kamithemoon Posted July 30, 2025 Posted July 30, 2025 27 minutes ago, DonQuiWho said: I installed this mod some time ago, and updated it recently, with a view to playing it only once that was available  So apart from one brief chat, sort of Thanks, but No Thanks, I've not played any parts of the mod at all  But I just saw that my player character appears in the console as having last been modified by this mod  Don't remember ever seeing anything like that happen before, so it feels a bit weird. Like some download changed the files on my PC! 😬  Anyone know why that might be, and the significance of the change?  TIA for any help/advice  DQW The mod adds a faction to the player. No idea what it is for though but it's harmless. It should probably be added via SPID though. 2
metanight78 Posted July 30, 2025 Posted July 30, 2025 1 hour ago, metanight78 said: No. I did not do the vanila quest with Louis. I'll try using the console and see if that makes it work. Â Love the mod so far, I plan on doing a longer post of all my thoughts when I "finish" this version of the mod. Update: Using the console to add storm did the trick (at least so far.) I did have to use setstage to move past the first horse scene to talk about buying him. But that might be an issue from updating mid-quest.
Gristle Posted July 30, 2025 Author Posted July 30, 2025 11 hours ago, Donuts4me said: When doing the pond scene outside, after Serana and Tirwin do their thing the player needs to talk to Serana, I kind of broke off the conversation and when I tried talking to Serana again, the needed dialogue was gone and I got stuck and had to reload. That was my bad and an easy fix, but you might want to make that dialogue repeatable in case a dummy like me exits a conversation before it finishes. This is being done, but it's a work in progress. Most NPC force greets have such backup dialogue now ("Sorry, what were you saying?"), but the post-sex force greets are in a different quest and the later stages haven't been finished yet.  11 hours ago, Donuts4me said: I encountered a quest stopping bug when doing the gargoyle part. After Tirwin has her first round with the gargoyle she comes up and says something about the gargoyle's cum dripping out of her and then suddenly everything just stops and she starts following me. No dialogue to advance the quest.  I notice it is about stage 210 when this happens. I used setstage a few times to advance everything to stage 220 and then all the optional stuff at the end was available and everything worked fine from there. Tirwin even went to her designated watch location. I checked the code and everything is right. If her sex ends on stage 210, the stage advances to 215 and triggers a force greet package where she says "I'm so embarrassed! I said such dirty things, and I was so loud when I came." That dialogue (if completed) advances the stage to 220. This one I can't explain (it's working for me and others), but it's another reason to finish her post-sex backup dialogue, so there's a way to advance the quest if any force greet fails or is interrupted.  11 hours ago, Donuts4me said: On a side note, how is Tirwin supposed to be dressed when at this stage? After fucking the gargoyle for the first time, is she supposed to be naked like with most other activity scenes? For me, she is in her regular clothes before her first gargoyle scene starts. When that ends and I get to the stage where I get stuck, she is back in her thrall clothes. Last time I saw her wearing those is before we started fighting our way to Valerica. Tirwin should remain naked at this stage. The same code that triggers the force greet strips her after sex.     elseif VAR_GargoyleQuest.GetStage() == 210       PostSLAStripTirwin()       VAR_GargoyleQuest.SetStage(215)       VAR_PostSex.SetValue(1)       TirwinLH.EvaluatePackage()  So, for some reason that code is not firing for you. 11 hours ago, Donuts4me said: As a request, could you make it so that both Tirwin and Valerica stay naked after their first SL interactions? They keep redressing whenever they are not in action. Same with Serana and the death hound. It would be nice if everyone just stayed naked until the party was over and the player says its time to look for the next book. It is a private location, but I'm not sure that fits with Valerica's more reserved personality. Serana, on the other hand, I could see her staying naked, but it's a bit of a pain to implement, because there's five different possible first SL interactions for her. But, Serana does stay naked in the pond, and others will stay naked going forward in the quest.  12 hours ago, Donuts4me said: Not a big deal, but the option to have the player and Tirwin have fun together is infinitely repeatable. I know you usually don't do that. Thanks. I will fix. As you say, it's not a big deal at this stage in the PC's relationship with Tirwin, but the repeating dialogue isn't good.  12 hours ago, Donuts4me said: When the player is sent to find Serana lying naked on the bed shortly before it is time to leave, she wants to bite the player one more time before the sex, I agreed but the sex just started and I never got bit. Either I had a temporary glitch or you didn't assign the bite on that one. The bite "Idle" animation is there. It's actually using the same "scene" (with the bite animation) for the bite as the previous Serana bite. Skyrim's idle animations can be a bit glitchy though.  