Yukitemi Posted September 3, 2024 Posted September 3, 2024 Monologue starts by NPCs but nothing else happens, no stripping, no scenes start it just hangs. Pretty sure I have everything that needs, even tried to do that in fresh game with only needed mods. I'm on 1.6.1170.0.8 and using Nemesis btw.
DianaFeetEnjoyer Posted September 3, 2024 Posted September 3, 2024 can i turn necro scenes of while having slpgn installed because with out it my inventory pops off on death
LittleWhiteNeko Posted September 4, 2024 Author Posted September 4, 2024 7 hours ago, DianaFeetEnjoyer said: can i turn necro scenes of while having slpgn installed because with out it my inventory pops off on death I dont really get what you mean. You can turn SLPGN off, or not install it at all since it is not a requirement anymore. If you are talking about turning PDA necro off, it is impossible for now. 16 hours ago, Yukitemi said: Monologue starts by NPCs but nothing else happens, no stripping, no scenes start it just hangs. Pretty sure I have everything that needs, even tried to do that in fresh game with only needed mods. I'm on 1.6.1170.0.8 and using Nemesis btw. Cant think of why this happen, I also have freshly installed AE instance with only needed mods and it works just fine. Though I use FNIS only, while in SE I use FNIS - Nemesis combo.
Hacksaw1234 Posted September 4, 2024 Posted September 4, 2024 (edited) I encountered the same issue as him, Tried it in a new save as well. At first I thought that it was toast's animation set as it isn't showing up in SLAL. But after several tests I can't figure it out as well. Edited September 4, 2024 by Hacksaw1234
destroyer1012 Posted September 4, 2024 Posted September 4, 2024 (edited) On 9/3/2024 at 3:35 PM, Yukitemi said: Monologue starts by NPCs but nothing else happens, no stripping, no scenes start it just hangs. Pretty sure I have everything that needs, even tried to do that in fresh game with only needed mods. I'm on 1.6.1170.0.8 and using Nemesis btw. 10 hours ago, Hacksaw1234 said: I encountered the same issue as him, Tried it in a new save as well. At first I thought that it was toast's animation set as it isn't showing up in SLAL. But after several tests I can't figure it out as well. do you guys use an alternate start mod? if you do, do you happen to use skyrim unbound? if the answer is yes, then the high likelihood is thats your issue for some reason skyrim unbound causes issues with this and scenes don't work as they should. so if you have skyrim unbound installed remove it and use alternate start live anouther life instead on a new save thats what caused issues for me atleast Edited September 4, 2024 by destroyer1012
LittleWhiteNeko Posted September 4, 2024 Author Posted September 4, 2024 New Version update 2.1.2 Mostly bug fixes, though major changes is the Naked Defeat compatibility. 9 minutes ago, destroyer1012 said: do you guys use an alternate start mod? if you do, do you happen to use skyrim unbound? if the answer is yes, then the high likelihood is thats your issue for some reason skyrim unbound causes issues with this and scenes don't work as they should. so if you have skyrim unbound installed remove it and use alternate start live anouther life instead on a new save thats what caused issues for me atleast Huh, interesting. I will try it myself and see if that's indeed the cause. 2
Sirschlongslinger69 Posted September 5, 2024 Posted September 5, 2024 2 hours ago, LittleWhiteNeko said: New Version update 2.1.2 Mostly bug fixes, though major changes is the Naked Defeat compatibility. Huh, interesting. I will try it myself and see if that's indeed the cause. AE build seems to ctd when curator option to sell the corpse. There's no black screen so it crashes right after the character gets up after the bandits finish talking about the act. SE build is fine, but the character kind of sinks an inch a second eventually disappearing into the earth. Also I'm thinking this may be due to the SexLab Framework version, but the AE instance (1.66) still has my character moaning and a sexlab error saying 'no referenced animations: using default aggressor animations'. All the other mods utilizing SexLab are functioning normally. SE (1.63) has no issues with this aspect. Also excited to find that surprise
Hacksaw1234 Posted September 5, 2024 Posted September 5, 2024 (edited) 5 hours ago, destroyer1012 said: do you guys use an alternate start mod? if you do, do you happen to use skyrim unbound? if the answer is yes, then the high likelihood is thats your issue for some reason skyrim unbound causes issues with this and scenes don't work as they should. so if you have skyrim unbound installed remove it and use alternate start live anouther life instead on a new save thats what caused issues for me atleast An update: when I use the most recent version of this mod, I still receive the same identical issues as before. "The dialogue begins with NPCs, but nothing further happens; no stripping, no scenes begin; it simply hangs. I am pretty sure I have everything I need; I even tried it in a new game with only the necessary mods." Similar to what Yukitemi said. Edited September 5, 2024 by Hacksaw1234
lqh10161016 Posted September 5, 2024 Posted September 5, 2024 Can anyone help me fix this problem? I can't use this mod properly since version 2.0. The bandits get stuck on the step of looting the player's body after death, and they keep reaching out to search the player's body, but there is never the next stage.
