64645 Posted September 21, 2024 Posted September 21, 2024 I want to know your discord invitation link, I really like this mod, I will go to the forum every day to see if there is an update,thank you anyway😀
WhyAmIDoingThisRightNow Posted September 21, 2024 Posted September 21, 2024 (edited) [09/22/2024 - 02:11:25AM] error: Cannot call StopCombatAlarm() on a None object, aborting function call stack: [pdaMainQuest (9A000D62)].pdautilityscript.CalmActor() - "pdaUtilityScript.psc" Line 302 [pdaMainQuest (9A000D62)].pdautilityscript.CalmActorRefs() - "pdaUtilityScript.psc" Line 308 [alias PlayerAlias on quest pdaBanditQuest (9A00AF72)].pdaBanditPlayerScript.StartBanditUnconscious() - "pdaBanditPlayerScript.psc" Line 84 [ (9A027FC1)].pdaBanditExecutionsSceneScript.Fragment_23() - "pdaBanditExecutionsSceneScript.psc" Line 48 [09/22/2024 - 02:11:25AM] SEXLAB - Notice: ValidateActor(Bandit Outlaw) -- TRUE -- MISS [09/22/2024 - 02:11:26AM] SEXLAB - Notice: ValidateActor(Bandit Chief) -- TRUE -- MISS [09/22/2024 - 02:11:26AM] SEXLAB - Notice: ValidateActor(Bandit Outlaw) -- TRUE -- MISS [09/22/2024 - 02:11:26AM] SEXLAB - Notice: ValidateActor(Bandit Outlaw) -- TRUE -- MISS [09/22/2024 - 02:11:27AM] SEXLAB - Notice: ValidateActor(NONE) -- FALSE -- Because they don't exist. [09/22/2024 - 02:11:27AM] SEXLAB - Notice: ValidateActor(NONE) -- FALSE -- Because they don't exist. [09/22/2024 - 02:11:27AM] SEXLAB - Notice: ValidateActor(NONE) -- FALSE -- Because they don't exist. [09/22/2024 - 02:11:27AM] SEXLAB - Notice: ValidateActor(NONE) -- FALSE -- Because they don't exist. [09/22/2024 - 02:11:27AM] SEXLAB - Notice: ValidateActor(NONE) -- FALSE -- Because they don't exist. [09/22/2024 - 02:11:27AM] SEXLAB - Notice: ValidateActor(NONE) -- FALSE -- Because they don't exist. [09/22/2024 - 02:11:27AM] SEXLAB - Notice: ValidateActor(NONE) -- FALSE -- Because they don't exist. [09/22/2024 - 02:11:27AM] SEXLAB - AnimCache: INVALIDATED! 111 -> 112 [09/22/2024 - 02:11:27AM] SEXLAB - AnimCache: Cleared! [09/22/2024 - 02:11:27AM] SEXLAB - AnimCache: Using slot: 0 [09/22/2024 - 02:11:28AM] SEXLAB - AnimCache: HIT[0] -- 2:["Necro", "Sleeping"]:["Guro", "Snuff"]:False -- Count[1] Not sure what's happening but PDA seems to have trouble locating the player character as a valid actor for the sex scene for me. The NPCs still gather, stole my outfit and all, but the moment it progresses to the execution scene it stops working. Your version of SPLGN works fine though, I tried just using player.kill and as long as nearby NPCs aren't considered the aggressor for the PDA quest to start they can detect my character's corpse just fine. Load order goes: SexLab for SE v1.63 SL Tools SLATE SL Animation Loader Toast's SLAL and Funnybizness's SLAL packs Pama's Deadly Furnitures Toast's Guro Outfits ToastPoses SL Player Gets Necro'd LWN Fix Player Death Aftermath I've also registered exactly 2 animations with the Necro tag purely for testing, and on a new game. So I don't think not having any animation that meets the reqs are the problem. I'll attach my full log below, and sorry in advance if I missed something that seemed obvious :s EDIT: Tried downgrading to PDA 2.1.2, still no dice. EDIT: Dug through the thread and found someone that had trouble with Poise, and that mod seems to be the culprit for my case. I disabled it and now PDA 2.1.2 is working. Removing Papyrus logs. So far (2.1.2 version), the Bandit sequence works for selling and execution, but for impaling/hanging the aggressor just stands there clapping and laughing. The Hired Thugs and Necromancer also worked. Tried 2.1.3 again but it seems some of the Bandit and Hired Thugs sequence broke. Still, great mod, I'll be keeping an eye on it for future updates! 🫡 Edited September 22, 2024 by WhyAmIDoingThisRightNow
aitchfour Posted September 22, 2024 Posted September 22, 2024 hey its very hard to follow this thread so forgive me if this is a redundant question but is it possible to have normal Sexlab animations play instead of necro animations? I keep getting the sexlab animations playing instead of any executions or necro T_T.
