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Posted
4 minutes ago, Lorip said:

I've noticed that the mod doesn't handle bandits from OBIS. Considered compatibility with it? 

I have OBIS installed and I do not have that issue. OBIS Bandits are supposed to be in Bandit Faction as well.

 

Can you tell me what OBIS Bandit is not detected on your game? Plus if you can check, see if that bandit is in BanditFaction 0001BCC0 or not

Posted (edited)
7 hours ago, LittleWhiteNeko said:

I have OBIS installed and I do not have that issue. OBIS Bandits are supposed to be in Bandit Faction as well.

 

Can you tell me what OBIS Bandit is not detected on your game? Plus if you can check, see if that bandit is in BanditFaction 0001BCC0 or not

 

Spawning 1 bandit from PDA's MCM spawns me a Bandit Exalted Lieutenant, and looking at the factions assigned to him I do see 0001BCC0:
0001BCC0: Rank: 0 [4]:

 

However, when I let my character get killed by him, the exact readout from PDA is as follows:

"Player died, not killed

Searching for possible aggressor nearby

Closest actor is valid aggressor, assigning to Killer

The random actor is valid aggressor, assigning to Killer

Killer in not handled, exiting mod"

 

When I try to force start the scene after being killed, the message is:

"Possible aggressor is not Bandit/Forsworn, exiting mod"

Edited by Lorip
Posted
7 minutes ago, Lorip said:

 

Spawning 1 bandit from PDA's MCM spawns me a Bandit Exalted Lieutenant, and looking at the factions assigned to him I do see 0001BCC0:
0001BCC0: Rank: 0 [4]:

 

However, when I let my character get killed by him, the exact readout from PDA is as follows:

"Player died, not killed

Searching for possible aggressor nearby

Closest actor is valid aggressor, assigning to Killer

The random actor is valid aggressor, assigning to Killer

Killer in not handled, exiting mod"

 

When I try to force start the scene after being killed, the message is:

"Possible aggressor is not Bandit/Forsworn, exiting mod"

The debug message isnt robust yet.

However it tells that something may interfere with the death process. It is not the mod does not recognize the killer, but the game itself think your character died, not killed by anyone.

 

Do you have mods that may affect the player death? Player entering bleedout state before ends up dying wont work on PDA.

Posted
17 minutes ago, LittleWhiteNeko said:

The debug message isnt robust yet.

However it tells that something may interfere with the death process. It is not the mod does not recognize the killer, but the game itself think your character died, not killed by anyone.

 

Do you have mods that may affect the player death? Player entering bleedout state before ends up dying wont work on PDA.

 

The only mod that comes to mind right now is Baka's Defeat... Bit of a stab in the dark, but is there any possibility of Precision and/or MCO messing with how the player gets registered as "killed"?

Posted
1 hour ago, Lorip said:

 

The only mod that comes to mind right now is Baka's Defeat... Bit of a stab in the dark, but is there any possibility of Precision and/or MCO messing with how the player gets registered as "killed"?

MCO seems to be the most possible culprit but I am not 100% sure nor can I test it out. You gotta try disabling potential problematic mods one by one and see if it helps.

Posted

So far everything works fine except for one minor issue: after the player is decap (either decap in fight or decap after sex scene), the first scene for the severed head works fine. Anim with "Toast" tag is played. But when the head's second scene starts, the message like "no anim avaiable, return aggressive tag" pops up. Then the bandit is having sex with a body with invisible body... I don't know how to fix it. 

Posted

I don't get scenes to start. I think bandits might say something like heh this is my favorite part, but then game ofc loads last save. How should I troubleshoot this?

Posted
2 hours ago, Breastie said:

I don't get scenes to start. I think bandits might say something like heh this is my favorite part, but then game ofc loads last save. How should I troubleshoot this?

Something must have changed the death timer. PDA is supposed to have it's own death timer but it is not working properly as it seems.

Get the Enhanced Death Camera mod in the Soft Requirement section, or get something else to extend the death timer.

 

On 10/18/2024 at 9:44 AM, MushRoomHHH said:

So far everything works fine except for one minor issue: after the player is decap (either decap in fight or decap after sex scene), the first scene for the severed head works fine. Anim with "Toast" tag is played. But when the head's second scene starts, the message like "no anim avaiable, return aggressive tag" pops up. Then the bandit is having sex with a body with invisible body... I don't know how to fix it. 

That's a new issue even I can't think how that can even happen. They are supposed to use the same function and sexlab tags for each sex scenes.

Posted

A question/suggestion .... I by no means am making this as some kind of request its more of an idea because it made some sense in my head.... but is it possible to link the bandits turning you in for your bounty to the outdoor mod instead of just the regular one, it just seems odd to me that the guards wouldn't just grab the bandits since they have a bounty but if it was some under the table deal, having it done in the sketchy outdoor execution way would fit better to a story narritive... I do not know if it is possible nor am i demanding that it be done that way I just thought the idea of corrupt guards dealing with the bandits would just fit better.....I do love your mod and the idea behind it is awesome thank you for your hard work.  

Posted
On 10/18/2024 at 12:57 AM, LittleWhiteNeko said:

MCO seems to be the most possible culprit but I am not 100% sure nor can I test it out. You gotta try disabling potential problematic mods one by one and see if it helps.

 

Well, instead of spawning anything I just ran into a Forsworn camp, died and that worked. The mod still seems to think my character isn't being killed, just dying though. Haven't figured it out just yet.

