eflat01 Posted April 9, 2025 Posted April 9, 2025 (edited) 2 hours ago, killer905 said: In the sense that they masturbate during a scene of e.g. Tirwin and creature? A possible thing, but do we need that? It would take extra work, which could be spent on new tasks etc. and leave this thing for the so-called QoL. Yes, is not very important, like I said I already have OSL and sexy idles attached to that triggered when an npc is aroused via OAR. Naryu is the only one who really comments much I think? She'll comment just watching the PC do anything in the bannered mare with Tirwin or Ragnar, of course Tirwin makes comments herself an anything the PC does following or not also. Speaking about the Rieklings/boar, It would be nice if Naryu was in part of the revisits. iow, She wants to trade with them some more and the chief will trade a shiny thing, heartstones, boar tusks or random junk, etc... for pussy. Spoiler i.e. Naryu could hang out inside the Retching Netch whenever the Tirwin/Player are in Ravenrock... then start via a conversation with Naryu ... Player: "Have you been to Broken Tusk Mine lately?" Naryu: "I've been meaning to go there again to trade with the Reiklings. I really could use your help if you care to join me?" Player: "Sure, we can do that." Naryu: "Great let's go." Once there Naryu could speak to the Chief - She being the interpreter, then barters making deals, The conversation might even random if possible leading into any combination of reiklings/boar paired with either Tirwin/Naryu/Player scenes... Naryu: "The chief said they'd offer much if they could fuck the gold elf." Tirwin/Rieklings sl scene - rewards with something random like a piece of gold ore or a gold statue of Dibella or whatever. The bartering could continue from there for the dark elf and player, etc... until exhausted or until the player tells Naryu "We really should be off now..." Edited April 9, 2025 by eflat01
leking Posted April 9, 2025 Posted April 9, 2025 it reminds me that i gave tyrwin clothes with the sexlab option "never remove" but when doing quest scene with creatures she always remove everything. Would prefere if the mod could adapt to my setting and let her keep what i want but that is just my personal preference not a deal breaker if not implemanted.
xtro334 Posted April 9, 2025 Posted April 9, 2025 Finally got around to test the latest version. It seemed to work well for me until I got to the "Height of Ecstasy". Once I get to the part to talking to inn keeper to get location of a netch nearby. The inn keeper did not have that conversation, but he is indicated by quest marker.
killer905 Posted April 9, 2025 Posted April 9, 2025 5 hours ago, eflat01 said: Yes, is not very important, like I said I already have OSL and sexy idles attached to that triggered when an npc is aroused via OAR. Naryu is the only one who really comments much I think? She'll comment just watching the PC do anything in the bannered mare with Tirwin or Ragnar, of course Tirwin makes comments herself an anything the PC does following or not also. As far as I remember, Ria/Angi/Kaydi should also comment on Tirwin/PC scenes with the creature etc. Unfortunately, sometimes, it doesn't activate the rally so they stand and stare, and sometimes they speak. 5 hours ago, eflat01 said: Speaking about the Rieklings/boar, It would be nice if Naryu was in part of the revisits. iow, She wants to trade with them some more and the chief will trade a shiny thing, heartstones, boar tusks or random junk, etc... for pussy. Hide contents i.e. Naryu could hang out inside the Retching Netch whenever the Tirwin/Player are in Ravenrock... then start via a conversation with Naryu ... Player: "Have you been to Broken Tusk Mine lately?" Naryu: "I've been meaning to go there again to trade with the Reiklings. I really could use your help if you care to join me?" Player: "Sure, we can do that." Naryu: "Great let's go." Once there Naryu could speak to the Chief - She being the interpreter, then barters making deals, The conversation might even random if possible leading into any combination of reiklings/boar paired with either Tirwin/Naryu/Player scenes... Naryu: "The chief said they'd offer much if they could fuck the gold elf." Tirwin/Rieklings sl scene - rewards with something random like a piece of gold ore or a gold statue of Dibella or whatever. The bartering could continue from there for the dark elf and player, etc... until exhausted or until the player tells Naryu "We really should be off now..." I would see a total of 3 versions here: 1) PC and Tirwin taking Naryu with him 2) PC and Tirwin go alone 3) PC and Tirwin go there alone, but on the spot it turns out that Naryu is there too 1
killer905 Posted April 9, 2025 Posted April 9, 2025 16 minutes ago, leking said: it reminds me that i gave tyrwin clothes with the sexlab option "never remove" but when doing quest scene with creatures she always remove everything. Would prefere if the mod could adapt to my setting and let her keep what i want but that is just my personal preference not a deal breaker if not implemanted. Hmm, and what's she wearing (screenshot) that you want her to be wearing during sex scenes?
