LittleWhiteNeko Posted October 24, 2024 Author Posted October 24, 2024 (edited) There's definitely a certain (probably popular) mod that breaks PDA but for the love of God I cannot tell what that is Does not helps that the reports almost never include the logs nor the mod list  At this point, I can only say I'm sorry the mod is not working for you. I have tried finding out why but I still haven't found the reason. Edited October 24, 2024 by LittleWhiteNeko
ydobon8261 Posted October 25, 2024 Posted October 25, 2024 During test scene, everything works fine up until the last Stormcloak scene where player is hanged on a rope and the soldiers are supposed to punch player. The soldier just stood there doing nothing. Also when I actually died fighting them they just walked away as if I disappeared
ddbad Posted October 26, 2024 Posted October 26, 2024 On 10/24/2024 at 5:01 AM, LittleWhiteNeko said: There's definitely a certain (probably popular) mod that breaks PDA but for the love of God I cannot tell what that is Does not helps that the reports almost never include the logs nor the mod list  At this point, I can only say I'm sorry the mod is not working for you. I have tried finding out why but I still haven't found the reason. Save System Overhaul 3 does not work with PDA, and was my personal issue. As for why it didn't work it has it's own built in function for loading after death which overwrites PDA or any esp that extends the death camera with fPlayerDeathReloadTime.  Not sure if it's the problem for others, as I've seen a post or two about it loading before events start.
LittleWhiteNeko Posted October 26, 2024 Author Posted October 26, 2024 14 hours ago, ddbad said: Save System Overhaul 3 does not work with PDA, and was my personal issue. As for why it didn't work it has it's own built in function for loading after death which overwrites PDA or any esp that extends the death camera with fPlayerDeathReloadTime. Â Not sure if it's the problem for others, as I've seen a post or two about it loading before events start. I do have SSO 2, but not the 3 I will try it when I have the chance. Â 22 hours ago, ydobon8261 said: During test scene, everything works fine up until the last Stormcloak scene where player is hanged on a rope and the soldiers are supposed to punch player. The soldier just stood there doing nothing. Also when I actually died fighting them they just walked away as if I disappeared For Civil War scenario to work, you need to be enlisted as the opposite faction member, aka join them officially after the test. The test version automatically add the player into said faction. Â If you have done it, but still is not working, the let me know where you have this issue, maybe they are special NPC without stormcloak faction
ydobon8261 Posted October 26, 2024 Posted October 26, 2024 (edited) 1 hour ago, LittleWhiteNeko said: I do have SSO 2, but not the 3 I will try it when I have the chance. Â For Civil War scenario to work, you need to be enlisted as the opposite faction member, aka join them officially after the test. The test version automatically add the player into said faction. Â If you have done it, but still is not working, the let me know where you have this issue, maybe they are special NPC without stormcloak faction I'm imperial but the stormcloak soldier just keep standing there preparing to throwing punches, the imperials on the other hand would keep shooting arrows. Also I saw a bunch of messages when I first installed the mod, "necro xxx not found, skipping..." is that normal? Edited October 26, 2024 by ydobon8261
jjp7373 Posted October 27, 2024 Posted October 27, 2024 Has the issue with the axe not being visible when beheading been resolved? Â This is probably an obvious question, but did you use the utility.wait() function? I'm making my own mod, and I've had issues with the axe not showing up when beheading, which I solved by putting that function in.
seiji77 Posted October 27, 2024 Posted October 27, 2024 Hello, i have an issue. My english not good. So, mod kinda working, but theres no animations, after players death enemies just messing around, clapping, doing loot animations, nothing else. Did anyone had same issue?Â
LittleWhiteNeko Posted October 27, 2024 Author Posted October 27, 2024 22 hours ago, ydobon8261 said: I'm imperial but the stormcloak soldier just keep standing there preparing to throwing punches, the imperials on the other hand would keep shooting arrows. Also I saw a bunch of messages when I first installed the mod, "necro xxx not found, skipping..." is that normal? Cant really guess whats going on with the Stormcloak, perhaps free camera or something breaks it. As for the Imperial, it is the expected behavior, end of the scenario.  As the message, it is not normal. The mod should only fire when the player is dead, not on loading game,  6 hours ago, jjp7373 said: Has the issue with the axe not being visible when beheading been resolved?  This is probably an obvious question, but did you use the utility.wait() function? I'm making my own mod, and I've had issues with the axe not showing up when beheading, which I solved by putting that function in. Hmm, interesting. Where do you put it? I'll check it out when I work on the mod again next time.  3 hours ago, seiji77 said: Hello, i have an issue. My english not good. So, mod kinda working, but theres no animations, after players death enemies just messing around, clapping, doing loot animations, nothing else. Did anyone had same issue? I still have no idea what causing that. Some people do have that issue where the looting wont end.