12 hours ago, Donuts4me said: Where is the portal door supposed to be? I see it floating in the air in the middle of the room. I would expect it to either be right up against the balcony or down on the floor in the middle of the circle. Not sure if this is actually a bug? The portal door starts as a small round sphere in the middle of the room. But then an animation is applied that makes it grow in size until it touches the floor and ceiling. I've copied the objects and code from the equivalent portal in the "A Night to Remember" vanilla quest. This is all vanilla so it should work with SE or LE, but it seems that the "grow" animation is not working for you.  12 hours ago, Donuts4me said: For the Vampirelord, I was getting stuck with one outdated Funnybiz animation. I looked at your script in CK and saw you have tags  (2,"VampireLords", "Rough,Aggressive"). I changed it to  (2,"VampireLords", "Rough","Aggressive") and now I have a better selection with "Rough" and "Aggressive" separated. You might want to do the same. It looks like I may have have been making a mistake here. According to the Sexlab documentation, for such creature animation requests, the Tags string is "A comma separated list of animation tags you want to use as a filter for the returned animations." So, it looks like Sexlab wants the tags in one string. Also, there's a separate parameter "RequireAll" for which the documentation says "If TRUE, all tags in the provided "string Tags" list must be present in an animation to be returned. When FALSE only one tag in the list is needed." So, AND vs OR logic. However, the documentation fails to say what the default is for this parameter. I've been assuming the default is FALSE, so OR logic (Rough or Aggressive). But your change and test suggests the default is TRUE. In other words, it may be that Sexlab is only looking at your first string and requiring Rough, whereas my code is requiring the animation to be tagged Rough and Aggressive. This is especially notable because animators tend to use or or the other, and not usually both.  It seems like I may need to add 'RequireAll=false' to all Sexlab StartSex calls where an OR relationship is desired. (I already have 'RequireAll=true' where an AND relationship is desired.) But, at the same time, it's hard to believe no one has noticed this before. Perhaps it's only an issue with the function to get creature animations? Usually when I call for creature animations, I don't specify any tags, with the assumption that people have a limited set of these anyway. Any one have any experience with this?  And thanks for the detailed feedback. Â
Gristle Posted July 30, 2025 Author Posted July 30, 2025 9 hours ago, Alex749 said: quest marker on Naryu would help. Do you mean during the Netch quest? There should be one (after she tries to force greet you) in v0.43. 1
Gristle Posted July 30, 2025 Author Posted July 30, 2025 2 hours ago, eflat01 said:  From what I seen the only edit to the player the mod makes is to place the player in Tirwin's group faction.  Yes. This is correct. The PC is added to a faction. This allows certain doorways to be accessible to the group. It also allows both Tirwin and the PC to ride Tirwin's horse. 2
Gristle Posted July 31, 2025 Author Posted July 31, 2025 8 hours ago, xtro334 said: Could you please just place her in the inn instead of having her appear outside it and force greet, since that seems to cause problem, and then switch quest mark to her. Would be really nice to have her in one place all the time and traceable. That makes sense. I'll place her in front of the bar. It will be hard to miss her there.
Gristle Posted July 31, 2025 Author Posted July 31, 2025 6 hours ago, eflat01 said: Oh about the portal, being in the air while it's marked to enter the portal in the quest log, there's no marker to it and took me a sec to figure out to jump in the air into it. There's is a quest marker on this stage (and the prior stage to look in the back of the cellar). I don't know why it's not showing up. Maybe because I put it on an animation object. I'll place an Xmarker there and use that instead for the quest marker.  Also, it sounds like the portal is not growing in size for you either. It should grow to reach the floor. In any case, the actual invisible load door is huge and reaches the floor, so you shouldn't have to jump. 1
eflat01 Posted July 31, 2025 Posted July 31, 2025 3 hours ago, Gristle said: Yes. This is correct. The PC is added to a faction. This allows certain doorways to be accessible to the group. It also allows both Tirwin and the PC to ride Tirwin's horse.  I kind of figured that out,  This is Just thinking, I wonder if factions gets baked into a save? I do not think having a faction which no longer exist would hurt anything. I suppose someone may try player.addfac <faction> -1 then saving before uninstalling a mod but still can't help but wonder if that will still show up in the save?Â
eflat01 Posted July 31, 2025 Posted July 31, 2025 (edited) 1 hour ago, Gristle said: There's is a quest marker on this stage (and the prior stage to look in the back of the cellar). I don't know why it's not showing up. Maybe because I put it on an animation object. I'll place an Xmarker there and use that instead for the quest marker.  Also, it sounds like the portal is not growing in size for you either. It should grow to reach the floor. In any case, the actual invisible load door is huge and reaches the floor, so you shouldn't have to jump.  The castle's portal was pretty big but above the floor, I did not see a quest marker on it, but knew we were suppose to go into it by the dialog and looking at the log, so jumped from the balcony to it. I only played through that quest three times so... still could be err on my part that I just had not noticed? I'd double-check that first. Edited July 31, 2025 by eflat01
