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Posted

Hey guys, can anyone help me? Since version 2.0, the missions of bandits and hired thugs are stuck on undressing and searching for loot. The bandits will keep raising their hands to search, and then nothing will happen. In 1.0, although I can't trigger the survival event, other events can still be triggered.

Posted
10 hours ago, lovalter said:

I don't have slpgn

huh weird

well you can still use the guide I linked to uninstall PDA then, just change SLPGN.esp to Player Death Aftermath.esp

Posted (edited)

Okay, I installed PDA for the first time. I am in Skyrim AE x.640. latest papyrus extender, latest console util, latest address library. 

Also using SLPGN. I am spawning a bandit via debug MCM.

He killed me, narrator box in which I can choose give up my life, band kneels and search my belongings, narrator text ... unable to resist, character is stripped, narrator text ... personal fuck toy, sexlab animation starts with free camera mode, character falls dead to the floor again, narrator text in which to choose sell corpse, impale or hang. 

After that nothing goes further on. No impaling, no hanging.  Bandit just stands over corpse and laughing.  Only selling corpse leads to another scene. Any idea?

 

Edited by viperstar
Posted

Okay update, it seems my tries with the spawned bandit via MCM debug was the problem. Running around Skyrim and be killed by an normal bandit, the impaling and hanging works. So everything seems to work fine by now.

Posted (edited)

Next update. Try the unconscious way. After sex scene follows the execution beheading scene. Normal beheading and alternate one works fine. But after the execution the beheaded body is raped and the head is be raped, too. But to the fallen head is now a cloned body. So after the sex scene I have to bodys. A cloned one with a head and the original headless body which are impaled in guro poses. Any ideas how the cloned body stays invisible, so only the head will be raped and impaled?

Edit: workaround for this. When the sexlab scene is running I have to select the head and equip via console the Guro Head Alt again, although it is shown as worn before. With this the cloned body is invisible again.

Edited by viperstar
Posted

Is there a way to fix the CTD after decapitation (SE)? This is said to be caused by FaceOverlays, but disabling FaceOverlays would invalidate face tattoos and other texture effects

Posted

@AntimonyF5

 

As far as I know there is no solution yet. You have to decide what is more important for you. Face overlays or beheadings. With both you got a ctd or at least a head without meshes.

Posted
5 hours ago, AntimonyF5 said:

Is there a way to fix the CTD after decapitation (SE)? This is said to be caused by FaceOverlays, but disabling FaceOverlays would invalidate face tattoos and other texture effects

this has been an issue with skyrim for years. it doesn't seem that theres a way to prevent the ctd other than manually using something like toast's outfits to spawn the player again and make it seem decapitated.

Posted

ok so i have all required mods upto date and am using 2.1.1 of this, AE V1.6.1130

 

thugs - this one no dialogue shows up, stripping part atleast works, but soon a the beheading triggers ctd (this includes with disabled and alternate decap handling)

bandits - give up life works fine. but the cling to life on the other hand might be alot of hit and miss with ctds usually occuring just as the head part is due to start in the sexlab anim

 

 

Posted
3 hours ago, destroyer1012 said:

ok so i have all required mods upto date and am using 2.1.1 of this, AE V1.6.1130

 

thugs - this one no dialogue shows up, stripping part atleast works, but soon a the beheading triggers ctd (this includes with disabled and alternate decap handling)

bandits - give up life works fine. but the cling to life on the other hand might be alot of hit and miss with ctds usually occuring just as the head part is due to start in the sexlab anim

 

 

Hey what hair mod are you using. I've noticed CTD happens usually when using dints hair, however when using ks hairdos it works.

Posted (edited)
5 hours ago, Cokebottle123188 said:

Hey what hair mod are you using. I've noticed CTD happens usually when using dints hair, however when using ks hairdos it works.

 

i have a fair number of hair packs installed several of which are physics enabled  although dint hair styles are included with one of them  which is hdt-smp hairs and wigs

 

Edit: both yundao hdt wigs and rm hair and HDT-SMP Hairs and Wigs are causeing the ctd's for the decap aspect  which is a shame really because i happen to like some of the hairstyles these mods have plus the actually interaction with the wind they use. nice catch btw

Edited by destroyer1012
Posted

 

26 minutes ago, destroyer1012 said:

 

i have a fair number of hair packs installed several of which are physics enabled  although dint hair styles are included with one of them  which is hdt-smp hairs and wigs

If your character is using one of the dint hairs that could have been the cause of the crash for the scene. When I tried it with a hairstyle from dint's hair during the decap scene it crashed. I switched to a hairstyle from ks hairdos with physics to see if it would work and it did. Try switching hairstyles and see if it works. I know that's not a great solution, but it might work.

Posted
7 hours ago, Cokebottle123188 said:

 

If your character is using one of the dint hairs that could have been the cause of the crash for the scene. When I tried it with a hairstyle from dint's hair during the decap scene it crashed. I switched to a hairstyle from ks hairdos with physics to see if it would work and it did. Try switching hairstyles and see if it works. I know that's not a great solution, but it might work.

