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Animal Research: The Insatiable Scholar


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Posted (edited)
8 hours ago, kamithemoon said:

For giving Tirwin dirty talk during sex, here's a mod I never knew existed until now.  SexLab Dirty Talk.

 

I haven't tried it myself, and looking at the comments just now, it looks like it might actually have serious issues so I'm not sure how useful it might be anymore.

 

Update: The error seems to be that the quest that starts and picks up the NPCs to be speaking doesn't have an ending so the same NPC is used again for subsequent sexual engagements.  Seems like it should be an easy fix to add a step to end the quest, but it's beyond my knowledge to do so.

 

I looked at dirty talk, considered toying with it... would need a voice patch of course to latch on voicetype, and then voices generated. Dirty Talk is certainly more granular (can get more specific) - it's running off SL tags, might add in the race if need be i.e. "creature_race": "Horses". I did not look to see how many phrases it has. Still comes down to editing it to have voices or creating a .esp with voices for it. Once done though the mod would be generic because of the use of vanilla voices in AR. Since Tirwin is using a vanilla voice does help in sample with generation.

 

I'm using SexLab Extra Voices along with Madison Voice, Bree Olsen Voice and Rachel Roxxx voice from LL. In SexLab you can assign a voice to the pc/npc and if those files just happen to have dirty talking well that'll cover a little of it for immersion. During sexlab scenes the PC say's things like "Oh, god yes Fuck me harder!" etc... Those files can be just about anything you wanted..

 

Maybe we can talk @kamithemoon into providing Tirwin some sound files for extra voice (fuz or wav files) in a slot? I dunno?

 

i.e. 

data/Sound/fx/SexLab/VoiceSlot 10 (Female)/Hot Sounds

data/Sound/fx/SexLab/VoiceSlot 10 (Female)/Medium Sounds

data/Sound/fx/SexLab/VoiceSlot 10 (Female)/Mild Sounds

 

 

Spoiler

image.png.dc671e16792c5cd693ec615b43c07d65.png

 

As I recall SexLab uses the mild, medium and hot at different stages of an chained animation set, iow initial, midway through and near orgasm.

Edited by eflat01
Posted (edited)
4 hours ago, eflat01 said:

 

I looked at dirty talk, considered toying with it... would need a voice patch of course to latch on voicetype, and then voices generated. Dirty Talk is certainly more granular (can get more specific) - it's running off SL tags, might add in the race if need be i.e. "creature_race": "Horses". I did not look to see how many phrases it has. Still comes down to editing it to have voices or creating a .esp with voices for it. Once done though the mod would be generic because of the use of vanilla voices in AR. Since Tirwin is using a vanilla voice does help in sample with generation.

 

I'm using SexLab Extra Voices along with Madison Voice, Bree Olsen Voice and Rachel Roxxx voice from LL. In SexLab you can assign a voice to the pc/npc and if those files just happen to have dirty talking well that'll cover a little of it for immersion. During sexlab scenes the PC say's things like "Oh, god yes Fuck me harder!" etc... Those files can be just about anything you wanted..

 

Maybe we can talk @kamithemoon into providing Tirwin some sound files for extra voice (fuz or wav files) in a slot? I dunno?

 

i.e. 

data/Sound/fx/SexLab/VoiceSlot 10 (Female)/Hot Sounds

data/Sound/fx/SexLab/VoiceSlot 10 (Female)/Medium Sounds

data/Sound/fx/SexLab/VoiceSlot 10 (Female)/Mild Sounds

 

If you could get Dirty Talk working and stopping properly, I think I can add proper contextual voiced responses to Tirwin during various sex acts.  For whatever generic dialogue that would have played while Tirwin is mating, I could condition it not to and to play a different one instead that's more relevant by adding quest conditions.  It would perhaps not be an ideal implementation but should work.

 

The SexLab sound effects can't be conditioned, I think, so they're generic for any sex acts with any partner.  I did make an attempt at moaning so if someone wanted to make a Sexlab voice pack for Tirwin, this is what I have for you to chop up into SexLab's categories.  They just need to be converted into wav, iirc.  If you want more, I'd need a script as I don't know how to do random moaning believably.

Edited by kamithemoon
Posted
On 7/31/2025 at 10:30 PM, Donuts4me said:

That scene is now progressing properly for me in 0.43. I got different dialogue lines in 0.42. On that version, after finishing her first act with the gargoyle she would say this and then nothing else and the quest would be broken:

Those lines indicate that a prior random Death Hound assault in the castle never completed. Those assaults (for Tirwin) have now been removed. They were too troublesome for Tirwin, but they still work for the PC.

