bark1313 Posted August 12, 2025 Posted August 12, 2025 54 minutes ago, killer905 said: What mod? The things in the dark. And Blue has his own mod named Kyne's Blessing
killer905 Posted August 12, 2025 Posted August 12, 2025 1 hour ago, bark1313 said: The things in the dark. And Blue has his own mod named Kyne's Blessing Ah, that mod... It really needs refreshing.
Gristle Posted August 12, 2025 Author Posted August 12, 2025 20 hours ago, DGfog said: My trouble started at the elk quest when after Tirwin finished she doesn't come up and speak, so I had to advance the quest through console. Now the problem persist on every single quest like this, the scene ends, and she doesn't talk. What's up with that? Every other stage is working as it should. This is odd, because Tirwin uses the same force greet AI package after every sex event. The only thing that changes is the dialogue, which is different based on quest stage. But even if the quest stage condition on the dialogue was messed up, you should still get a force greet. It would just be her usual dialogue choices. This makes it sound like the end of sex event is not being detected. Are you using Sexlab P+? 1
Gristle Posted August 12, 2025 Author Posted August 12, 2025 12 hours ago, Donuts4me said: Her clothing still does not stay off during most creature scenes or the first half of the oblivion party though. During this last run she would not stay undressed for any creature scenes. During the party she redressed after getting her mask as usual but actually took her clothes off permanently after engaging in a few scenes. She even kept them off for the whole dremora part. This should be fixed in v0.45. 12 hours ago, Donuts4me said: One thing I think I forgot to mention in past reports is that during the vampire quest when you are locked in the cell, Valerica or other vampires wind up in there. Valerica can still teleport to her scene spot, so I don't get stuck and things still progress. Just weird seeing her in prison with us before she frees us. If its not her, its a different vampire and the freed vampire walks off to do their usual routines. I think the prisoners and vampires might have connected sandbox markers? I don't know why this is happening. no vampires or thralls are being moved into the cell area, except a bit later for Valerica coming down the steps. The thralls are already there in the cell, and nobody is getting a new AI package (except for Valerica to walk down the steps). I'm just moving the PC and Tirwin into the cell. I don't know why anyone else would show up there. Anyone else seeing this? 12 hours ago, Donuts4me said: Another thing I always noticed but never brought up before is that the Castle Volkihar quest never completes until the following vampire quests are completed. Journal says to go to the library long after passing that part. That's now changed in v0.45. It should now mark as completed when the death hound quest starts. 12 hours ago, Donuts4me said: On the other forum I brought up the werewolf animations floating a little. I see you lowered the marker to the ground, but the animations still float. That didn't work for me either when I tried making myself a patch before you did your update. Simply putting the marker on the ground doesn't seem to cut it apparently. I tried making a duplicate marker and changing the reference target to it for your WWSexMarker property. That didn't work. Then I decided to create a new ObjectReference property and call it WWSexMarker2 and that is linked to my new marker. That did the trick! My animations are on the ground now where they belong. @Gristle, you might want to do the same. Although you probably do not need to duplicate the marker like I did. Just reference the one you already have while it is actually on the ground when making your new ObjectReference. I wish CK would just understand that it moved or let us update the reference for WWSexMarker! I can make (and reference) a new marker in the next version. I'm a bit surprised though, as Skyrim usually updates markers as long as you don't load a save where you're in the same cell with the old marker. I move around markers all the time while developing. 13 hours ago, Donuts4me said: I was thinking, when you have the warning to remove followers before you go to the party realm, you might also want to recommend players set their furniture Override Chance to 0% if player uses Furniture Sex/Framework. If the % is high, then NPCs will not have sex where they should. Like Saffron will not stay behind the bar counter when the player arrives but will be on some chair in another room. I wind up just talking to an invisible person because the visible Saffron is busy elsewhere. Or, during the Sanguine/Tirwin scenes, they will always want to be on a nearby chair and not the throne or the bed like they should. This is fine, but I would like to expand the use of the furniture sex markers, so this will eventually have to become a more general warning. 