MysticDaedra Posted October 21, 2025 Posted October 21, 2025 Is PDA still incompatible with P+, or was that resolved? I think it was a tagging issue or something?
LittleWhiteNeko Posted October 21, 2025 Author Posted October 21, 2025 18 minutes ago, MysticDaedra said: Is PDA still incompatible with P+, or was that resolved? I think it was a tagging issue or something? I haven't done anything for P+ So I guess it is still incompatible if it was incompatible before I will look into it eventually 1
MysticDaedra Posted October 21, 2025 Posted October 21, 2025 One more for you: if I compact and flag the Toast Guro Outfits to ESPFE, will that break detection in PDA? They're just outfits, but that mod isn't flagged as ESL. Bit of a waste of a precious slot. If the formids are hard-coded in PDA, then I believe that compacting the .esp would break PDAs detection, unless I'm mistaken.
MysticDaedra Posted October 21, 2025 Posted October 21, 2025 On 7/29/2025 at 10:52 AM, Aelline said: For users - ESPs flagged as ESL, but YOU DON'T REALLY NEED TO ENABLE THEM, scripts can do all the stuff by themselves. For your patch, it includes two .esp files, one of which is not flagged as ESL. Is it safe to convert this file to ESPFE by compacting formids, or are the formids hardcoded into the scripts?
LittleWhiteNeko Posted October 21, 2025 Author Posted October 21, 2025 52 minutes ago, MysticDaedra said: One more for you: if I compact and flag the Toast Guro Outfits to ESPFE, will that break detection in PDA? They're just outfits, but that mod isn't flagged as ESL. Bit of a waste of a precious slot. If the formids are hard-coded in PDA, then I believe that compacting the .esp would break PDAs detection, unless I'm mistaken. They are hardcoded, yeah, so it will break 1
Aelline Posted October 21, 2025 Posted October 21, 2025 (edited) 10 hours ago, MysticDaedra said: For your patch, it includes two .esp files, one of which is not flagged as ESL. Is it safe to convert this file to ESPFE by compacting formids, or are the formids hardcoded into the scripts? It must be safe to any convertion, cause scripts use names, not ID's as i remember, but don't sure. As i said all modifications made through scripts, ESP/ESL contains only "quests" to create custom variable types for compilation purposes, you don really need to enable or use them, if you don't wanna recompile something. If you want to use this patch you need only overwrite through MO exactly same scripts in Neko's mod, and use his esp's Edited October 21, 2025 by Aelline 1
sikamikanico78 Posted October 22, 2025 Posted October 22, 2025 this mod works partialy for me... when i am executed by bandits i get the message "could not find an available npc" even thought there are many npcs around
YuFeng Posted October 25, 2025 Posted October 25, 2025 I found some problems in the Player Death Aftermath.esp in xedit. One seems to have a problem with a pama object reference and the other one is something with the pda cells: [REFR:DA15684F] (places zbfGarotteDynamic_CoarseLiteWood "Garotte Dynamic" [FURN:1F04C4C1] in GRUP Cell Persistent Children of PDAThalmorDungeon "Thalmor Dungeon" [CELL:DA14C41A]) REFR \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [2A002929] <Error: Could not be resolved> pdaVersionChecker "Player Death Aftermath Version Checker" [QUST:DA2ED08F] QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #0 \ Object v2 \ FormID -> [DA31FC15] <Error: Could not be resolved>
MysticDaedra Posted October 27, 2025 Posted October 27, 2025 When getting the generic harvest meat scenario, my character is teleported seemingly to some room in Solitude (I assume by the architecture). However, after teleport, nothing happens: no dialogue, no NPC speaking, nothing. I see a pama spitroast activator in front of me, but activating it just puts my character hovering over the spitroast, nothing piercing her, no animation, nothing. This scenario seems to be broken for me.