On 7/31/2025 at 10:30 PM, Donuts4me said:

Only other issue I had with the gargoyle is on one test he started aggressive and Valerica was ready to fight him. Things calmed down pretty quick and no one got hit, but the gargoyle still had some kind of power going that made his arms glow red and kept him from being able to do animations. He stays idle like he is just standing around and only the female characters engage in animation actions. But then it ends real quick. Thankfully it only happened once.

The gargoyle ambush/explode script makes teh gargoyle aggressive, so I have to calm it afterwards, but it's a timing issue. If I calm it too fast, the script might not be done making it aggressive. If I calm it too slowly, then it might take a swipe at someone. This is not the biggest issue, but the animation block is. I don't think gargoyles arms normally glow during attacks. Right? Do you have any mods that might affect this?

On 7/31/2025 at 10:30 PM, Donuts4me said:

Yeah... I'm not having good luck with Tirwin keeping her clothes off for any scenes with anyone. There has only been one time she did not immediately redress after a sex act with somebody and that was when the gargoyle had its active power problem I just mentioned. I guess animations working properly keeps Tirwin's stripping scripts from working properly? I didn't have such bad luck on earlier versions and the earlier quests.

Generally speaking, Sexlab strips Tirwin and redresses her using the usual Sexlab functions (and MCM settings). So, immediately after the sex animation ends, a mod "strip" function is called that strips her again. This is the same function that is called after every Tirwin sex event, even non-quest events. Do her clothes stay off (briefly) when you just initiate non-quest sex with her?

On 7/31/2025 at 10:30 PM, Donuts4me said:

It's not just after SL scenes that her clothes are out of tune. For me, after getting the thrall clothes and leaving Serana's tower, Tirwin pretty much always goes back to her default robes. She does not want to keep those thrall clothes on even though she still has them.

This is normal Skyrim behavior if an NPC has two sets of clothes -- they switch to the better ones on cell change. This very likely caused by the post-sex strip feature not working. When she gets the thrall clothes. Tirwin should be naked (because she was stripped after the death hound sex). If she was not stripped, she still has her robes, and they are enchanted, so "better" than the thrall clothes.

On 7/31/2025 at 10:30 PM, Donuts4me said:

I have noticed when I tell her to switch outfits her default robes and boots completely disappear from her inventory for good. If I tell her to switch back to her robes, she does, but they are still missing from her inventory. Not sure how you get her to still wear them when they aren't even in her inventory?

When she is wearing her default robes, she is given an "outfit" that matches the robes. This is the same as almost all NPCs. They have an outfit, but when you look at their inventory, you don't see it -- I suppose so you can't pickpocket their clothes.

On 7/31/2025 at 10:30 PM, Donuts4me said:

EDIT: I now realize that her putting her robes back on is only temporary. As soon as I fast travel or go in or out of a door, she goes back to wearing whatever is in her inventory. The only way to get the robes back is to give her a new outfit again and then ask her to go back to robes again. But again those robes will still only be temporary and not appearing in the inventory. I guess it is smart to never offer a new outfit unless you don't ever want to see her in the original robes again.

She should only ever have one outfit in her inventory at any time. If she has two, she will switch to the "better" one.  When she switches by herself (i.e., in towns), the old outfit is removed from her completely, so the Skyrim engine can't make her switch back.

 

But it sounds like you are seeing a bug beyond that, which is she won't stay in robes after being given a custom outfit. I'll have to check that out.

On 7/31/2025 at 10:30 PM, Donuts4me said:

For me, she gets up when I agree to get bit, but then she immediately lies back down again once the dialogue ends and I can move again. I think her lying down is keeping her from doing the biting. The SL scene of course gets her back up for good. Maybe you could make her start following the player before the SL scene has taken place? Not sure if this is already supposed to happen and my game is lagging?

I could try making her follow or travel during the bite scene, but this is a two-person animation, meaning she should line herself up with the PC without any movement command. 

On 7/31/2025 at 10:30 PM, Donuts4me said:

Onto a newer thing I encountered in my 0.43 runs, has anyone else had an issue with Harkon often showing up in his lord form? He can't cast his paralyze spell in this form so I keep winding up getting stuck and loading earlier saves. I've played this part in 0.43 over half a dozen times now and it seems like there is a 50/50 chance this will happen. I repeated this part at least a few times in 0.42 but never saw it.

I haven't seen this, or heard of it. Oddly, it's the same actor. He's just wearing an "armor" to take vampire lord form. But, I have no idea why he would be putting on this armor. And, it seems to be more than just the armor, since he can't throw spells. Something is changing his form. Do you have any defeat/combat mods that could affect him?

