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Animal Research: The Insatiable Scholar


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Posted

Other suggestions / personal feedback:

 

-Would be good to be able to send ragnar wait for us at the bannered mare in case we just want to go with trywin

 

-Wouold be nice to see anji engage in a scene regularly with snow flakes after the quest when you visit.

 

-Same with olaf would be good if visiting after the quest you always find Ria engaging with him when you arrive at the place.

 

- i don't know what you plan about the end of the scenario in your updates but would be nice to be able to send trywin to live in our house (from vanilla and custom mods) as she is maybe the only follower that is clearly aligned with the character engaging in beast love. Her dialogues and comment match clearly the fact that she approove what you do and i gotta say it is way more immersive than other character suddenly disapprooving what you do because they werent made for this or this etc... She seems happy in evey aspect and with the voice comment it feels more alive and immersive so please let us keep her in hour custom house :)

Posted
22 minutes ago, leking said:

-Would be good to be able to send ragnar wait for us at the bannered mare in case we just want to go with trywin

Ragnagr you can send back, but it will be waiting by the stables.

 

23 minutes ago, leking said:

-Wouold be nice to see anji engage in a scene regularly with snow flakes after the quest when you visit.

-Same with olaf would be good if visiting after the quest you always find Ria engaging with him when you arrive at the place.

In Angi's case, this can spoil interactions with other Mods. The only thing you can do is ask Angi to make love to her Sabre Cat.


In Ria's case, this cave is normally occupied by 2 trolls and there will be trolls when you complete the quest. What can be done for Ria is that PC can ask if she wants to play with Olaf and then she takes us to another version of the same cave.

29 minutes ago, leking said:

- i don't know what you plan about the end of the scenario in your updates but would be nice to be able to send trywin to live in our house (from vanilla and custom mods) as she is maybe the only follower that is clearly aligned with the character engaging in beast love. Her dialogues and comment match clearly the fact that she approove what you do and i gotta say it is way more immersive than other character suddenly disapprooving what you do because they werent made for this or this etc... She seems happy in evey aspect and with the voice comment it feels more alive and immersive so please let us keep her in hour custom house :)

There is now a plan that PC will have a choice:
- Keep Tirwin as a follower
- Or let her leave for her dream college (theoretically she can return to Skyrim in a while)

Posted

I played through this again yesterday, unlike the first updated playthrough I had no issues with the trolls this time.

Thanks to the Authors.     :thumbsup:

  • 2 weeks later...
Posted (edited)
On 10/10/2024 at 4:50 PM, leking said:

Hello just finished the quest and loved it 

 

Only issue i had with her is pretty strange... i remove her default armor with removeitem console command and gave a her a set from "sun jeon dragon age isabella" with equipitem co,nsole command.

 

And then  she started to swap between her default outfit though i had it removed and the set i gave her... Also it did the same to my character. Every time i am using zaz animation through mod like "fill her up" to to empty the cum in the belly there is a chance that suddenly my character equip the dragon age isabella set even if it was not in my inventory....

 

During the quest with the sabercat they suddenly both got equiped with a casual vanilla robe green outfit from the game and after getting ridd of it twice then it  came to normal plus the usual swap between my armor and the dragon age set and her default set and the dragon age set....

 

Every time i empty myself of cum it keeps happening with let s say 25% of chance 

 

It is strange and i can't figure why.

 

IDEA/SUGGESTIONS:

 

Integrate "animal mansion plus "with this mod would be logical since we could imagine tywin Would gladely visit the mansion and offer to help the business to grow or to voluntary engage in private shows (now i know that animal mansion plus has been left unfinished and has some bug but still would be fun and "logical" )

 

In any case love this mod and i gladly get the next update to continue the adventure :) 

 

Changing outfits via use of console commands in SE/AE does seem to mix up npc's equipment at times, it also screws around with any follower frameworks like AFT if you have them. 

 

unequpititem ref 1

removeitem ref 1

equiptitem ref 1

 

You'll find yourself using those over and over at times due reloads, etc... 

 

I also do not know how they're redressing Tirwin after sex ... likely is just letting SexLab do it. Thing is when it comes to outfits vanilla follower npcs seem to like to equip the best - usually most expensive - items in their inventories, and every reload (especially from desktop) will often often put the default outfit in their inventories.