LittleWhiteNeko Posted October 28, 2025 Author Posted October 28, 2025 19 hours ago, MysticDaedra said: When getting the generic harvest meat scenario, my character is teleported seemingly to some room in Solitude (I assume by the architecture). However, after teleport, nothing happens: no dialogue, no NPC speaking, nothing. I see a pama spitroast activator in front of me, but activating it just puts my character hovering over the spitroast, nothing piercing her, no animation, nothing. This scenario seems to be broken for me. Ah Noble Cooking scene There should be a noble there. Weird. 1
MysticDaedra Posted October 28, 2025 Posted October 28, 2025 4 hours ago, LittleWhiteNeko said: Ah Noble Cooking scene There should be a noble there. Weird. FWIW, the scene seems to work if I trigger it via the MCM. But if my character is sent there through the Corpse Emporium (aka, death by bandit for example), the scene doesn't work. BTW, what scenes use the toast guro stuff other than the beheading and head on a pike? Maybe I haven't died enough yet, but I've yet to really see any meat harvesting or something. There are so many great parts of that mod!
LittleWhiteNeko Posted October 28, 2025 Author Posted October 28, 2025 3 hours ago, MysticDaedra said: FWIW, the scene seems to work if I trigger it via the MCM. But if my character is sent there through the Corpse Emporium (aka, death by bandit for example), the scene doesn't work. BTW, what scenes use the toast guro stuff other than the beheading and head on a pike? Maybe I haven't died enough yet, but I've yet to really see any meat harvesting or something. There are so many great parts of that mod! There are quite a lot of scenes that I dont fully remember which uses Toast Guro stuffs. Creatures do use Toast stuffs, I think all variants of it. 1
ponygirl4456 Posted November 8, 2025 Posted November 8, 2025 After installing this mod, I can trigger post-death events, but I noticed the character becomes transparent? I tried refreshing bodyslide, but it still doesn't work. What could be causing this? I've installed all the prerequisite mods.
LittleWhiteNeko Posted November 9, 2025 Author Posted November 9, 2025 6 hours ago, ponygirl4456 said: After installing this mod, I can trigger post-death events, but I noticed the character becomes transparent? I tried refreshing bodyslide, but it still doesn't work. What could be causing this? I've installed all the prerequisite mods. Is that Pama's Sovngarde? PDA does not link to Sovngarde nor trigger PaSo.
ponygirl4456 Posted November 9, 2025 Posted November 9, 2025 11 hours ago, LittleWhiteNeko said: Is that Pama's Sovngarde? PDA does not link to Sovngarde nor trigger PaSo. Yes, but I encountered the same issue before. After the Dragonborn was killed by the Forsworn, their body parts also became transparent following dissection and magical processing. So I believe this has nothing to do with the Pama's Sovngarde mod,anyway, thank you very much for your reply.
LittleWhiteNeko Posted November 9, 2025 Author Posted November 9, 2025 3 hours ago, ponygirl4456 said: Yes, but I encountered the same issue before. After the Dragonborn was killed by the Forsworn, their body parts also became transparent following dissection and magical processing. So I believe this has nothing to do with the Pama's Sovngarde mod,anyway, thank you very much for your reply. Could be an issue with Toast Guro Outfit then. Try equipping one outside PDA. 1
Its_LB Posted November 10, 2025 Posted November 10, 2025 On 11/8/2025 at 8:25 PM, LittleWhiteNeko said: Is that Pama's Sovngarde? PDA does not link to Sovngarde nor trigger PaSo. Would you add that feature in a future update? I think it would be a nice addition, thanks for all the work you've already put in.
LittleWhiteNeko Posted November 11, 2025 Author Posted November 11, 2025 14 hours ago, Its_LB said: Would you add that feature in a future update? I think it would be a nice addition, thanks for all the work you've already put in. 1
Its_LB Posted November 11, 2025 Posted November 11, 2025 8 hours ago, LittleWhiteNeko said: " As for PDA having PaSo integration, the answer is no and will not be any time soon. PDA is never designed to have continuity, in which player can continue the game after the scene is done. My reasoning is that when you die in game, a lot of things may breaks when you are resurrected and continuing the game, so I rather people load the game instead of thinking they can continue the game and ended up bricking their save. PaSo afaik does not actually kill the player but only simulates it, so continuity is possible." This is a great explanation and pretty true thanks.
