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Posted
On 9/7/2024 at 10:36 AM, Hacksaw1234 said:

I've not merged anything in xEdit, I will try the coc riverwood method though. Will update if anything changes.

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Update: Even with a new save and not selecting a starting point, I encounter the same issue as I had before. Bandits just stand around, looking at the player character. But I'll keep testing, I'm not ready to give up on this mod just yet :(

Just a thought, has anyone tested this on SEĀ 1.5.97 ?Ā Been trying several methods now, none of it work, if you are usingĀ 1.5.97Ā Ā , are you encountering the same issue like I am?

Posted
7 hours ago, LittleWhiteNeko said:

As for the invisible Axe, I have no idea what causing that either, still no luck debugging it.

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Is this Chopping block scene just a call to the pama furniture scripts? The Axe seems to appear properly when I use those pama furnitures manually by spawning them in. When I see the furniture used in your mod it seems the NPC actors don't have much time getting into position and everything runs really quickly. Maybe it has something to do with the fact that your mod has a dialoguebox appear about getting your hands tied which pauses the game but not the scripts.Ā 

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I've seen the scripts run so fast that sometimes the bandits don't even have time to face the right way before the execution starts. Maybe a slight delay in between the fade to black + dialogue box + unfade and the execution starting might help?

Posted (edited)

Am I the only one having issue trying to get poser hotkeys plus installed?Ā  I tried to install this mod since AE is better now but all the errors that would pop up for the poser hotkeys with address library, script utilities, pex files, etc....one after the other I gave up on it..

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DO I need this poser hot key mod for this?

Edited by WCSC
Posted
On 8/13/2024 at 2:55 PM, Furflz said:

I can't for the life of me get this mod to work.Ā 

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I want it to so badly lol.Ā  Ā I've made sure all the dependencies were installed, animations installed, used your version of SLPGN version.Ā  your other mod detects that it's installed.Ā  Yet when I die they have a short scene where they say "wait this bitch is still alive.. barely.Ā  lets have some fun with her" or something along those lines.Ā  They go to strip me but only manage to take away my shoes and weapon but shows multiple animations and sounds of taking stuff from me and my body bounces slightly yet my armor stays on.

The bandits say a few more saucy lines and basically say a line that is meant to initiate sex but then I pop back up on my feet with full health and my fists raised looking for a fight.Ā  No sex scene starts and I'm able to run around and re-equip all of my weapons and shoes which they "stole".Ā Ā 

I'm not sure what I'm doing wrong... do the symptoms above suggest anything that might be causing the problem?

similar problems happened to me as well, except when I get up, I'm still naked. But no animations are played and I'm in a battle

Posted

This is such a promising mod.I've been waiting for things like this for years! Nice job!ā¤ļø

Unfortunately I simply cannot get this to work lol. I'm in SE 1.597 and Sexlab freamework 1.63. I've installed all the hard/soft requirements and SLPGN, and I'm sure they all work fine. Actually, I've been using Toast's animation for quite some time.Ā 

In bandit event, after my pc dies, the option, dialogue and stripping all work fine. After bandits done stripping me, my pc got fully healed and resurrected, and the battle music plays again, no animation played whatsoever.Ā 

In a necromancer event, the enemy does nothing other than trash talking, no necromancy spell or anything.Ā 

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Neither of the events would proceed.Ā 

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Can anyone be so kind to help me on the please? I want this to work on my game so badšŸ’”

Posted (edited)
13 hours ago, Hacksaw1234 said:

Just a thought, has anyone tested this on SEĀ 1.5.97 ?Ā Been trying several methods now, none of it work, if you are usingĀ 1.5.97Ā Ā , are you encountering the same issue like I am?

This mod was originally made for SE 1.5.97 and I tested it on both latest SE and latest AE.

My SE has tons of mod in it

My AE has bare minimum required mods

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7 hours ago, ray314 said:

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Is this Chopping block scene just a call to the pama furniture scripts? The Axe seems to appear properly when I use those pama furnitures manually by spawning them in. When I see the furniture used in your mod it seems the NPC actors don't have much time getting into position and everything runs really quickly. Maybe it has something to do with the fact that your mod has a dialoguebox appear about getting your hands tied which pauses the game but not the scripts.Ā 

Ā 

I've seen the scripts run so fast that sometimes the bandits don't even have time to face the right way before the execution starts. Maybe a slight delay in between the fade to black + dialogue box + unfade and the execution starting might help?

Interesting, I will check it out.

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7 hours ago, WCSC said:

DO I need this poser hot key mod for this?

No. I do not have Poser Hotkey in my AE instance and it works fine.

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===================================

While debugging, I noticed that Necromancer scene is still not compatible with Naked Defeat. This has been fixed and will be included in the next update.

Edited by LittleWhiteNeko
Posted
6 hours ago, LittleWhiteNeko said:

This mod was originally made for SE 1.5.97 and I tested it on both latest SE and latest AE.

My SE has tons of mod in it

My AE has bare minimum required mods

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Interesting, I will check it out.

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No. I do not have Poser Hotkey in my AE instance and it works fine.

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===================================

While debugging, I noticed that Necromancer scene is still not compatible with Naked Defeat. This has been fixed and will be included in the next update.

I see, well there's something weird going on then... If it only happens to me I could chalk it up to a faulty modlist, but I noticed several others are encountering the same issues too. I think it's something to look into :(

Posted (edited)
7 hours ago, LittleWhiteNeko said:

No. I do not have Poser Hotkey in my AE instance and it works fine.

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===================================

While debugging, I noticed that Necromancer scene is still not compatible with Naked Defeat. This has been fixed and will be included in the next update.

