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Animal Research: The Insatiable Scholar


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Posted
15 hours ago, kamithemoon said:

Hey guys, for my current voice pack, there are about 3k lines of dialogue I didn't generate.  These should all be associated with the quest, Unseen Pleasures.  I didn't generate them because they're scene dialogues and missing conditions that attribute them to specific NPCs so the script associates them with all generic voice types.  So I ended up with Khajiit and Argonian lines trying to be generated across all the voice types, for example, which balloons the number of voices.  And I didn't want to waste a ton of time generating dialogue that shouldn't exist.

 

Anywho, I was intending to play through the mod and note whichever voices were missing but I haven't gotten around to it yet and I'm still tinkering with my lighting mods at the moment.  So for folks who've played it already, if you want to give me an idea of what voices I've missed, I could try and generate them.  I dunno, maybe make a video of the missing lines?  Otherwise, you'll just have to wait until I finally get to play the mod.

 

Adril is another story.  I kinda just forgot about him but I can fix him up later.  I may have to spend a few days making a model for him though.

Hi, how do I install your voicepack? I mean, you wrote a number over the 7z file and when you rename it, the file gets damaged. Or did I misunderstand the installation?

Posted (edited)
3 hours ago, bark1313 said:

Hi, how do I install your voicepack? I mean, you wrote a number over the 7z file and when you rename it, the file gets damaged. Or did I misunderstand the installation?

With style, my friend!  You install it with style!

 

Kidding.

 

When you're dealing with mods that have been split into multiple linked compressed files, you can't install it directly with your mod manager as they don't know how to deal with split files.  The general practice is to locate zip 1 then uncompress it manually and it should locate and uncompress all the other related files.  Then you can either copy this folder into your mod manager, or recompress it into a single zip file and install it normally.

Edited by kamithemoon
Posted
5 hours ago, bark1313 said:

Hi, how do I install your voicepack? I mean, you wrote a number over the 7z file and when you rename it, the file gets damaged. Or did I misunderstand the installation?

Make sure all zip files are in the same folder, select the first (001) and extract.
You will need 7-Zip

 

Posted
13 hours ago, kamithemoon said:

With style, my friend!  You install it with style!

 

Kidding.

 

When you're dealing with mods that have been split into multiple linked compressed files, you can't install it directly with your mod manager as they don't know how to deal with split files.  The general practice is to locate zip 1 then uncompress it manually and it should locate and uncompress all the other related files.  Then you can either copy this folder into your mod manager, or recompress it into a single zip file and install it normally.

Oh, did you notice that the file format was not the right one?))) 

Posted

I just started a new game, but the dialogue between Tirwin and Naryu doesn't start when I enter the inn, so the quest doesn't start either. Is there a command to force NPCs to initiate dialogue?

Posted
59 minutes ago, Cerral said:

I just started a new game, but the dialogue between Tirwin and Naryu doesn't start when I enter the inn, so the quest doesn't start either. Is there a command to force NPCs to initiate dialogue?

I have had this happen. Usually a save-exit game-restart and reload solves it. If that doesnt work try using setstage to start it. A friendly person compiled a list in this post 

 

Posted
57 minutes ago, Evallyn said:

I have had this happen. Usually a save-exit game-restart and reload solves it. If that doesnt work try using setstage to start it. A friendly person compiled a list in this post 

 

 

Thank you. The usually save-exit doesn't work for me.

Posted
4 hours ago, bark1313 said:

Oh, did you notice that the file format was not the right one?))) 

I'm actually certain it was done properly.  Loverslab was preventing me from uploading files larger than 50mb, for some reason, so I used 7-zip to simply split the file into smaller chunks when compressing.  These weren't manually renamed and they worked fine on my end when extracting.  If it didn't work for you, then you might be missing 7-zip or a program to handle zip files.

Posted
21 hours ago, maljinn said:

Make sure all zip files are in the same folder, select the first (001) and extract.
You will need 7-Zip

 

 

Yes, What I do

  1. toss all the  archives  in a new directory load up the .01 file  in  7-Zip (it will chain load the other files in with it.)
  2. extract them to a new directory
  3. then  go into that new directory, zip them all up again.
  4. Then take that archive and drop it into Vortex.
Posted
43 minutes ago, nilead said:

Just when i cut the JK solitude outskirts. Ouch, well, back to it then. Thanks for making a patch.

I made these two patches about 14 days ago.

Posted
44 minutes ago, killer905 said:

I made these two patches about 14 days ago.

 The larger the build gets, the harder it is to keep up with the updates, even well anticipated ones like this one. Once again, cheers for sharing em.

