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Posted
12 hours ago, LittleWhiteNeko said:

missing 2nd actor is common message whenever you have a follower with you and not enough aggressor, I will patch this message in 3.2.0

If you are alone, however, then that mean the aggressor are not valid for some reason.

 

Valid aggressor must be Male, unless Toggle Female is turned on.

I get the same issue with the scene where the noble cooks me. When the noble goes to grab my follower the message shows up and the scene softlocks.

Posted (edited)

I got some issue when triggered Rieklings scene.

After the scene was triggered, EVERY load would set player out of the map and start falling. Restart the Skyrim will fix this.


I have experienced somthing like this before when I installed Sexlab framework wrong (When you trigger a sexlab animation, player will be thrown to the sky and start falling). But I double check my installation this time and confirm that Sexlab has nothing weird. Also Rieklings scenes seems dont trigger sexlab at all.

 

BTW, other scene seems ok.

Edited by yunuo1025
Posted
20 minutes ago, sikamikanico78 said:

any comand to start the vampire scene and /or the riekling scene??

Unfortunately for those two you need to spawn them in for now. I will add them eventually to MCM

 

Vampire

player.placeatme 0003300e 1 

 

Riekling

player.placeatme xx01B64E 1

xx = your Dragonborn load order, usually 04

Posted

i have a question. this mod is ostim compatible, but does ostim even have necro animations? or even allow scenes with dead bodies? i'm using the project skyrim modlist, and the only thing i really miss from my old list is  i had a set of necrophilia mods that impacted gameplay for necromancer PC's

Posted
8 hours ago, eleegi said:

i have a question. this mod is ostim compatible, but does ostim even have necro animations? or even allow scenes with dead bodies? i'm using the project skyrim modlist, and the only thing i really miss from my old list is  i had a set of necrophilia mods that impacted gameplay for necromancer PC's

 

Posted

Which of the scripts triggers these quests to start? I noticed that the quests are not started at game start, so it must be a script somewhere.

Posted
5 hours ago, Spelltan said:

Which of the scripts triggers these quests to start? I noticed that the quests are not started at game start, so it must be a script somewhere.

pdaPlayerScript

Posted
On 1/3/2026 at 7:30 PM, LittleWhiteNeko said:

Unfortunately for those two you need to spawn them in for now. I will add them eventually to MCM

 

Vampire

player.placeatme 0003300e 1 

 

Riekling

player.placeatme xx01B64E 1

xx = your Dragonborn load order, usually 04

hi those are the comands to summon the creatures right? i cant get the riekling even to start and the mausoleum one all the other works fine..

 

i also have the "cant find actor, retyring" msg poping on when i am defeated by bandits

Posted (edited)

So after the chopping block execution ends and the PC head is severed, the bandits also  have sex with the floating head and the animations look really off(they're trying to doggystyle/cowgirl the head). How do I prevent them from having sex with the head and just use the body instead?

Edited by JohnConquest12
Posted
9 hours ago, JohnConquest12 said:

So after the chopping block execution ends and the PC head is severed, the bandits also  have sex with the floating head and the animations look really off(they're trying to doggystyle/cowgirl the head). How do I prevent them from having sex with the head and just use the body instead?

There is no option to disable that.
However, the animation tags should already be filtered for the head to only Oral, and disallow Anal and Vaginal.


Are you using a specific Sexlab mod? Maybe P+? Currently P+ is not supported yet. Yet.

 

18 hours ago, sikamikanico78 said:

hi those are the comands to summon the creatures right? i cant get the riekling even to start and the mausoleum one all the other works fine..

 

i also have the "cant find actor, retyring" msg poping on when i am defeated by bandits

This message should appears only if the player is hanged or impaled after the bandits have had fun, and once in a while a bandit will come to the player and masturbates.

This message appears if it cannot find a suitable bandit to do it, maybe there is only 1 bandit and then it tries to find a second or third bandit which returns none.

 

Looking at the code, it seems I can make it more reliable, but nevertheless it is not a game breaking bug.

 

11 hours ago, zizaixing said:

The conflict with (Frozen Electrocuted Combustion) seems to be an issue with the death camera. Can you fix it=。=

FEC seems to not playing nicely with PDA.

I dont use FEC and I dont really plan to make a compatibility.

 

If you are referring to the death camera timer, I think it can be changed in the MCM setting

 

From FEC page:

Q : The game takes a long time to reload after dying??
A : The death camera duration has been increased to 8 seconds. Vanilla is 5 seconds. Disable this option under Settings in FEC MCM
 

Posted
6 hours ago, LittleWhiteNeko said:

There is no option to disable that.
However, the animation tags should already be filtered for the head to only Oral, and disallow Anal and Vaginal.


Are you using a specific Sexlab mod? Maybe P+? Currently P+ is not supported yet. Yet.

 

This message should appears only if the player is hanged or impaled after the bandits have had fun, and once in a while a bandit will come to the player and masturbates.

This message appears if it cannot find a suitable bandit to do it, maybe there is only 1 bandit and then it tries to find a second or third bandit which returns none.

 

Looking at the code, it seems I can make it more reliable, but nevertheless it is not a game breaking bug.

 

FEC seems to not playing nicely with PDA.

I dont use FEC and I dont really plan to make a compatibility.

 

If you are referring to the death camera timer, I think it can be changed in the MCM setting

 

From FEC page:

Q : The game takes a long time to reload after dying??
A : The death camera duration has been increased to 8 seconds. Vanilla is 5 seconds. Disable this option under Settings in FEC MCM
 

I'm using regular Sexlab version 163. I'm still on 1.5.97 version of the game.

