LittleWhiteNeko Posted August 14, 2025 Author Posted August 14, 2025 53 minutes ago, zh1023700559 said: Not before. But just now I re-enabled SSO3 and try as you say, find that this delay can only be set to a maximum of 20 seconds. It do last longer, but still not enough to perform PDA scene. Try this one. It should automatically overwrite SSO3 hardcore autoload duration whenever you load a game. But if you happen to change the value of the autoload in SSO3 mcm by accident (which reset it to normal SSO3 value), you can overwrite it again by changing it in PDA MCM death cam duration. Player Death Aftermath 2.4.4b-hotfix2.zip
sky295 Posted August 17, 2025 Posted August 17, 2025 (edited) The game version is 1.59, I tested the imperial scene through the module. After the player dies, he will be sent to a new place after a conversation, but there is no animation in the follow-up. The robber has no problem for the time being, but is there any relevant module for the player to move the camera angle after his death? Edited August 17, 2025 by sky295
banana800kir Posted August 17, 2025 Posted August 17, 2025 wonder if Ostim version is possible? great mod btw
flowerish595 Posted August 17, 2025 Posted August 17, 2025 On 8/14/2025 at 9:19 PM, zh1023700559 said: Do you use Save System Overhaul 3 or anything changes the save&load(负荷) system? I saw a guy with the same "death cam time" problem and found(发现) the spot in SSO3. I firstly(首先) changed into another death cam time mod. When I kill myself normally (with code(代码) "kill" in console, and nobody around) it can keep the customized time I set, but when PDA triggers, it still last for only 5 seconds. Then I have to cancel SSO3 with no choice, and PDA simply(简单) worked again!!! I don't use this mod, it's another mod causes(FEC) , and I fix it , anyway thanks!
flowerish595 Posted August 17, 2025 Posted August 17, 2025 On 8/9/2025 at 2:16 PM, LittleWhiteNeko said: Thx, but I need the papyrus log for the Stormcloak, Imperial, and the wolves, basically any scene that is not working as for reload immediately, you need to check for mods that changes the death timer. Some mods that do that as far as I know: 1. Skyrim Unbound 2. Requiem For loading immediately, I found the mod, which is Frozen Electrocuted Combustion (FEC); nexus: https://www.nexusmods.com/skyrimspecialedition/mods/3532 This mod's MCM includes a module that extends the duration of the death camera. Although I've installed Enhanced Death Cam, if I disable this module, it loads immediately. If I enable it, it doesn't. However, the maximum duration in the MCM is set to 360 seconds. And I haven't tried adjusting the value in the mod's INI file beyond 360 seconds yet. So I uninstalled the mod and PDA works! Perhaps you could make a patch for this?
flowerish595 Posted August 17, 2025 Posted August 17, 2025 Now additionally, I have some other issues: 1. The screen still doesn't go black when the PC dies, though it's not a major issue, it's odd to see the corpse get up and lie down again and again. 2. The first SL animation after the PC dies doesn't have character voices, but SL animations do after that one, which isn't immersive. 3. When the PC's head and body are separated, NPCs use the body's SL animation for the head, which feels off. In another condition, the PC has a complete body, but NPCs use the headless SL animation (neckfk). Perhaps you could offer some suggestions? Thanks!!!
zh1023700559 Posted August 17, 2025 Posted August 17, 2025 1 hour ago, flowerish595 said: I don't use this mod, it's another mod causes(FEC) , and I fix it , anyway thanks! Having read your newly posted contect, I think me met the same kind of question. Our beloving auther did make a patched version for me to solve my SSO3 problem. Hope that there could be a more universial solution rather than making patches for every mods that shortens death camera time.