grantman56 Posted October 27, 2024 Posted October 27, 2024 Love this mod! Have you considered adding a bad end involving Falmer/Chaurus? Like using the player's body to incubate eggs.
cadejocr Posted October 28, 2024 Posted October 28, 2024 On 10/23/2024 at 4:24 PM, cadejocr said: Not working for me. Sexlab 1.66b Register slal. Everthing is working fine except this mod.  What i got after die. :    Testing with 5 bandits . Just son text lines , some hits and ... nothing more.    Testing wtiih 4 necromancers. Stand and nothing more.    Testing imperial or cloak. Just die ASAP. and nothing more.  Sexlab. works fine  Tested with and without yamete.     After some testing : SPANK THAT ASS breaks this mod
LittleWhiteNeko Posted October 28, 2024 Author Posted October 28, 2024 (edited) 10 hours ago, grantman56 said: Love this mod! Have you considered adding a bad end involving Falmer/Chaurus? Like using the player's body to incubate eggs. I have a rough plan for Falmer, which is most likely player being cooked on firepit Chaurus, though... Idk, I need an animation/pose to use for it. I can't make my own animation (yet?) so I'm quite limited to the existing animation mods  3 hours ago, cadejocr said:  After some testing : SPANK THAT ASS breaks this mod Is it? I never used that mod. I'll do some check right away. Update: Installed Spank That Ass v4.8, do some quick test, everything seems to be working fine Edited October 28, 2024 by LittleWhiteNeko
jjp7373 Posted October 28, 2024 Posted October 28, 2024 Try placing it before the script language that calls the animation. I recommend utility.wait(5). The mod outputs a message box and a black screen, after which the black screen unwinds and prepares for decapitation after a while - I assume this happens quickly so that the animation doesn't have all the time it needs to finish. This is just a guess and probably won't be a perfect solution, but I think it's worth a try.
LittleWhiteNeko Posted October 28, 2024 Author Posted October 28, 2024 (edited) 1 hour ago, jjp7373 said: Try placing it before the script language that calls the animation. I recommend utility.wait(5). The mod outputs a message box and a black screen, after which the black screen unwinds and prepares for decapitation after a while - I assume this happens quickly so that the animation doesn't have all the time it needs to finish. This is just a guess and probably won't be a perfect solution, but I think it's worth a try. I do have 1 second wait before the debug.sendanimation function call I'll try adding more time and see if that changes stuffs  Update: changing the wait from 1 second to 3 seconds seems to have worked. But I am not sure yet that the issue wont come back. The axe usually appears in one version and gone again in the next. Still, thanks for the information and I hope this will stays Edited October 28, 2024 by LittleWhiteNeko
cadejocr Posted October 28, 2024 Posted October 28, 2024 9 hours ago, LittleWhiteNeko said: Is it? I never used that mod. I'll do some check right away. Update: Installed Spank That Ass v4.8, do some quick test, everything seems to be working fine  I can live without spank that ass 4.8. I disabled and your mod start working. ¿Why? don't know , just posted maybe will help someone else. Also tired of combat mods so i removed all. Prefer to die and your mod for some some visuals. Think is better to load a saved game than all "mambo" ,"jambo" that a combat mod introduce. Â
sierrra Posted October 29, 2024 Posted October 29, 2024 (edited) For some reason it doesn’t seem to work on the bandits spawned through the debug MCM / via console . I was driving myself crazy. COC’d into embershard mine and it worked. No idea why  im using latest PDA beta @ your latest SLPGN version (not 2.0) Edited October 29, 2024 by sierrra
Wells214 Posted October 30, 2024 Posted October 30, 2024 When there is compatibility with the guro outfits, is the mod supposed to equip one of them randomly after one of the scenes take place? Or does it simply just mean it works with the mod and wont cause crashes?