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Shorty after posting my comment I went a head and tried the mod without the hotkeys requirement by Toast and everthing seems to work fine other than long dragged out starts before the first initial necro events.Ā  It seem like the aggressors can get easily distracted which causes the events to stall.Ā  Not sure what advantage it would be to have thet hotkeys mod installed alongside, if it's not needed maybe a good idea to note it on your end here

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I've seen a few of the events that happen after the two default necro assualts.

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Love this mod, looking forward to seen yyour future events!

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Good Job!

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BTW - Where's your Patreon Page?

Edited by WCSC
Posted (edited)
19 minutes ago, WCSC said:

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Shorty after posting my comment I went a head and tried the mod without the hotkeys requirement by Toast and everthing seems to work fine other than long dragged out starts before the first initial necro events.Ā  It seem like the aggressors can get easily distracted which causes the events to stall.Ā  Not sure what advantage it would be to have thet hotkeys mod installed alongside, if it's not needed maybe a good idea to note it on your end here

Ā 

I've seen a few of the events that happen after the two default necro assualts.

Ā 

Love this mod, looking forward to seen yyour future events!

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Good Job!

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BTW - Where's your Patreon Page?

Yeah, aggressor need to be out of combat for the events to start, and I am not proficient enough to make it pausable like SL Defeat do whenever Player 3 joins the battle.

To make it faster in case you have a follower or two, they can be killed outright when the player is killed. Planning to make an option to straight out kill everyone that is in battle with the killer, but that can wait.

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As for Poser Hotkey, it is needed to run the poses themselves without using console commands. Basically it is needed if you want to use the poses as it is, while I just use them as a resource and I can use the poses myself.Ā 

I will add it to the front page, yeah.

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As for patreon... Idk lol... still hesitating. It is ready, just unpublished.

Edited by LittleWhiteNeko
Posted
1 hour ago, LittleWhiteNeko said:

Yeah, aggressor need to be out of combat for the events to start, and I am not proficient enough to make it pausable like SL Defeat do whenever Player 3 joins the battle.

To make it faster in case you have a follower or two, they can be killed outright when the player is killed. Planning to make an option to straight out kill everyone that is in battle with the killer, but that can wait.

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As for Poser Hotkey, it is needed to run the poses themselves without using console commands. Basically it is needed if you want to use the poses as it is, while I just use them as a resource and I can use the poses myself.Ā 

I will add it to the front page, yeah.

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As for patreon... Idk lol... still hesitating. It is ready, just unpublished.

Ā Post that page, especially with all the usage of your mods.Ā  It's time to kick in....

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So, I need the hotkeys in order for certain animations to work or function of your mod...in short I'm not seeing the full function right now without it?

Posted

I'm sure i meet all the requirements and animation registed.

But when i was beated and dead i don't see the option as someone said...and the enemy just stand there.

i tried to RALT to reset but nothing happened..

Posted

I'm sure i meet all the requirements and animation registed.

But when i was beated and dead i don't see the option as someone said...and the enemy just stand there.

i tried to RALT to reset but nothing happened..

Posted (edited)
2 hours ago, WCSC said:

So, I need the hotkeys in order for certain animations to work or function of your mod...in short I'm not seeing the full function right now without it?

No, only if you want to use the Toast Poses from said mod yourself.

Let's say you want to use the pose 1Toast1, you can either use console, or use Poser Hotkey to start the pose and adjust it however you like.
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My mod just use the appropriate poses whenever the mod needs it, e.g at the end of the scene, without Poser Hotkey.Ā 

Edited by LittleWhiteNeko
Posted

I'm getting a couple of issues so far.Ā Ā 

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When I get to the point where an assaulter says something about "I'm going to lift you up" I get a CTD.

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The Executioner also has no weapon in hand which I guess is supposed to be a ax or hammer?

Posted
4 minutes ago, WCSC said:

I'm getting a couple of issues so far.Ā Ā 

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When I get to the point where an assaulter says something about "I'm going to lift you up" I get a CTD.

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The Executioner also has no weapon in hand which I guess is supposed to be a ax or hammer?

The only possible problem I can think of is you are using the outdated ConsoleUtil.

For AE it is Console Util SSE NG, else it will crash the game.

For SE it should be fine.

If not that, then I don't really know why yet.

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As for the axe, yes, I don't know what happen there, still looking into it.

Posted

Minor update, basically to fix the issue with Naked Defeat compatibility for Necromancer Scene

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And some possible fixes for some issues. Invisible axe, for example. Though I cannot say for sure they are fixed.

Posted
5 hours ago, LittleWhiteNeko said:

Minor update, basically to fix the issue with Naked Defeat compatibility for Necromancer Scene

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And some possible fixes for some issues. Invisible axe, for example. Though I cannot say for sure they are fixed.

The executioner bandit's axe shows up now. He has another on his back so he's dual wielding two giant ass axes, it looks pretty cool.Ā 

Posted
1 hour ago, Sirschlongslinger69 said:

The executioner bandit's axe shows up now. He has another on his back so he's dual wielding two giant ass axes, it looks pretty cool.Ā 

Haha, I did script it so that the executioner will equip the axe before the chop. I did not expect them to have two axes, but if it works, it works.

And when it works, DO NOT TOUCH IT AGAIN.

Posted

I dunno what's going on but when my character dies the bandits just kinda keep holding their hand over my body but nothing happens for a while. Am I just not waiting long enough?

Posted

Mod won't work for some reason, after my character's death the bandits just stand in place doing nothing. Tried spawning bandit from the MCM - same thing happened. I'm onĀ 1.6.1170, is it maybe incompatible with this version?

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