viperstar Posted September 5, 2024 Posted September 5, 2024 Testes the newest version with a new game start on Skyrim AE x.640. I tested only one outcome so far, the unconscious way. After raping, beheading and raping the corpse and the fallen head, I had no problems. No CTD, and the cloned body on the fallen head stays invisible. So I do not have to equip the Guro Head Alt via console anymore. I deactivated SLPGN before starting a new game and it seems without it the game with only PDA runs smoother. Will test further on the next days with the hanging, impaling and selling outcome. Curator option is on. Thx so far for this great mod!!
Yumie01 Posted September 5, 2024 Posted September 5, 2024 我被强盗杀了,出现一个弹窗问我是不是放弃了自己的生命,但是我点击了任何一个选项,附近的强盗都没有反应,当我被死灵法师杀死时,我很长一段时间都没有反应,有时角色会自己站起来并触发动画, 显示像“栩栩如生”这样的字,有时它会瞬移到一片虚无,然后又瞬移回来,没有触发动画,我已经很困惑了
LittleWhiteNeko Posted September 5, 2024 Author Posted September 5, 2024 2 hours ago, viperstar said: Testes the newest version with a new game start on Skyrim AE x.640. I tested only one outcome so far, the unconscious way. After raping, beheading and raping the corpse and the fallen head, I had no problems. No CTD, and the cloned body on the fallen head stays invisible. So I do not have to equip the Guro Head Alt via console anymore. I deactivated SLPGN before starting a new game and it seems without it the game with only PDA runs smoother. Will test further on the next days with the hanging, impaling and selling outcome. Curator option is on. Thx so far for this great mod!! A message that is not a bug report, now that's a beautiful and motivating sight to see I really dont know what to respond to the bug reports because I honestly do not know what causing them, and trying to debug them may take too much time that I cannot develop new features. So yeah for the time being, I will only respond minimally to bug reports as I focus on new content. Here is a sneak peek on the initial design, and hint on what faction it is for. Spoiler 4
Yukitemi Posted September 6, 2024 Posted September 6, 2024 (edited) On 9/5/2024 at 1:04 AM, LittleWhiteNeko said: Huh, interesting. I will try it myself and see if that's indeed the cause. Look for factions tags, I think this is what causing it. Somehow if I test spawn bandits before choosing something in "Live another life" it doesn't go past first two dialogue lines. But unfortunately I have another thing now ^^'... It seems that impalement scenario doesn't use the poses for it, and no spikes too. On 9/5/2024 at 4:01 AM, Hacksaw1234 said: An update Have you merged anything in xEdit ? And what kind of start you using in Live Another Life ? Just for a test, try on the main menu typing "coc riverwood" in the console, it will port you near Riverwood, type "showracemenu" in console, change gender, and setup everything like normal start, and see if things change. Edited September 6, 2024 by Yukitemi
jariabila Posted September 6, 2024 Posted September 6, 2024 Oncoming update looking good. I wonder any news on acheron compability patch?