Posted
On 8/1/2025 at 7:04 AM, Carnotaurus said:

Once again, it stalled at the part with Ingun. I set the stage to 100, where it continued and reached the part where Ingun decides to have the horse mount her... and again nothing happens.

I don't know why the Ingun scenes aren't working for you. You can try setting the stage to 180. That gives you a selection of sex requests, including of Ingun. You could see if those work. Ingun is a cloned NPC, so I can't think of any reason other mods would interfere with her.

On 8/1/2025 at 7:04 AM, Carnotaurus said:

During one of the tries Ingun says there are two horses in the stables, but only Storm is present, as I have not done that quest in Riften with the NPC that wants to recover his horse. Not sure if that has anything to do with this mod, but I guess I'll skip more a few more stages to make this continue.

That should just affect the dialogue. Storm should be there in any case. I'm checking the MS03 quest stages (Promises to Keep), but maybe I'm doing it wrong. I've never actually gone to Black-Briar Manor before the Promises to Keep quest starts. Is Frost there? Also, if you don't get Frost as a reward, does he go back to Black-Briar Manor? Anyone know?

Posted
On 8/1/2025 at 12:01 PM, killer905 said:

1) I can ask Tirwin to have sex with Ragnar in Volkihar's garden.
2) Kust gets stuck on the mountainside, but pushing him in the right direction solves the problem.
3) Tirwin can call Ragnar when she is inside Black-Briar Lodge, and as we know, Ragnar stays outside.

1) and 3) will be fixed in next version. There's not much I can do about 2) without changing the Falkreath navmesh, which I'd rather not do.

Posted
23 hours ago, Donuts4me said:

then made a save right after having fun with Tirwin wearing the collar. Then I made a save before asking her "Shall we look for the next book now?"

 

On my 0.43 tests yesterday, I started from that save. Now that I think of it, maybe that might be the cause of some of my problems on the last run? Even though I have not asked her yet to look for the next book and there is nothing appearing in my journal, I assume the quest might already be active since there are the dialogue lines to ask Tirwin to get to it and THEN there will be something in the journal starting with the next stage?

This should be fine. The dialogue to ask Tirwin to start the castle quest is actually in the chase quest. So, loading any save before asking her for the next book would give you a clean save for the castle quest.

Posted
23 hours ago, eflat01 said:

Animal Research though uses Editor ID VAR_Harkon Base id xxF89EDC though which was created as a copy of DLC1Harkon, so I don't know how your quest spawned him in his DLC1HarkonCombat form at all? I think they're using the DLC1HarkonCombat for the transformation before the sex scene should ask @Gristle ?

The DLC1Harkon clone is the only one being used by the mod. The vanilla vampire lord transformation script is used to transform Harkon. To my knowledge, this does not replace the actor, but just changes the actor race and visuals. But that script doesn't run until Harkon says "Behold my power!".

Posted (edited)
3 hours ago, Gristle said:

I don't know why the Ingun scenes aren't working for you. You can try setting the stage to 180. That gives you a selection of sex requests, including of Ingun. You could see if those work. Ingun is a cloned NPC, so I can't think of any reason other mods would interfere with her.

That should just affect the dialogue. Storm should be there in any case. I'm checking the MS03 quest stages (Promises to Keep), but maybe I'm doing it wrong. I've never actually gone to Black-Briar Manor before the Promises to Keep quest starts. Is Frost there? Also, if you don't get Frost as a reward, does he go back to Black-Briar Manor? Anyone know?

 

If you get to the end of Promises to Keep and decide to screw over Louis Letrush by keeping Frost, Frost ends up as your horse and will follow you until you ride another horse, at that point he up and run to the Black-Briar Lodge because that's his stable. 

 

I always give Louis Letrush Frost because I'll end up with Shadowmere later anyway.... who's another pain in the ass. I use a horse mod though and set horses homes to Windstad due the stable's room for four.  

Edited by eflat01
Posted (edited)
3 hours ago, Gristle said:

The DLC1Harkon clone is the only one being used by the mod. The vanilla vampire lord transformation script is used to transform Harkon. To my knowledge, this does not replace the actor, but just changes the actor race and visuals. But that script doesn't run until Harkon says "Behold my power!".

 

Yes that's what I was trying to explain. It's why I do not understand why they were having the issue of him being in Vampire form before he catches Tirwin and the PC. I'd not experienced that in any of my game,

Edited by eflat01
Posted
14 minutes ago, eflat01 said:

If you get to the end of Promises to Keep and decide to screw over Louis Letrush by keeping Frost, Frost ends up as your horse and will follow you until you ride another horse, at that point he up and run to the Black-Briar Lodge because that's his stable. 

