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Posted (edited)

There's definitely a certain (probably popular) mod that breaks PDA but for the love of God I cannot tell what that is
Does not helps that the reports almost never include the logs nor the mod list

 

At this point, I can only say I'm sorry the mod is not working for you. I have tried finding out why but I still haven't found the reason.

Edited by LittleWhiteNeko
Posted

During test scene, everything works fine up until the last Stormcloak scene where player is hanged on a rope and the soldiers are supposed to punch player. The soldier just stood there doing nothing. Also when I actually died fighting them they just walked away as if I disappeared

Posted
On 10/24/2024 at 5:01 AM, LittleWhiteNeko said:

There's definitely a certain (probably popular) mod that breaks PDA but for the love of God I cannot tell what that is
Does not helps that the reports almost never include the logs nor the mod list

 

At this point, I can only say I'm sorry the mod is not working for you. I have tried finding out why but I still haven't found the reason.

Save System Overhaul 3 does not work with PDA, and was my personal issue. As for why it didn't work it has it's own built in function for loading after death which overwrites PDA or any esp that extends the death camera with fPlayerDeathReloadTime.

 

Not sure if it's the problem for others, as I've seen a post or two about it loading before events start.

Posted
14 hours ago, ddbad said:

Save System Overhaul 3 does not work with PDA, and was my personal issue. As for why it didn't work it has it's own built in function for loading after death which overwrites PDA or any esp that extends the death camera with fPlayerDeathReloadTime.

 

Not sure if it's the problem for others, as I've seen a post or two about it loading before events start.

I do have SSO 2, but not the 3
I will try it when I have the chance.

 

22 hours ago, ydobon8261 said:

During test scene, everything works fine up until the last Stormcloak scene where player is hanged on a rope and the soldiers are supposed to punch player. The soldier just stood there doing nothing. Also when I actually died fighting them they just walked away as if I disappeared

For Civil War scenario to work, you need to be enlisted as the opposite faction member, aka join them officially after the test. The test version automatically add the player into said faction.

 

If you have done it, but still is not working, the let me know where you have this issue, maybe they are special NPC without stormcloak faction

Posted (edited)
1 hour ago, LittleWhiteNeko said:

I do have SSO 2, but not the 3
I will try it when I have the chance.

 

For Civil War scenario to work, you need to be enlisted as the opposite faction member, aka join them officially after the test. The test version automatically add the player into said faction.

 

If you have done it, but still is not working, the let me know where you have this issue, maybe they are special NPC without stormcloak faction

I'm imperial but the stormcloak soldier just keep standing there preparing to throwing punches, the imperials on the other hand would keep shooting arrows. Also I saw a bunch of messages when I first installed the mod, "necro xxx not found, skipping..." is that normal?

Edited by ydobon8261
Posted

Has the issue with the axe not being visible when beheading been resolved?

 

This is probably an obvious question, but did you use the utility.wait() function? I'm making my own mod, and I've had issues with the axe not showing up when beheading, which I solved by putting that function in.

Posted

Hello, i have an issue. My english not good. So, mod kinda working, but theres no animations, after players death enemies just messing around, clapping, doing loot animations, nothing else. Did anyone had same issue? 

Posted
22 hours ago, ydobon8261 said:

I'm imperial but the stormcloak soldier just keep standing there preparing to throwing punches, the imperials on the other hand would keep shooting arrows. Also I saw a bunch of messages when I first installed the mod, "necro xxx not found, skipping..." is that normal?

Cant really guess whats going on with the Stormcloak, perhaps free camera or something breaks it. As for the Imperial, it is the expected behavior, end of the scenario.

 

As the message, it is not normal. The mod should only fire when the player is dead, not on loading game,

 

6 hours ago, jjp7373 said:

Has the issue with the axe not being visible when beheading been resolved?

 

This is probably an obvious question, but did you use the utility.wait() function? I'm making my own mod, and I've had issues with the axe not showing up when beheading, which I solved by putting that function in.

Hmm, interesting. Where do you put it? I'll check it out when I work on the mod again next time.

 

3 hours ago, seiji77 said:

Hello, i have an issue. My english not good. So, mod kinda working, but theres no animations, after players death enemies just messing around, clapping, doing loot animations, nothing else. Did anyone had same issue? 

I still have no idea what causing that. Some people do have that issue where the looting wont end.

Posted
On 10/23/2024 at 4:24 PM, cadejocr said:

Not working for me.

Sexlab 1.66b

Register slal.

Everthing is working fine except this mod.

 

What i got after die. :

    Testing with 5 bandits . Just son text lines , some hits and ... nothing more.

    Testing wtiih 4 necromancers. Stand and nothing more.

    Testing imperial or cloak. Just die ASAP. and nothing more.

 

Sexlab. works fine

 

Tested with and without yamete.

 

 

 

 

After some testing : SPANK THAT ASS breaks this mod

Posted (edited)
10 hours ago, grantman56 said:

Love this mod!

Have you considered adding a bad end involving Falmer/Chaurus?  Like using the player's body to incubate eggs.

I have a rough plan for Falmer, which is most likely player being cooked on firepit

Chaurus, though... Idk, I need an animation/pose to use for it. I can't make my own animation (yet?) so I'm quite limited to the existing animation mods

 

3 hours ago, cadejocr said:

 

After some testing : SPANK THAT ASS breaks this mod

Is it? I never used that mod. I'll do some check right away.