LittleWhiteNeko Posted September 23, 2024 Author Posted September 23, 2024 17 hours ago, aitchfour said: hey its very hard to follow this thread so forgive me if this is a redundant question but is it possible to have normal Sexlab animations play instead of necro animations? I keep getting the sexlab animations playing instead of any executions or necro T_T. I do not really understand what you want, but if you want specific SexLab animation, you can do that in MCM menu, in Sex Options. There are 3 different categories, Necro, Unconscious, and Consensual (Perhaps Rape will be added later)
aitchfour Posted September 23, 2024 Posted September 23, 2024 Reading over that message I realize I was tired and mistyped what Issue sorry! My problem is the game doesn't seem to register that the Toast Animations exist. Everytime i go to a sex animation it informs it about how it is not found and then it proceeds with a normal sexlab scene. If you haven't run into an issue like that this before thats okay I'm pretty new to modding skyrim and a lot of this is very overwhelming.
ray314 Posted September 23, 2024 Posted September 23, 2024 Would you use the updated Pama furniture with the two point gallows? That device comes built in with a necro animation.
LittleWhiteNeko Posted September 23, 2024 Author Posted September 23, 2024 42 minutes ago, aitchfour said: Reading over that message I realize I was tired and mistyped what Issue sorry! My problem is the game doesn't seem to register that the Toast Animations exist. Everytime i go to a sex animation it informs it about how it is not found and then it proceeds with a normal sexlab scene. If you haven't run into an issue like that this before thats okay I'm pretty new to modding skyrim and a lot of this is very overwhelming. Have you run the SLAL in MCM? Since you said you are new, maybe you missed this part. 25 minutes ago, ray314 said: Would you use the updated Pama furniture with the two point gallows? That device comes built in with a necro animation. I had not planned it yet, but now you mentioned it, I may have an idea where to use it on. That being said, if the TPG is not publicly available yet, I will keep it for future updates.
ray314 Posted September 23, 2024 Posted September 23, 2024 33 minutes ago, LittleWhiteNeko said: Have you run the SLAL in MCM? Since you said you are new, maybe you missed this part. I had not planned it yet, but now you mentioned it, I may have an idea where to use it on. That being said, if the TPG is not publicly available yet, I will keep it for future updates. Yeah you probably need to check the discord to see if its on there.
quange123 Posted September 23, 2024 Posted September 23, 2024 Hello, I would like to ask, after I installed these mods, now every 10 seconds will knock npc and enemy fly a distance, how to solve, please provide me with a solution thank you very much
Wells214 Posted September 23, 2024 Posted September 23, 2024 (edited) Love the mod, great work on the end scenarios. Suggestion, maybe have a way that some of the toast outfit are implemented or equipped to the pc in the post sell scenarios. Also i feel like a lot of dialogue is missing or just not present in scenarios. Would be better if they're saying more stuff in the act. Keep up the great work! Edited September 23, 2024 by Wells214
JSmithxYx Posted September 25, 2024 Posted September 25, 2024 I was having the same problem as some others (player dies, bandits attempt to loot body but fails, and nothing happens) but I managed to get it to work. I was having an issue with Pama's Deadly Furniture where it would say I did not have Powerofthree´s Papyrus Extender installed although I did, and even had the correct version. I reinstalled both Powerofthree´s Papyrus Extender and Pama's Deadly Furniture and this time it did detect Powerofthree´s Papyrus Extender on the MCM. I came back to this mod after reinstalling it too and now it works. Haven't tried everything but so far so good. I'm also on 1.6.1170
aitchfour Posted September 25, 2024 Posted September 25, 2024 On 9/23/2024 at 6:58 AM, LittleWhiteNeko said: Have you run the SLAL in MCM? Since you said you are new, maybe you missed this part. I did find that out on my own but for a while I wasn't. Unfortunately through reinstalls and downgrades and various other debugging I still cannot get this mod to work :c Is there a way I could see a SS of the version # for either the latest skyrim SE build or 1.5.97 because i just need to know what mod is causing this conflict atp. aside Live another Life and Unofficial patch I only have the dependencies installed which by my calculation is 29 mods in total. I know that is a bit of a daunting ask but I'm so confused as to what could be causing the issue atp,
sierrra Posted September 25, 2024 Posted September 25, 2024 (edited) I'm having an issue with bandits specifically. When killed I get the narration pop ups, and bandits steal from body, and then the narration popup about using the body, but nothing happens after that. Any idea? The necromancer portion works fine. EDIT: New game fixed this mostly Edited September 25, 2024 by sierrra 1