killer905 Posted April 9, 2025 Posted April 9, 2025 9 minutes ago, xtro334 said: Finally got around to test the latest version. It seemed to work well for me until I got to the "Height of Ecstasy". Once I get to the part to talking to inn keeper to get location of a netch nearby. The inn keeper did not have that conversation, but he is indicated by quest marker. You should meet Naryu in front of or around the inn. If not, load the save after leaving the mine and look around in front of the inn. In some reason Naryu is not in front of the inn, and so you have to type in: setstage VAR_Netch 50
xtro334 Posted April 9, 2025 Posted April 9, 2025 (edited) 16 minutes ago, killer905 said: You should meet Naryu in front of or around the inn. If not, load the save after leaving the mine and look around in front of the inn. In some reason Naryu is not in front of the inn, and so you have to type in: setstage VAR_Netch 50 That was actually about the stage 45 where one is to talk to innkeeper that direct to talk to Naryu in stage 47. But Naryu did also lack the quest conversation in stage 47. She was in front of inn though. So off to setstage to 50. 😜 Edited April 9, 2025 by xtro334
killer905 Posted April 10, 2025 Posted April 10, 2025 12 minutes ago, xtro334 said: That was actually about the stage 45 where one is to talk to innkeeper that direct to talk to Naryu in stage 47. But Naryu did also lack the quest conversation in stage 47. She was in front of inn though. So off to setstage to 50. 😜 Nope. The quest directs you to Innkeeper, but Naryu accosts you outside the inn, and so she already directs where to find Netch. Innkeeper itself in this task does not direct you to either Netch or Naryu.
Donuts4me Posted April 10, 2025 Posted April 10, 2025 10 hours ago, eflat01 said: Naryu is the only one who really comments much I think? She'll comment just watching the PC do anything in the bannered mare with Tirwin or Ragnar, of course Tirwin makes comments herself an anything the PC does following or not also. 5 hours ago, killer905 said: As far as I remember, Ria/Angi/Kaydi should also comment on Tirwin/PC scenes with the creature etc. Unfortunately, sometimes, it doesn't activate the rally so they stand and stare, and sometimes they speak. On my current 0.36 run, comments are always working fine for everyone. The khajiit, Angi, Ria, Tirwin. I'm not used to it being so perfect! Usually comments have been so unpredictable on every other playthrough for me. Either something got fixed or I am just really lucky so far. I hope I didn't just jynx myself... 1
kamithemoon Posted April 10, 2025 Posted April 10, 2025 (edited) Another historic moment has arrived. Creatures have come to Ostim! Ocreatures! Perhaps one day soon, Tirwin will learn how to be truly intimate with her furry friends. Disclaimer: I've only just discovered Ostim for VR and was playing around with it just now and man does it blow sexlab out of the water. VR is a bit clunky for it but still, major hype! Oh, and I don't know if folks are asking for an Ostim patch, but if they are there's this mod: SexLab to Ostim which should start an Ostim scene whenever a SexLab scene is triggered. Edited April 10, 2025 by kamithemoon
killer905 Posted April 10, 2025 Posted April 10, 2025 19 minutes ago, kamithemoon said: Oh, and I don't know if folks are asking for an Ostim patch, but if they are there's this mod: SexLab to Ostim which should start an Ostim scene whenever a SexLab scene is triggered. It was, but only once.
