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Animal Research: The Insatiable Scholar


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Posted
20 hours ago, DJCRENSHAW said:

Is there more after the ash spawn? the quest does not update after the interaction. 

Yes. Tirwin should force greet you after she has sex with the Ash Spawn with sex options. You can also advance to that stage with 'setstage VAR_AshSpawn 80'.

Posted
1 hour ago, Bot222 said:

bareback riding quest..
everything is going normally but when tirwin goes down in the cave and we talk infront of the rieklings (where she agrees to take off all her clothes and begin) her headdress disappears and she starts following me like normal and also doesnt undress, any fixes?

That sounds like you don't have any riekling animations enabled. In the code, the next line after her removing her headdress is the Sexlab start.

Posted
12 hours ago, brololo said:

 i still have an unbreakable lockpick i thought it would have gone away after the party 

This was an oversight on my part. It will go away with the next update. And in any case it will go away during the next set of quests. So, I guess enjoy it while you have it.

Posted
4 hours ago, kamithemoon said:

Oh, so maybe not FemaleDarkElf voice?  I was going to use Serana for "letter from Serana" and Valerica for "Valerica's Journal", etc.  So I wanted the Training Books to also be representative of their author.  But yeah, DarkElf voices are not exactly pleasant to hear, probably because of all that ash in their homeland, making them raspy =P.

 

Well, I can do any of the Skyrim voices or I can attempt a non-skyrim voice.  What would you be looking for?  Something cute?

 

Here's a random eclectic mix of non-Skyrim voices for your consideration.

I see you delete your last post...

 

For me 2 last are good

Posted
1 minute ago, killer905 said:

I see you delete your last post...

 

For me 2 last are good

Yeah, it wouldn't let me add audio files to an existing post so I remade it, unaware that you had already responded.  I'm actually already 85% done generating audio with the FemaleEventoned voice but I'll see if I can post process it for Melania.

Posted
3 hours ago, Gristle said:

That sounds like you don't have any riekling animations enabled. In the code, the next line after her removing her headdress is the Sexlab start.

 

I actually had that same issue and reported it back on page 68. I have the animations and never had this issue back with 0.36. This is new.

 

It is only for the early rounds required to progress the quest. Once you get to the optional stuff most things start working except Naryu's boar action. The player can get some action with both the rieklings and the boar and Tirwin can have what is supposed to be second rounds with all of them. But the early rounds with Tirwin as well as her and Naryu pleasing the rieklings together do not work.

Posted
On 8/6/2025 at 4:45 PM, killer905 said:

I only see two identical images ;/

 

As I understand it, Bear is moving (in sex mode)?

 

I haven't seen this problem myself, but make sure you have the right animations, the Creature option enabled in SexLab, and FNIS Creature.

 

Alternatively, maybe someone else has seen this problem before and will be able to help you better.

not exactly, the bears doesnt move he just idles like nothing happening as he stand on me.. as for my persona shes making the animation but not the bears,

Posted (edited)
4 hours ago, dummy_gimme3 said:

not exactly, the bears doesnt move he just idles like nothing happening as he stand on me.. as for my persona shes making the animation but not the bears,

 

That actually looks like SexLab is stuck somehow not AR. Animal Research calls SexLab giving it the actors, position, etc...   iow. It's Sexlab code running and SexLab positioned them but a paired animation is not playing. 

 

1. I assume you ran FNIS 

2. Go to your McM SL Anim Loader and make sure all your animations are all enabled and registered in SexLab. On the general options you can do that. It will also give you a count of how many you have and how many are loaded.

 

Worse case rebuild the registry.

 

Spoiler

 

image.png.75679a6ee4533b562e43c3cbd047f749.png

 

 

 

Edited by eflat01
Posted

New issue detected with Vahlok's Tomb. I was to find the next book for Tirwin to study (Dirty Business) "Taming Creatures: Ash Guardians"  and found it read it and have it in my inventory but, I still get the request to retrieve the book in my MCM quest 

How can I proceed 🤔?

 

Dirty Business.jpg

Taming Creatures; Ash Guardians.jpg

Posted
11 hours ago, Mike1990 said:

Adril Arvino isn't talking to me. He's just staring at me. I can't continue the quest like this.