Posted
On 1/8/2026 at 4:06 PM, LittleWhiteNeko said:

There is no option to disable that.
However, the animation tags should already be filtered for the head to only Oral, and disallow Anal and Vaginal.


Are you using a specific Sexlab mod? Maybe P+? Currently P+ is not supported yet. Yet.

 

This message should appears only if the player is hanged or impaled after the bandits have had fun, and once in a while a bandit will come to the player and masturbates.

This message appears if it cannot find a suitable bandit to do it, maybe there is only 1 bandit and then it tries to find a second or third bandit which returns none.

 

Looking at the code, it seems I can make it more reliable, but nevertheless it is not a game breaking bug.

 

FEC seems to not playing nicely with PDA.

I dont use FEC and I dont really plan to make a compatibility.

 

If you are referring to the death camera timer, I think it can be changed in the MCM setting

 

From FEC page:

Q : The game takes a long time to reload after dying??
A : The death camera duration has been increased to 8 seconds. Vanilla is 5 seconds. Disable this option under Settings in FEC MCM
 

yesh it used to work fine  before some updates now all i get is that message even if i havent killed any bandit in the area...seems the mod cant detect them

Posted

The process of the mod itself went smoothly, but almost all the animations did not play properly. For example, when sex animation playing, the two people were only standing, and all the deadly furniture animations could not be used, the player just stand here. Is this a problem of the sexlab framework?Thanks.

Posted
13 hours ago, Arelor said:

this mod doesn't let PC to necro the NPC does it?

No, but I do plan to make a fork of SLPGN to do exactly that.

 

For now, if you want to necro NPC you can use Sexlab Defeat

 

20 hours ago, cookie303 said:

The process of the mod itself went smoothly, but almost all the animations did not play properly. For example, when sex animation playing, the two people were only standing, and all the deadly furniture animations could not be used, the player just stand here. Is this a problem of the sexlab framework?Thanks.

Without more details, I cant say. Preferably logs

Posted

What endings in this amazing mod have you all discovered that use Pama's Deadly Furnitures? So far I've seen the garotte and machine impaler used in the Thalmor scenario. 

Posted (edited)

Hi great mod, 

any chance of this mods endings to utilize the mod Pama Sovnguard Aftermath? 

 

Would tie in pretty nice I'd say. 

With regards

Edit: Nvm just read your post on the same topic on Sovngards page. Really a bummer, but its ur choice.

Edited by memati?
Posted

Hi @LittleWhiteNeko,

my game (Skyrim SE 1.5.97) crashes in the spitroast scene. Its not crashing instantly, rather after a few spins and when the NPC says something like "Ah, its finally ready".

I tested the spitroast in the testcell of pamas deadly furnitures and had no ctd there. Only in this mods spitroast scene.

Any clue of why this is happening?

Thanks in advance.

Posted (edited)
On 1/18/2026 at 12:23 AM, memati? said:

Hi @LittleWhiteNeko,

my game (Skyrim SE 1.5.97) crashes in the spitroast scene. Its not crashing instantly, rather after a few spins and when the NPC says something like "Ah, its finally ready".

I tested the spitroast in the testcell of pamas deadly furnitures and had no ctd there. Only in this mods spitroast scene.

Any clue of why this is happening?

Thanks in advance.

Was just about to mention this myself. I'd also appreciate a solution for this... I use predator's high poly head for better blowjobs (its a mod). 

 

Spoiler

image.png.564b0dfc340405d262e97d697ec5f343.png

 

Edited by Pervy DB
Posted

i shall preface this by saying that i have 0 follower mods no NFF none of those for some strange reason my followers refuse to die when i die even tho i have it set do you know of any other mod that may conflict with your preventing follower death ... im simply trying to figure it out i am not pointing a finger  i do have follower replacers but those are strictly cosmetic IE coldsun npc replacer

Posted
9 hours ago, tecckblade said:

i shall preface this by saying that i have 0 follower mods no NFF none of those for some strange reason my followers refuse to die when i die even tho i have it set do you know of any other mod that may conflict with your preventing follower death ... im simply trying to figure it out i am not pointing a finger  i do have follower replacers but those are strictly cosmetic IE coldsun npc replacer

If the followers are used in a quest and is set essential in that quest, this can happen. Prominent example is when they are the player's wife, which means they are set essential by the quest and cannot be killed in any way, not even with scripts.

Other than that, I dont really know why.

 

16 hours ago, Pervy DB said:

Was just about to mention this myself. I'd also appreciate a solution for this... I use predator's high poly head for better blowjobs (its a mod). 

 

  Reveal hidden contents

image.png.564b0dfc340405d262e97d697ec5f343.png

 

I have no solution to this issue, unfortunately. It sometimes works in mine, but also sometimes crashes. I am yet to know the exact solution/causes.

Posted
On 1/19/2026 at 12:17 PM, LittleWhiteNeko said:

If the followers are used in a quest and is set essential in that quest, this can happen. Prominent example is when they are the player's wife, which means they are set essential by the quest and cannot be killed in any way, not even with scripts.

Other than that, I dont really know why.

 

I have no solution to this issue, unfortunately. It sometimes works in mine, but also sometimes crashes. I am yet to know the exact solution/causes.

I see what you're saying..... i have had it work  in the past  but lately its just been putting them into the down state then they get back up .... maybe its because of the way i make them my follower that is setting them to essential ... i'll have to test that ... i usually  move the npc to my location then  tell em to follow ie " player.placeatme 000a2c8e" thats lydia ... or maybe a clone of her and thats why ... i'll get her the normal way and try again .... thank you for your timely response 

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