xtro334 Posted April 10, 2025 Posted April 10, 2025 (edited) 16 hours ago, killer905 said: Nope. The quest directs you to Innkeeper, but Naryu accosts you outside the inn, and so she already directs where to find Netch. Innkeeper itself in this task does not direct you to either Netch or Naryu. Hmm, then quest mark should move over to Naryu after talking to inn keeper. As it is, it quite confusing. Anyway, there is something else that probably should be done. Try to remove unnecessary steps. I noticed that some steps need to taken in certain order/conditions, though it is not really necessary. For example we had to talk to Tirwin inside one of the tombs, before heading out to talk to the daughter of the schoolar. If done in wrong order things got messed up. Think it would be better to just have talk to Tirwin with no conditions, and then have next step talk to the daughter. The quest mark should then handle all indications to whom to talk to and less chance to quest messing up. Anyway, got myself through the rest of the quest with only some small problems. Edited April 10, 2025 by xtro334
eflat01 Posted April 10, 2025 Posted April 10, 2025 (edited) 1 hour ago, xtro334 said: Hmm, then quest mark should move over to Naryu after talking to inn keeper. As it is, it quite confusing. Anyway, there is something else that probably should be done. Try to remove unnecessary steps. I noticed that some steps need to taken in certain order/conditions, though it is not really necessary. For example we had to talk to Tirwin inside one of the tombs, before heading out to talk to the daughter of the schoolar. If done in wrong order things got messed up. Think it would be better to just have talk to Tirwin with no conditions, and then have next step talk to the daughter. The quest mark should then handle all indications to whom to talk to and less chance to quest messing up. Anyway, got myself through the rest of the quest with only some small problems. The mod quests are very Dialog driven. Speaking with Tirwin is often used to set up the next stage - iow the scripts (readying locations, npcs and items) moving quests along are attached to the dialog. The typical flow is : 1. find a book 2. give to Tirwin 3. go to next location "We had to talk to Tirwin inside one of the tombs, before heading out to talk to the daughter of the scholar." I'll point out why I believe they went with that, Talking to Tirwin inside kind of fits in with taking care and finishing the DB quest if you wanted to do that simultaneously or not - it's attempting not to break flow of vanilla dialog content while maintaining flow of it's own dialog content. (Are very specific conversations - in case you decide not to and come back later, so they're trying to keep the conversations making sense.) That scholar is Tharstan a DB npc and Freyka I think? An npc from this mod. - Tharstan in Dragonborn has no daughter, but this mod gives him one. So they have to manage some things between npcs in multiple locations which also may have differing states. Plus, remember there are two other npcs involved and the states of those need to be dealt with. So I think it's speaking with her at that point which sets an intermediate stage which in turn is used as a conditions for the changing in conversation (dialog) with both the scholar and the daughter outside, the later allowing you to have sex with her. ( It's prepping npcs which have their own states ). I do not know if you noticed but after this quest is completed. It disables the daughter at this location, changes her packages/dialog enables her in the Greathall and resets her ai, you can revisit her. Edited April 10, 2025 by eflat01
xtro334 Posted April 10, 2025 Posted April 10, 2025 1 hour ago, eflat01 said: The mod quests are very Dialog driven. Speaking with Tirwin is often used to set up the next stage - iow the scripts (readying locations, npcs and items) moving quests along are attached to the dialog. The typical flow is : 1. find a book 2. give to Tirwin 3. go to next location "We had to talk to Tirwin inside one of the tombs, before heading out to talk to the daughter of the scholar." I'll point out why I believe they went with that, Talking to Tirwin inside kind of fits in with taking care and finishing the DB quest if you wanted to do that simultaneously or not - it's attempting not to break flow of vanilla dialog content while maintaining flow of it's own dialog content. (Are very specific conversations - in case you decide not to and come back later, so they're trying to keep the conversations making sense.) That scholar is Tharstan a DB npc and Freyka I think? An npc from this mod. - Tharstan in Dragonborn has no daughter, but this mod gives him one. So they have to manage some things between npcs in multiple locations which also may have differing states. Plus, remember there are two other npcs involved and the states of those need to be dealt with. So I think it's speaking with her at that point which sets an intermediate stage which in turn is used as a conditions for the changing in conversation (dialog) with both the scholar and the daughter outside, the later allowing you to have sex with her. ( It's prepping npcs which have their own states ). I do not know if you noticed but after this quest is completed. It disables the daughter at this location, changes her packages/dialog enables her in the Greathall and resets her ai, you can revisit her. I am not against the typical flow, but when it have conditions, or extra steps that are dependent on placement of NPCs, one can end up with interrupted flow unless one adds in error handling, which can take a lot more effort. For example in the case I took up, there should be an error handler in case player get out without talking to Tirwir first (two times it turned out, and I ran of after talking to her first time). Alternative would be to go with the simple flow I suggested, which would reduce error handling since less things could go wrong. Had a couple of conversations that got interrupted by sexlab/aroused creatures starting scenes, so I had to reload at last save to get back conversation (learned to save before talking to Tirwir). Note: you do not need to have both daughter and scholar outside for that conversation, just that conversation before exiting with Tirwir is done. I did get the conversation that I killed most undead inside so he should be safe (that was some good error handling for scholar not coming out. Did actually think that he should not go out, since he told me he wanted to study the place a bit more.)