Update: Installed Spank That Ass v4.8, do some quick test, everything seems to be working fine

Edited by LittleWhiteNeko
Posted

Try placing it before the script language that calls the animation. I recommend utility.wait(5). The mod outputs a message box and a black screen, after which the black screen unwinds and prepares for decapitation after a while - I assume this happens quickly so that the animation doesn't have all the time it needs to finish. This is just a guess and probably won't be a perfect solution, but I think it's worth a try.

Posted (edited)
1 hour ago, jjp7373 said:

Try placing it before the script language that calls the animation. I recommend utility.wait(5). The mod outputs a message box and a black screen, after which the black screen unwinds and prepares for decapitation after a while - I assume this happens quickly so that the animation doesn't have all the time it needs to finish. This is just a guess and probably won't be a perfect solution, but I think it's worth a try.

I do have 1 second wait before the debug.sendanimation function call

I'll try adding more time and see if that changes stuffs

 

Update: changing the wait from 1 second to 3 seconds seems to have worked. But I am not sure yet that the issue wont come back. The axe usually appears in one version and gone again in the next.

Still, thanks for the information and I hope this will stays

Edited by LittleWhiteNeko
Posted
9 hours ago, LittleWhiteNeko said:

Is it? I never used that mod. I'll do some check right away.

Update: Installed Spank That Ass v4.8, do some quick test, everything seems to be working fine

 

I can live without  spank that ass 4.8.

I disabled and your mod start working. ¿Why? don't know , just posted maybe will help someone else.

Also tired of combat mods so i removed all. Prefer to die and your mod for some some visuals.

Think is better to load a saved game than all "mambo" ,"jambo" that a combat mod introduce.

 

Posted (edited)

For some reason it doesn’t seem to work on the bandits spawned through the debug MCM / via console . I was driving myself crazy. COC’d into embershard mine and it worked. No idea why

 

im using latest PDA beta @ your latest SLPGN version (not 2.0)

Edited by sierrra
Posted

When there is compatibility with the guro outfits, is the mod supposed to equip one of them randomly after one of the scenes take place? Or does it simply just mean it works with the mod and wont cause crashes?

Posted
12 hours ago, Wells214 said:

When there is compatibility with the guro outfits, is the mod supposed to equip one of them randomly after one of the scenes take place? Or does it simply just mean it works with the mod and wont cause crashes?

Guro Outfit is not a compatibility, it is a requirement.

Some scenes will utilize guro outfits and will use them automatically, with more scenes following.

 

Toast recently shared an image of legs-bow or something, that gives me an idea for a scene already

Posted
On 10/19/2024 at 7:18 AM, LittleWhiteNeko said:

Something must have changed the death timer. PDA is supposed to have it's own death timer but it is not working properly as it seems.

Get the Enhanced Death Camera mod in the Soft Requirement section, or get something else to extend the death timer.

 

That's a new issue even I can't think how that can even happen. They are supposed to use the same function and sexlab tags for each sex scenes.

Very peculiar. Well I was able to circumvent this no death timer by using death cam options mod to set the timer longer. The Enhanced Death Cam works otherwise already. Not sure what mod would be overwriting the timer oh well. I disabled the timer in shock freeze combustion. The game will recognize the enemies and they'll taunt me but will then just do nothing. I have tried the debug buttons, resurrecting myself and stuff too. I have the animations registered.

Posted (edited)
10 hours ago, LittleWhiteNeko said:

Guro Outfit is not a compatibility, it is a requirement.

Some scenes will utilize guro outfits and will use them automatically, with more scenes following.

 

Toast recently shared an image of legs-bow or something, that gives me an idea for a scene already

For some reason those outfits are not loading or being equipped on any scenes, I used the bodyslide to generate all the meshes, but no result. Think it might have something to do with SL strip settings?

Edited by Wells214
Posted
4 hours ago, Wells214 said:

For some reason those outfits are not loading or being equipped on any scenes, I used the bodyslide to generate all the meshes, but no result. Think it might have something to do with SL strip settings?

They are assigned No-Strip keyword when they are equipped by the mod, so stripping should not be the issue.

Which guro outfit version are you using? They are only used for Bandit death scene and Hired Thug scene

Posted
14 hours ago, Breastie said:

Very peculiar. Well I was able to circumvent this no death timer by using death cam options mod to set the timer longer. The Enhanced Death Cam works otherwise already. Not sure what mod would be overwriting the timer oh well. I disabled the timer in shock freeze combustion. The game will recognize the enemies and they'll taunt me but will then just do nothing. I have tried the debug buttons, resurrecting myself and stuff too. I have the animations registered.

Okay I tried updating from PDA Beta 2.1.3 to PDA Beta 2.2.1b but I'm getting same results unfortunately. Anybody got a clue on this?

Posted

Ok tried my best to trouble shoot this to no avail, every time i die to bandits, i get the dialog but then they just stand around as if i am still alive attempting to speak to me, is it a me issue or is it a mod issue?

Posted
On 10/30/2024 at 11:28 PM, LittleWhiteNeko said:

They are assigned No-Strip keyword when they are equipped by the mod, so stripping should not be the issue.

Which guro outfit version are you using? They are only used for Bandit death scene and Hired Thug scene

Toast outfits 2_11_4

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