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Animal Research: The Insatiable Scholar


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Posted
5 hours ago, Completely Useless said:


Yeah, that's the room I was talking about. I reloaded an earlier save and nothing happened so I can only presume there's a conflict on my end that I'm missing (though I have no idea what it would be). Here's a video of it.

You know, I had problems with this before when finding the books.

 

I had to pick the books up and read them, then drop the book and pick it up again for her to say something and able to give the book to her.

 

I haven't got this far, but can you pick the outfit up and drop it again? maybe that will kickstart it?

Posted
5 hours ago, Completely Useless said:


Yeah, that's the room I was talking about. I reloaded an earlier save and nothing happened so I can only presume there's a conflict on my end that I'm missing (though I have no idea what it would be). Here's a video of it.

OK now i know a little more. 

First, make sure that one of these values is set to 1:

First type

sqs VAR_DeathHound

 

And you should have one of these values set to 1

Stage 188: 1 (PC is vampire)

Stage 190: 1 (PC is mortal or werewolf)

 

Next, type
startscene xx669541

 

xx it's your AR mod ID. You can open console and click on Tirwin to get 2 first number ID do AR.

 

A dialogue box should appear at Tirwin's, and she should put on rags.

Posted
26 minutes ago, ZombieSiayer84 said:

You know, I had problems with this before when finding the books.

 

I had to pick the books up and read them, then drop the book and pick it up again for her to say something and able to give the book to her.

 

I haven't got this far, but can you pick the outfit up and drop it again? maybe that will kickstart it?

In this case, the Scene Trigger Box didn't work (for some reason). So this method won't work here.

Posted

I've already tried several things, but this is simply the only mod that doesn't show the markers; the Animal Mansion and Balazar's Bitch ones do.

Posted
42 minutes ago, SkyMOOD said:

I've already tried several things, but this is simply the only mod that doesn't show the markers; the Animal Mansion and Balazar's Bitch ones do.

I don't remember where the quest to the first book leads, but all it takes is a mod that significantly changes the destination, and you might run into problems with waypoints.

 

Of course, as I understand it, this happens after you accept the quest from Tirwin, right?

Posted (edited)
5 hours ago, SkyMOOD said:

Yeah, no hay ningun marcador desde la primera mision. Llinalta´s Deep 

  Reveal hidden contents

image.thumb.png.472bbedd03b16b4d8e29b7df0152229a.png

 

So do you jave any mod changes Llinalta´s Deep? At this moment we donlt know how fix or just problem only on your side.

 

You can alweays try move AR lower in mod order or disable mods until AR starts shows makers or not.

Edited by killer905
Posted (edited)
On 9/3/2026 at 3:08 AM, SkyMOOD said:

I've already tried several things, but this is simply the only mod that doesn't show the markers; the Animal Mansion and Balazar's Bitch ones do.

 

Since you get other map markers I'm assuming the quest is highlighted in your journal?

 

 

If you are experiencing an issue where you can not see the quest markers, you should first check your UI settings. then go to the Journal and ensure Objectives is checked.

Edited by eflat01
Posted (edited)
12 hours ago, SkyMOOD said:

Yeah, no hay ningun marcador desde la primera mision. Llinalta´s Deep 

  Hide contents

image.thumb.png.472bbedd03b16b4d8e29b7df0152229a.png

 

 

What are you showing us in that image? I don't see any map markers at all, sure not a quest marker but also there's not any other map markers? I would had thought you'd at least have location markers show up? There's not a single location marker (town, settlement, ruin, etc... ) in that picture.

Edited by eflat01
Posted
19 hours ago, killer905 said:

¿Tienes algún cambio en el mod Llinalta's Deep? Por el momento, no sabemos cómo solucionarlo o si el problema es solo tuyo.

 

Siempre puedes intentar bajar AR en el orden de los mods o desactivar los mods hasta que AR empiece a mostrar los fabricantes o no.

I think the only mod I have that alters those areas is Dungeon Revisited.

Posted
11 minutes ago, SkyMOOD said:

I think the only mod I have that alters those areas is Dungeon Revisited.

So pls disabled and check. Ofc you need load or use new save to check this.

Posted

Yes, it seems *Dungeon Revisited* conflicts with this mod. I hadn't really been convinced by the mod for a while anyway, but I'm mentioning this just in case you'd like to make a patch.

 

Posted
55 minutes ago, SkyMOOD said:

Yes, it seems *Dungeon Revisited* conflicts with this mod. I hadn't really been convinced by the mod for a while anyway, but I'm mentioning this just in case you'd like to make a patch.

 

That's interesting, because according to Mod Page, it doesn't edit llinalta's Deep, but rather some other locations that haven't been modified by AR.

Posted
1 hour ago, DiabloJim said:

Is Tirwin supposed to follow you everywhere, or does she wait where you both last fast travelled to and wait until you call her?