Posted

My trouble started at the elk quest when after Tirwin finished she doesn't come up and speak, so I had to advance the quest through console. Now the problem persist on every single quest like this, the scene ends, and she doesn't talk. What's up with that? Every other stage is working as it should.

Posted
1 hour ago, DGfog said:

My trouble started at the elk quest when after Tirwin finished she doesn't come up and speak, so I had to advance the quest through console. Now the problem persist on every single quest like this, the scene ends, and she doesn't talk. What's up with that? Every other stage is working as it should.

 

That sounds like the  mod is not catching the end of a sexlab scene. Either that or the PC is busy? 

Posted
3 hours ago, DGfog said:

My trouble started at the elk quest when after Tirwin finished she doesn't come up and speak, so I had to advance the quest through console. Now the problem persist on every single quest like this, the scene ends, and she doesn't talk. What's up with that? Every other stage is working as it should.

If, after loading the previous save, the problem appears in the same place, then we are dealing with a bug, but theoretically Tirwin should now have a dialogue allowing you to talk to her if ForceGreet fails in some way.

Posted (edited)

I've completed my 0.44 test (just newer chapters). Not too many issues.

 

I saw that Tirwin's thrall clothing now stays on during the vampire quest even after going through doors now. So, that is an improvement.

 

Her clothing still does not stay off during most creature scenes or the first half of the oblivion party though. During this last run she would not stay undressed for any creature scenes. During the party she redressed after getting her mask as usual but actually took her clothes off permanently after engaging in a few scenes. She even kept them off for the whole dremora part.

 

One thing I think I forgot to mention in past reports is that during the vampire quest when you are locked in the cell, Valerica or other vampires wind up in there. Valerica can still teleport to her scene spot, so I don't get stuck and things still progress. Just weird seeing her in prison with us before she frees us. If its not her, its a different vampire and the freed vampire walks off to do their usual routines. I think the prisoners and vampires might have connected sandbox markers?

 

Spoiler

image.jpeg.2385806c6e7ed59f2e19085d9ba65b6e.jpeg

 

Another thing I always noticed but never brought up before is that the Castle Volkihar quest never completes until the following vampire quests are completed. Journal says to go to the library long after passing that part.

 

Spoiler

image.jpeg.3bce97c0138fb80dfc0d720615e128b2.jpeg

I was pretty far into Wings of Desire when I took this shot.

 

On the other forum I brought up the werewolf animations floating a little. I see you lowered the marker to the ground, but the animations still float. That didn't work for me either when I tried making myself a patch before you did your update. Simply putting the marker on the ground doesn't seem to cut it apparently.

 

I tried making a duplicate marker and changing the reference target to it for your WWSexMarker property. That didn't work. Then I decided to create a new ObjectReference property and call it WWSexMarker2 and that is linked to my new marker. That did the trick! My animations are on the ground now where they belong.

 

@Gristle, you might want to do the same. Although you probably do not need to duplicate the marker like I did. Just reference the one you already have while it is actually on the ground when making your new ObjectReference. I wish CK would just understand that it moved or let us update the reference for WWSexMarker!

 

Spoiler

image.jpeg.493562e7b4328b27a98622d3ec89018a.jpeg

image.jpeg.c82764a1b3cf4cf3cb604f2c44f8ccf5.jpeg

image.png.31ee6649e591416e756f814d45f4f918.png

image.png.a27da761a857a329d3376f8dc4118ff0.png

image.png.7bfdeca558cf5a65c3902b0f90eabba3.png

image.png.dbd82c3ea0e33fffde0cc3ab43074d33.png

image.jpeg.4a550880086f62a2faa1861441544bd9.jpeg

I also trimmed the grass with my patch.

 

I was thinking, when you have the warning to remove followers before you go to the party realm, you might also want to recommend players set their furniture Override Chance to 0% if player uses Furniture Sex/Framework. If the % is high, then NPCs will not have sex where they should. Like Saffron will not stay behind the bar counter when the player arrives but will be on some chair in another room. I wind up just talking to an invisible person because the visible Saffron is busy elsewhere. Or, during the Sanguine/Tirwin scenes, they will always want to be on a nearby chair and not the throne or the bed like they should.

 

Another problem with furniture is that NPCs often want to go to the chairs on the upper level where no one is supposed to go because the ebony guard is blocking the stairs. They teleport up there to do their furniture action but then get stuck. Tirwin is often looking for a specific person to hook up with and if that person is upstairs, the quest will get stuck. Or, she might go up there for a furniture animation herself and get stuck. The only way to make her come down again is to wait/sleep.