LittleWhiteNeko Posted October 30, 2024 Author Posted October 30, 2024 12 hours ago, Wells214 said: When there is compatibility with the guro outfits, is the mod supposed to equip one of them randomly after one of the scenes take place? Or does it simply just mean it works with the mod and wont cause crashes? Guro Outfit is not a compatibility, it is a requirement. Some scenes will utilize guro outfits and will use them automatically, with more scenes following. Â Toast recently shared an image of legs-bow or something, that gives me an idea for a scene already
Breastie Posted October 30, 2024 Posted October 30, 2024 On 10/19/2024 at 7:18 AM, LittleWhiteNeko said: Something must have changed the death timer. PDA is supposed to have it's own death timer but it is not working properly as it seems. Get the Enhanced Death Camera mod in the Soft Requirement section, or get something else to extend the death timer. Â That's a new issue even I can't think how that can even happen. They are supposed to use the same function and sexlab tags for each sex scenes. Very peculiar. Well I was able to circumvent this no death timer by using death cam options mod to set the timer longer. The Enhanced Death Cam works otherwise already. Not sure what mod would be overwriting the timer oh well. I disabled the timer in shock freeze combustion. The game will recognize the enemies and they'll taunt me but will then just do nothing. I have tried the debug buttons, resurrecting myself and stuff too. I have the animations registered.
Wells214 Posted October 31, 2024 Posted October 31, 2024 (edited) 10 hours ago, LittleWhiteNeko said: Guro Outfit is not a compatibility, it is a requirement. Some scenes will utilize guro outfits and will use them automatically, with more scenes following. Â Toast recently shared an image of legs-bow or something, that gives me an idea for a scene already For some reason those outfits are not loading or being equipped on any scenes, I used the bodyslide to generate all the meshes, but no result. Think it might have something to do with SL strip settings? Edited October 31, 2024 by Wells214
LittleWhiteNeko Posted October 31, 2024 Author Posted October 31, 2024 4 hours ago, Wells214 said: For some reason those outfits are not loading or being equipped on any scenes, I used the bodyslide to generate all the meshes, but no result. Think it might have something to do with SL strip settings? They are assigned No-Strip keyword when they are equipped by the mod, so stripping should not be the issue. Which guro outfit version are you using? They are only used for Bandit death scene and Hired Thug scene
Breastie Posted October 31, 2024 Posted October 31, 2024 14 hours ago, Breastie said: Very peculiar. Well I was able to circumvent this no death timer by using death cam options mod to set the timer longer. The Enhanced Death Cam works otherwise already. Not sure what mod would be overwriting the timer oh well. I disabled the timer in shock freeze combustion. The game will recognize the enemies and they'll taunt me but will then just do nothing. I have tried the debug buttons, resurrecting myself and stuff too. I have the animations registered. Okay I tried updating from PDA Beta 2.1.3 to PDA Beta 2.2.1b but I'm getting same results unfortunately. Anybody got a clue on this?
kathy55 Posted November 1, 2024 Posted November 1, 2024 Ok tried my best to trouble shoot this to no avail, every time i die to bandits, i get the dialog but then they just stand around as if i am still alive attempting to speak to me, is it a me issue or is it a mod issue?
Wells214 Posted November 1, 2024 Posted November 1, 2024 On 10/30/2024 at 11:28 PM, LittleWhiteNeko said: They are assigned No-Strip keyword when they are equipped by the mod, so stripping should not be the issue. Which guro outfit version are you using? They are only used for Bandit death scene and Hired Thug scene Toast outfits 2_11_4
lqh1016 Posted November 3, 2024 Posted November 3, 2024 It seems that the beheading function conflicts with the latest Deadly Furnitures V3.1.0 version.
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