He doesn't have a force greet, just normal dialogue, but you should be able to ask him when the next ship from Skyrim arrives. I don't know why that dialogue wouldn't work for you, but you can use 'setstage VAR_Chase 40' to advance to the next stage. He just tells you the North Wind will be arriving soon from Windhelm.

Posted
14 minutes ago, AttilaMagyar said:

New issue detected with Vahlok's Tomb. I was to find the next book for Tirwin to study (Dirty Business) "Taming Creatures: Ash Guardians"  and found it read it and have it in my inventory but, I still get the request to retrieve the book in my MCM quest 

How can I proceed 🤔?

 

Dirty Business.jpg

Taming Creatures; Ash Guardians.jpg

I don't know why the script on the book didn't trigger. It's a vanilla Skyrim setstage script. It should advance the stage to 20 when you read it, and then to 30 when you take it, and then to 40 when you give it to Tirwin. You could go back where you found the book, drop it and pick it up again. But that's a bit of a walk if you're already outside. Otherwise just 'setstage VAR_AshGuardian 50' to advance the quest. (Or set stages 20, 30, 40 and 50 in turn if you want to clear all the objectives.)

Posted
1 hour ago, Gristle said:

I don't know why the script on the book didn't trigger. It's a vanilla Skyrim setstage script. It should advance the stage to 20 when you read it, and then to 30 when you take it, and then to 40 when you give it to Tirwin. You could go back where you found the book, drop it and pick it up again. But that's a bit of a walk if you're already outside. Otherwise just 'setstage VAR_AshGuardian 50' to advance the quest. (Or set stages 20, 30, 40 and 50 in turn if you want to clear all the objectives.)

Thx, I had to set each stage in sequence to show them as being completed and I also  had to setstage 60 so the  Skald girl would tell me where to go next. Lastly, after reading the summon the Ash Guardian, and trying to get Tirwin to engage, the animation didn't happen but, I set the stage to 90 and was able to move on 👍😉

Posted
5 hours ago, leking said:

to be clear right now AR is under bug fixing for a new soon upcoming update right ?

That's right. The next version will also have backup dialogue for all force greets (in case they get interrupted by combat or AFK or whatever). The update is done, just need to generate new voice files.

Posted
On 8/7/2025 at 11:16 PM, Bot222 said:

bareback riding quest..
everything is going normally but when tirwin goes down in the cave and we talk infront of the rieklings (where she agrees to take off all her clothes and begin) her headdress disappears and she starts following me like normal and also doesnt undress, any fixes?

I had exact same issue. Animation wouldn't start, I used matchmaker spell to start the animations and it would proceed to next stage (more Rieklings) had to use matchmaker again and again with the boar and finally with Naryu. The dialogue was there but the animations didn't start.
The animations would start with the 'About these creatures' dialogue options.
Was it looking for specific animations? I have the Billy animation pack.

Posted
11 hours ago, Samsara281 said:

in the party, when Tirwin wear the mask, the vampire outfit will equip too.

Thanks for the note. This should be fixed in v0.44 -- to be posted soon.

Posted (edited)
10 hours ago, maljinn said:

I had exact same issue. Animation wouldn't start, I used matchmaker spell to start the animations and it would proceed to next stage (more Rieklings) had to use matchmaker again and again with the boar and finally with Naryu. The dialogue was there but the animations didn't start.
The animations would start with the 'About these creatures' dialogue options.
Was it looking for specific animations? I have the Billy animation pack.

No specific animations are required. There are some used in later quests (Billyy animations), but with a backup to use tags if the animation is not found.

 

I just ran through the beginning of the riekling cave on my setup (just up to first Tirwin sex with riekling chief) and it worked fine. I also checked that code and compared it to the later code where the "About these creatures" sex options are. It is essentially the same.

 

Also, the Sexlab call to start the initial sex with the chief is in the same stage code as Tirwin removing her headdress, so if that's happening, I don't know what would stop the following Sexlab call. (see code below)

 

Spoiler

; start Tirwin sex with chief

setObjectiveCompleted(140)

Tirwin.UnequipItem(Headdress)
Tirwin.RemoveItem(Headdress,1)
Alias_RieklingWatcher.TryToEvaluatePackage()
Actor[] acts = new Actor[2]
acts[0] = Tirwin2
acts[1] = RChief
sslBaseAnimation[] anims = SexLab.GetCreatureAnimationsByRaceKey (2,"Rieklings")
SexLab.StartSex(acts, anims, CenterOn = RSexMarker)

So, this is hard for me to troubleshoot. I have to assume it might be some kind of mod conflict. Do you have any other Sexlab mods running? It's a mod-added cell, so there's can't be any location conflicts. Maybe try reloading the mod?

