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Posted
2 hours ago, LittleWhiteNeko said:

Someone said that Skyrim Unbound is causing issues.

I havent got time to check it out. If you can, try using different Starting mod, e.g. Alternate Start

 

I'm currently testing something out so I cannot respond to the rest of your message. I will reply later with more response to your message.

 

just tried it again without Skyrim Unbound, and again with Alternate start and unfortunately still couldn't get it to work.

Papyrus.0.log

Posted (edited)
9 hours ago, AManNamedNorvile said:

 

just to clear some things up, I'm running on 1.6.1170 with the latest version of SKSE.

 

I have 3 mods that aren't requirements installed and that's ENB extender, and Kiloader to my ENB preset will load properly, and Skyrim unbound reborn so I can quickly get into the game without going through the super long intro every time I start a new game to test and see if I got the mod working or not.

 

other than those 3, I only have the requirements.

 

For Necromancers, the last line of dialogue is the one where they command you to undress.

 

for Bandits, I dont quite remember all of them, but I know for the unconscious scenario, the last line dialogue is about how they cant wait to see my character's expression when my they wake. which usually comes after a line about undressing my character.

 

my assumption is it has to do with the undressing.

 

 

I also only mentioned a detailed installation because usually something goes wrong because I installed something wrong. as previously mentioned, im pretty sure I installed it right because of how simple the installation appears to be.

 

if I can get the mod running will definitely see if I can get Archeron working, as I never tested it before as I couldnt get PDA to work. I usually stay away from mods that are directly mentioned as being incompatible by a mod author. 

 

I've linked a Papyrus log. hopefully it'll help and provide more information that I can. 

 

-----------------------------------------------------------------------------------------------------------------------------------------------------------------

 

Unrelated to my issue

 

as you mentioned in the post I quoted, I think adding Vampires as a faction for PDA would be a great idea, was literally thinking about while testing and trying to get the mod to work.

 

it could as simple as the player ending up as vampire cattle on the tables on Castle Volkihar, or having the PC corpse taken to Volkihar's dungeon or Redwater den to be drained of their blood to make potions of blood. and have their corpse fed to the Hell hounds. or being turned into a thrall similar to the Necromancers outcome.

 

 

Papyrus.0.log 488.84 kB · 1 download

  

6 hours ago, AManNamedNorvile said:

 

just tried it again without Skyrim Unbound, and again with Alternate start and unfortunately still couldn't get it to work.

Papyrus.0.log 46.8 kB · 1 download

Ah, shame it does not work.

 

For the undressing part, the bandit one is using the common stripping function, while the necromancer one is using sexlab stripping function. Did the aggressor manage to strip the player down or is the player not stripped down?

 

Also you can try installing SLPGN and see if that somehow fixes the issue, in which case I'd be more confused again why. 

 

And the ideas for vampire, those are quite good. Thanks for the input.

 

  

7 hours ago, ItsPrivate said:

any chance that you add functions in mcm menu like:

 

- turn mod on/off

- bandits loot/necro the player without hanging/impaling/selling the player corpse after that

- bandits looting only the player without necro/rape

 

?

 

 

Turning mod on/off, sure

no hanging, etc, not sure

skipping necro, has plan for it

Edited by LittleWhiteNeko
Posted (edited)
1 hour ago, LittleWhiteNeko said:

  

Ah, shame it does not work.

 

For the undressing part, the bandit one is using the common stripping function, while the necromancer one is using sexlab stripping function. Did the aggressor manage to strip the player down or is the player not stripped down?

 

Also you can try installing SLPGN and see if that somehow fixes the issue, in which case I'd be more confused again why. 

 

 

Well I hate to confuse you... but for some reason having your latest version of SLPGN seems to make the mod work.

Necromancers appears to work perfectly. everything works as intended.

 

Bandits also work fine for the most part. Bandits still don't strip my character though. idk if that's normal or not. my character will automatically be stripped down for SL scenes and reequip their armor after each scene.

 

Also. My character stands up before every SL scene, though from what I recall from reading stuff about SLPGN like a year ago, there isnt much that can be done about that other than fading to black between scenes.

 

I'm just glad its working for me now, and I feel bad because this is probably a headache for you still deal with.

