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Animal Research: The Insatiable Scholar


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Posted
14 minutes ago, d34dc4t said:

Anyone else stuck on the quest for the tower in Dawnstar? The marker is randomly halfway up the tower on the outside and when you go to the marker physically or in TCL it doesn't advance.  Even tried getting as close as I can and moving Tirwin to right next to the marker but quest doesn't advance.

 

Where did you talk to Karita? Was she in the Dawnstar inn or have you moved her somewhere else? You are supposed to talk to her in the inn and then there will be a guy ready to talk to you right after that conversation ends.

 

I got lost at this part too because I married Karita and she was at my home when I talked to her. You don't have to go to the tower. The guy in the inn will tell you to go somewhere else.

Posted (edited)
9 hours ago, Donuts4me said:

 

They are working. She always says something after activities. Clothes now just seem unpredictable. Yesterday and days prior she would immediately redress after sex in either the vampire outfit or thrall outfit before saying "Where are my robes?" and then she would switch to default robes. Today she actually would stay naked for just a few seconds before putting on her robes. It's all a game of luck it seems.

I think it maybe she's too many sets of clothing.  

 

Spoiler

Any outfit "you give her" ends up in a forms list. which is which is likely what's confusing her outfit system. That's also why you can't see it in her inventory.

 

I took the rags off her, oh and don't give her the vamp armor unless you intend that to be her new outfit but take away any other armor you gave her previously before doing so.

 

Edited by eflat01
Posted
10 hours ago, leking said:

 

Let me write it 😎 Will look at it tommorrow

 

I was thinking they should start on event if possible though not all sexlab mods use events, which would poise a problem. Basically needs to know someone's in a scene and when the scene ends. I was going to fix the mod but I really just don't have the time.

Posted
38 minutes ago, eflat01 said:

 

I was thinking they should start on event if possible though not all sexlab mods use events, which would poise a problem. Basically needs to know someone's in a scene and when the scene ends. I was going to fix the mod but I really just don't have the time.

 

I will write lines separated for different stages.

 

Since i am not a modder but have a lot of imagination i can not do anything on the technical side so i will provide lines for different context and stages so the people that will implement it in the mod will have enough resources and be able to pick what they think fits best. 

 

Starting today 😎

Posted

Actually, the aroused creature spells are targetable. Whoever you target closest to (the PC or Tirwin) is who they will have sex with.

18 hours ago, eflat01 said:

I noticed she's base game Ria in Form ID not VAR_Ria.

This is so you can find her in Jorrvaskyr. In the next version, I'll make Ria essential (after the first bear stage) so she doesn't accidentally get killed.

18 hours ago, eflat01 said:

If you cast them with Tirwin along they'll have sex with her, if she's not they'll have sex with the player (Should you have SLSF or SLSF Reloaded it's an easy way to gain fame if you wanted it).

Actually, the aroused creature spells are targetable. Whoever you target closest to (the PC or Tirwin) is who the summoned creature will have sex with.

Posted
15 hours ago, 09876543211234567890 said:

I can't get passed the part where Harkon casts his spell after finding us in his room. judging by the script the part that is failing is the move to prison1. I used the option to start at part iv

The spell he casts is paralysis. Do you see the effect from that? Your PC should fall to the floor before getting up and moving slowly. After that, there should be a series of Sexlab scenes. Do any Sexlab scenes start? Then, when the sex is over, you are moved to a thrall cell. 

Posted
17 hours ago, Donuts4me said:

 

They are working. She always says something after activities. Clothes now just seem unpredictable. Yesterday and days prior she would immediately redress after sex in either the vampire outfit or thrall outfit before saying "Where are my robes?" and then she would switch to default robes. Today she actually would stay naked for just a few seconds before putting on her robes. It's all a game of luck it seems.

As @eflat01 mentioned, you should check if she has any outfit pieces in her inventory besides her robes (if wearing her default outfit) or the one custom outfit you gave her using the custom outfit dialogue (if wearing her custom outfit). If so, they should be removed.