Edited by Gristle
Posted

Hey guys, for my current voice pack, there are about 3k lines of dialogue I didn't generate.  These should all be associated with the quest, Unseen Pleasures.  I didn't generate them because they're scene dialogues and missing conditions that attribute them to specific NPCs so the script associates them with all generic voice types.  So I ended up with Khajiit and Argonian lines trying to be generated across all the voice types, for example, which balloons the number of voices.  And I didn't want to waste a ton of time generating dialogue that shouldn't exist.

 

Anywho, I was intending to play through the mod and note whichever voices were missing but I haven't gotten around to it yet and I'm still tinkering with my lighting mods at the moment.  So for folks who've played it already, if you want to give me an idea of what voices I've missed, I could try and generate them.  I dunno, maybe make a video of the missing lines?  Otherwise, you'll just have to wait until I finally get to play the mod.

 

Adril is another story.  I kinda just forgot about him but I can fix him up later.  I may have to spend a few days making a model for him though.

Posted (edited)
On 8/8/2025 at 5:57 PM, Gristle said:

I don't know why the script on the book didn't trigger. It's a vanilla Skyrim setstage script. It should advance the stage to 20 when you read it, and then to 30 when you take it, and then to 40 when you give it to Tirwin. You could go back where you found the book, drop it and pick it up again. But that's a bit of a walk if you're already outside. Otherwise just 'setstage VAR_AshGuardian 50' to advance the quest. (Or set stages 20, 30, 40 and 50 in turn if you want to clear all the objectives.)

 

I do not know why picking up the book did not trigger the stage advance, but I can tell If you that after picking it up and reading it you must give it to Tirwin right away. You should not leave the tomb with the book in your inventory. 

 

"I should give the ash guardian book I've found to Tirwin right away, before we leave this passage. She'll want to see this!" 

 

 

Spoiler

When you give the book to Tirwin you have the choice - depending on what the quest state of "Lost Legacy" is - to go help Tharstan. In any case you should talk to him, then when you leave the tomb you have to talk to Freyka again she will tell you where to go next. 

 

 

If "Lost Legacy" is completed and the Ash Guardian book is given to Tirwin  "In the Tomb" then Freyka eventually leave for the Skaal village and may be found in the Great Hall later.

 

 

 

... and in other news.

Spoiler

Ash Guardians are quite amazing, one of few creatures which seems capable of double or triple-penetration plus more all at once akin a gang-bang. 

 

 

Edited by eflat01
Posted
On 8/9/2025 at 6:07 AM, maljinn said:

I had exact same issue. Animation wouldn't start, I used matchmaker spell to start the animations and it would proceed to next stage (more Rieklings) had to use matchmaker again and again with the boar and finally with Naryu. The dialogue was there but the animations didn't start.
The animations would start with the 'About these creatures' dialogue options.
Was it looking for specific animations? I have the Billy animation pack.

 

The mod is using SexLab's GetCreatureAnimationsByRaceKey to grab any animations which fit the creature. That should not fail unless the animations a not registered or filtered out in SexLab?

 

sslBaseAnimation[] anims = SexLab.GetCreatureAnimationsByRaceKey (2,"Rieklings")

SexLab.StartSex(actsX, animsX, CenterOn = RTSexMarker)

 

sslBaseAnimation[] anims = SexLab.GetCreatureAnimationsByRaceKeyTags (2,"Boars","Vaginal")

SexLab.StartSex(acts, anims, CenterOn = RSexMarker)

 

 

Check the Json of Billyys I think "creature_race": "Rieklings" is there and i see "creature_race": "BoarsAny" and "creature_race": "BoarsMounted".  I also have those in MNC.

 

i.e. in Billyys

"creature_race": "BoarsAny",
      "id": "B_Boar_B_Miss3",
      "name": "Billyy (Boar) Missionary 3",
      "sound": "Squishing",
      "tags": "Billyy,Creature,Boar,Bestiality,CF,Dirty,Missionary,Laying,Cunnilingus,Vaginal,Creampie,MovingDick,ABC,"

 

 

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