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SexLab P+


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Posted

Same problem. Any vocies of Sexlab P+ not working (they all are unchecked in mcm menu and not working even if checking em), (common sexlab framework is doing great) also cum effects not working.

Posted

On the main page it says SLSO is incompatible but it's still an optional mod for Radiant Prostitution 8.1.1. How does that work? Will SLP+ track enjoyment for each actor instead, and it works without SLSO? I think you need to communicate with the authout of that mod to clear things up, because you're giving conflicting information.

Posted
8 hours ago, herrzog said:

So can nobody suggest a reason why SexLabUtility.dll is disappearing whenever I run the game?

 

Either you have a version mismatch and so things are incompatible with each other, or you don't have the correct Address Library installed.

Posted

Hi. Does anyone know how to fix "[SexLab] Thread[0] - FATAL - Failed to add actor -- They were unable to fill an actor alias"? It seems to be an issue that happens to some people, not just me, after you play the game for a while, even if you don't install or uninstall any mods. They've fixed it by reloading an earlier save, but I don't have a save like that since I've discovered this issue way later than I could've.

Posted (edited)

so I m finally going for SE and since many of Naked Defeat users came with SexlabP+ I thought I tried this myself to make my mod work better with it.

 

I have some first questions tho:

 

1 - Is Estrus, Estrus Chaurus and Estrus Spider not compatible with SexlabP+? or is there a patch or workaround for it?

2 - What about Voice mods? I added voice files and voicepacks for up to 100 audio files per voice profile to the Sexlab Extra Voices mod. Does SexlabP+ support up to 80-100 voice files per slot?

3 - From what I read I should not use SLAL. Do I have to change old SLAL packs in any way or will they just all work automatically with SexlabP+?
4 - SLATE working as before? Naked Defeat is based on hundreds of missing tags added to SLAL animations that I can call. 
5 - How can I use Anubs 02 - 2025 with this? I only see a SLSB conversion for 05.2024 version or any other mod that is not included in the SLSB?

6 - what does "furnitures not yet registered" mean? does that mean furniture anims with AnimObject? or is that meaning a detection system for invisible furntiures? 
7 -  is there a list of suppored/unsupported mods somewhere? (SL cumshot, SL cum overlays, etc) 



thanks alot. 


API Questions:

 

- can I turn off all Expressions (or set them to an expression) and stop the voice output on an actor via script/API? (for example when actor is meant to go unconcious or dead during an animation). that was one thing I wanted to do but could not do it with Sexlab on LE. 
- are there finally dedicated orgasm voice files or planned?

- can I somehow control via API the interval of sex scounds played? Old Sexlab had the bad setting that the voices started at X second intervals and then got shorter with scene stages. This is just bad and I see SexlabP+ does not change this. But can I change it in the API for the scenes started via my mod?
Like set the interval to for example a Random 3-5 seconds for more variety? 

Edited by Nymra
Posted
On 2/22/2025 at 6:49 PM, Someone92 said:

Try updating to a newer version from the discord.

Going into the console (^) should display it.

 

Do do perhaps use a newer SLSB patch than your SLAL pack?

Then the SLSB patch refers to animation files that do not exist, thus the characters stand idle in each other.

 

 

Thanks!

 

I didn't realize the discord had a new version. That seems to fixed a lot of the issues for sure!

Posted

Failed to run animation:

I just saw something in a Papyrus Log with an error that failed to load an animation.  I think you'll be interested.

 

Start - Could it be an interface issue with SLEN? 

SLEN Utility - Info: MakeTaggedSexEx got 2 actors: [[Actor < (77033226)>], [Actor < (00000014)>], None, None, None]
 

[SexLab] Translating 27 Animations to Legacy Class (["10z07x8t", "1l9oe66u",,,,,,,,,,,,,,,,,,,,,,,,

[SexLab] Returning 27 Objects (["10z07x8t", "1l9oe66u",,,,,,,,,,,,,,,,,,,,

 

Could it be an issue with this translation?