sky295 Posted August 17, 2025 Posted August 17, 2025 Using Pama Death Furnitures in this version of the module will cause the game to crash. After testing, Pama Death Furnitures itself will not cause this problem. I use Pama Death Furnitures version 3.2.1, and the game version 1.5.9, using ConsoleUtil SSE
LittleWhiteNeko Posted August 18, 2025 Author Posted August 18, 2025 18 hours ago, banana800kir said: wonder if Ostim version is possible? great mod btw OStim version is in testing phase and is set to be released soon in 3.0.0. Yes, soon. Expect less than a week. Two weeks top. 14 hours ago, sky295 said: Using Pama Death Furnitures in this version of the module will cause the game to crash. After testing, Pama Death Furnitures itself will not cause this problem. I use Pama Death Furnitures version 3.2.1, and the game version 1.5.9, using ConsoleUtil SSE Which furnitures? In which scenario? I can try fixing it 19 hours ago, sky295 said: The game version is 1.59, I tested the imperial scene through the module. After the player dies, he will be sent to a new place after a conversation, but there is no animation in the follow-up. The robber has no problem for the time being, but is there any relevant module for the player to move the camera angle after his death? I'll check again how the imperial scene works, but so far I have no problem with it. As for camera, try using Enhanced Death Camera and use this setting 16 hours ago, flowerish595 said: For loading immediately, I found the mod, which is Frozen Electrocuted Combustion (FEC); nexus: https://www.nexusmods.com/skyrimspecialedition/mods/3532 This mod's MCM includes a module that extends the duration of the death camera. Although I've installed Enhanced Death Cam, if I disable this module, it loads immediately. If I enable it, it doesn't. However, the maximum duration in the MCM is set to 360 seconds. And I haven't tried adjusting the value in the mod's INI file beyond 360 seconds yet. So I uninstalled the mod and PDA works! Perhaps you could make a patch for this? 16 hours ago, flowerish595 said: Now additionally, I have some other issues: 1. The screen still doesn't go black when the PC dies, though it's not a major issue, it's odd to see the corpse get up and lie down again and again. 2. The first SL animation after the PC dies doesn't have character voices, but SL animations do after that one, which isn't immersive. 3. When the PC's head and body are separated, NPCs use the body's SL animation for the head, which feels off. In another condition, the PC has a complete body, but NPCs use the headless SL animation (neckfk). Perhaps you could offer some suggestions? Thanks!!! I can try looking into FEC timer. As for the additional questions, those seems to be out of my capability to fix, mostly because I cant replicate the issues. Whether or not sexlab animations have voices are defined in their xml/json, afaik. So if the author of the animation forgot to put the victim to be silent, you have to change it yourself. As for the PC head and body tagging, I'm pretty sure I have set them to the right tags. No oral tag for body and no anal/vaginal for the head. However if the animations have animations for interacting with the body before going to the head (blowjob with breast fondling foreplay, for example), it is outside my control 14 hours ago, zh1023700559 said: Having read your newly posted contect, I think me met the same kind of question. Our beloving auther did make a patched version for me to solve my SSO3 problem. Hope that there could be a more universial solution rather than making patches for every mods that shortens death camera time. Maybe I can, by updating the death timer every minutes or so. So if there are other mods that changes the death timer, it will be reverted every minutes. We'll see how it works first with FEC.