Unknown Master Posted July 31, 2025 Posted July 31, 2025 16 hours ago, Gristle said: On 7/30/2025 at 11:29 AM, Donuts4me said: On a side note, how is Tirwin supposed to be dressed when at this stage? After fucking the gargoyle for the first time, is she supposed to be naked like with most other activity scenes? For me, she is in her regular clothes before her first gargoyle scene starts. When that ends and I get to the stage where I get stuck, she is back in her thrall clothes. Last time I saw her wearing those is before we started fighting our way to Valerica. Tirwin should remain naked at this stage. The same code that triggers the force greet strips her after sex. Â Â Â Â elseif VAR_GargoyleQuest.GetStage() == 210 Â Â Â Â Â Â PostSLAStripTirwin() Â Â Â Â Â Â VAR_GargoyleQuest.SetStage(215)Â Â Â Â Â Â Â VAR_PostSex.SetValue(1) Â Â Â Â Â Â TirwinLH.EvaluatePackage() Â So, for some reason that code is not firing for you. Â I want to point out that is happening to me too. Is there a way to force this bit to progress in the meantime?
Guest Posted July 31, 2025 Posted July 31, 2025 (edited) I have tried to read the comments carefully and wanted to confirm something. My first concern comes from comments I read and I did go through every page. This is that Aroused Creatures can interfere with this mod. I have AC set so that friendly creatures in the wild and outside cities will interact unless they are involved in some scripted something. A bear chasing a rabbit for example won't generally break from their activity. Otherwise, unless I run past the creatures, they will generally interact. Friendly creatures are set in One With Nature. The question: If AC does activate immediately prior to or during this mod's scripted activity at a location, will it ruin the event and require a reload? Maybe AC will activate and then the quest proceed. I'm thinking that all I have to do is wait a few seconds at a quest location and most creatures will activate through AC. Then maybe start the dialogue for this mod. Just checking.  Finally, I could not find a specific quest list. I probably overlooked it. It seems there is some main quest involvement. I'm really only thinking of Serana and her main quest which was all I saw. There was a gargoyle reference which would be in the castle. The question is does Tirwin come with me on main quests as part of Animal Research quests?  Thanks to anyone who as the time.  Edited July 31, 2025 by TFor2
eflat01 Posted July 31, 2025 Posted July 31, 2025 12 minutes ago, Unknown Master said:  I want to point out that is happening to me too. Is there a way to force this bit to progress in the meantime?  You should open the console ~  sqs VAR_Gargoyle  If stage 215 is set I do not understand how that script would not strip Tirwin again, it's just one statement before of setting the stage and I would think if that PostSLAStripTirwin() failed it would fail everywhere it's used. Â
Unknown Master Posted July 31, 2025 Posted July 31, 2025 5 minutes ago, eflat01 said:  You should open the console ~  sqs VAR_Gargoyle  If stage 215 is set I do not understand how that script would not strip Tirwin again, it's just one statement before of setting the stage and I would think if that PostSLAStripTirwin() failed it would fail everywhere it's used.   it is indeed set. No idea what I'm doing for this to happen. Only thing that might have an impact is that I am playing in the NEFARAM modlist, although that shouldn't be a problem since, well, I've progressed up to this point before the Volkihar update.
eflat01 Posted July 31, 2025 Posted July 31, 2025 7 minutes ago, TFor2 said: I have tried to read the comments carefully and wanted to confirm something. My first concern comes from comments I read and I did go through every page. This is that Aroused Creatures can interfere with this mod. I have AC set so that friendly creatures in the wild and outside cities will interact unless they are involved in some scripted something. A bear chacing a rabbit for example won't generally break from their activity. Otherwise, unless I run past the creatures, they will generally interact. Friendly creatures are set in One With Nature. The question: If AC does activate immediately prior to or during this mod's scripted activity at a location, will it ruin the event and require a reload? Maybe AC will activate and then the quest proceed. I'm thinking that all I have to do is wait a few seconds at a quest location and most creatures will activate through AC. Then maybe start the dialogue for this mod. Just checking.  Finally, I could not find a specific quest list. I probably overlooked it. It seems there is some main quest involvement. I'm really only thinking of Serana and her main quest which was all I saw. There was a gargoyle reference which would be in the castle. The question is does Tirwin come with me on main quests as part of Animal Research quests?  Thanks to anyone who as the time.   I set Aroused Creatures automatic for the PC and NPC's to off when playing this mod. Then again I turn those settings off during quests to begin with.  Others I know of:  Spectator Crowds that can also interfere at times, but only holds back dialog temporarily if the onlooker who needs to talk masterbaits.  SLSF Comments may also interfere but not often ... and usually just a temporary thing between.  Sexy Adventures if you have Rape chances when naked high, that may also be a temporary interference.