Basically Something blocked adding the PC to the leveled lists and SexLab's call to Skyrim Failed.  This was the fundamental error.
error: Cannot call GetLeveledActorBase() on a None object, aborting function call

 

Then SlEN is passed a NUll resulting in the following call and eventually failure to load an animation.
<unknown self>.slenutility.MakeTaggedSexEx() - "SLENUtility.psc" Line 49

 

Complete Listing:

Spoiler

[03/12/2025 - 02:19:32AM] SLEN Chance to charm - Actor              : Remiel
[03/12/2025 - 02:19:32AM] SLEN Chance to charm - Speechcraft        : 34
[03/12/2025 - 02:19:32AM] SLEN Chance to charm - NPC Arousal        : 78
[03/12/2025 - 02:19:32AM] SLEN Chance to charm - PC Arousal         : 0
[03/12/2025 - 02:19:32AM] SLEN Chance to charm - Relationship       : 20
[03/12/2025 - 02:19:32AM] SLEN Chance to charm - Dibella Agent bonus: 10
[03/12/2025 - 02:19:32AM] SLEN Chance to charm - SUBTOTAL           : 142
[03/12/2025 - 02:19:32AM] SLEN Chance to charm - DIFFICULTY         : x 0.866025
[03/12/2025 - 02:19:32AM] SLEN Chance to charm - TOTAL              : 123
[03/12/2025 - 02:19:32AM] SLEN Chance to charm - ROLLED             : 84
[03/12/2025 - 02:19:32AM] SLEN Chance to charm - CHARM RESULT       : TRUE
[03/12/2025 - 02:19:32AM] SLEN Chance to charm - ANIM LEVEL         : 10
[03/12/2025 - 02:19:32AM] SLEN Chance to charm - Spent time         : 0.384521 Seconds (0.302124 calc/0.082397 log)
[03/12/2025 - 02:19:32AM] SLEN Scanner - Info: changing scanning distance to 1440
[03/12/2025 - 02:19:32AM] SLEN Scanner - Info: processing references filtered...
[03/12/2025 - 02:19:32AM] SLEN Scanner - Info: found 1 lovers
[03/12/2025 - 02:19:32AM] SLEN Scanner - Info: found 0 allies
[03/12/2025 - 02:19:32AM] SLEN Scanner - Info: found 0 confidants
[03/12/2025 - 02:19:32AM] SLEN Scanner - Info: found 0 friends
[03/12/2025 - 02:19:32AM] SLEN Scanner - Info: found 0 bystanders
[03/12/2025 - 02:19:33AM] SLEN Scanner - Info: found 0 rapists
 