13 hours ago, Donuts4me said: Another problem with furniture is that NPCs often want to go to the chairs on the upper level where no one is supposed to go because the ebony guard is blocking the stairs. They teleport up there to do their furniture action but then get stuck. Tirwin is often looking for a specific person to hook up with and if that person is upstairs, the quest will get stuck. Or, she might go up there for a furniture animation herself and get stuck. The only way to make her come down again is to wait/sleep. Do you know who is going upstairs? I know the high elf was going up there, so I shortened his sandbox radius. Also, what do you mean, "furniture action". Would it help if I blocked all the NPCs from the upstairs furniture, i.e., made it all player-only. 1
Gristle Posted August 12, 2025 Author Posted August 12, 2025 4 hours ago, Carnotaurus said: After having had to use setstage to jump over all scenes involving Ingun, the mod continued normally. Until that party event. Got the mask, gave it to Tirwin, she had sex with one NPC, then got dressed afterwards and just walks around doing nothing. So I began to cover the remaining encounters, pressing a key to advance the stages quickly because (as much as I like to see some sexy times) *17* sex scenes is too fucking much (or too much fucking). So the counter gets to "0"... and another hang. No indication what needs to be done. I guess at this point I will do another setstage, but for now the game is saved as there's other things to do outside Skyrim right now. You can use 'setstage VAR_Dremora 370' to go to the next part of the quest, but something seems to be interfering with Tirwin's post-sex force greets. Are you using Sexlab P+?
kamithemoon Posted August 12, 2025 Posted August 12, 2025 (edited) @Gristle If you were interested in changing Tirwin's voice, here are a few potential replacements. The advantage of not using a TTS is that you have slightly better emotional range and much better control over what you want to say. But the disadvantage is that it's much more difficult to impossible to match the vanilla voices andI am obviously not a VA so you would then be limited by my own personal emotional range, which is not much. You would also have to add in all combat grunts, and shared dialogue. This method is far better suited for a completely new voice. Aerith.mp3 Dr Liz.mp3 Jessie.mp3 Julia.mp3 Rayla.mp3 Tifa.mp3 Edited August 12, 2025 by kamithemoon
maljinn Posted August 12, 2025 Posted August 12, 2025 @kamithemoon Tirwin's voice is perfect. I don't think it needs changing. Your work is amazing, it really brings her to life. 1
killer905 Posted August 12, 2025 Posted August 12, 2025 29 minutes ago, kamithemoon said: @Gristle If you were interested in changing Tirwin's voice, here are a few potential replacements. The advantage of not using a TTS is that you have slightly better emotional range and much better control over what you want to say. But the disadvantage is that it's much more difficult to impossible to match the vanilla voices andI am obviously not a VA so you would then be limited by my own personal emotional range, which is not much. You would also have to add in all combat grunts, and shared dialogue. This method is far better suited for a completely new voice. Aerith.mp3 1.25 MB · 0 downloads Dr Liz.mp3 1.25 MB · 0 downloads Jessie.mp3 1.25 MB · 0 downloads Julia.mp3 1.25 MB · 0 downloads Rayla.mp3 1.25 MB · 0 downloads Tifa.mp3 1.25 MB · 0 downloads Sounds good, but some of them, I would say, sound ‘childish’ (?), and others somehow don't fit with the arrogance of the high elves in their voices. 2
DGfog Posted August 12, 2025 Posted August 12, 2025 18 hours ago, killer905 said: If, after loading the previous save, the problem appears in the same place, then we are dealing with a bug, but theoretically Tirwin should now have a dialogue allowing you to talk to her if ForceGreet fails in some way. I restarted the whole playthrough, turns out something bricked out during the first quests and made the rest so buggy, don't know what that was. But I've got everything working now. 100% fault at my side. At some point I crashed and some mod settings were turned to default.
kamithemoon Posted August 12, 2025 Posted August 12, 2025 44 minutes ago, killer905 said: Sounds good, but some of them, I would say, sound ‘childish’ (?), and others somehow don't fit with the arrogance of the high elves in their voices. They're random examples. If Gristle has a voice in mind from a video game or a tv show I can see what's available but like I mentioned, I can match the tone but not the manner of speech with this method.