 

I use skypatcher to do this, or you can use spid either seem to work fine, i.e. added my hearthfire bards use of DX Spartan Bard via spid (because I took a mod to change Lisette's off nexus for that, so I just added more bards), but I really prefer hitting the deafult outfits more direct well before a load.

 

So, try changing her default outfit with Skypatcher instead. It's the cleanest way to do so and easiest to correct if you screw up because is an .ini 

 

Is easy when an outfit exist... you can see hitting npcs with default outfits is pretty straight forward using their modname|Form IDs.

 

DATA/SKSE/Plugins/Skypatcher/npc/NPC Outfit Corrections/

 

i.e. My outfit corrections and changes via Skypatcher DATA/SKSE/Plugins/Skypatcher/npc/NPC Outfit Corrections/NPC Outfit Corrections.ini looks like this: 

 

; BarkeepClothes01                    Sorex Vinius, Iddra, Kjeld, Faida, Geldis Sadri
filterByNpcs=Skyrim.esm|132A7,Skyrim.esm|00013662,Skyrim.esm|13663,Skyrim.esm|19A28,Dragonborn.esm|18290:outfitDefault=Skyrim.esm|5FB81

 

; BarkeepClothes02                     Hulda, Elda Early-Dawn, Malthyr Elenil, Haram
filterByNpcs=Skyrim.esm|13BA3,Skyrim.esm|1412A,Skyrim.esm|1414E,Skyrim.esm|1C184:outfitDefault=Skyrim.esm|958AA

 

; ClothesTavernWenchOutfit                  Julienne Lyvieve, Olivia Greymane
filterByNpcs=Skyrim.esm|26F0F,Skyrim.esm|13B9B:outfitDefault=Skyrim.esm|F966E

 

; PrisonerOutfit                    Ogol
filterByNpcs=Skyrim.esm|19E22:outfitDefault=Skyrim.esm|A1983

 

; ChefOutfit                        Drovas Relvi, Ulves Romoran
filterByNpcs=Dragonborn.esm|17779,Dragonborn.esm|1777D:outfitDefault=Skyrim.esm|1BC5E

 

; DLC2DarkElfCommonOutfit            Elynea Mothren    
filterByNpcs=Dragonborn.esm|17778:outfitDefault=Dragonborn.esm|3CEE8

 

; DLC2DarkElfCommonOutfitRedNoHood    Mogrul
filterByNpcs=Dragonborn.esm|1959A:outfitDefault=Dragonborn.esm|3CEEB

filterByNpcs=Skyrim.esm|1B129:outfitDefault=Dragonborn.esm|3CEEB

 

; DLC2DarkElfCommonOutfitBlueNoHood
filterByNpcs=Skyrim.esm|14122:outfitDefault=Dragonborn.esm|3CEEA

 

; Anji gets fur Hunter outfit as default
filterByNpcs=Skyrim.esm|CAB2F:outfitDefault=Skyrim.esm|106989

 

;  Mjoll and Olga  get Christine Barbarian outfit.
filterByNpcs=Skyrim.esp|1336B:outfitDefault=[Cristine] Queen Barbarian.esp|11AA1C

filterByNpcs=hearthfireextended.esp|ACEEF:outfitDefault=[Cristine] Queen Barbarian.esp|11AA1C
 

 

You may have to build an OUTFIT record in a mod to do so but is pretty simple (I added an outfit in Christine Queen Barabarian).

 

 

image.png.bb701098bce7682a6591bc948b4df3e6.png

 

Edited by eflat01
  • 2 weeks later...
Posted

I'm looking to add this mod, but I'm already running "KSHairdosSMP.esp", the SMP physics version of KS Hairdos.

 

Unfortunately, the Animal Research mod has "KSHairdos.esp", the regular non-physics version, as a dependency.

 

Would it be possible to remove this dependency in a future version/update?  Screenshot below is taken from the KS Hairdos SSE Nexus page
 

image.png.851d3b85e4a61c3917c4742c4d962bf3.png

Posted
7 hours ago, Vaenja said:

I'm looking to add this mod, but I'm already running "KSHairdosSMP.esp", the SMP physics version of KS Hairdos.