 

I see. So I can't rely on Promises to Keep quest stage. I'll just have to detect whether Frost is in the stables or not. But, this just affects dialogue (reference to one horse or two), so not critical, but I'll address in the next update.

Posted (edited)
5 hours ago, Gristle said:

The gargoyle ambush/explode script makes teh gargoyle aggressive, so I have to calm it afterwards, but it's a timing issue. If I calm it too fast, the script might not be done making it aggressive. If I calm it too slowly, then it might take a swipe at someone. This is not the biggest issue, but the animation block is. I don't think gargoyles arms normally glow during attacks. Right? Do you have any mods that might affect this?

 

They do normally glow when they are fighting. It's a vanilla health-absorbing perk they have. It is only supposed to happen when they are hitting something. I have no mods that effect gargoyles or any other creatures. Especially not attacks. I think he might have started swinging at Valerica and that activated the magic but then everything stopped so fast the magic just glitched out.

 

5 hours ago, Gristle said:

 

Generally speaking, Sexlab strips Tirwin and redresses her using the usual Sexlab functions (and MCM settings). So, immediately after the sex animation ends, a mod "strip" function is called that strips her again. This is the same function that is called after every Tirwin sex event, even non-quest events. Do her clothes stay off (briefly) when you just initiate non-quest sex with her?

 

 

After non-quest sex she immediately puts on an outfit in her inventory like the Nocturnal robes she just got at the end of this version. She makes a comment that she needs to cover up and then proceeds to put on the default robes she's had from the beginning. So no, her clothes never stay off. Not even briefly.

 

5 hours ago, Gristle said:

I haven't seen this, or heard of it. Oddly, it's the same actor. He's just wearing an "armor" to take vampire lord form. But, I have no idea why he would be putting on this armor. And, it seems to be more than just the armor, since he can't throw spells. Something is changing his form. Do you have any defeat/combat mods that could affect him?

 

I have SL Defeat. Not sure how that would effect him since we are not in combat. I have Better Combat AI, but that effects movement and combat styles, not combat initiation or transformations. I have no mods of any kind that effect Harkon or vampire lords. Not sure what could cause it and why its so random. I guess as @killer905 says, its just "Skyrim being Skyrim."

Edited by Donuts4me
Posted (edited)
5 hours ago, Gristle said:

I see. So I can't rely on Promises to Keep quest stage. I'll just have to detect whether Frost is in the stables or not. But, this just affects dialogue (reference to one horse or two), so not critical, but I'll address in the next update.


I guess we should double-check that because I'd not done that in years because I'd gave Frost to Louis for so long (which removes Frost from your game). I doubt they had much reason to change it, I do not know if they 'd ever readdressed that but it's the same basic function as when you buy a horse, they'll all run back to their home stable when you ride another horse. Basically I think it's so you can get and ride the particular horse again. 

 

I do not know how you handled Frost pre Promises to Keep (suppose you disable him?). I assume that's why the count is two for some players when he's not there? I would think the count would be one if the Player owned the horse. Heck everywhere my Player goes - if they fast traveled - Shadowmeer is there, I also have a habit of whistling (calling the horse and parking him) to keep it out of trouble or drawing attention. 

 

Plus, I still don't see how that could possibly affect your scripts and SexLab calls though because you'd be firing them off specifically with Tirwin and Storm, Ingun and Storm and the Player and Storm.  It really shouldn't matter if a dozen horses were around unless someone had Aroused Creature setting at automatic on creature approaches but even then if a creature did approach that would just delay the SL scene in AR for a little bit.

 

Edited by eflat01
Posted (edited)
4 hours ago, Donuts4me said:

I have SL Defeat. Not sure how that would effect him since we are not in combat. I have Better Combat AI, but that effects movement and combat styles, not combat initiation or transformations. I have no mods of any kind that effect Harkon or vampire lords. Not sure what could cause it and why its so random. I guess as @killer905 says, its just "Skyrim being Skyrim."

 

You certainly do have some strange things going on. I have Naked Defeat and Sexy Adventures in my game both of which can kick in rape if the player and/or follower is naked. I turn that off while with Tirwin... I also turn off Aroused Creatures auto approach and Body Search so they don't interfere while adventuring in AR. 

 

Heck with Body Search if a guard scans onto the player before the player enters a door they'll follow the player thru the door to force greet, It's funny when that happens in a player home like Breezehome.

Spoiler

Guard: "Hey, You there! The Jarl had ordered the guards to search suspicious people."

Player: "What? I'm the Jarl's Thane."