ponygirl4456 Posted November 12, 2025 Posted November 12, 2025 On 11/9/2025 at 4:33 PM, LittleWhiteNeko said: Could be an issue with Toast Guro Outfit then. Try equipping one outside PDA. Thank you for your reply and valuable feedback. I sincerely apologize for not responding promptly, as I haven't logged into Loveslab these past few days. After testing, I confirmed the issue was indeed caused by the Toast Guro Outfit. Although I had previously refreshed all outfits using bodyslide, this didn't resolve the problem. Upon reviewing the comments section for the Toast Guro Outfit, someone suggested using bodyslide to individually rebuild each model of the outfit. After trying this method, the issue was successfully resolved. The body is now visible. However, a new issue has emerged. Since the protagonist was previously roasted to death by the vampire noble and even brushed with barbecue sauce (lol), the body is red. Yet, when the protagonist appears in Songgard, the body is normal, but the head remains red. I don't understand what this problem is.
LittleWhiteNeko Posted November 12, 2025 Author Posted November 12, 2025 27 minutes ago, ponygirl4456 said: Thank you for your reply and valuable feedback. I sincerely apologize for not responding promptly, as I haven't logged into Loveslab these past few days. After testing, I confirmed the issue was indeed caused by the Toast Guro Outfit. Although I had previously refreshed all outfits using bodyslide, this didn't resolve the problem. Upon reviewing the comments section for the Toast Guro Outfit, someone suggested using bodyslide to individually rebuild each model of the outfit. After trying this method, the issue was successfully resolved. The body is now visible. However, a new issue has emerged. Since the protagonist was previously roasted to death by the vampire noble and even brushed with barbecue sauce (lol), the body is red. Yet, when the protagonist appears in Songgard, the body is normal, but the head remains red. I don't understand what this problem is. Technically this should be in PaSo thread But yeah you can try using Pama Deadly Furniture MCM to remove the face overlay or something. Just look it up in the MCM menu.
ponygirl4456 Posted November 12, 2025 Posted November 12, 2025 11 hours ago, LittleWhiteNeko said: Technically this should be in PaSo thread But yeah you can try using Pama Deadly Furniture MCM to remove the face overlay or something. Just look it up in the MCM menu. yes, it work, although it is not a perfect revloution,but it can restore my character to normal, anyway,thank you very much
Stzxl1 Posted November 15, 2025 Posted November 15, 2025 I got this error when i dead [11/14/2025 - 09:17:03PM] Error: Array index 0 is out of range (0-4294967295) stack: [alias playerAlias on quest pdaMainQuest (D8000D62)].pdaPlayerScript.PreScene() - "pdaPlayerScript.psc" Line 633 [alias playerAlias on quest pdaMainQuest (D8000D62)].pdaPlayerScript.StartBanditScene() - "pdaPlayerScript.psc" Line 659 I checked the code This error may occur when Killer.GetCombatState() == 0 and CombatTargets.Length == 0 ?
LittleWhiteNeko Posted November 17, 2025 Author Posted November 17, 2025 New Version Player Death Aftermath 3.1.0 Requires running FNIS/Nemesis/Pandora/Whatever you use Also clean save is recommended scene broke New Scenario: Civil War - Stormcloak Execution (Rape, Implied torture, execution) Unconscious route Die to Stormcloak as an Imperial Support up to 4 followers Spider Die to spiders (Not the Dwemer or the Solstheim spider, maybe) Support up to 4 followers Also PDA Acheron Patch is now ESL, get the new version with ESL in the name. 2
tr0gdor69 Posted November 17, 2025 Posted November 17, 2025 With the new spider outcome, I'm having an issue where my character clips through the floor and falls infinitely. This is after the final event, when the Skyrim death music/sound plays. Something similar happens when dying to giants, but I suspect that's just general Skyrim weirdness with giant physics and a low-level character. Is this a known issue, or does anyone know any solutions or workarounds?
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