Its_LB Posted June 7 Posted June 7 On 6/4/2026 at 9:32 PM, LittleWhiteNeko said: Personally I dont like it that much so far, but it is a major improvement if you willing to endure the difficulty of installing it and several compatibility issues If you really care about speed and/or dont want to wait for SLAL, PPlus may worth the shot. If you are fine with waiting a bit before each sex scene and waiting a long time for SLAL to register, then keep SL. Yeah I already have a pretty extensive setup with SLSO, Sexlab utility plus and more I don't mind waiting a few more seconds to save me the headache but more compatibility is always good for future proofing, you're doing a good job
chyouddr Posted June 18 Posted June 18 a little ask,first player character defeated,then necro animation , while beheading end happens, bandits will approach to initiate interactions, yet the player character (with no head)remains completely unresponsive as if pinned to the ground, while the bandits carries out its own animations on its own.How can I make them interact or align with each other normally?🤔By the way, my game version is Anniversary Edition.
JonathanielPork Posted June 19 Posted June 19 Hi, i've been having a little problem, every time after i get killed i get a popup "No suitable animations found, reverting to default tag Aggressive", i have all the animation packs except the BakaFactory/Babo and everything seems to work fine except that one thing, even after decapitation it plays the same aggressive animations. what could it be?
JonathanielPork Posted June 19 Posted June 19 2 hours ago, JonathanielPork said: Hi, i've been having a little problem, every time after i get killed i get a popup "No suitable animations found, reverting to default tag Aggressive", i have all the animation packs except the BakaFactory/Babo and everything seems to work fine except that one thing, even after decapitation it plays the same aggressive animations. what could it be? nvm i am dumb, enabling and registering them all in sl anim loaded seems to have fixed all
SAmMy3321 Posted June 28 Posted June 28 I recently downloaded Nefaram's modpack and decided to add this mod to it, but for some reason, the game keeps crashing when the character gets decapitated, or when dying while NPCs are nearby. I can't seem to find the problem; I wanted to know if anyone else is experiencing this?
Its_LB Posted June 29 Posted June 29 13 hours ago, SAmMy3321 said: I recently downloaded Nefaram's modpack and decided to add this mod to it, but for some reason, the game keeps crashing when the character gets decapitated, or when dying while NPCs are nearby. I can't seem to find the problem; I wanted to know if anyone else is experiencing this? Could be your character's face overlay, if they have something like makeup on.
memati? Posted June 30 Posted June 30 (edited) On 7/29/2025 at 7:52 PM, Aelline said: Here it is: Archive contains cloning utility script for NiO and FHU transfers, NoblePaintingSceneScript changed for use my cloning util, and corresponding esp's including NoblePaintingScene patch with added property link, for compilation purposes (Cause i compile through CK and it's f*cking painfull) But please, check coressponding file paths cause I'm using "Scripts/Source", and your configuration seems to be "Scripts" and "Source/Scripts" separately. As for credits - i'm fine with it, but, if you do, please refer me as Thie or Thieslarte, cause it's my main nick. (or may be like Aelline aka Thieslarte?) For users - ESPs flagged as ESL, but YOU DON'T REALLY NEED TO ENABLE THEM, scripts can do all the stuff by themselves. This patch transfers your FillHerUp inflation and your tats, and other stuff from racemenu to your "trophy" version in Noble painting ending Like this: Thie's cloning utility + PDA patch.7z 10.15 kB · 440 downloads Hi, I tried to make a small patch for this Cloning Utility. It should now copy all SLIF morphs to the clones. I made this patch via heavy usage of AI since im not a very good modder myself. Use at your own risk but it works fine for me. Only downside is the morphing of the clones takes a few seconds so the startup of the painting scene is a bit slower. ActorCloningUtil.psc ActorCloningUtil.pex Edited June 30 by memati? 1
losttoho Posted July 7 Posted July 7 When I start a scene from MCM debug mode, it’s inconsistent—sometimes the scene starts and sometimes it doesn’t. Is there a way to fix this? I’ve observed this issue with the Thalmor, the Stormcloaks, and the Empire.
LittleWhiteNeko Posted July 8 Author Posted July 8 16 hours ago, losttoho said: When I start a scene from MCM debug mode, it’s inconsistent—sometimes the scene starts and sometimes it doesn’t. Is there a way to fix this? I’ve observed this issue with the Thalmor, the Stormcloaks, and the Empire. Some scene started on click, some only spawn the enemy that you need to die to
losttoho Posted July 9 Posted July 9 On 7/8/2026 at 9:58 PM, LittleWhiteNeko said: Some scene started on click, some only spawn the enemy that you need to die to I believe it's normal for the player to die automatically and the scene to start when selecting the Thalmor, Stormcloaks, or the Empire in debug mode. Since there are cases where the scene starts and others where nothing happens at all, I was wondering if there was a way to make it more consistent.