Guard: "Really? You don't look like a thane and a thane stays close to home so come with me now citizen." 

 

My Player once walked into Proudspire ran upstair, went to bed and woke up to a guard standing there. 🤣

 

Guard: "Hey, you there... 

 

Edited by eflat01
Posted
On 8/2/2025 at 9:41 AM, kamithemoon said:

For giving Tirwin dirty talk during sex, here's a mod I never knew existed until now.  SexLab Dirty Talk.

 

I haven't tried it myself, and looking at the comments just now, it looks like it might actually have serious issues so I'm not sure how useful it might be anymore.

 

Update: The error seems to be that the quest that starts and picks up the NPCs to be speaking doesn't have an ending so the same NPC is used again for subsequent sexual engagements.  Seems like it should be an easy fix to add a step to end the quest, but it's beyond my knowledge to do so.

 

Maybe try this one which is newer ?

 

 

Posted
3 hours ago, leking said:

 

Maybe try this one which is newer ?

 

 

Maybe? I'm honestly just in this to generate the audio if someone else actually wanted to put in the effort of writing the dialogue for and implementing mid-sex talk for Tirwin.

 

I did look into Sexy Sex Talk though and I can at least say it's not intuitive on how to generate your own dialogue.  The mod itself doesn't contain any dialogue and instead refers to Commentary Manager.  So, among other things, I have no idea how they trigger or for what conditions they trigger, so I wouldn't know how to direct it to Tirwin or her related quests.  Whereas, the mod I posted seemed much more manageable, albeit with the bug where the quest doesn't seem to end.

Posted
7 hours ago, gerkl said:

Im having a problem with the deer quest where she wont go up to the deer

Do you have deer animations enabled?

Posted
17 hours ago, Donuts4me said:

After non-quest sex she immediately puts on an outfit in her inventory like the Nocturnal robes she just got at the end of this version. She makes a comment that she needs to cover up and then proceeds to put on the default robes she's had from the beginning. So no, her clothes never stay off. Not even briefly.

Have her post-sex force greets generally been working?

Posted (edited)

I have this weird bug were i have to talk to tirwin after she is done with the netch but when i try to initiate dialog with her she only responds with "..." completely breaking that quest for me 

EDIT: turns out it was the baka defeat mod for some reason when tirwin and the netch are done it starts a struggle event on the player i turned the player as victim part off for the netch scene and then it worked fine after 

Edited by brololo
fixed it
Posted (edited)

V .43 SE I decided to toy with the the revisiting of Olaf and the Elk, In case players want to know. It's straight forward... 

 

 

Spoiler

1. Olaf, you can take Tirwin or not, just talk to Ria. 

  • She follows the player to the cave (of course the player must know where they're going, which they should from doing the quest in the first place).
  • I noticed she's base game Ria in Form ID not VAR_Ria.

2. The elk you have to have Tirwin along (and of course remember the location)

 

 

Just a note on "Aroused .... " creature summon spells.

 

Spoiler

If you cast them with Tirwin along they'll have sex with her, if she's not they'll have sex with the player (Should you have SLSF or SLSF Reloaded it's an easy way to gain fame if you wanted it).

 

Oh and Death Hounds?  "They only cum out at night." 😜

 

 

Edited by eflat01
Posted
3 hours ago, kamithemoon said:

Maybe? I'm honestly just in this to generate the audio if someone else actually wanted to put in the effort of writing the dialogue for and implementing mid-sex talk for Tirwin.

 

I did look into Sexy Sex Talk though and I can at least say it's not intuitive on how to generate your own dialogue.  The mod itself doesn't contain any dialogue and instead refers to Commentary Manager.  So, among other things, I have no idea how they trigger or for what conditions they trigger, so I wouldn't know how to direct it to Tirwin or her related quests.  Whereas, the mod I posted seemed much more manageable, albeit with the bug where the quest doesn't seem to end.

 

Let me write it 😎 Will look at it tommorrow

Posted
3 hours ago, Gristle said:

Have her post-sex force greets generally been working?

 

They are working. She always says something after activities. Clothes now just seem unpredictable. Yesterday and days prior she would immediately redress after sex in either the vampire outfit or thrall outfit before saying "Where are my robes?" and then she would switch to default robes. Today she actually would stay naked for just a few seconds before putting on her robes. It's all a game of luck it seems.

Posted

Anyone else stuck on the quest for the tower in Dawnstar? The marker is randomly halfway up the tower on the outside and when you go to the marker physically or in TCL it doesn't advance.  Even tried getting as close as I can and moving Tirwin to right next to the marker but quest doesn't advance.

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