 

Unfortunately, the Animal Research mod has "KSHairdos.esp", the regular non-physics version, as a dependency.

 

Would it be possible to remove this dependency in a future version/update?  Screenshot below is taken from the KS Hairdos SSE Nexus page
 

image.png.851d3b85e4a61c3917c4742c4d962bf3.png

We are aware of this and it has been proposed several times. Also the removal of the KHS dependency is planned for the next update. I will warn you right away that Tirwin (and the other NPCs in the mod) will not have hair physics, as these static hairs will be used. 

Posted (edited)
18 hours ago, killer905 said:

We are aware of this and it has been proposed several times. Also the removal of the KHS dependency is planned for the next update. I will warn you right away that Tirwin (and the other NPCs in the mod) will not have hair physics, as these static hairs will be used. 

 

She's using 0Jordan head part I think right? Well for long hair version... I think when her hair's up is some sprite? 

 

Yes, my bad... I changed her hair color from grey to a dirty blonde. 

Edited by eflat01
Posted
1 hour ago, eflat01 said:

 

She's using 0Jordan head part I think right? Well for long hair version... I think when her hair's up is some sprite? 

 

Yes, my bad... change her hair color from grey to a dirty blonde. 

That's right.

Posted

Strange. I dont know why but they teleport into the ground. It seems there are designated place to have sex. With the wolve it was half in the ground now the bear is way below the ground in the cave. If i make it manually it works fine. What could cause this? 

Posted
13 minutes ago, ersa345 said:

With the wolve it was half in the ground

I had the issue with the wolf, I thought it was just the way my setup was running. 

Posted
35 minutes ago, Raven 54 said:

I had the issue with the wolf, I thought it was just the way my setup was running. 

the bear worked for you?

Posted
3 minutes ago, ersa345 said:

the bear worked for you?

Yes, but it was real close to the entrance tunnel.

Posted
3 hours ago, ersa345 said:

Strange. I dont know why but they teleport into the ground. It seems there are designated place to have sex. With the wolve it was half in the ground now the bear is way below the ground in the cave. If i make it manually it works fine. What could cause this? 

 

3 hours ago, Raven 54 said:

I had the issue with the wolf, I thought it was just the way my setup was running. 

It sounds like you have some mod that changes the area around the Khajiits camp. Possibly some animation is lower than the rest of the animation. More information would be useful.

 

 

Posted (edited)
6 minutes ago, killer905 said:

 

It sounds like you have some mod that changes the area around the Khajiits camp. Possibly some animation is lower than the rest of the animation. More information would be useful.

 

 

I thought we were talking about the bear in the white river cave area that ria meets us at.

This mod is always last load in Vortex.

No mods for Whiterun except changes to the player home, and I do have Skyfall Estate running in my game.

No changes to the stable area outside Whiterun.

https://www.nexusmods.com/skyrimspecialedition/mods/2185      Skyfall Estate

https://www.nexusmods.com/skyrimspecialedition/mods/74184    HS Breezehome

Edited by Raven 54
Posted
14 minutes ago, Raven 54 said:

I thought we were talking about the bear in the white river cave area that ria meets us at.

This mod is always last load in Vortex.

No mods for Whiterun except changes to the player home, and I do have Skyfall Estate running in my game.

No changes to the stable area outside Whiterun.

https://www.nexusmods.com/skyrimspecialedition/mods/2185      Skyfall Estate

https://www.nexusmods.com/skyrimspecialedition/mods/74184    HS Breezehome

You both mention the wolf so.... 

None of these mods do anything at the Khajiits camp. Also, it's possible that some animation is lower than the rest.

As for the bear there should be an animation in the middle of the cave, not at the entrance.

Posted (edited)
1 hour ago, killer905 said:

 

It sounds like you have some mod that changes the area around the Khajiits camp. Possibly some animation is lower than the rest of the animation. More information would be useful.

 

 

i tried the same animation manually and i was not in the ground. i dont have any mods that changes the map. never had problems with the balazar mod. i have skyrim version 1.6.640.0.8 and downloaded the SE version. is that correct?