killer905 Posted August 13, 2025 Posted August 13, 2025 1 hour ago, kamithemoon said: They're random examples. If Gristle has a voice in mind from a video game or a tv show I can see what's available but like I mentioned, I can match the tone but not the manner of speech with this method. ok, i see
Bot222 Posted August 13, 2025 Posted August 13, 2025 On 8/9/2025 at 7:07 PM, maljinn said: I had exact same issue. Animation wouldn't start, I used matchmaker spell to start the animations and it would proceed to next stage (more Rieklings) had to use matchmaker again and again with the boar and finally with Naryu. The dialogue was there but the animations didn't start. The animations would start with the 'About these creatures' dialogue options. Was it looking for specific animations? I have the Billy animation pack. i did the same thing in the end, it wasnt looking for any specific animations on my end but the matchmaker spells worked so ig thats that
Donuts4me Posted August 13, 2025 Posted August 13, 2025 4 hours ago, Gristle said: I can make (and reference) a new marker in the next version. I'm a bit surprised though, as Skyrim usually updates markers as long as you don't load a save where you're in the same cell with the old marker. I move around markers all the time while developing. It is strange... I just tried moving a marker in a mod of my own and in-game the animation happened right where it was supposed to. I also tried messing with your markers outside the Black-Briar house. Tirwin and Ingun always stand where I moved their markers, no problems there. But the animations always happen in the original spot you have them no matter where I put that marker. So, travel locations update fine, but not animation locations? With both your mod and mine I am loading saves where both were already active. So, it is not like my mod is getting a totally fresh start. With yours I am loading a save from before I even started the vampire quest. I figure the werewolf scripts would get plenty of time to update before I get to them. Weird... 5 hours ago, Gristle said: Do you know who is going upstairs? I know the high elf was going up there, so I shortened his sandbox radius. Also, what do you mean, "furniture action". Here is a shot of one of my earlier playthroughs. It is different every time. It could be anybody. Spoiler By "furniture action" I mean sex animations are happening on the furniture. Not sitting. If I don't set my Sexlab Furniture Override chance to 0%, there is always a chance NPCs can teleport upstairs to use the bench behind Otto or even go on the benches in the throne room. Speaking of which, NPCs that teleport here will be trapped because they cannot pick the locked door. If I talk to someone underneath the throne/treasure room (by the bar where Lorielle stays) and say yes to using furniture, I might end up here. NPCs can do it too for their random sex acts. Spoiler Thankfully nobody seems to make it all the way to Sanguine's room. I have my Furniture Override Radius and Max Height differences set a little above the default 500. Spoiler 6 hours ago, Gristle said: Would it help if I blocked all the NPCs from the upstairs furniture, i.e., made it all player-only. Can you do that for animations? I know you can set ownerships on beds to specify who can sleep there and furniture can be assigned ownership so only certain NPCs/Factions can sit there. Pretty sure those rules don't apply for animations though? In my game NPCs use any beds they can, even if they don't own them and I can too. I think you would have to disable the furniture from being used for any animations (including the players). I was just thinking maybe you could add a dialogue option to the guard on the stairs to make stuck NPCs come down. He says "Nobody is allowed on the upper floor." You could tell him there are guests on the upper floor and this will prompt him to say they need to be removed and this will move everyone back to their starting positions on the main floor. An emergency reset tool in case anyone gets stuck up there (including Tirwin)?
leking Posted August 13, 2025 Posted August 13, 2025 "the things in the dark" give me an idea. What if after a sleep you wake and tirwyn is already in a middle of a sex scene with ragnar (like starting at strage 2 of any animation ) or her horse or a wandering wolf. The feature would be fun. I imagine pc "already fucking in the morning tirwyn? you sneaky slut" 🤣
bark1313 Posted August 13, 2025 Posted August 13, 2025 9 hours ago, killer905 said: Ah, that mod... It really needs refreshing. I started thinking about creating quest mods myself. Can you tell me what is best programs to use? I have some scenario sketches and ideas. It's just that one faction isn't really represented in Skyrim, and it's only used superficially in mods. So I got the idea to make a mod about it.
