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Posted
6 hours ago, AntimonyF5 said:

Thanks for the reply. The reason I ask is because in the previous version, I still couldn't trigger a fake decapitation and CTD when I was decapitated by a bandit - even though I had set up a fake decapitation in Deadly Furniture

If the CTD happens some time after the decap and not on the chop, then you most likely have the wrong ConsoleUtil version.

If on the chop, and even with fake decap option on, then a moron must have fucked something up (me)

 

8 hours ago, Smoking Puppy said:

I'm using this version.

 

 

Huh, I am using the latest version myself... I have no idea whats going on there

Posted
41 minutes ago, LittleWhiteNeko said:

Huh, I am using the latest version myself... I have no idea whats going on there

Did a quick look at my code, and it seems like this message is displayed when the presentationspike is activated again when it already has a victim. Doesnt matter who does the activation. (Didnt assume that anyone else but the player would interact with a victim, so I didnt include a check here).
Solution would be to check and remove this multi-activation, or make sure the "allowPlayerOptions" property is set to false. that should suppress any message popups.

Posted
12 hours ago, LittleWhiteNeko said:

If the CTD happens some time after the decap and not on the chop, then you most likely have the wrong ConsoleUtil version.

If on the chop, and even with fake decap option on, then a moron must have fucked something up (me)

It happened as soon as I was decapitated. Even if I have fake decapitation enabled in pama's deadly furniture MCM, it still doesn't trigger when I get decapitated by a bandit in PDA

Posted
22 hours ago, Pamatronic said:

Did a quick look at my code, and it seems like this message is displayed when the presentationspike is activated again when it already has a victim. Doesnt matter who does the activation. (Didnt assume that anyone else but the player would interact with a victim, so I didnt include a check here).
Solution would be to check and remove this multi-activation, or make sure the "allowPlayerOptions" property is set to false. that should suppress any message popups.

Pretty sure it is supposed to be unused. Maybe the AI package behavior may be different each game installation and the NPC decided to randomly uses the furnitures.

I'll try the solution later, thanks.

 

11 hours ago, AntimonyF5 said:

It happened as soon as I was decapitated. Even if I have fake decapitation enabled in pama's deadly furniture MCM, it still doesn't trigger when I get decapitated by a bandit in PDA

I'll do a quick check later myself and see if I indeed screw something up or not

Posted

I can't seem to get the mod working. I'm getting the monologue when dying to bandits for example but after selecting either cling to life or give up, nothing happens. Some posts here would lead me to believe it has to do something with the animations? I am not quite sure FNIS is showing all anims as running but SLAL list is not matching up with FNIS. I am fairly new to modding so my though process is not all anims are done via SLAL? Sorry I am not sure, either way tried reinstalling everything tried to also get most of the optional and soft requirements, obviously have all the required animations but still nada. Any tips as to what I can try would be appreciated.

Posted
10 hours ago, lvsk1t said:

I can't seem to get the mod working. I'm getting the monologue when dying to bandits for example but after selecting either cling to life or give up, nothing happens. Some posts here would lead me to believe it has to do something with the animations? I am not quite sure FNIS is showing all anims as running but SLAL list is not matching up with FNIS. I am fairly new to modding so my though process is not all anims are done via SLAL? Sorry I am not sure, either way tried reinstalling everything tried to also get most of the optional and soft requirements, obviously have all the required animations but still nada. Any tips as to what I can try would be appreciated.

I had a similar problem to yours. What I suggest that could make it work include:

1) Making sure you are starting an entirely new game, where at the start 
2) Making sure you have registered animations with the tags Sleeping/Necro/Snuff/Aggressive/Forced into Sexlab through SLAL 

3) Also try installing Nekowhite's latest version of SLPGN if you haven't already

Posted
42 minutes ago, vampire44 said:

I had a similar problem to yours. What I suggest that could make it work include:

1) Making sure you are starting an entirely new game, where at the start 
2) Making sure you have registered animations with the tags Sleeping/Necro/Snuff/Aggressive/Forced into Sexlab through SLAL 

3) Also try installing Nekowhite's latest version of SLPGN if you haven't already

Hey, appreciate the help, so initially when I installed the mod I started a new game but I might have goofed up, started up a "new" new game made sure to check all the anims via SLAL and SexLab, checked the tags you mentioned and the mod seems to be working now. Feel so dumb for not trying it out sooner but eh will be smarter for next time. Thanks again!

Posted

So the mod just doesn't work for me. they literally don't do anything, just stand there. I can move the camera. If I click r-alt, and select the force scene option, it starts, but nothing really happens. Any ideas?

Posted
2 minutes ago, RidleyLongnose said:

K, it was the baka defeat, but now when I do it, it gets to the fucktoy part of the script and doesn't work?

It fades to black after a minute or so and reloads my previous save...

Posted (edited)

 

@RidleyLongnose I'd need a more specific detail on where and when this occurs.

In the meantime, always try:
1. Make sure every requirements are installed, and their requirements as well
2. Run FNIS/Nemesis/whatev first
3. Use new/cleaned save
4. Install SLPGN, usually fix stuffs for some people IDK why

Edited by LittleWhiteNeko
Posted
On 8/29/2024 at 6:40 PM, urmomgey said:

The thing is i have both toast slal and toast poses installed...

i downloaded every requirement mod's requirements aswell, no success 

there are no conflicts aswell

 

On 8/29/2024 at 4:51 PM, Opener1 said:

Thx, just got terribly crashed when trying to fix it, gonna re-install everything and see if it works lol

Did it works Bro? I had exactly same problem and dont know how to fix it.  Seems like something wrong with Necro animation. I added some other tag and it kickked in to the animation

Posted
2 hours ago, LittleWhiteNeko said:

 

@RidleyLongnose I'd need a more specific detail on where and when this occurs.