 

Will it make a difference whether it's a wig or added in by racemenu?

Posted
1 hour ago, WCSC said:

 

Will it make a difference whether it's a wig or added in by racemenu?

I never tried using a wig. I know during the decap scene it makes another one of your characters. I don't think itll dupe the wig during the scene but Just in case try another wig or try without the wig. See if that helps.

Posted
2 hours ago, WCSC said:

 

Will it make a difference whether it's a wig or added in by racemenu?

 

from my understanding of the wigs they are concidered as clothing taking the helmet/hat slot so i would wager the wig wont spawn or might be removed during stripping.

 

so far its when its racemenu added tha yundao and any hairstyle connected to hdt-smp  hairs cause problems.

 

i guess you could test with the wigs and see what happens

Posted

Just had a quick question about the humiliation aspect of the mod,

 

I liked the new addition of the one bandit beating the player corpse as an initial act of humiliation before the actual event played. Will this specific aspect be built upon? For example being used as arrow target practice or a curator choice for beatings?

Posted
5 hours ago, Sirschlongslinger69 said:

Just had a quick question about the humiliation aspect of the mod,

 

I liked the new addition of the one bandit beating the player corpse as an initial act of humiliation before the actual event played. Will this specific aspect be built upon? For example being used as arrow target practice or a curator choice for beatings?

It was actually an experiment I forgot to remove but decided to kept around

And yes, I have that in mind for one of the outcome, to become a target practice/punchbag for the bandits.

 

For that I'm thinking of using Pama's unspawn-able gallow that has physics enabled so you can see the player swings as they got hit.

Posted

Hi, I'm getting the issue of after selecting cling to dear life. I get no animations after they stripped the character. I'm pretty sure I followed everything to the letter. I can't find Toast's animations in SLAL too.

Posted

For guys who can't make the 'cling to life' work, I solve it by updating Sexlab from 1.6.1. beta8 to 1.6.3. But I got some new problems.

1. The second sex scene fails to work, which is probably because the actor 'died' too soon after resurrecting after the first sex scene. If I manually resurrect the player on the console, the sex scene immediately starts but has severe alignment issue.

2. After the decap scene, a clone of player is placed. Then bandits are then enjoying that clone.

3. After decap, the head is reattached to player's body with visible wound on the neck. Then debug message shows the head anim fails to start.

4. On MCM, I can't tick those boxes regarding decap in the debug tag. And the spawning doesn't work: I click any one of them and quit MCM. Nothing happens. I get the newest version of Console SSE NG. 

Posted
On 8/29/2024 at 2:40 AM, urmomgey said:

The thing is i have both toast slal and toast poses installed...

i downloaded every requirement mod's requirements aswell, no success 

there are no conflicts aswell

I would try seeing if you can get all the individual mods (poser, positioner, ect) working on a fresh save and see if it reveal's anything useful.  Other than that you got my dun skibidi'd.

Posted

Status Update

 

Version 2.1.2 is currently on the making, but mostly just bug fixing again... Yeah I know I said I want to make Civil War contents, but I'm a bit lazy... Ah, I mean busy... Yep, busy... 

Though there may be something for version 2.1.2 that I keep as a surprise, IF things are going as I hoped.

 

When new contents are ready, it will be for 2.2.0 and may actually go out of Beta (since I think it is quite stable enough)

 

Oh, and for issues I do not reply directly, I actually test the mod again and see if I can replicate those issues. Issues I can replicate and fix will be included in 2.1.2.

 

And lastly, I have setup my Patreon (not published/open yet) and also Discord server to make it easier to talk about this and other mods in the future, with Patreon supporters having benefit in said server. Currently they are both not ready, just 95% ready.

As I said in the front page, I will never, ever paywall my contents, the benefit for Patreon supporters are early access and beta testing on demand, so do not worry if you cannot pay. Just express your satisfaction, it is good enough reward for me. (but money will put food on my table)

Posted

Does anyone know what I'm doing wrong here? I've only seen one other person having this issue. This happens to me on SPLGN and this mod. Shortly after either of these mods fire my character goes bald, parts of my body disappear and my framerate starts to stutter. Sometimes this causes a crash and others not. I've got all the requirements and built guro outfits in bodyslide. I'm just not sure what causes this.  SkyrimSE2024-09-0300-37-01.png.4e4c7fc92e8067300e0ac56f5b404bba.png

Posted
4 hours ago, invisamans said:

Does anyone know what I'm doing wrong here? I've only seen one other person having this issue. This happens to me on SPLGN and this mod. Shortly after either of these mods fire my character goes bald, parts of my body disappear and my framerate starts to stutter. Sometimes this causes a crash and others not. I've got all the requirements and built guro outfits in bodyslide. I'm just not sure what causes this. 

The only possible explanation I can think of is your hair physics is going haywire. I used to have that issue, and fixed by updating my FSMP. Since you had this issue when SLPGN and PDA happen, most likely it happens when your character goes ragdoll, you can also test it by running "player.pushactoraway player 1" and see if that causes the issue as well.

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