 

Otherwise, what happens (or should happen) is that Sexlab is redressing her after sex, then the mod immediately strips her for her post-sex force greet. So, she will typically put on an outfit for a split-second after sex before the mod has a chance to strip her. Then, she will stay naked (at least) until her post-sex force greet is finished. That might be just a short comment (like in the case of non-quest sex), or it might be a long dialogue or longer (like in the case where further sex events are programmed). So, it is a bit variable, but should generally work as described.

Posted
3 hours ago, brololo said:

so i ran into some trouble where the scene with the rieklings in the mine is not starting 

At what point are you stuck? You can run "player.sqs VAR_Boar" to see what stage you are on. 

Posted (edited)
2 hours ago, Gristle said:

Actually, the aroused creature spells are targetable. Whoever you target closest to (the PC or Tirwin) is who the summoned creature will have sex with.

Damn, good to know so I can use it offensively, I like to Estrus bandits! 😈 So, Just let Maven talk to us condescendingly one more time and we'll see who's a Bitch! 

Edited by eflat01
Posted
1 hour ago, eflat01 said:

Damn, good to know so I can use it offensively, I like to Estrus bandits! 😈 So, Just let Maven talk to us condescendingly one more time and we'll see who's a Bitch! 

Unfortunately, the script only chooses between the PC and Tirwin. Detecting unknown actors would require more programming.

Posted
54 minutes ago, kkiiees said:

gotta ask, sexlab P+ isn't compatible with this mod, right? If so, any plan it make it compatible ?

 

The fact that AR does not work properly is P+'s fault, because the function used by AR is broken by P+. So the author of P+ has to fix it. Anyway, I heard that it has been fixed, but he hasn't released it publicly yet?

Posted
35 minutes ago, killer905 said:

The fact that AR does not work properly is P+'s fault, because the function used by AR is broken by P+. So the author of P+ has to fix it. Anyway, I heard that it has been fixed, but he hasn't released it publicly yet?

yeah, there is a new 2.15.7 version of P+ on discord but it's for AE and I'm on SE, so I just gonna wait

 

Posted
2 minutes ago, kkiiees said:

yeah, there is a new 2.15.7 version of P+ on discord but it's for AE and I'm on SE, so I just gonna wait

 

Oh yeah... if i remember he stop support SE version, yes?

Posted
2 minutes ago, killer905 said:

Oh yeah... if i remember he stop support SE version, yes?

No? idk. The 2.15.7 version sill has 1.5.97 support

Posted
4 minutes ago, kkiiees said:

No? idk. The 2.15.7 version sill has 1.5.97 support

In find this in mod page

"1.5.97 receives limited support and delayed updates depending on interested"

Posted (edited)
3 hours ago, kkiiees said:

gotta ask, sexlab P+ isn't compatible with this mod, right? If so, any plan it make it compatible ?

 

 

The issue with the earlier versions of P+ is it loses track of actors in a SL scene.

 

So this goes hand in hand with use of starting/ending events as a means to know when an npc is in and free from a scene. So a mod likely has to use hooks, etc...  Coding a mod without event functionality is rather limited and bulky - especially those utilizing dialog to start a scene - ends up script heavy, run into bugs and interferences from other mods or seem slower on lighter systems. 

 

I can't blame mod authors for not writing two different versions of their mods ... It's really not their issue if P+ framework is not as compatible with SexLab framework mods. The P+ is suppose to supply the same funtionality SexLab has to mod authors - it doesn't in this case. Creating one mod for SexLab and another just for early versions of P+ is basically creating two different designs - two different mods.

 

Imo... if on Skyrim 1.61170 up use the newest version of P+ from discord if you want to, if an earlier version of Skyrim use SexLab.