In the meantime, always try:
1. Make sure every requirements are installed, and their requirements as well
2. Run FNIS/Nemesis/whatev first
3. Use new/cleaned save
4. Install SLPGN, usually fix stuffs for some people IDK why

So I die, then it fades to black after they finish with the body, then nothing happens?

Posted

The new version doesn't work. When I was killed by the robber, the robber said something and then there was no follow up. Whereas version 1.0 can trigger a follow-up

Posted
15 hours ago, bendan123 said:

Guro's pre renaming resulted in its inability to be used

Compatibility has been made for Toast Poses 1.7+ and Outfit 2.1.1+, it will be uploaded as soon as the tests are done.

 

I'll be busy for quite some time so the updates will be longer than usual, if any.

This also means I'll respond less to this thread.

 

If you have any trouble, go to my discord, perhaps some people there can be more responsive to bug reports than here.

Posted

so have tried and tested 2.2.0 overall everything works fine mostly.

 

tested the stormcloak one because you know why not. well not to put to fine a point on the first part but that works fine and no issues so to speak but then the gallows heres were it gets less fun. pc body just spins and spins and spins. that would be fine if it was the result of being hit but it starts immediatly and doesn't stop or slow down. but i can live with the spinning body the camera however thats a different story that goes whizzing around the room as if its on the edge of a carrousel, it actually kinda encourages a lot of motion sickness or dizzyness or even both. 

Posted
1 hour ago, destroyer1012 said:

tested the stormcloak one because you know why not. well not to put to fine a point on the first part but that works fine and no issues so to speak but then the gallows heres were it gets less fun. pc body just spins and spins and spins. that would be fine if it was the result of being hit but it starts immediatly and doesn't stop or slow down. but i can live with the spinning body the camera however thats a different story that goes whizzing around the room as if its on the edge of a carrousel, it actually kinda encourages a lot of motion sickness or dizzyness or even both. 

Does anyone know how to end this phase, the spanking lasts for a long time without ending
Posted
1 hour ago, r99ishere said:
Does anyone know how to end this phase, the spanking lasts for a long time without ending

It will not end, thats the final part.

 

2 hours ago, destroyer1012 said:

so have tried and tested 2.2.0 overall everything works fine mostly.

 

tested the stormcloak one because you know why not. well not to put to fine a point on the first part but that works fine and no issues so to speak but then the gallows heres were it gets less fun. pc body just spins and spins and spins. that would be fine if it was the result of being hit but it starts immediatly and doesn't stop or slow down. but i can live with the spinning body the camera however thats a different story that goes whizzing around the room as if its on the edge of a carrousel, it actually kinda encourages a lot of motion sickness or dizzyness or even both. 

Feels like it is different for each custom races, or perhaps skeleton, idk. It works fine in mine, and I think in the testers game as well.

Posted (edited)
19 hours ago, LittleWhiteNeko said:

It will not end, thats the final part.

 

Feels like it is different for each custom races, or perhaps skeleton, idk. It works fine in mine, and I think in the testers game as well.

 

I Don't use any custom race, i typically go with either the nord race or imperial race, when playing female characters or the argonians if im playing male characters...

 

the skeleton im using is the xp32 maximum extended skeleton, and ofcourse i have faster smp cpb cbpc and the 3ba body 

 

i've managed to rule out the above as the issue. but i'm still going through my normal diagnoistics rroutine to see if i can pinpoint a perticular mod that may be interacting with it in an undersired way

 

 

EDIT: spent all day looking into this issue and i believe i may have found the cause. turns out that my nvidea rtx 4070 graphics card is just way to good XD.

i ran my diagnostics and the issue was not replicating while occasionally some spinning did occur it was not quite as bad as the initial problem. but nothing seemed to crop up as a unintended interacter. but i just remembered recently that skyrims game engine can act rather funky when it gets fps above 60fps  so i checked in my nvidea control panel and turned skyrims vertical sync on which will limit the fps to 60 max retried and no spinning retried on the origional profile that it happened on and no spinning.

 

dialogue still missing though. 

Edited by destroyer1012
Posted
12 hours ago, losttoho said:

Are there any recommended settings for Enhanced Death Camera?

This is mine
 

Spoiler

[Death Camera]
Enable = true
; 0 - third person , 1 - fly camera (same as tfc)
Camera Type = 0
Hide UI = false
;0 - free rotation , 1 - animator camera, 2 - locked
Rotation Type (third person) = 0

;1.0 is base time speed. Smaller values slow down time, larger values speed up time
Time speed multiplier = 1.000000
Time speed multiplier (Player) = 1.000000

;Sets the camera target to follow the player's killer, when the player is dying or is dead.
Snap Camera To Killer = false
Set when dead = false

;Will be overriden by mods that modify this setting during game, such as Frozen Electrocuted Combustion.
Camera Duration = 9999999
Enable Third Person Alt Camera = true


[Ragdoll Camera]
Enable = false
Camera Type = 1
Hide UI = false
Rotation Type (third person) = 2
Time speed multiplier = 1.000000
Time speed multiplier (Player) = 1.000000
 

 

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