eflat01 Posted April 10, 2025 Posted April 10, 2025 24 minutes ago, xtro334 said: I am not against the typical flow, but when it have conditions, or extra steps that are dependent on placement of NPCs, one can end up with interrupted flow unless one adds in error handling, which can take a lot more effort. For example in the case I took up, there should be an error handler in case player get out without talking to Tirwir first (two times it turned out, and I ran of after talking to her first time). Alternative would be to go with the simple flow I suggested, which would reduce error handling since less things could go wrong. Had a couple of conversations that got interrupted by sexlab/aroused creatures starting scenes, so I had to reload at last save to get back conversation (learned to save before talking to Tirwir). Note: you do not need to have both daughter and scholar outside for that conversation, just that conversation before exiting with Tirwir is done. I did get the conversation that I killed most undead inside so he should be safe (that was some good error handling for scholar not coming out. Did actually think that he should not go out, since he told me he wanted to study the place a bit more.) Yes, there are places which were oversighted, particularly around force-greet scenes, location reuse, and they are working on many of those.
leking Posted April 11, 2025 Posted April 11, 2025 On 4/10/2025 at 1:32 AM, killer905 said: Hmm, and what's she wearing (screenshot) that you want her to be wearing during sex scenes? Boots gloves jewelry and an open jacket usualy i give her also a nice combat belt and/or a corset. 😎
Gristle Posted April 11, 2025 Author Posted April 11, 2025 (edited) On 4/10/2025 at 9:50 AM, xtro334 said: Hmm, then quest mark should move over to Naryu after talking to inn keeper. As it is, it quite confusing. The idea is that Naryu is supposed to intercept the PC and Tirwin on the way to the innkeeper. The instant Naryu starts talking to the PC, the quest marker shifts to her. [My mistake. This is my test version, but is not yet in ane uploaded version.] I placed Naryu directly in front of the tavern door. Her force greet package triggers when you are 400 units from her, and she speaks when the PC is 200 units from her. I really don't understand how people are getting past her. I suppose I can extend her speaking distance to 400, so there is no delay at all when she is triggered. Also, this dialogue flows into a scene with Tirwin, but I'm teleporting Tirwin to the PC the moment Naryu starts speaking in case Tirwin is not nearby for any reason, so that scene should not fail. But, in any case, I will add dialogue to the innkeeper to direct the PC back outside to Naryu if Naryu doesn't manage to force greet the PC on the first pass. On 4/10/2025 at 1:08 PM, xtro334 said: Anyway, there is something else that probably should be done. Try to remove unnecessary steps. I noticed that some steps need to taken in certain order/conditions, though it is not really necessary. For example we had to talk to Tirwin inside one of the tombs, before heading out to talk to the daughter of the schoolar. If done in wrong order things got messed up. Think it would be better to just have talk to Tirwin with no conditions, and then have next step talk to the daughter. The quest mark should then handle all indications to whom to talk to and less chance to quest messing up. The Vahlok's Tomb quest is a tricky one. There are many cases to deal with. It could have already been completed. In that case, Tharstan could be in the final room (if you never returned to the Skaal Village after), or Tharstan could be back in Skaal Village (if you returned to Skaal Village after). If not already done, the PC could decide to turn back once finding the book, or could finish the tomb with Tharstan. Anyway, if Tharstan is with the PC and Tirwin, there should be a discussion about whether to turn back after finding the book, or whether to go on and continue to help Tharstan. But you can't have that discussion without first telling Tirwin that you found the book. And, you wouldn't want to leave the dungeon, tell Tirwin about the book, and then go all the way back inside if you decided to help Tharstan further. So, things really have to run in that order: find the book, tell Tirwin you found the book, have the discussion about helping Tharstan further, and then possibly leaving the dungeon immediately. And, then of course explaining the whole thing (with all of its variables) to Tharstan's daughter is going to be needed when you exit. This would also be a difficult conversation to have if you haven't yet decided what to do about helping him. So, yes, this is a bit clumsy, but the quest objective does tell you to give the book to Tirwin before leaving the passage (with a quest marker on her). As far as interruptions, I recommend turning off mods like aroused creatures while playing this quest. But, nonetheless, the plan is to put safeguards in, so that if a force greet dialogue gets interrupted (or times out), there will be back up direct dialogue. It might be as simple as "What were you saying?" to restart the dialogue. Edited April 12, 2025 by Gristle 1