Tirwin should still be with you even after you use Fast Travel.

Posted

I hope its ok to ask this , but how do i get a copy or have the books we collect and that i give to Tirwin? I love collecting and reading books so i really want to add them to my player home library. I am nervous of just stealing them off her or using command console, in case i break the mod. 

Posted (edited)
1 hour ago, Crimsonfoxx14 said:

I hope its ok to ask this , but how do i get a copy or have the books we collect and that i give to Tirwin? I love collecting and reading books so i really want to add them to my player home library. I am nervous of just stealing them off her or using command console, in case i break the mod. 

 

 

I may suggest not recommend adding books in your inventory early where you'd not completed the quest for yet.

 

Anyway, You could always console a copy in.to your inventory,  the first two xx replace with the index of where your AR is loaded. 

 

i.e. 

player.additem xx038353 1

 

That would add the wolves book.

 

My AR loads at 1D so... 

player.additem 1D038353 1 <- would place a wolves book in my PC's inventory.

 

here's all the creature book form ids.

Spoiler

 

image.png.5d6c91f363a89f45ba503779edff6ef2.png

 

 

 

@killer905, @Gristle

 

Since you're planning on working on AR again soon may I suggest...

 

Spoiler

 

Placing a copy of every book we hand Tirwin on a shelf in Tirwin's room?

 

 

Edited by eflat01
Posted
2 hours ago, Crimsonfoxx14 said:

I hope its ok to ask this , but how do i get a copy or have the books we collect and that i give to Tirwin? I love collecting and reading books so i really want to add them to my player home library. I am nervous of just stealing them off her or using command console, in case i break the mod. 

At the moment, the quest books themselves aren't used for anything after quest. So you can safely take those books from Tirwin's EQ. Or, as @eflat01 wrote, you can add them using a command—but as he rightly suggests, DO NOT add books for which you haven't completed the quests.

 

1 hour ago, eflat01 said:

Since you're planning on working on AR again soon may I suggest...

 

  Hide contents

 

Placing a copy of every book we hand Tirwin on a shelf in Tirwin's room?

 

 

Right now, the books Tirwin has in EQ can be taken from her. So you can place these books on shelf in her room.

Posted

Thank you so much. Right now i am not very far into the adventure, so i have just got the book for the Deer and i think we will be seeking out a deer as per the story.

 

So, if i check Tirwins Inventory, i can remove and keep every book she has read so far, up to the deer? I will leave the deer one until we move onto the next creature. I love the books so much and how they are written, you really did a nice job on them. i keep all the sexual/lewd books from mods on its own bookshelf in my player home, as well as all the non sexual books from Skyrim SE. I love to read them now and then . :)

 

Posted
1 hour ago, Crimsonfoxx14 said:

Thank you so much. Right now i am not very far into the adventure, so i have just got the book for the Deer and i think we will be seeking out a deer as per the story.

 

So, if i check Tirwins Inventory, i can remove and keep every book she has read so far, up to the deer? I will leave the deer one until we move onto the next creature. I love the books so much and how they are written, you really did a nice job on them. i keep all the sexual/lewd books from mods on its own bookshelf in my player home, as well as all the non sexual books from Skyrim SE. I love to read them now and then . :)

 

After Deer quest. Yes you can.

 

 

Posted
On 9/9/2026 at 4:54 PM, killer905 said:

Tirwin should still be with you even after you use Fast Travel.

Figured as much. It appears something has gone amiss because while she followed me into Ilinalta's Deep, I had to call her to get there in the first place, and then once inside she just stood at the entrance and waited for me to get back with the book. I'm also getting a dark face bug on her, so I'll have try reinstalling the mod.

Posted

There has been two quests with issues where I had to use console commands to get past.
Braving the Elements: the flame atronach doesn't want to have sex at all, causing tarwin to not progress the quest.
Baring it All: The carriage driver in front of whiterun doesn't have the dialog needed to continue

Posted
27 minutes ago, mcnv said:

Braving the Elements: the flame atronach doesn't want to have sex at all, causing Tirwin to not progress the quest.

 

That would most likely be due a SexLab setting. Flame Atronachs are marked female in MoreNastyCritters.esp so the animations may be filtered out.

 

Spoiler

 

image.png.6b7d585f570bf9d66e10075026e267d1.png

 

 

Make sure you've not matched creature genders on and that gay/lesbian animations are also not filtered. 

 

Spoiler

image.jpeg.0b5c1d19d58d3c3911f3143399552d13.jpeg

 

 

 

Posted
48 minutes ago, mcnv said:

Baring it All: The carriage driver in front of whiterun doesn't have the dialog needed to continue

 

First question I'll ask is do you have any carriage mods like animated carriages, etc... ? 

 

Target the driver and make sure his name starts with a B? 

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