konobakayaro Posted August 18, 2025 Posted August 18, 2025 Blue Palace bbq CTD,hlep Crash_2025_8_18_23-54-28.txt
sky295 Posted August 19, 2025 Posted August 19, 2025 (edited) On 8/18/2025 at 11:58 AM, LittleWhiteNeko said: OStim 版本处于测试阶段,即将发布 3.0.0 版本。 是的,很快。预计不到一周,最多两周。 哪些家具?在什么情况下?我可以尝试修理它 我会再次检查帝国场景是如何运作的,但到目前为止我还没有遇到任何问题。 至于相机,请尝试使用增强死亡相机并使用此设置 我可以尝试查看 FEC 计时器。 至于其他问题,我似乎没法解决,主要是因为我无法复现这些问题。据我所知,性实验室动画是否有声音是在它们的xml/json文件中定义的。所以,如果动画制作者忘记设置受害者的静音,你就得自己修改了。 至于PC端的头部和身体标签,我很确定我已经设置了正确的标签。身体没有口交标签,头部也没有肛交/阴道标签。但是,如果动画在进行头部操逼之前有与身体互动的动画(例如,口交加抚摸乳房的前戏),那就超出了我的控制范围。 也许可以,大约每分钟更新一次死亡计时器。这样,如果有其他模组改变了死亡计时器,它就会每分钟恢复一次。我们先看看它如何与 FEC 配合使用。 It's chopping block furniture, a bandit faction generated through debug mode,And then die.Here I added a crash log and a picture of the use of furniture. Crash_2025_8_19_16-8-20.txt Edited August 19, 2025 by sky295
LittleWhiteNeko Posted August 19, 2025 Author Posted August 19, 2025 6 hours ago, sky295 said: It's chopping block furniture, a bandit faction generated through debug mode,And then die.Here I added a crash log and a picture of the use of furniture. Crash_2025_8_19_16-8-20.txt 38.84 kB · 1 download Is the crash exactly as the head got cut off or after a while, after they said some line? If so, it is most likely you are using the wrong version of ConsoleUtil
sky295 Posted August 21, 2025 Posted August 21, 2025 (edited) On 8/19/2025 at 10:49 PM, LittleWhiteNeko said: 撞车事故是在头部被砍掉时发生的吗?还是在他们说了某些台词之后过了一会儿? 如果是这样,很可能是你使用了错误版本的 ConsoleUtil The crash occurred when the head was cut off. I tried both ConsoleUtil and ConsoleUtil NG. My game version is 1.5.97, SE version. Can you give me a usable download address of ConsoleUtil? Edited August 21, 2025 by sky295
WCSC Posted August 25, 2025 Posted August 25, 2025 @LittleWhiteNeko is there anything about PDA that prevents normal Combat decaps from happening to the PC or followers? I notice PC and Followers have no problem decapping enemies. Even while having NG Decap, Kaputt, and Low Blow Human Kill Moves I hardly see any decaps at the PC or Followers where it's supposed to happen often. Thanks
LittleWhiteNeko Posted August 25, 2025 Author Posted August 25, 2025 32 minutes ago, WCSC said: @LittleWhiteNeko is there anything about PDA that prevents normal Combat decaps from happening to the PC or followers? I notice PC and Followers have no problem decapping enemies. Even while having NG Decap, Kaputt, and Low Blow Human Kill Moves I hardly see any decaps at the PC or Followers where it's supposed to happen often. Thanks Shouldnt be. PDA is even designed to work with decapitations, unlike other defeat mods 1
WCSC Posted August 25, 2025 Posted August 25, 2025 (edited) 2 hours ago, LittleWhiteNeko said: Shouldnt be. PDA is even designed to work with decapitations, unlike other defeat mods THink I figured it out. Apparently the modder of NG Decap says downgrade and to use version 1.2 over 1.3 when using his Simple Decap Mod because he needs to update NG Decap Edited August 25, 2025 by WCSC
Lukum Posted August 29, 2025 Posted August 29, 2025 So has anyone come up with an idea as to why when I marry a follower she becomes unkillable and refuses to die when the player does and instead goes into the vanilla downed animation, therefore breaking PDA since the scenes won't start because the follower is alive and therefore the aggressors are"in combat"? Does anyone else have this issue, does marrying a follower break her in PDA and make it that she refuses to die when player dies?