LittleWhiteNeko Posted September 6, 2024 Author Posted September 6, 2024 34 minutes ago, jariabila said: Oncoming update looking good. I wonder any news on acheron compability patch? Someone said that you only need to turn off Automatic Surrender in Acheron to make it compatible, haven't tried it myself 6 hours ago, Yukitemi said: Look for factions tags, I think this is what causing it. Somehow if I test spawn bandits before choosing something in "Live another life" it doesn't go past first two dialogue lines. But unfortunately I have another thing now ^^'... It seems that impalement scenario doesn't use the poses for it, and no spikes too. wdym factions tags? Skyrim Unbound changing bandit tags? As for impalement not using poses, there are some possible causes I can think of, which is either Guro Toast Poses (not SLAL) is not installed or FNIS is not run after installing it.
sierrra Posted September 6, 2024 Posted September 6, 2024 On 9/4/2024 at 7:04 PM, LittleWhiteNeko said: New Version update 2.1.2 Mostly bug fixes, though major changes is the Naked Defeat compatibility. Huh, interesting. I will try it myself and see if that's indeed the cause. can i ask how you're making it compatible with naked defeat? my character always seems to get stuck in bleedout, or gets up and gets knocked right back into bleedout. here's my post in ND's thread: 1 minute ago, sierrra said: doesn't seem to work with PDA. i either get stuck in bleedout, or get stuck in a loop where PC gets up and keeps getting knocked back into bleedout. tried changing bleedout defeat percentage to 0% as you suggested, and selected the 'remove player essential flag' option. also tried adjusting other various settings, but one of those 2 outcomes always occurs
Yukitemi Posted September 6, 2024 Posted September 6, 2024 7 hours ago, LittleWhiteNeko said: wdym factions tags? hm.. I more meant the player, something does change between starting the game in Live Another Life and after choosing the start at the statue. 7 hours ago, LittleWhiteNeko said: FNIS is not run Good point, I'll try combining Nemesis with FNIS and see what happens, thanks ❤️
LittleWhiteNeko Posted September 6, 2024 Author Posted September 6, 2024 1 hour ago, sierrra said: can i ask how you're making it compatible with naked defeat? my character always seems to get stuck in bleedout, or gets up and gets knocked right back into bleedout. here's my post in ND's thread: In my case, remove player essential flag does not work and player is still Essential. You can turn it off manually by typing in console "setessential 00000007 0". By doing this you wont be able to trigger Naked Defeat via Bleedout anymore, so you need to either manually surrender or turn combat strip on. Also sometimes your player may stuck in GodMode as well, so toggle it off if you notice it is on. 54 minutes ago, Yukitemi said: hm.. I more meant the player, something does change between starting the game in Live Another Life and after choosing the start at the statue. Good point, I'll try combining Nemesis with FNIS and see what happens, thanks ❤️ Hmm, the player tag/factions were never considered for PDA (for now), only the aggressors, so player has their faction changed shouldnt matter. Something else must have had happened. 1
zhou52773 Posted September 6, 2024 Posted September 6, 2024 12 小时前, LittleWhiteNeko 说: Someone said that you only need to turn off Automatic Surrender in Acheron to make it compatible, haven't tried it myself wdym factions tags? Skyrim Unbound changing bandit tags? As for impalement not using poses, there are some possible causes I can think of, which is either Guro Toast Poses (not SLAL) is not installed or FNIS is not run after installing it. skyrim player have some minor problems with mods that should be solved by themselves.Modder can't solve every problem, I think you should focus on new content production.Select only serious bugs to respond to.After all, anyone who plays the Elder Scrolls must be able to do it themselves.
zhou52773 Posted September 7, 2024 Posted September 7, 2024 I would like to make a suggestion: add a timer that allows the player to customize the time to enter the postmortem animation.I think SLPGN does a good job of having a scan start and end time. PDA started too early.