Guest Posted July 31, 2025 Posted July 31, 2025 57 minutes ago, eflat01 said:  I set Aroused Creatures automatic for the PC and NPC's to off when playing this mod. Then again I turn those settings off during quests to begin with.  Others I know of:  Spectator Crowds that can also interfere at times, but only holds back dialog temporarily if the onlooker who needs to talk masterbaits.  SLSF Comments may also interfere but not often ... and usually just a temporary thing between.  Sexy Adventures if you have Rape chances when naked high, that may also be a temporary interference. Thank you so much. If you have time, I'm wondering as set of quests, how long would you say they take if you ran through them all in a row. Similar to the Skyrim main quest length? Dawnguard?   The reason I'm asking is I don't have experience with any mod added follower except Remiel. She has a quest system and mod design that allows her to stay with you basically permanently. I don't know about this mod. If it's "complete the quests and say goodbye", it would help me make better decisions as I have problems getting emotionally involved with a character during a playthrough. Thank you again. 🥰
eflat01 Posted July 31, 2025 Posted July 31, 2025 6 minutes ago, TFor2 said: Thank you so much. If you have time, I'm wondering as set of quests, how long would you say they take if you ran through them all in a row. Similar to the Skyrim main quest length? Dawnguard?   The reason I'm asking is I don't have experience with any mod added follower except Remiel. She has a quest system and mod design that allows her to stay with you basically permanently. I don't know about this mod. If it's "complete the quests and say goodbye", it would help me make better decisions as I have problems getting emotionally involved with a character during a playthrough. Thank you again. 🥰  I'd say the whole of AR is starting to get almost as close in time to as long as Dawnguard (not counting radiant) if you do every single quest back to back - just a guesstimate. The vampire Castle part though is a hell of a lot shorter though... and I would not stop in the middle of those.  You can run thru most AR quests... finish a book and then dismiss Triwin for a while to do other things. It's during that time I may turn the settings I mentioned above back on... it all depends if I want aroused creatures to pounce people or not.Â
Guest Posted July 31, 2025 Posted July 31, 2025 10 minutes ago, eflat01 said:  I'd say the whole of AR is starting to get almost as close in time to as long as Dawnguard (not counting radiant) if you do every single quest back to back - just a guesstimate. The vampire Castle part though is a hell of a lot shorter though... and I would not stop in the middle of those.  You can run thru most AR quests... finish a book and then dismiss Triwin for a while to do other things. It's during that time I may turn the settings I mentioned above back on... it all depends if I want aroused creatures to pounce people or not. Made me laugh - "pounce people or not". Thank you. In my game it's 95% pounce me. I get jealous. 🫣  I appreciate the estimate and I realize it is just that. I think I will try this mod now using your suggestions. If I have to pick up Serana and bring her along from the start of her quest, may rethink it but I need to test it now for myself. The Dawnguard segment is probably later in game anyway. Time for a restart I guess. Thank you again and hope you have a wonderful day.  🥰
eflat01 Posted July 31, 2025 Posted July 31, 2025 1 hour ago, TFor2 said: Made me laugh - "pounce people or not". Thank you. In my game it's 95% pounce me. I get jealous. 🫣  I appreciate the estimate and I realize it is just that. I think I will try this mod now using your suggestions. If I have to pick up Serana and bring her along from the start of her quest, may rethink it but I need to test it now for myself. The Dawnguard segment is probably later in game anyway. Time for a restart I guess. Thank you again and hope you have a wonderful day.  🥰  One of the things @Gristle and @killer905 done in this mod was to use a copy of Serana (a duplicate using Serana as a template), same with the rest of the vampires... that should ensure it should not interfere with Dawnguard at all. I finished Dawnguard way before the main Skyrim quests and Dragonborn so I do not know for sure, but the mod authors are pretty thorough in testing and  @Gristle is always pretty quick to help.
