LittleWhiteNeko Posted April 27 Author Posted April 27 13 hours ago, kubikiri said: Hi I’m currently testing defeat mods and I have a question. It’s that is this mod making bandits essential? My protected follower entered an endless fight after my character falls, and I spot some kind of text on the upper left corner saying stuff like “…in combat, wait…” If that is the case, is there any way to end the fight? I have no problem which side wins since I have to reload my save anyway. yes, it turns the killer essential to prevent the mod from breaking to end the fight, it is better to kill or disable the protected follower, so the mod can continue
kubikiri Posted April 28 Posted April 28 (edited) 22 hours ago, LittleWhiteNeko said: yes, it turns the killer essential to prevent the mod from breaking to end the fight, it is better to kill or disable the protected follower, so the mod can continue Hm...I can't say my character will die before my followers every time and I don't want to lose them... Is there a way to kill protected npc using console commands? Also, either PC dies, or killer dies after that, player have to load previous save anyway, so, there will be nothing to break, is there? Edited April 28 by kubikiri
LittleWhiteNeko Posted April 28 Author Posted April 28 Just now, kubikiri said: Hm...I can't say my character will die before my follower every time... Is there a way to kill protected npc using console commands? Set them to essential, then remove the essential flag <actor base ID>.setessential 1 then back to 0 However, PDA already do this by default. All protected and essential followers will be killed when player dies, as long as the "Handle Followers" are enabled, which should be by default. In some cases, there are followers who are permanently protected and cannot be killed in any way, for example, Married Followers, or maybe those custom followers like Inigo (not saying that Inigo cant be killed, but just an example of possible immortal followers)
kubikiri Posted April 28 Posted April 28 47 minutes ago, LittleWhiteNeko said: Set them to essential, then remove the essential flag <actor base ID>.setessential 1 then back to 0 However, PDA already do this by default. All protected and essential followers will be killed when player dies, as long as the "Handle Followers" are enabled, which should be by default. In some cases, there are followers who are permanently protected and cannot be killed in any way, for example, Married Followers, or maybe those custom followers like Inigo (not saying that Inigo cant be killed, but just an example of possible immortal followers) Does "Handle Followers" work on protected (not essential) npcs too?
LittleWhiteNeko Posted April 28 Author Posted April 28 33 minutes ago, kubikiri said: Does "Handle Followers" work on protected (not essential) npcs too? Should be as long as they are only flagged as Protected. If they are protected by follower framework, for example Nether Follower Framework, disable "Protected Followers", it prevents PDA from killing them
kubikiri Posted April 28 Posted April 28 51 minutes ago, LittleWhiteNeko said: Should be as long as they are only flagged as Protected. If they are protected by follower framework, for example Nether Follower Framework, disable "Protected Followers", it prevents PDA from killing them Just tested and it works. Thanks.
socramdlc Posted May 4 Posted May 4 Is there a way to "force" death in the event of getting stuck on the final animations? They continue on even after clicking the dialog option to die, forcing me to close out of the game (since you're also locked out of every menu)
LittleWhiteNeko Posted May 6 Author Posted May 6 On 5/5/2026 at 5:41 AM, socramdlc said: Is there a way to "force" death in the event of getting stuck on the final animations? They continue on even after clicking the dialog option to die, forcing me to close out of the game (since you're also locked out of every menu) Which animation? I may add in some failsafe later
luckydude7 Posted May 7 Posted May 7 In terms of creatures/factions, have you considered any PDA scenarios for the Falmer? Perhaps as a slave under unconscious settings using Pama's furniture and as Chaurus feed when dead?
LittleWhiteNeko Posted May 7 Author Posted May 7 5 hours ago, luckydude7 said: In terms of creatures/factions, have you considered any PDA scenarios for the Falmer? Perhaps as a slave under unconscious settings using Pama's furniture and as Chaurus feed when dead? I did considered it, maybe someday in the future
otwokin Posted May 11 Posted May 11 I'm having trouble getting PDA to work with Acheron (YK). Whenever my character dies, after about 3 seconds the game just loads the previous save instead of triggering any PDA event. In the Acheron MCM all others events are set to 0, and alwas PDA Events are set do 100. The player is essential with 100% probability on defeat, but it dies.
LittleWhiteNeko Posted May 12 Author Posted May 12 14 hours ago, otwokin said: I'm having trouble getting PDA to work with Acheron (YK). Whenever my character dies, after about 3 seconds the game just loads the previous save instead of triggering any PDA event. In the Acheron MCM all others events are set to 0, and alwas PDA Events are set do 100. The player is essential with 100% probability on defeat, but it dies. I just tested it and it works fine. Do you have anything that replaces the death timer?