[03/12/2025 - 02:19:39AM] SLEN Utility - Info: MakeTaggedSexEx got 2 actors: [[Actor < (77033226)>], [Actor < (00000014)>], None, None, None]
[03/12/2025 - 02:19:39AM] [SexLab] Translating 27 Animations to Legacy Class (["10z07x8t", "1l9oe66u", "1meifrdx", "1tmfn7lr", "2zuaai2p", "a7vacouw", "b5z2t2ij", "bwg07kaf", "bxw5q397", "cl57ewoy", "hnfwjotl", "jf063ryk", "l4z5m0dk", "osfdgkei", "p9cm7twt", "qbdnh75c", "r16gph82", "rtvcswnl", "s16oa2tm", "semk2z5q", "udtibgll", "xt2l2aa1", "ycr81dj6", "z42nmcwh", "z9ol220l", "za34k0zj", "zqrk2a45"])
[03/12/2025 - 02:19:39AM] [SexLab] Returning 27 Objects (["10z07x8t", "1l9oe66u", "1meifrdx", "1tmfn7lr", "2zuaai2p", "a7vacouw", "b5z2t2ij", "bwg07kaf", "bxw5q397", "cl57ewoy", "hnfwjotl", "jf063ryk", "l4z5m0dk", "osfdgkei", "p9cm7twt", "qbdnh75c", "r16gph82", "rtvcswnl", "s16oa2tm", "semk2z5q", "udtibgll", "xt2l2aa1", "ycr81dj6", "z42nmcwh", "z9ol220l", "za34k0zj", "zqrk2a45"])
[03/12/2025 - 02:19:39AM] SLEN Utility - Info: MakeTaggedSexEx found 27 animations for tags = 'lesbian' and tagsToExclude = 'furniture,aggressive', attempting to start sex
[03/12/2025 - 02:19:39AM] [SexLab] Thread[0] Entering Setup State
[03/12/2025 - 02:19:39AM] error: Cannot call GetLeveledActorBase() on a None object, aborting function call
stack:
    [alias ActorAlias002 on quest SexLabThread00 (16061EEF)].sslActorAlias.GetActorName() - "fmhzfnwrexekkxcth" Line 391
    [alias ActorAlias002 on quest SexLabThread00 (16061EEF)].sslActorAlias.error() - "fmhzfnwrexekkxcth" Line 1510
    [alias ActorAlias002 on quest SexLabThread00 (16061EEF)].sslActorAlias.SetActor() - "fmhzfnwrexekkxcth" Line 400
    [SexLabThread00 (16061EEF)].sslThreadController.AddActor() - "qesawhhpramowotcup" Line ?
    [SexLabThread00 (16061EEF)].sslThreadController.AddActors() - "qesawhhpramowotcup" Line ?
    [SexLabQuestFramework (16000D62)].sexlabframework.StartSex() - "unahivvuvnpjhxkaeuw" Line 1794
    <unknown self>.slenutility.MakeTaggedSexEx() - "SLENUtility.psc" Line 49
    <unknown self>.slenutility.MakeTaggedSex() - "SLENUtility.psc" Line 11
    .SLENTIF__040181B9.Fragment_0() - "SLENTIF__040181B9.psc" Line 21
[03/12/2025 - 02:19:39AM] error: Cannot call GetName() on a None object, aborting function call
Repeats  .

 

 

 

 

Posted

idk why but some times the animations doesnt work and i've downloaded every animations pack that have been converted and i cant align actor the keys doesnt work even if i change them!

Posted

A note on tracking issues: The problem related to them has been isolated and will be fixed with the next release. This has been confirmed to fix issues with mods that are currently heavily reliant on them for good

 

On 3/13/2025 at 5:50 AM, Nymra said:

1 - Is Estrus, Estrus Chaurus and Estrus Spider not compatible with SexlabP+? or is there a patch or workaround for it?

I dont know if anyone has converted the Animations over yet, the ones you register in the Estrus Chaurus MCM, since runtime registration is no longer supported, best to check the Gist or my Discord for that

Everything else is compatible

 

On 3/13/2025 at 5:50 AM, Nymra said:

2 - What about Voice mods? I added voice files and voicepacks for up to 100 audio files per voice profile to the Sexlab Extra Voices mod. Does SexlabP+ support up to 80-100 voice files per slot?

SL+ itself has no limits on anything. Legacy Voice registration has to be done manually though, using the legacy registration option in the Debug MCM

 

On 3/13/2025 at 5:50 AM, Nymra said:

3 - From what I read I should not use SLAL. Do I have to change old SLAL packs in any way or will they just all work automatically with SexlabP+?

You need SLSB configs, see install instructions

 

On 3/13/2025 at 5:50 AM, Nymra said:

4 - SLATE working as before? Naked Defeat is based on hundreds of missing tags added to SLAL animations that I can call. 

Tags are baked into the SLSB configs and are read only, I have plans to add user tags to an animation, but thats not implemented yet

 

On 3/13/2025 at 5:50 AM, Nymra said:

6 - what does "furnitures not yet registered" mean? does that mean furniture anims with AnimObject? or is that meaning a detection system for invisible furntiures? 

The latter

 

On 3/13/2025 at 5:50 AM, Nymra said:

7 -  is there a list of suppored/unsupported mods somewhere? (SL cumshot, SL cum overlays, etc) 

The gist has a small list of incompatible mods, whats not listed is assumed compatible

Mods using tracking hooks will be fixed in the next version

 

On 3/13/2025 at 5:50 AM, Nymra said:

- can I turn off all Expressions (or set them to an expression) and stop the voice output on an actor via script/API? (for example when actor is meant to go unconcious or dead during an animation). that was one thing I wanted to do but could not do it with Sexlab on LE. 