 

So, yeah. Furniture overrides are bad for this part. Turn them off! Spread the word.

 

Other than that, I can't think of anything else that might need checking.

 

EDIT:

 

I am also thinking you could add more dialogue to Tirwin responding to "Would you like to go back and visit some of the animals sometime?" Maybe she could mention the options like go revisit the deer or talk to Ria about the bear. Let the player know what the current options are and you can add more lines in future versions as you make more revisits available.

Edited by Donuts4me
Posted
41 minutes ago, Donuts4me said:

I am also thinking you could add more dialogue to Tirwin responding to "Would you like to go back and visit some of the animals sometime?" Maybe she could mention the options like go revisit the deer or talk to Ria about the bear. Let the player know what the current options are and you can add more lines in future versions as you make more revisits available.

This dialogue, ‘Would you like to go back and visit some of the animals sometime?’, only applies to Bear and Deer, as there was no previous opportunity to revisit them. As a result, this dialogue (should) appear if you completed the Bear and Deer storyline before update 0.40.

Posted
40 minutes ago, bark1313 said:

Cool mod update, when will there be spiders?)) 

Can't wait to make fun of Tyrvin, she doesn't want spiders so much

Yes but with option to skip but we know what option are the best :D

Posted
38 minutes ago, killer905 said:

Yes but with option to skip but we know what option are the best :D

in vain, let her get used to it, there's the Delzaron mod, well, constant fucking with chaurus and spiders😅

 

Posted
7 hours ago, killer905 said:

This dialogue, ‘Would you like to go back and visit some of the animals sometime?’, only applies to Bear and Deer, as there was no previous opportunity to revisit them. As a result, this dialogue (should) appear if you completed the Bear and Deer storyline before update 0.40.

 

I know. @Gristle mentioned in the list of updates that those two revisits were now available. I was thinking add more lines to Tirwin for folks who do not read update info (or just forget). Right now after being asked the question Tirwin just says "Yes. I'd like that." but I was thinking maybe more lines can be added as more quests get completed. Like first she will just say 'We should talk to Ria about the bear." and then later "We should see if the deer is still at (deer location name, I forget where it was)".

 

Something like that. The more quests that are completed, the more lines she can say. Again, this can just be used to inform players who have not read here on the mod page or updates list that these revisits are available. Not everyone reads everything on the mod page.

Posted

After having had to use setstage to jump over all scenes involving Ingun, the mod continued normally. Until that party event. Got the mask, gave it to Tirwin, she had sex with one NPC, then got dressed afterwards and just walks around doing nothing. So I began to cover the remaining encounters, pressing a key to advance the stages quickly because (as much as I like to see some sexy times) *17* sex scenes is too fucking much (or too much fucking). So the counter gets to "0"... and another hang. No indication what needs to be done. I guess at this point I will do another setstage, but for now the game is saved as there's other things to do outside Skyrim right now.

Posted
3 hours ago, bark1313 said:

in vain, let her get used to it, there's the Delzaron mod, well, constant fucking with chaurus and spiders😅

 

What mod?

Posted
1 hour ago, Donuts4me said:

 

I know. @Gristle mentioned in the list of updates that those two revisits were now available. I was thinking add more lines to Tirwin for folks who do not read update info (or just forget). Right now after being asked the question Tirwin just says "Yes. I'd like that." but I was thinking maybe more lines can be added as more quests get completed. Like first she will just say 'We should talk to Ria about the bear." and then later "We should see if the deer is still at (deer location name, I forget where it was)".

 

Something like that. The more quests that are completed, the more lines she can say. Again, this can just be used to inform players who have not read here on the mod page or updates list that these revisits are available. Not everyone reads everything on the mod page.

This can be simplified to ‘Hey Tirwin. Do you remember where we can find bears, deer, etc.?’ And then he tells you exactly where the PC can find them.

Posted
1 hour ago, Carnotaurus said:

After having had to use setstage to jump over all scenes involving Ingun, the mod continued normally. Until that party event. Got the mask, gave it to Tirwin, she had sex with one NPC, then got dressed afterwards and just walks around doing nothing. So I began to cover the remaining encounters, pressing a key to advance the stages quickly because (as much as I like to see some sexy times) *17* sex scenes is too fucking much (or too much fucking). So the counter gets to "0"... and another hang. No indication what needs to be done. I guess at this point I will do another setstage, but for now the game is saved as there's other things to do outside Skyrim right now.

Where exactly did Ingun get stuck? More information will help us find the problem. As for the party, Tirwin is taking care of everything, but something got in her way. (It's possible that one NPC kicked you out, because she should have gone to each of the 18 NPCs for fun.

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