Donuts4me Posted April 11, 2025 Posted April 11, 2025 I just gave the giant quest a bunch of tests and there seems to be some minor bugs with the follow the giant to the mammoth part. Near the beginning of the walk, the giant always seems to get stuck at this particular point and it takes half a minute or so for him to get going again. Spoiler Also, near the bottom of the hill Tirwin usually seems to want to run ahead and leave the giant and I in the dust. Only once out of half a dozen tests did she not do this. Always the same spot. Spoiler I haven't tried this part since the version that was out last year, but I'm pretty sure this wasn't happening before. Other than that, everything was working perfectly.
TwiztidBiDzine Posted April 11, 2025 Posted April 11, 2025 Hi there! New to this forum and that picture has me wondering what mods I would need to install to make my PC and NPCs look like those models? Thank you in advance for your help.
killer905 Posted April 11, 2025 Posted April 11, 2025 (edited) 10 hours ago, leking said: Boots gloves jewelry and an open jacket usualy i give her also a nice combat belt and/or a corset. 😎 If she runs around in an outfit like that, I'm not surprised you don't want it taken off. But as far as I'm guessing, it's the mod (not the sexlab) that takes the clothes off also theoretically you'd have to add a condition for it not to do so. Edited April 11, 2025 by killer905
killer905 Posted April 11, 2025 Posted April 11, 2025 (edited) 2 hours ago, Donuts4me said: I just gave the giant quest a bunch of tests and there seems to be some minor bugs with the follow the giant to the mammoth part. Near the beginning of the walk, the giant always seems to get stuck at this particular point and it takes half a minute or so for him to get going again. Hide contents Also, near the bottom of the hill Tirwin usually seems to want to run ahead and leave the giant and I in the dust. Only once out of half a dozen tests did she not do this. Always the same spot. Hide contents I haven't tried this part since the version that was out last year, but I'm pretty sure this wasn't happening before. Other than that, everything was working perfectly. It could be any number of things ‘why’ this is happening. Starting with Nevmash, NPCs are too close to each other (this is especially noticeable when you walk/stand in front of an NPC's perm and at that moment it freaks out, they have this several second freeze) and ending with the mod changing the surroundings. The best way is to wait an hour and the NPCs will be there Edited April 11, 2025 by killer905
killer905 Posted April 11, 2025 Posted April 11, 2025 1 hour ago, TwiztidBiDzine said: Hi there! New to this forum and that picture has me wondering what mods I would need to install to make my PC and NPCs look like those models? Thank you in advance for your help. If we're talking about the main character and supporting characters from the mod, you don't need to install anything. And for how PC it looks, @Gristle can be able to tell you what mods he uses for his character.
TwiztidBiDzine Posted April 11, 2025 Posted April 11, 2025 1 hour ago, killer905 said: If we're talking about the main character and supporting characters from the mod, you don't need to install anything. And for how PC it looks, @Gristle can be able to tell you what mods he uses for his character. Oh okay so is it only those characters that have the renpy style anime look? I was hoping it would go to everyone!
killer905 Posted April 11, 2025 Posted April 11, 2025 15 minutes ago, TwiztidBiDzine said: Oh okay so is it only those characters that have the renpy style anime look? I was hoping it would go to everyone! Huh? anime style...
TwiztidBiDzine Posted April 11, 2025 Posted April 11, 2025 18 minutes ago, killer905 said: Huh? anime style... Well, maybe not the best wording but I know they dont look like this by default. I would really like to get my NPCs looking like this rather than the more traditional Skyrim style but from what you're saying it sounds like they're limited to this mod? Spoiler
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now