 

I've also included a Papyrus log incase you want to take a look at that.

 

 

1 hour ago, LittleWhiteNeko said:

 And the ideas for vampire, those are quite good. Thanks for the input.

 

Glad to provide input. if you ever want anymore ideas for anything. dont be afraid to send me a DM or something.

 

I'm not a modder though, so I cant really help with game logic and coding, but I'm really good at brain storming and coming up with ideas for narratives and scenarios.

Papyrus.0.log

Edited by AManNamedNorvile
Posted

Another improvement that could be that it makes more complete use of Pama's Deadly Furniture. I've triggered execution scenarios by bandits three times and every time has been the Chopping block. As a fan of asphyxiation would love to see Gallows and the others play out as well. 

Posted
1 hour ago, AManNamedNorvile said:

Well I hate to confuse you... but for some reason having your latest version of SLPGN seems to make the mod work.

Hoo boy... At least that's one possible fix and one section to focus about

 

1 hour ago, AManNamedNorvile said:

Bandits also work fine for the most part. Bandits still don't strip my character though. idk if that's normal or not. my character will automatically be stripped down for SL scenes and reequip their armor after each scene.

 

Are you wearing valuable enough armor? The default strip value is 100 so if you are wearing rag clothes, they wont strip/loot it.

 

35 minutes ago, ViolaTAL said:

Another improvement that could be that it makes more complete use of Pama's Deadly Furniture. I've triggered execution scenarios by bandits three times and every time has been the Chopping block. As a fan of asphyxiation would love to see Gallows and the others play out as well

It is planned, but not right now as I am working on something else.

Hint: it has something to do with Crime, Windhelm, Solitude, and Riften

 

That, and also Civil War which will be quite thorough. 

Posted
7 hours ago, LittleWhiteNeko said:

Are you wearing valuable enough armor? The default strip value is 100 so if you are wearing rag clothes, they wont strip/loot it.

 

Speaking of this, is it possible to add a more granular slider so it can increment by 1 or at least 10? instead of 100 at a time? I always wonder why some mods have such big increments in their MCM sliders, is it because lower increments require more coding?

Posted
23 hours ago, LittleWhiteNeko said:

This is from when the bandits are looting the body? The logs indicate that the loop that's happening is from a function that should happen way later on.

Still, this may prove valuable and I will investigate this

 

Edit 1:

I have seen the logs and I think there is more pressing issue than PDA not running. There are a lot of warnings and scripts failing, though this may be because of an old save. Other than that, I can't really tell what's going on as the "problematic" section is not supposed to be run yet and I can't tell how the mod in your game can even get to that point, seemingly skipping everything before it.

Or perhaps it is just from unclean save. I'll just gonna put something to prevent it but I doubt it will fix it.

Same problem with a new save 🤔

Papyrus.0.log

Posted
28 minutes ago, ray314 said:

 

Speaking of this, is it possible to add a more granular slider so it can increment by 1 or at least 10? instead of 100 at a time? I always wonder why some mods have such big increments in their MCM sliders, is it because lower increments require more coding?

Nah, I just thought 100 is reasonable value
I will reduce it to 10 later

 

36 minutes ago, Emil98 said:

Same problem with a new save 🤔

Papyrus.0.log 297.41 kB · 0 downloads

The papyrus still have a lot of warnings, I'm quite worry something has gone wrong in your installation.
Anyway, try installing SLPGN and see if it works, it has worked before for someone else.

Posted
10 hours ago, LittleWhiteNeko said:

Nah, I just thought 100 is reasonable value
I will reduce it to 10 later

 

The papyrus still have a lot of warnings, I'm quite worry something has gone wrong in your installation.
Anyway, try installing SLPGN and see if it works, it has worked before for someone else.

Nope it didnt fixed it. With Installation do you mean skyrim, this mod or all script mods installation?

Posted
35 minutes ago, Emil98 said:

Nope it didnt fixed it. With Installation do you mean skyrim, this mod or all script mods installation?

I'd say most of the mods, not only this one. Is this mod the only problematic one or do the other mods has trouble as well?

Posted
1 hour ago, LittleWhiteNeko said:

I'd say most of the mods, not only this one. Is this mod the only problematic one or do the other mods has trouble as well?