The official SLP+ Thread API (SexLabThread) is still WIP and Im open to suggestions should you need some kind of new functionality

 

Interacting with threads in a legacy manner is backwards compatible, as long as the thing you want to do is actually part of the API (meaning hijacking or relying private events  or calling functions to manually change thread control flow is obviously not supported, but getting the positions of a thread works the same as before) - lazy evaluating positions (e.g. positions[0] to get a female actor) is no longer supported tho

 

16 hours ago, remodel said:

Could it be an issue with this translation?

The translation is used for backwards compatibility, specifically, since SLP+ itself maintains animation data in the backend, but legacy mods using the legacy animation object, there needs to be a process which maps the (updated) animations to the legacy objects

 

The error you are reporting is in itself harmless, Im aware that there is some issue in the thread logic which sometimes has an invalid reference pushed into an invalid state, I havent found the cause of it yet though

 

Posted

Thx, helps alot!

 

 

22 minutes ago, Scrab said:

The official SLP+ Thread API (SexLabThread) is still WIP and Im open to suggestions should you need some kind of new functionality

 

I have indeed some suggestions because I m working on an interaction system during sex that would require me knowing some things about the thread, which should be mostly availble already (occupied holes ^^) but more importantly beeing able to use my own expressions and sounds for parts of the scene (on/off) or the entire scene. 
But I m repeating myself, I m compiling some stuff and go on discord for you to consider.

 

I m also working on a kissing functionality (on hotkey) and was wondering if kissing could also be detected via SexlabP+ (basically I equip tongues in a fake moving manner (until I find animated tongues ^^) to the involved actors and play kissing sounds and breaths. 

 

More of all that later. Really nice to see all the work put into it already. 

 

Posted
30 minutes ago, Scrab said:

The error you are reporting is in itself harmless,

It blocks all further SexLab animations.  For some people it gets baked into the Save.  Something happened between the call from SLEN for animations and the call from SexLab to Skyrim call GetLeveledActorBase() that returned NULL.  Bottom line, a returned invalid [NULL] reference for the PC blew up the animation. 

 

I'm rooting for you're success that's why I mention this again incase it's something you might be able use to troubleshoot your "thread logic which sometimes has an invalid reference pushed into an invalid state,"

 

I really appreciate the Mod, Thanks

Posted

Hello, I am having a an issue with moving the actors in the scene. Some animations are not correctly alligned and when i try to align the npc actor it does not move as i press the adjust keys. But if i swap the actor to be moved to my PC it moves normally. Anyone knows what might be causing this problem?

Besides that, i'm not sure if it is an error or not, but sexlab used to display the animation that was going to be played plus some other functioning messages about it on the corner of the screen. It is not displaying those messages, is this something + does not show or am I with something not working 

Posted (edited)

Hi dear Scrab

 

May I asking something? Can u change sslactorlibary script for my taste? (maybe not just for me....)

 

This time the "scaling" is too strict, I wish to play with player.setscale 0.87-0.92 because PC has bigger head (1.37 anime styleish) and wearing high heels. Therefore PC is higher than other NPC, it doesen't look good. The desired threshold would be 0.86. And this leads to the second request. Any chance to the new function, can SLP+ remove only high heel scaling but not the high heeled boots or shoes themselves.

 

I'm sorry to bother u with question like these.  

Edited by palracz
Posted (edited)

After changing from SL to P+ I have noticed that when I try to access the scene controller to switch animations, the window with all the anims does not pop up for several minutes after the scene has ended. Anyone else experienced that?  

Edited by JustinSane
Posted (edited)
On 3/12/2025 at 8:26 AM, Kazurashi22 said:

Hi. Does anyone know how to fix "[SexLab] Thread[0] - FATAL - Failed to add actor -- They were unable to fill an actor alias"? It seems to be an issue that happens to some people, not just me, after you play the game for a while, even if you don't install or uninstall any mods. They've fixed it by reloading an earlier save, but I don't have a save like that since I've discovered this issue way later than I could've.