Edited by eflat01
Posted
1 hour ago, eflat01 said:

 

The issue with the earlier versions of P+ is it loses track of actors in a SL scene.

 

So this goes hand in hand with use of starting/ending events as a means to know when an npc is in and free from a scene. So a mod likely has to use hooks, etc...  Coding a mod without event functionality is rather limited and bulky - especially those utilizing dialog to start a scene - ends up script heavy, run into bugs and interferences from other mods or seem slower on lighter systems. 

 

I can't blame mod authors for not writing two different versions of their mods ... It's really not their issue if P+ framework is not as compatible with SexLab framework mods. The P+ is suppose to supply the same funtionality SexLab has to mod authors - it doesn't in this case. Creating one mod for SexLab and another just for early versions of P+ is basically creating two different designs - two different mods.

 

Imo... if on Skyrim 1.61170 up use the newest version of P+ from discord if you want to, if an earlier version of Skyrim use SexLab.

That all makes sense to me. It seems that using Sexlab "hooks" works with all versions of P+ and using the Sexlab "TrackActor" function doesn't.  The Track Actor function was chosen for this mod because it allows the mod to track all Tirwin sex activity, even when it is caused by another mod. That is not possible with hooks, which have to be placed in the Sexlab Start function.  Using Track Actor allows Tirwin to behave similarly whenever she is having sex (e.g., remain naked after sex, put her hair down, force greet the PC with a comment) regardless of what mod initiated the sex. It's not essential to her quests, but I think it does make her somewhat of a unique follower.

 

Also, hooks don't work when set in dialogue script fragments or in quest stage scripts. They have to be set in a normal quest script. Because of this, a mod using hooks isn't able to easily take advantage of dialogue choices and dialogue conditions to start sex scenes for the relevant actors/genders/animations, and requires more scripting.  Hooks work fine (see Balazar) but they do have some limitations.

Posted

I tried downloading this mod. I have FNIS crewture, KS hairdo, Sexlab, SLAL, FNIS XXL, Billyy animations, and Animal Research. For some reason, Creations won't activate the mod? I'm using Vortex as my mod manager.

Posted
2 hours ago, XCOMfighter said:

I tried downloading this mod. I have FNIS crewture, KS hairdo, Sexlab, SLAL, FNIS XXL, Billyy animations, and Animal Research. For some reason, Creations won't activate the mod? I'm using Vortex as my mod manager.

 

Can you elaborate, What do you mean creations won't activate the mod? 

Posted
2 hours ago, XCOMfighter said:

I tried downloading this mod. I have FNIS crewture, KS hairdo, Sexlab, SLAL, FNIS XXL, Billyy animations, and Animal Research. For some reason, Creations won't activate the mod? I'm using Vortex as my mod manager.

Creations is the Bethesda mod manager. You wouldn't use that if you are using Vortex. Also, you should be launching Skyrim through SKSE.

Posted
On 7/28/2025 at 2:55 AM, killer905 said:

I doubt she would want to wear the thrall outfit, but Vampire and Nocturnal are more likely.

To be honest, theoretically we could find a few cool outfits (permissions required), but there's a problem with different body types like CBBE or UNP, etc.

Alternatively, we could stick with Vanilla armour and clothing, but what outfits could PC possibly get for Tirwin then?

I would say the most plausible would be elven armor but it is a light armor, maybe the warlock/archmage/psijiic outfit or even thalmor depending on what you can/want to do as quests

Posted
On 8/4/2025 at 2:47 AM, Donuts4me said:

 

Where did you talk to Karita? Was she in the Dawnstar inn or have you moved her somewhere else? You are supposed to talk to her in the inn and then there will be a guy ready to talk to you right after that conversation ends.

 

I got lost at this part too because I married Karita and she was at my home when I talked to her. You don't have to go to the tower. The guy in the inn will tell you to go somewhere else.

Good to know I will look around in the inn because no one talked to me, so I did the skull of corruption questline for w.e reason lol

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