 

-edit- what is strange too i only have like 3 animations instead of like 10 when doing it manually. where are they all?

Edited by ersa345
Posted
6 hours ago, ersa345 said:

Strange. I dont know why but they teleport into the ground. It seems there are designated place to have sex. With the wolve it was half in the ground now the bear is way below the ground in the cave. If i make it manually it works fine. What could cause this? 

 

6 hours ago, Raven 54 said:

I had the issue with the wolf, I thought it was just the way my setup was running. 

Hah, now I've realised I messed up with another quest and the wolf is behind the town of Whiterun, not by the Khajiits camp :D

 

My bad.

 

I believe the area behind the town of Whterun is edited by mods from AE. 

 

Usually, all you need to do is open the console and click on the area(s) where the problem is occurring. It will then say which mod is editing the terrain last.

 

1 hour ago, ersa345 said:

i tried the same animation manually and i was not in the ground. i dont have any mods that changes the map. never had problems with the balazar mod. i have skyrim version 1.6.640.0.8 and downloaded the SE version. is that correct?

 

-edit- what is strange too i only have like 3 animations instead of like 10 when doing it manually. where are they all?

In this case, the marker where sex with the wolf is supposed to take place is in the ground, but in my case, for example, there are no problems with this....

 

It is possible that some mod from AE changes something in these areas.

 

3 animations instead of 10? The only thing I can think of is that the scene is looking for specific animations e.g. Doggy style meaning e.g. blowjob or foreplay will not be considered.

Posted
20 minutes ago, killer905 said:

 

Hah, now I've realised I messed up with another quest and the wolf is behind the town of Whiterun, not by the Khajiits camp :D

 

My bad.

 

I believe the area behind the town of Whterun is edited by mods from AE. 

 

Usually, all you need to do is open the console and click on the area(s) where the problem is occurring. It will then say which mod is editing the terrain last.

 

In this case, the marker where sex with the wolf is supposed to take place is in the ground, but in my case, for example, there are no problems with this....

 

It is possible that some mod from AE changes something in these areas.

 

3 animations instead of 10? The only thing I can think of is that the scene is looking for specific animations e.g. Doggy style meaning e.g. blowjob or foreplay will not be considered.

Hm is it possible to deactivate the place searching thing and just let sexlab do its thing? this would easily solve the problem :)

Posted
1 hour ago, killer905 said:

 

I believe the area behind the town of Whterun is edited by mods from AE. 

I was going to say the wolf was not at the Kahjiit camp but I did not want to correct you.. :smile:

I use SE 1.5.97 not AE but it will probably work the same way, Thanks.

Posted (edited)
10 minutes ago, Raven 54 said:

I was going to say the wolf was not at the Kahjiit camp but I did not want to correct you.. :smile:

I use SE 1.5.97 not AE but it will probably work the same way, Thanks.

 

Is not very often you have to liberate a wolf from bandits to give him a treat. 😛 (When we picked up the book I almost expected to go to Cragslane Cavern).

Edited by eflat01
Posted
14 minutes ago, eflat01 said:

Is not very often you have to liberate a wolf from bandits to give him a treat.

And he (the Wolf) didn't even know how lucky he was!  :tounge_wink:

Posted
3 hours ago, ersa345 said:

Hm is it possible to deactivate the place searching thing and just let sexlab do its thing? this would easily solve the problem :)

It is written in the script this place of a scene with sex of any creature, to avoid cases of sex on a campfire, at any element of the environment where e.g. the head of an NPC enters e.g. a wall, etc.

 

2 hours ago, Raven 54 said:

I was going to say the wolf was not at the Kahjiit camp but I did not want to correct you.. :smile:

I use SE 1.5.97 not AE but it will probably work the same way, Thanks.

As you can see it is better to correct, because as you can see in my case I was thinking of a different quest than the actual state.

 

I checked in CK on the LE/SE/AE version and I don't see a marker in the ground (shrugs my shoulders) possibly maybe SexLab P+ or Pandora instead of FNIS?

 

2 hours ago, eflat01 said:

Is not very often you have to liberate a wolf from bandits to give him a treat. 😛 (When we picked up the book I almost expected to go to Cragslane Cavern).