Figured it out, more or less. A script can somehow break and it bakes into your save, so even reinitializing the mod does nothing. I went nuclear on my save and deleted all instances of the script that was mentioned in my papyrus log(16061EEF) and then reinitialized the mod. It worked and seemingly no issues or errors with this method. Still, no clue what caused this in the first place.

Edited by Kazurashi22
Posted (edited)

So, this is going to sound dumb, I'm having some issues with compatibility.

Another modification requires an older build of this (2.10.2.1), as it doesn't appear to be working with the current version.

 

Never mind, I figured out what was going on, it was due to me trying to use an Existing Save File, and the Game wasn't having it.

Edited by Hamlet72740
Managed to figure out what went wrong and how to avoid the issue
Posted
On 5/26/2023 at 10:06 PM, Budoop said:

Can't get any creature mods to work, neither match maker or aroused creatures will trigger animations.

 

Matchmaker claims "Cannot add an actor to a locked thread".

 

Although using the debug spell does work, and it plays the animations in full.

 

Additionally sexlab recongnizes creature framework and the amount of creature animations available (in the debug section), but no creature animations show up in the "toggle animations" section of sexlab.

 

Addionally the character will look at me during scenes instead of keeping their head where they're meant to, breaking a lot of animations.

Are they still broken?

Posted

I have found an issue that when the character is gagged with DD Device, the wrong Voice is being assigned.

E.g. CharusVoice.

When i disable CharusVoice.YAML in the SKSE folder it moves onto Dog.... guessing it will just go down the list as it doesnt know what to use.

I didnt see any -gagged In the Tags so assuming the functionality isnt there / the tag isnt an option? Sexlab Framework has Tagged voices for Gagged but this appears to overwrite that.

Took me a while to isolate this as the culperit after going through all the DD mods....

Posted
On 3/14/2025 at 1:51 PM, Scrab said:

A note on tracking issues: The problem related to them has been isolated and will be fixed with the next release. This has been confirmed to fix issues with mods that are currently heavily reliant on them for good

 

I dont know if anyone has converted the Animations over yet, the ones you register in the Estrus Chaurus MCM, since runtime registration is no longer supported, best to check the Gist or my Discord for that

Everything else is compatible

 

SL+ itself has no limits on anything. Legacy Voice registration has to be done manually though, using the legacy registration option in the Debug MCM

 

You need SLSB configs, see install instructions

 

Tags are baked into the SLSB configs and are read only, I have plans to add user tags to an animation, but thats not implemented yet

 

The latter

 

The gist has a small list of incompatible mods, whats not listed is assumed compatible

Mods using tracking hooks will be fixed in the next version

 

The official SLP+ Thread API (SexLabThread) is still WIP and Im open to suggestions should you need some kind of new functionality

 

Interacting with threads in a legacy manner is backwards compatible, as long as the thing you want to do is actually part of the API (meaning hijacking or relying private events  or calling functions to manually change thread control flow is obviously not supported, but getting the positions of a thread works the same as before) - lazy evaluating positions (e.g. positions[0] to get a female actor) is no longer supported tho

 

The translation is used for backwards compatibility, specifically, since SLP+ itself maintains animation data in the backend, but legacy mods using the legacy animation object, there needs to be a process which maps the (updated) animations to the legacy objects

 

The error you are reporting is in itself harmless, Im aware that there is some issue in the thread logic which sometimes has an invalid reference pushed into an invalid state, I havent found the cause of it yet though

 

Soo, anything about voice mods not working? This "Voice Registration Tool" is not present in MCM for me

Posted (edited)
On 3/15/2025 at 11:06 PM, JustinSane said:

After changing from SL to P+ I have noticed that when I try to access the scene controller to switch animations, the window with all the anims does not pop up for several minutes after the scene has ended. Anyone else experienced that?  

No animation menu as of right now with P+, but I would assume you have a defeat mod? The old Sexlab Defeat, Baka Defeat, and Bane Defeat have their own animation menu mapped to the (0) key I believe which only partially works.

Edited by DuckyDuo
Posted

Hi guys! I'm looking for old SexLab P+ 1.8 version. Does anyone has it? Could you share please!

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