Carnotaurus Posted July 31, 2025 Posted July 31, 2025 Apologies if this was mentioned before, but I'm having an issue in the Ingun Black-Briar quest. After Tirwin does it with the dog, Ingun calls the dog to mount her... and nothing happens. All the NPCs and animals just stand there. Anyone encountered this and fixed it?
Gristle Posted July 31, 2025 Author Posted July 31, 2025 17 hours ago, eflat01 said: The castle's portal was pretty big but above the floor, I did not see a quest marker on it, but knew we were suppose to go into it by the dialog and looking at the log, so jumped from the balcony to it. I only played through that quest three times so... still could be err on my part that I just had not noticed? I'd double-check that first. My response above was referring to the blue sphere portal later in the quest. The castle portal door is supposed to be floating in mid air, requiring a jump to it. I didn't place a marker on it because I thought it was obvious that the huge glowing newly-appeared door-shaped thing was the portal. 😅  Actually, I might have put it closer to the balcony, but I thought it should be more centered on the rings in the floor -- to give them some purpose. 1
Gristle Posted July 31, 2025 Author Posted July 31, 2025 4 hours ago, Unknown Master said: I want to point out that is happening to me too. Is there a way to force this bit to progress in the meantime? You can type 'setstage VAR_Gargoyle 220' in the console. That will skip Tirwin's post-greet dialogue, but will give you all the available sex request options.
Gristle Posted July 31, 2025 Author Posted July 31, 2025 3 hours ago, eflat01 said: SLSF Comments may also interfere but not often ... and usually just a temporary thing between. I finally figured out a way to stop SLSF Fame Comments from giving comments during scenes in this mod. They usually won't break anything, but can obscure quest dialogue. SLSF Fame Comments won't trigger comments if the PC or the comment speaker is in a scene. The problem is sometimes in this mod Tirwin is in a scene but the PC is not. SLSF Fame Comments doesn't know who Tirwin is, so the solution is to add the PC to every Tirwin scene, even though the PC has no dialogue or actions in the scene. That seems to work fine to keep Fame Comments quiet during Tirwin's scenes with NPCs. Â I have done this to the v0.4 round of quests, but I still need to go back and do it to the earlier quests. 1
Gristle Posted July 31, 2025 Author Posted July 31, 2025 4 hours ago, TFor2 said: Finally, I could not find a specific quest list. I probably overlooked it. Here's a quest list, but it doesn't include the last few quests introduced in v0.4: https://www.loverslab.com/topic/234579-animal-research-the-insatiable-scholar/page/48/#findComment-7006290  4 hours ago, TFor2 said: It seems there is some main quest involvement. I'm really only thinking of Serana and her main quest which was all I saw. There was a gargoyle reference which would be in the castle. The question is does Tirwin come with me on main quests as part of Animal Research quests? Tirwin could come with you anywhere (subject to follower blocks), but she doesn't (yet) have any comments or interaction on the main quest.  However, Tirwin's quests are somewhat responsive to vanilla quest status. For example, her quest takes you to Volkihar, but some dialogue is different depending on whether you've been there before (i.e., depending on whether you've completed Dawnguard or not). So, you might visit (or revisit) many vanilla quest locations with Tirwin, but this is independent of the vanilla quests. For example, you can run Tirwin's Volkihar quest before or after Dawnguard.  1
Gristle Posted July 31, 2025 Author Posted July 31, 2025 51 minutes ago, Carnotaurus said: Apologies if this was mentioned before, but I'm having an issue in the Ingun Black-Briar quest. After Tirwin does it with the dog, Ingun calls the dog to mount her... and nothing happens. All the NPCs and animals just stand there. Anyone encountered this and fixed it? I don't know what might be interfering (other creature mods?), but Ingun's sex with the dog is stage 90. When she finishes, the stage is set to 100 and she has a force greet with the PC, which starts a scene with Tirwin. That scene ends with Tirwin asking for sex with one of the horses on stage 120. Â So, I would use "setstage VAR_Spriggan 100" in the console to skip the Ingun dog sex and trigger the conversation. If for some reason that doesn't work, set it to 120.
eflat01 Posted July 31, 2025 Posted July 31, 2025 52 minutes ago, Carnotaurus said: Apologies if this was mentioned before, but I'm having an issue in the Ingun Black-Briar quest. After Tirwin does it with the dog, Ingun calls the dog to mount her... and nothing happens. All the NPCs and animals just stand there. Anyone encountered this and fixed it? I think the mod looks for the "race": "Canines" when it comes to wolves, dogs and death hounds, but if you got that far in the quest I'd imagine you have the animations.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now