TTRMrss Posted May 12 Posted May 12 On 1/18/2026 at 5:23 AM, memati? said: Hi @LittleWhiteNeko, my game (Skyrim SE 1.5.97) crashes in the spitroast scene. Its not crashing instantly, rather after a few spins and when the NPC says something like "Ah, its finally ready". I tested the spitroast in the testcell of pamas deadly furnitures and had no ctd there. Only in this mods spitroast scene. Any clue of why this is happening? Thanks in advance. I think this issue might be related to the grill from the PAMA deadly furniture mod. The hair seems to be what causes the CTD. I had the same problem before, and enabling the “Hair turns black” and “hair disappears when burnt” options under the Spitroast section in the PAMA furniture MCM seemed to stop the crashes for me. I also unchecked the other two options there.
otwokin Posted May 12 Posted May 12 6 hours ago, LittleWhiteNeko said: I just tested it and it works fine. Do you have anything that replaces the death timer? As far as I know i don't. I'm using DOD as base modlist, but i don't see any other mod that can interfere with the death...
LittleWhiteNeko Posted May 13 Author Posted May 13 On 5/12/2026 at 7:58 PM, TTRMrss said: I think this issue might be related to the grill from the PAMA deadly furniture mod. The hair seems to be what causes the CTD. I had the same problem before, and enabling the “Hair turns black” and “hair disappears when burnt” options under the Spitroast section in the PAMA furniture MCM seemed to stop the crashes for me. I also unchecked the other two options there. Yeah the grill sometimes causes crash. Related to Overlay or something. 19 hours ago, otwokin said: As far as I know i don't. I'm using DOD as base modlist, but i don't see any other mod that can interfere with the death... Try deactivating Acheron, then kill the character. If PDA runs fine and not loading after 3 sec, then the patch or PDA may have issue If it loads after 3 sec, you will need mod that affect timer, or look for anything that may changes the timer. Save System Overhaul do cause timer to reset to 3-5 sec, but afaik I already made a patch for it
LittleWhiteNeko Posted May 15 Author Posted May 15 14 hours ago, woshinieg said: Can OStim be used with the Player Death Aftermath mod? Yes. There could be some minor issue that went pass the testing, but overall should be stable enough. PPlus is the one that still need stabilizing 1
woshinieg Posted May 18 Posted May 18 On 2026/5/15 at PM10点03分, LittleWhiteNeko said: 是的。可能有些小问题通过了测试,但总体来说应该足够稳定。 PPlus才是还需要稳定的 Oh I didn't notice the requirements clearly. but,Do I still need the ZAZ Animation Pack 8 to use OStim?
LittleWhiteNeko Posted May 18 Author Posted May 18 5 hours ago, woshinieg said: Oh I didn't notice the requirements clearly. but,Do I still need the ZAZ Animation Pack 8 to use OStim? It is needed for some scene to works, if I remember it correctly 1
DumCumpster Posted May 28 Posted May 28 (edited) the mod will just not work its installed properly it shows up on my MCM I press R-ALT to open a menu I have all of the required animations they will clap, and the dialogue from the mod will also be there in the subtitles but my killers just stand around doing nothing Edited May 29 by DumCumpster
Its_LB Posted June 4 Posted June 4 (edited) @LittleWhiteNeko Do you recommend switching to PPlus? I usually use Sexlab tools to change the animation played and that's the main thing that's keeping me from switching do you know of any alternative or is it built in the mod? Edited June 4 by Its_LB
LittleWhiteNeko Posted June 5 Author Posted June 5 1 hour ago, Its_LB said: @LittleWhiteNeko Do you recommend switching to PPlus? I usually use Sexlab tools to change the animation played and that's the main thing that's keeping me from switching do you know of any alternative or is it built in the mod? Personally I dont like it that much so far, but it is a major improvement if you willing to endure the difficulty of installing it and several compatibility issues If you really care about speed and/or dont want to wait for SLAL, PPlus may worth the shot. If you are fine with waiting a bit before each sex scene and waiting a long time for SLAL to register, then keep SL.
sockricesdwdada Posted June 6 Posted June 6 None of the furniture-based scenes work for me, it just says "No suitable animations found, reverting to the aggressive tag", though I do have all the requirements. What am I doing wrong? Is there some config issue?
LittleWhiteNeko Posted June 7 Author Posted June 7 16 hours ago, sockricesdwdada said: None of the furniture-based scenes work for me, it just says "No suitable animations found, reverting to the aggressive tag", though I do have all the requirements. What am I doing wrong? Is there some config issue? furniture doesnt really have any effect to sex scenes, there is no special furniture sex scene that issue happens if the sex framework (Sexlab, OStim) cant find matching sex animations tags (necro, sleeping, etc)
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