LittleWhiteNeko Posted August 29, 2025 Author Posted August 29, 2025 1 hour ago, Lukum said: So has anyone come up with an idea as to why when I marry a follower she becomes unkillable and refuses to die when the player does and instead goes into the vanilla downed animation, therefore breaking PDA since the scenes won't start because the follower is alive and therefore the aggressors are"in combat"? Does anyone else have this issue, does marrying a follower break her in PDA and make it that she refuses to die when player dies? Probably because they turned into protected status. I need to find out how to kill protected characters, if it is not possible already
Oxocube Posted August 30, 2025 Posted August 30, 2025 16 hours ago, LittleWhiteNeko said: Probably because they turned into protected status. I need to find out how to kill protected characters, if it is not possible already The Proteus mod on nexus has a way to toggle followers essential and protected status, if you could figure out how its done there you could transfer the method to your mod
Lukum Posted August 30, 2025 Posted August 30, 2025 1 hour ago, Oxocube said: The Proteus mod on nexus has a way to toggle followers essential and protected status, if you could figure out how its done there you could transfer the method to your mod Yes! Changing my spouse from essential to protected using Proteus appears to have solved the issue, thank you for this.
Oxocube Posted August 30, 2025 Posted August 30, 2025 7 hours ago, Lukum said: Yes! Changing my spouse from essential to protected using Proteus appears to have solved the issue, thank you for this. No problem, also for anyone using nethers follower framework, the default setting is to protect all followers within the mod. Theres a button to disable that in one of the settings
Nymra Posted August 31, 2025 Posted August 31, 2025 Hey, stupid question maybe but what happens when this mod is done with its scenario? Does the game auto reload or something? And as for starting this Mod from script (in this case from Naked Defeat) Would it trigger when I remove Player Essential Flag and kill the player from script? 1
LittleWhiteNeko Posted August 31, 2025 Author Posted August 31, 2025 (edited) 1 hour ago, Nymra said: Hey, stupid question maybe but what happens when this mod is done with its scenario? Does the game auto reload or something? Nothing. Some scenarios have loops, usually sex related. Some scenarios just have the player and followers in various poses and/or devices for the player to enjoy 1 hour ago, Nymra said: And as for starting this Mod from script (in this case from Naked Defeat) Would it trigger when I remove Player Essential Flag and kill the player from script? Should be, yeah. This mod triggers on any death. You can pass the killer on the script Actor.Kill(Killer), and PDA should register it as the killer Edited August 31, 2025 by LittleWhiteNeko
Nymra Posted August 31, 2025 Posted August 31, 2025 (edited) 1 hour ago, LittleWhiteNeko said: Nothing. Some scenarios have loops, usually sex related. Some scenarios just have the player and followers in various poses and/or devices for the player to enjoy ah ok. so basically you watch the stuff unfold until you are eventually decide to quit and reload? EDIT: I m also asking because I experimented myself with killmoves and player death recently and kind of wondered how it works and if it would be possible to continue playing even after that. (many of my scripts returned "cannot be done because player is dead" haha). 1 hour ago, LittleWhiteNeko said: Should be, yeah. This mod triggers on any death. You can pass the killer on the script Actor.Kill(Killer), and PDA should register it as the killer nice. Might create a "PDA" Outcome for Naked Defeat then. Edited August 31, 2025 by Nymra 1
LittleWhiteNeko Posted August 31, 2025 Author Posted August 31, 2025 11 minutes ago, Nymra said: ah ok. so basically you watch the stuff unfold until you are eventually decide to quit and reload? EDIT: I m also asking because I experimented myself with killmoves and player death recently and kind of wondered how it works and if it would be possible to continue playing even after that. (many of my scripts returned "cannot be done because player is dead" haha). I have never tried it myself but I do suspect that continuing playing after "actual" death is too risky, which is why PDA is never designed to have continuity Fake death, or bleedout is the safest way to have continuity imo 12 minutes ago, Nymra said: nice. Might create a "PDA" Outcome for Naked Defeat then There is an outcome that can be useful for Naked Defeat, the Corpse Emporium (or sold to corpse shop) Should be quite make sense. But do let me know your idea, maybe we can have a crossover
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