Hacksaw1234 Posted September 7, 2024 Posted September 7, 2024 (edited) On 9/6/2024 at 10:29 AM, Yukitemi said: Look for factions tags, I think this is what causing it. Somehow if I test spawn bandits before choosing something in "Live another life" it doesn't go past first two dialogue lines. But unfortunately I have another thing now ^^'... It seems that impalement scenario doesn't use the poses for it, and no spikes too. Have you merged anything in xEdit ? And what kind of start you using in Live Another Life ? Just for a test, try on the main menu typing "coc riverwood" in the console, it will port you near Riverwood, type "showracemenu" in console, change gender, and setup everything like normal start, and see if things change. I've not merged anything in xEdit, I will try the coc riverwood method though. Will update if anything changes. Update: Even with a new save and not selecting a starting point, I encounter the same issue as I had before. Bandits just stand around, looking at the player character. But I'll keep testing, I'm not ready to give up on this mod just yet Edited September 7, 2024 by Hacksaw1234
jjp7373 Posted September 7, 2024 Posted September 7, 2024 I have a similar problem. After the player dies the first time, the bandit pounds his fists and talks, then the mod stops working. This happens even when I turn on the curator feature, and it happens in the latest version. I tested it with version 2.0.0, and it worked fine with version 2.0.0. I don't remember the exact version, but it also worked fine with version 2.0.X. Coming to version 2.1.0. it doesn't work. I hope this can be a reference for modder to fix the mod. *I used a translator, so the sentences are awkward. I apologize in advance.*
jjp7373 Posted September 8, 2024 Posted September 8, 2024 I'm not sure, but I'm using the author's latest version with the author's SLPGN and it works. The mod still seems to be dependent on SLPGN, and when the bandit beheads, the axe is not visible.
FunnyVN Posted September 8, 2024 Posted September 8, 2024 5 hours ago, jjp7373 said: I'm not sure, but I'm using the author's latest version with the author's SLPGN and it works. The mod still seems to be dependent on SLPGN, and when the bandit beheads, the axe is not visible. Yeah same thing here version 2.0.0 worked for me but 2.1.2 is not working
LittleWhiteNeko Posted September 8, 2024 Author Posted September 8, 2024 (edited) On 9/7/2024 at 3:58 PM, jjp7373 said: I have a similar problem. After the player dies the first time, the bandit pounds his fists and talks, then the mod stops working. This happens even when I turn on the curator feature, and it happens in the latest version. I tested it with version 2.0.0, and it worked fine with version 2.0.0. I don't remember the exact version, but it also worked fine with version 2.0.X. Coming to version 2.1.0. it doesn't work. I hope this can be a reference for modder to fix the mod. *I used a translator, so the sentences are awkward. I apologize in advance.* 9 hours ago, jjp7373 said: I'm not sure, but I'm using the author's latest version with the author's SLPGN and it works. The mod still seems to be dependent on SLPGN, and when the bandit beheads, the axe is not visible. I just checked the code again and indeed in that section there is a check for SLPGN, though it shouldnt cause any issue as it is only a check and I can go past that section without SLPGN myself. Anyway, I removed that section and hopefully it will make things more consistent. I will upload it later, either a hotfix version or will together with Civil War update. As for the invisible Axe, I have no idea what causing that either, still no luck debugging it. On 9/7/2024 at 4:38 AM, zhou52773 said: skyrim player have some minor problems with mods that should be solved by themselves.Modder can't solve every problem, I think you should focus on new content production.Select only serious bugs to respond to.After all, anyone who plays the Elder Scrolls must be able to do it themselves. On 9/7/2024 at 8:25 AM, zhou52773 said: I would like to make a suggestion: add a timer that allows the player to customize the time to enter the postmortem animation.I think SLPGN does a good job of having a scan start and end time. PDA started too early. Yeah I will focus more on new contents. Still feels bad if people cant enjoy this mod though, so I usually cant help it. As for timer, I can put it as a feature for next version. Though, honestly the scenes are already long enough as it is. Well, no harm in adding new minor feature. ==== As for updates recently, unfortunately there is none. I have been busy for the past few days and will resume development when I have the chance. Also, I should post the Patreon and Discord anytime soon, I'm still hesitating to do it. Edited September 8, 2024 by LittleWhiteNeko 1
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