LittleWhiteNeko Posted September 25, 2024 Author Posted September 25, 2024 Preview for the next update. Only for Stormcloak (Imperial player) for now, Imperial will follow later. Currently still cleaning up stuffs and making sure things are working properly. Uses Pama's Interactive Gallows so the player will actually swings and respond to the punches. The mod wont be a requirement, as I got the permission to include a modified version of it to PDA. You can still try the gallow before this mod update, though, just download the mod here 5
Sirschlongslinger69 Posted September 25, 2024 Posted September 25, 2024 1 hour ago, LittleWhiteNeko said: Preview for the next update. Only for Stormcloak (Imperial player) for now, Imperial will follow later. Currently still cleaning up stuffs and making sure things are working properly. Uses Pama's Interactive Gallows so the player will actually swings and respond to the punches. The mod wont be a requirement, as I got the permission to include a modified version of it to PDA. You can still try the gallow before this mod update, though, just download the mod here Looks amazing, thanks for your efforts
WCSC Posted September 26, 2024 Posted September 26, 2024 Something new just popped up and all of a sudden. Maybe I have a setting off but....When killed by a stormcloak the SLPGN is not kicking in. Prior to death I have it set to necro'd at 87%. Once I''m killed by the stormcloak I've been waiting to be necro'd and when I go to the MCM the % is 0....& the on off toggle is set to off. But everytime prior to death it's back to the setting I set it at, toggle on....and 87% I feel like this didn't happen before and when it wasn't death by Necromancer of bandit then SLPGN would kick in, but not anymore
LittleWhiteNeko Posted September 26, 2024 Author Posted September 26, 2024 3 hours ago, WCSC said: Something new just popped up and all of a sudden. Maybe I have a setting off but....When killed by a stormcloak the SLPGN is not kicking in. Prior to death I have it set to necro'd at 87%. Once I''m killed by the stormcloak I've been waiting to be necro'd and when I go to the MCM the % is 0....& the on off toggle is set to off. But everytime prior to death it's back to the setting I set it at, toggle on....and 87% I feel like this didn't happen before and when it wasn't death by Necromancer of bandit then SLPGN would kick in, but not anymore So I just checked the code, and yeah there is a leftover from development that disable the SLPGN when killed by Imperial/Stormcloak. This will be fixed on the next update which should be ready to be uploaded in less than 24 hours... hopefully Thanks for bringing this up
lovalter Posted September 26, 2024 Posted September 26, 2024 15 hours ago, LittleWhiteNeko said: Preview for the next update. Only for Stormcloak (Imperial player) for now, Imperial will follow later. Currently still cleaning up stuffs and making sure things are working properly. Uses Pama's Interactive Gallows so the player will actually swings and respond to the punches. The mod wont be a requirement, as I got the permission to include a modified version of it to PDA. You can still try the gallow before this mod update, though, just download the mod here That looks amazing but please include a toggle to be able to get it on both factions cause I don't care about lore and losing out on content sucks
LittleWhiteNeko Posted September 26, 2024 Author Posted September 26, 2024 New Update 2.2.0 FNIS need to be run again when updating from previous version. Civil War - Stormcloak New content for Imperial siding players. Requires player to be in Imperial Faction to start. Player will be considered an Imperial soldier after taking the Oath from General Tullius. Player will be carried to a Stormcloak barrack and will be enjoyed by the soldiers there, and become a punching bag for the soldiers to vent their anger/stress. Can be triggered manually via MCM - Debug options Mods Integration - Pama's Bad Ends series New scenario in Bandit Unconscious scene. If player has high enough bounty (default 1000 gold) in one of the handled Holds (Currently only Windhelm, Riften, and Solitude), player will not be executed by the bandits but instead be turned to the respective hold for her bounty, and will be executed there instead. Requires: Prison Alternative - A modular Prison System And all or at least one of: Bad Ends Revived: Solitude Bad Ends Revived: Riften Bad Ends Revived: Windhelm Bounty threshold can be modified from Pama's Prison Alternative MCM menu, I think it is called Severe Crime bounty 1
LittleWhiteNeko Posted September 26, 2024 Author Posted September 26, 2024 Ah yeah, also as planned before, I will start opening up my Discord server, though mostly it doesn't have much yet. My discord server: Link Here Patreon is still on hold for now.