I would say everything works fine, except PDA & SLPGN. Idk about SD tho.

Posted (edited)
On 9/1/2024 at 2:40 AM, viperstar said:

@AntimonyF5

 

As far as I know there is no solution yet. You have to decide what is more important for you. Face overlays or beheadings. With both you got a ctd or at least a head without meshes. However it is currently only available for decapitations caused by pama furniture, not sure if you can extend it out to apply to all decapitations.

But as I know, pama deadly furniture has a feature —— fake decapitation - that allows the player to be decapitated but not CTD in a compromising way.

However it is currently only available for decapitations caused by pama furniture, not sure if someone can extend it out to apply to all decapitations.

Edited by AntimonyF5
Posted
7 hours ago, Emil98 said:

I would say everything works fine, except PDA & SLPGN. Idk about SD tho.

Have you managed to get it working for you? Because I am getting the same exact issue as yours.

Posted
2 hours ago, Hacksaw1234 said:

Have you managed to get it working for you? Because I am getting the same exact issue as yours.

Not right now. But if you have the same issue, can you send your papyrus log in here too?

Posted
On 9/17/2024 at 10:44 AM, LittleWhiteNeko said:

I'd say most of the mods, not only this one. Is this mod the only problematic one or do the other mods has trouble as well?

IDK how, but I fixed it. I uninstalled SD and SD addons and it fixed it somehow. Working like a charm, but only if SLPGN is installed.
I just have another qestion. For the guro outfit. Which path do I have to go for that? Do I need to be barely alive or dead?

Posted (edited)
4 hours ago, Emil98 said:

IDK how, but I fixed it. I uninstalled SD and SD addons and it fixed it somehow. Working like a charm, but only if SLPGN is installed.
I just have another qestion. For the guro outfit. Which path do I have to go for that? Do I need to be barely alive or dead?

Wait, SexLab Defeat? I just remember it is incompatible with Pama's Deadly Furniture, but only the original SexLab Defeat. I should add it to the incompatibility list.

 

Quote

For Sexlab-Defeat users:

Use Baka´s version: https://www.loverslab.com/files/file/18689-sexlab-defeat-baka-edition-lese/

The old original version wont work!

 

As for the guro outfit, only decapitation is used for now, no other guro outfit is used... Yet

Edited by LittleWhiteNeko
Posted (edited)

I’m also having issues with auto advancement since using latest beta. I either get to looting/sex and then nothing happens. 
 

I do have SLPGN enabled and would rather not uninstall and be limited to bandits/neceomancers for necro. Also have Naked Defeat.

 

I'll try downgrading a version or two behind and see if it now works. 

Edited by sierrra
Posted (edited)

Confirming downgrading to 2.1.2 fixed issues above and mod is now (mostly) working with my mess of a modlist

 

no changes to naked defeat or slpgn

Edited by sierrra
Posted
16 hours ago, LittleWhiteNeko said:

Wait, SexLab Defeat? I just remember it is incompatible with Pama's Deadly Furniture, but only the original SexLab Defeat. I should add it to the incompatibility list.

Sanguine Debauchery

Posted
19 hours ago, LittleWhiteNeko said:

Pretty sure I used Sanguine Debauchery before and it worked quite fine, though lately I don't use it anymore.

In my other playthrough it worked fine. but now it doesnt work for me. Idk. maybe new mod version is interfeering with it🤷‍♂️

Posted (edited)

Progress report and a bit of rambling

 

A new version is almost ready to be released, currently in testing phase and squashing any bugs.

There are also some changes to how this mod detects and handle optional mods, so it may fix the bugs that causing this mod to not work on some people. Or it may just break it even more, who knows.

 

The new contents that will be added are

Stormcloak faction early version (it will be expanded later)

An integration with 3 similarly themed mods.

 

There is also a high possibility that I will publish the invitation to my Discord for better communication and debugging, and maybe the Patreon... Still hesitating for that one though...
Later on the progress reports will be published in the Discord instead of Loverslab.

Edited by LittleWhiteNeko
Posted

I found the reason. After version 2.0, I tried to stop using SLPGN, but the mod didn't work at all. Later, I enabled SLPGN and the mod worked fine. It seems that SLPGN is still a hard requirement.

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