Oh? Or is it just that these thugs caught him to just lead him to Cragslane Cavern? Aela may know more than we think ^^

 

1 hour ago, Raven 54 said:

And he (the Wolf) didn't even know how lucky he was!  :tounge_wink:

It's not every day that a wolf can see a High Elf up close. Especially in the lands of Skyrim. ❤️

Posted
45 minutes ago, killer905 said:

SexLab P+ or Pandora

No

45 minutes ago, killer905 said:

FNIS

Yes  :D

Posted (edited)
19 hours ago, killer905 said:

It is written in the script this place of a scene with sex of any creature, to avoid cases of sex on a campfire, at any element of the environment where e.g. the head of an NPC enters e.g. a wall, etc.

 

As you can see it is better to correct, because as you can see in my case I was thinking of a different quest than the actual state.

 

I checked in CK on the LE/SE/AE version and I don't see a marker in the ground (shrugs my shoulders) possibly maybe SexLab P+ or Pandora instead of FNIS?

 

Oh? Or is it just that these thugs caught him to just lead him to Cragslane Cavern? Aela may know more than we think ^^

 

It's not every day that a wolf can see a High Elf up close. Especially in the lands of Skyrim. ❤️

 

I agree it's best to use a marker or some object to stage a sl scene. 

 

Yes, the converstaion confused me as well, I knew Kahjiit's camp is Ragnar... and the wolf is at the bandit camp. One interesting thing in my play thru when I was pounding the mod to break it was we ended up in Whiterun for the sl scene when the conversation with Ri'saad took place in Markart (Think I mentioned that before). 

 

IMHO, your mod should work flawlessly under SE/AE, quite likely LE also, the way objects are placed should be no conflicts. (to see some markers in CK they may not have a texture if you have that hidden on the view and you have to look at the marker in the cell's static list, also some objects may be covered by others at times)

 

Cragslane Cavern... good point, they would need to acquire new wolves since I slaughtered the wolves in that place early on when told to clear it to become a thane of Riften. Then again Honeystand Cave popped in my head when we got the bear book... but it's a good thing you're targeting different areas rather than what pops in mind. 

 

I don't think wolves care really whether she's a Nord, Dunmer, ... or Altmer... canines will hump the furniture if you let 'em.  Though they may be a bit more

partial to stick their woody to a wood elf?  Don't know? 😉 

 

In other news, patiently awaiting the next revision, although we've yet to head into Dragonborne territory...  

 

Edited by eflat01
Posted
3 hours ago, eflat01 said:

Yes, the converstaion confused me as well, I knew Kahjiit's camp is Ragnar... and the wolf is at the bandit camp. One interesting thing in my play thru when I was pounding the mod to break it was we ended up in Whiterun for the sl scene when the conversation with Ri'saad took place in Markart (Think I mentioned that before). 

This was mentioned, but I can't remember if it's on the list of things to fix/improve. If it is not it will be added.

 

3 hours ago, eflat01 said:

IMHO, your mod should work flawlessly under SE/AE, quite likely LE also, the way objects are placed should be no conflicts. (to see some markers in CK they may not have a texture if you have that hidden on the view and you have to look at the marker in the cell's static list, also some objects may be covered by others at times)

<nods>

 

3 hours ago, eflat01 said:

Cragslane Cavern... good point, they would need to acquire new wolves since I slaughtered the wolves in that place early on when told to clear it to become a thane of Riften. Then again Honeystand Cave popped in my head when we got the bear book... but it's a good thing you're targeting different areas rather than what pops in mind. 

Honeystand Cave was too far away for Ria to be a Bear lover. Bear in mind that he may then slip away during the day/night for a visit and return the same day.

 

3 hours ago, eflat01 said:

I don't think wolves care really whether she's a Nord, Dunmer, ... or Altmer... canines will hump the furniture if you let 'em.  Though they may be a bit more

partial to stick their woody to a wood elf?  Don't know? 😉 

Naughtyy wolfie ^^

 

3 hours ago, eflat01 said:

In other news, patiently awaiting the next revision, although we've yet to head into Dragonborne territory...  

There is a slip with the Solutide task for Balazar, but I think (no promises!) by the end of this year maybe there will be an update for the Solstheim (Dragonborn) area.

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