Posted

Thx for the amazing work!! The mod works mostly fine at now, unless the necromancer scene sometimes makes Simple Defeat start , i need to restart the scene when this happens. But it's not the critical issue for me at least.

One not-immersive problem for me right now is after the execution-scene, when the Toast-Animations start, player starts suddenly to moan. It makes the scene kind of horrible/interesting. Any of Solution for this? 

BTW i have one suggestion/wish for death expression. Is this possible to disable "Apply Facial Expression" from Sexlab automatically , when the necro scene begins? It would be great for both Defeat and Necro scenes, when it's not necessary to switch that opition in Sexlab everytime.

Posted
21 hours ago, ErrorNoOvO said:

One not-immersive problem for me right now is after the execution-scene, when the Toast-Animations start, player starts suddenly to moan. It makes the scene kind of horrible/interesting. Any of Solution for this?

I think it needs to be changed from the JSON file itself. Toast SLAL does not have silent property on it, as opposed to FunnyBiz which has it.

 

21 hours ago, ErrorNoOvO said:

BTW i have one suggestion/wish for death expression. Is this possible to disable "Apply Facial Expression" from Sexlab automatically , when the necro scene begins? It would be great for both Defeat and Necro scenes, when it's not necessary to switch that opition in Sexlab everytime.

I'd have done it if I can, but unfortunately I cannot find a way to do that. So all I can do is just re-apply death expression using SLPGN's function. I may migrate such function to PDA eventually.

Posted (edited)

Every time I am brought back to an Imperial or Stormcloak camp and have sex, the game screen goes black and the game hangs. What is happening? Do you know why?

Edited by qiuzehualuo
Posted

Hello all ..

 

I wonder if someone can come up with a pack hunt mod, where the character is hunted, hard vored and 

eaten by wolfves and maybe other animals ?.  I'm thinking it would be something similar to the spider cocooning

attack mod .. expect I see the character being dominated into the ground and eaten by more then 4 animals.

 

Anyone thinks it's possible ? .. maybe animations where the wolves once having the character prey down on the 

floor they surround and simulate an eating motion as they take up different body parts.

 

Thank You for your consideration.

post-995305-0-40300200-1503276348_thumb.jpg

post-995305-0-57055200-1503276364_thumb.jpg

Posted (edited)

Can't seem to get any of the scenes working properly. it doesnt seem to find animations and gets hung up whenever theres supposed to be a sex scene. i have proper sexlab version, plenty of animations, your SLPGN & all dependencies. for the new civil war scene(s), i just get the first text pop up and then it fades to black and gets stuck there. necromancer one seems to work ok including sex scenes so idk at this point

Edited by awesomeness013
Posted

Please include Papyrus logs and also the mod list if possible when reporting bugs. There are a lot possibilities that may cause weird things to happen and I can't possibly guess each one of them. 

Posted
18 minutes ago, LittleWhiteNeko said:

Please include Papyrus logs and also the mod list if possible when reporting bugs. There are a lot possibilities that may cause weird things to happen and I can't possibly guess each one of them. 

Hi Neko, guro outfits was uploaded, and now pda cannot finding him. Thats bad?

Posted
1 hour ago, coronelwirs said:

Hi Neko, guro outfits was uploaded, and now pda cannot finding him. Thats bad?

The latest PDA version should already support the latest Guro Outfit update.

Posted (edited)
3 hours ago, LittleWhiteNeko said:

The latest PDA version should already support the latest Guro Outfit update.

Yes, everything is ok, I reinstalled Guro. In general, this is a jamb of the script for version 1.6.1130

 

The only strange thing is that subtitles don't always appear on my tests. It's strange, because I installed that mod from nexus

Edited by coronelwirs
Posted

Civil War - Imperial don't work ,When I was killed by Imperial soldiers,PDA will bring up the correct dialog box,Then my body was transported to the Imperial soldier's bedroom,But no animation will play.

 

Posted (edited)
4 hours ago, coronelwirs said:

Yes, everything is ok, I reinstalled Guro. In general, this is a jamb of the script for version 1.6.1130

 

The only strange thing is that subtitles don't always appear on my tests. It's strange, because I installed that mod from nexus

Yeah it is quite weird. Install Enhanced Death Camera and setting it so that the UI is not hidden on death camera. 

Refer to this post for my setting.

 

3 hours ago, zhou52773 said:

Civil War - Imperial don't work ,When I was killed by Imperial soldiers,PDA will bring up the correct dialog box,Then my body was transported to the Imperial soldier's bedroom,But no animation will play.

 

I may have done something wrong. Is the scene hangs after the first dialogue?

Edited by LittleWhiteNeko
Posted
3 minutes ago, LittleWhiteNeko said:

 

 

I may have done something wrong. Is the scene hangs after the first dialogue?

I can confirm that the scene with the imperials two times in a row did not go further than shooting my body with arrows for more than 10 minutes in a row. Seriously, even for the sake of shooting practice, it's a lot.😆

Posted (edited)

Not working for me.

Sexlab 1.66b

Register slal.

Everthing is working fine except this mod.

 

What i got after die. :

    Testing with 5 bandits . Just son text lines , some hits and ... nothing more.

    Testing wtiih 4 necromancers. Stand and nothing more.

    Testing imperial or cloak. Just die ASAP. and nothing more.

 

Sexlab. works fine

 

Tested with and without yamete.

 

 

 

Edited by cadejocr

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