar is handling "onDeath" event
LittleWhiteNeko Posted August 10, 2025 Author Posted August 10, 2025 2 hours ago, kaasballon said: i unfortunately just can not get his mod to work. ive installed; your version of PGN, PDA 2.4.4.b-hotfix1 and the PDA acheron patch + the recommended mods. Mcm works as its supposed to, but when i die to bandits (spawned or naturally found) i go down and get "im bleeding out!" then drop down to my knees, and crawl around. Said bandit inmediately focuses on something else and PC is stuck in this state. No dialogue, no options, nothing. Any ideas? As Aeline said, the player needs to die for this mod to works, except Acheron, in which case the player will be in downed state until all followers are downed too. Turn off any essential player functions from any defeat mods.
Aelline Posted August 10, 2025 Posted August 10, 2025 2 hours ago, kaasballon said: Bingo! got it to work, thanks for the help! unfortunately my next problem is; [21:54:58] [error] Failed to create thread instance: No compatible scenes found for thread. Which is odd, since im running these animation packs; Did you enabled any of it in slal?
flowerish595 Posted August 11, 2025 Posted August 11, 2025 (edited) On 8/9/2025 at 2:16 PM, LittleWhiteNeko said: Thx, but I need the papyrus log(日志) for the Stormcloak, Imperial, and the wolves, basically(基本上) any scene that is not working as for reload immediately, you need to check for mods that changes the death timer. Some mods that do that as far as I know: 1. Skyrim Unbound 2. Requiem I don't have skyrim unbound and requiem. And I noticed that there was no black screen during scene interactions, whether in the MCM test scene or direct death. Perhaps this is a clue? Actually, apart from the game immediately loading the previous save after death, I have already fix the other bugs in scene tests (I switched the Papyrus Extender version to 5.9, used your specially customized SLPGN, and start a new game), so even if you can't find the reason why it loads the last save directly in the log, I will try to do it myself. Anyway, thank you.😀 Edited August 11, 2025 by flowerish595
effrenatus Posted August 11, 2025 Posted August 11, 2025 (edited) On 7/30/2025 at 1:19 PM, effrenatus said: Would you tell me, please, in your case what is the variable that is getting changed by renaming, and where it is? Maybe it is the same place or nearby. Maybe i can find something with Resaver... I found a save that works and i will go back to then. Thank you all very much for helpimg me narrowing it down! ❤️ Turns out, it is NOT save-independant, it just went unnoticed for a surprisingly long time. ._. Something went wrong almost 200 Saves ago (yes my quicksave makes fullsaves), near the end of Dustman's Crypt together with Farkas.... (The first broken save is after a savenumber step of +10 there and i seem to have experimented with PSQ' transformation. Never had any problems while using that mod since forever, though... who knows.) Even after getting some understanding of the stuff, thanks to you, and trying deactivating a few recently installed mods, I could not find what is wrong in the save. Probably it is just too obscure to identifiy it intuitively when i see it, to be found if one did not see it before. But i want to Use Apropos 2 now and the (even there in the texts, in the brackets) missing name is starting to bother me excessively. I see no other way than going back to that - at least i don't need to start from the beginning. Happy that i can continue to use PDA without concern. Edited August 11, 2025 by effrenatus
babavoi Posted August 12, 2025 Posted August 12, 2025 well maybe dumb question but any LE version please ??
LittleWhiteNeko Posted August 13, 2025 Author Posted August 13, 2025 On 8/12/2025 at 8:27 AM, babavoi said: well maybe dumb question but any LE version please ?? No, and most likely never will. Even if this mod is made compatible, the required mods may not be still, if anyone wants to backport this, go ahead. All source codes are included and modifications are allowed
zh1023700559 Posted August 14, 2025 Posted August 14, 2025 (edited) On 8/11/2025 at 10:31 AM, flowerish595 said: I don't have skyrim unbound and requiem. And I noticed that there was no black screen during scene interactions, whether in the MCM test scene or direct death. Perhaps this is a clue? Actually, apart from the game immediately loading the previous save after death, I have already fix the other bugs in scene tests (I switched the Papyrus Extender version to 5.9, used your specially customized SLPGN, and start a new game), so even if you can't find the reason why it loads the last save directly in the log, I will try to do it myself. Anyway, thank you.😀 Do you use Save System Overhaul 3 or anything changes the save&load system? I saw a guy with the same "death cam time" problem and found the spot in SSO3. I firstly changed into another death cam time mod. When I kill myself normally (with code "kill" in console, and nobody around) it can keep the customized time I set, but when PDA triggers, it still last for only 5 seconds. Then I have to cancel SSO3 with no choice, and PDA simply worked again!!! Edited August 14, 2025 by zh1023700559
zh1023700559 Posted August 14, 2025 Posted August 14, 2025 On 8/9/2025 at 2:16 PM, LittleWhiteNeko said: Thx, but I need the papyrus log for the Stormcloak, Imperial, and the wolves, basically any scene that is not working as for reload immediately, you need to check for mods that changes the death timer. Some mods that do that as far as I know: 1. Skyrim Unbound 2. Requiem I found a possible reason at the top of PAGE 43 with Save System Overhual 3. Please check it. Since SSO3 is a really convient mod and seems to have conflict with PDA on the concept of death cam time, could there be a patch?
LittleWhiteNeko Posted August 14, 2025 Author Posted August 14, 2025 5 hours ago, zh1023700559 said: I found a possible reason at the top of PAGE 43 with Save System Overhual 3. Please check it. Since SSO3 is a really convient mod and seems to have conflict with PDA on the concept of death cam time, could there be a patch? There is an option called Delay Before Load, in Hardcore section in MCM. Have you tried changing it?
zh1023700559 Posted August 14, 2025 Posted August 14, 2025 (edited) 1 hour ago, LittleWhiteNeko said: There is an option called Delay Before Load, in Hardcore section in MCM. Have you tried changing it? Not before. But just now I re-enabled SSO3 and try as you say, find that this delay can only be set to a maximum of 20 seconds. It do last longer, but still not enough to perform PDA scene. Edited August 14, 2025 by zh1023700559
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