LittleWhiteNeko Posted July 9 Author Posted July 9 50 minutes ago, losttoho said: I believe it's normal for the player to die automatically and the scene to start when selecting the Thalmor, Stormcloaks, or the Empire in debug mode. Since there are cases where the scene starts and others where nothing happens at all, I was wondering if there was a way to make it more consistent. not for now I can change them in the future if needed
MrNObody332 Posted August 6 Posted August 6 ok so for some reason spitroast scene works for me when the character wears clothes i have alternative start and while i am in the cell i use the test spitroast scene option in PDA MCM while wearing the cell clothes the scene works fine but for some reason if i did the same thing while the character is naked the game crash
AuspiciousLobster Posted August 10 Posted August 10 (edited) This mod is great! A suggestion I have is adding support for Siid the warlock in Ranveig's fast. If the dragonborn falls for his trap and is killed, we get to see the experiments he plans on doing Edited August 10 by AuspiciousLobster 1
brololo Posted August 13 Posted August 13 maybe a little change for the noble cooking scene since he is more wealthy it would make sense for him to maybe have a dwemer oven from pama furnitures would need to find a way to mute the player character since she will moan when you fuck her before putting her in the oven and also scream or a slightly different outcome where you get sold to a noble when you are not quite dead yet and he will put you in the oven
cyphorax Posted August 14 Posted August 14 Hey i appreciate the mod and its fantastic, however i was curious and wanted to know if there are any other mods that add similar stuff like pda..?
LittleWhiteNeko Posted August 14 Author Posted August 14 1 hour ago, cyphorax said: Hey i appreciate the mod and its fantastic, however i was curious and wanted to know if there are any other mods that add similar stuff like pda..? As far as I know, no. Many includes combat defeat and slavery, but almost none handles death itself. But I havent been looking for them lately so I may miss them. The closest are necrophilia mod, like SLPGN. On 8/13/2026 at 8:22 PM, brololo said: maybe a little change for the noble cooking scene since he is more wealthy it would make sense for him to maybe have a dwemer oven from pama furnitures would need to find a way to mute the player character since she will moan when you fuck her before putting her in the oven and also scream or a slightly different outcome where you get sold to a noble when you are not quite dead yet and he will put you in the oven I can consider this, or make it a variant of noble cooking On 8/11/2026 at 3:03 AM, AuspiciousLobster said: This mod is great! A suggestion I have is adding support for Siid the warlock in Ranveig's fast. If the dragonborn falls for his trap and is killed, we get to see the experiments he plans on doing This is truly an amazing recommendation, I will start thinking about what to add there. Thanks 1
brololo Posted August 15 Posted August 15 10 hours ago, cyphorax said: Hey i appreciate the mod and its fantastic, however i was curious and wanted to know if there are any other mods that add similar stuff like pda..? for acheron or maybe a different death alternative mod on nexus there is the simple defeat addon from this site wich has a bad end addon where after the bandits have had their way with you they will execute you using one of pama's deadly furnitures now it isn't like necro stuff but it is snuff stuff if that is what you are thinking abbout but this mod does not work great with mods that make you essential since you have to die for this one to work offcourse so you will have to toy a bit in the mcm for those death alternative mods to make sure you are not essential and if you want one of those events to trigger you just have to press your surrender hotkey for that specific mod to be sure you can still get events from both mods
LittleWhiteNeko Posted August 17 Author Posted August 17 Player Death Aftermath 3.2.2 New/Updated Scenario: Azura's Star / Malyn Varen (Necro, Raise Dead/Thrall) Die in Ilinalta's Deep or in Azura Star Interior Different dialogues in the star and in the dungeon No follower support (they cant get into the star anyway) Bandit's Thrall - New Aftermath Outcome (Necro, Post-Mortem Humiliation, Raise Dead/Thrall) Cannot be triggered if decapitated Follower Support (mostly decoration) Face Sculptor - New Corpse Emporium Outcome (Necro, Decapitation) No follower support Corpse Emporium - New Position/Pose Require Toast's Display Model Random 50/50 chance, not selectable (even via Curator Mode) 6
dahmahjer Posted August 19 Posted August 19 I can't seem to get the Azura's Star / Malyn Varen scene to play. I die in the specified spots, but it prompts me to go to generic deaths.
WCSC Posted August 19 Posted August 19 (edited) So far with the new one, if I choose impale outdoors I CTD. Reikling creature handle CTD Edited August 19 by WCSC
LittleWhiteNeko Posted August 19 Author Posted August 19 10 hours ago, dahmahjer said: I can't seem to get the Azura's Star / Malyn Varen scene to play. I die in the specified spots, but it prompts me to go to generic deaths. Have you tried new save? Also dying in Inialta's Deep should lead to Necromancer scene if the Azura Star is not available 8 hours ago, WCSC said: So far with the new one, if I choose impale outdoors I CTD. Reikling creature handle CTD Both scene seemingly use items from Toast's mod. This is a rather specific CTD if it is only outdoor. Or maybe something related to decapitation?
Alex749 Posted August 19 Posted August 19 Is there a way or command to Face Sculptor or Corpse Emporium?
LittleWhiteNeko Posted August 19 Author Posted August 19 1 hour ago, Alex749 said: Is there a way or command to Face Sculptor or Corpse Emporium? As of now, no Honestly I keep forgetting to add new debug options, need to remind myself 2
Alex749 Posted August 19 Posted August 19 1 hour ago, LittleWhiteNeko said: As of now, no Honestly I keep forgetting to add new debug options, need to remind myself ok no problem i really hope to see a them soon, but one thing i like to see is a natural end if the body is not eaten or picked up like a bugs eat it or seeds use to body to grow from. Maybe some natural decay of the body down to bones, it have been said before but it would be immersive
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