bark1313 Posted August 13, 2025 Posted August 13, 2025 1 hour ago, leking said: "the things in the dark" give me an idea. What if after a sleep you wake and tirwyn is already in a middle of a sex scene with ragnar (like starting at strage 2 of any animation ) or her horse or a wandering wolf. The feature would be fun. I imagine pc "already fucking in the morning tirwyn? you sneaky slut" 🤣 I don't quite understand what TID mod has to do with it, but judging from the play on words, it's funny. Although Ragnar is a trifle, something big is needed. I wonder if Gristle will do the final mission with fucking the dragon? Since Tirvin needs all creatures, then the dragon is also included in them.🤩
killer905 Posted August 13, 2025 Posted August 13, 2025 3 hours ago, bark1313 said: I started thinking about creating quest mods myself. Can you tell me what is best programs to use? I have some scenario sketches and ideas. It's just that one faction isn't really represented in Skyrim, and it's only used superficially in mods. So I got the idea to make a mod about it. No matter what, you need the Creation Kit to create mods. But I also recommend using (you need the original CK too) https://www.nexusmods.com/skyrimspecialedition/mods/71371 The community-improved version is more stable, and when you patch a mod, you don't have to manually change the main flag file from ESP to ESM for it to save the changes and remember that your mod needs the other one to work (patch). In short, less work when creating a patch.
killer905 Posted August 13, 2025 Posted August 13, 2025 3 hours ago, bark1313 said: I wonder if Gristle will do the final mission with fucking the dragon? Since Tirvin needs all creatures, then the dragon is also included in them.🤩 We have Dragon on list for Tirwin fun but shhh... this will be epilogue for this mod ❤️ 1
bark1313 Posted August 13, 2025 Posted August 13, 2025 2 hours ago, killer905 said: No matter what, you need the Creation Kit to create mods. But I also recommend using (you need the original CK too) https://www.nexusmods.com/skyrimspecialedition/mods/71371 The community-improved version is more stable, and when you patch a mod, you don't have to manually change the main flag file from ESP to ESM for it to save the changes and remember that your mod needs the other one to work (patch). In short, less work when creating a patch. do you mean licensed? ok, then i'll buy another skyrim. i'll salt it🙂
crococat Posted August 13, 2025 Posted August 13, 2025 While open mod items ingame by AddItem game crushes (SE 1.5.97) I usually check all updating mods for this as it will cause bad things in future. Usually crash happens while pointing on bad item, but this time game breakes before any items are viewable.
killer905 Posted August 13, 2025 Posted August 13, 2025 1 hour ago, bark1313 said: do you mean licensed? ok, then i'll buy another skyrim. i'll salt it🙂 If you have the SE or AE version, you don't need to buy Skyrim since you already have it. The Creation Kit can be downloaded on Steam. 1
killer905 Posted August 13, 2025 Posted August 13, 2025 1 hour ago, crococat said: While open mod items ingame by AddItem game crushes (SE 1.5.97) I usually check all updating mods for this as it will cause bad things in future. Usually crash happens while pointing on bad item, but this time game breakes before any items are viewable. Using TESEDIT, you can delete the VAR_EmptySemenBottle record, because it was causing problems, but I don't know why Gristle didn't remove it... Do you have the latest version?
crococat Posted August 13, 2025 Posted August 13, 2025 43 minutes ago, killer905 said: Using TESEDIT, you can delete the VAR_EmptySemenBottle record, because it was causing problems, but I don't know why Gristle didn't remove it... Do you have the latest version? I have 044 LE_SE_AE so for that name i checked mod as it compatible with many game versions. Just reported as found crush strange, not problem yet
neogreen223 Posted August 13, 2025 Posted August 13, 2025 On 8/11/2025 at 11:16 AM, Cerral said: Thank you. The usually save-exit doesn't work for me. ive had this quest not start, they just stand in the inn and dont even talk
Cerral Posted August 13, 2025 Posted August 13, 2025 2 minutes ago, neogreen223 said: ive had this quest not start, they just stand in the inn and dont even talk Like me, use te console command to start the quest. The quest progress well for the moment.
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