WCSC Posted September 27, 2024 Posted September 27, 2024 quick question on the update. If I'm going to start a new game, do I use Vortex to uninstall the previous and install the new update, or overwrite the previous with the new?
ray314 Posted September 27, 2024 Posted September 27, 2024 Thanks for the update, just doing some testing now. So far the Stormcloak event triggers fine, it is abit different compared to the others because it fades to black pretty quickly without any dialogue but thats fine. You get transported to the center of the room and the room has one of those floating rugs. Those rugs never touch the floor directly so when your character's body is clipped through it. Maybe remove the rug would be better for the scenes. After the scenes the Pama hanging triggers and it looks fine, however I'm not sure if its my camera setup but the camera is centered inside the wooden post where the top of the gallow's rope is attached. This causes the camera to be fully zoomed inside of the post and you cannot zoom out because it is blocked by the post's model. I don't know why the camera is set to focus on the post instead of the character. Maybe add a strip item option for the start or end of the SC scene? Right now its relying on the Sexlab strip item option to strip the PC before the scene starts. Decap death still triggers the same Stormcloak scene so hanging without a neck is pretty funny. Tried the Bandit + bad ends and so far it seems to connect properly. Haven't tried the Corpse merchant yet but I'll check if the problem with the Load game after merchant ending has been fixed.
LittleWhiteNeko Posted September 27, 2024 Author Posted September 27, 2024 (edited) 5 hours ago, WCSC said: quick question on the update. If I'm going to start a new game, do I use Vortex to uninstall the previous and install the new update, or overwrite the previous with the new? Overwriting should be fine. 3 hours ago, ray314 said: Thanks for the update, just doing some testing now. So far the Stormcloak event triggers fine, it is abit different compared to the others because it fades to black pretty quickly without any dialogue but thats fine. You get transported to the center of the room and the room has one of those floating rugs. Those rugs never touch the floor directly so when your character's body is clipped through it. Maybe remove the rug would be better for the scenes. After the scenes the Pama hanging triggers and it looks fine, however I'm not sure if its my camera setup but the camera is centered inside the wooden post where the top of the gallow's rope is attached. This causes the camera to be fully zoomed inside of the post and you cannot zoom out because it is blocked by the post's model. I don't know why the camera is set to focus on the post instead of the character. Maybe add a strip item option for the start or end of the SC scene? Right now its relying on the Sexlab strip item option to strip the PC before the scene starts. Decap death still triggers the same Stormcloak scene so hanging without a neck is pretty funny. Tried the Bandit + bad ends and so far it seems to connect properly. Haven't tried the Corpse merchant yet but I'll check if the problem with the Load game after merchant ending has been fixed. Yeah it is a new, and also early concept. It will be expanded with more possibilities, especially with player rank in the faction, with plan to use the player as decoration in Castle Dour or Palace of the Kings when they have the highest rank. As for the camera, yeah it is a bit weird but you can use Free Camera to work around it. I also have not considered Decap yet, because as I said earlier, this is still draft and will be improved. Done for next update: The magical Flying Carpet/Rug is now just a normal carpet. Edited September 27, 2024 by LittleWhiteNeko
guliguliradish Posted September 27, 2024 Posted September 27, 2024 Before starting to enjoy a masterpiece, I hope to be prepared. Based on the description, I have some confusion. Does it emphasize "rape after death" or is it a mod that emphasizes "killing after rape"?
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now