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Animal Research: The Insatiable Scholar


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Posted
On 12/26/2025 at 12:35 AM, kamithemoon said:

I redid the FemaleEventoned voice using a new TTS and I'm looking for feedback to see if came out better.  It won't be able to replace everything, but can definitely replace a lot and make things much easier on me.  This one was pure automation.  Whereas, normally I would listen to each generated dialogue to weed out artifacting and tearing and to try and get the emotion correct.

 

https://www.loverslab.com/files/file/46247-animal-research-new-generation-for-tirwin/

 

What voice lines are these? I'm trying to listen to them but don't know where to find them in the game. Or is there a program you recommend to listen to them?

Posted
4 hours ago, killer905 said:

The stage should change to ‘Speak to Ingun about the dog.’ or try talking to Ingun.

 

As for the mercenaries, they shouldn't attack you. Have you completed/are you in the middle of/haven't you started the quest related to Maven's horse?

 

If you're asking about the quest Promises to Keep, no, I haven't started that one or even talked to Sibbi Black-Briar.

 

I talked to Ingun after she collected the semen from Tirwin.   Nothing happened afterwards.  She and Tirwin just stand around. 

 

BTW, I like the quest so far, the Volkihar part was especially good.

Posted
On 12/27/2025 at 4:12 AM, monsta88 said:

It is an interesting concept that it is not the Dragonborn the main character. I like that we are just helping Tirwin to reach her goals and it is up to the player (most of the time) if the DB wants to participate or not.

I never thought of it exactly that way, probably because I typically play with a female PC that participates with Tirwin. But if the PC was not participating, I can see how Tirwin becomes the main character in her quests. I think it's fair to say both @killer905 and I have been influenced by the Rigmor quests.

On 12/27/2025 at 4:12 AM, monsta88 said:

When Devious Devices get equipped on her, she can't remove them. Me, as the player also can't help her remove them, as I don't have access to her inventory. 

You will have access to her inventory, but not after the Giant/Mammoth quest. Basically, she has more options as you get to know her better. In the meantime, yes, best to disable mods that can equip DD on her.

On 12/27/2025 at 4:12 AM, monsta88 said:

The quests are simple and unfortunately they become repetitive. They are always just find the book, find the animal, sex, rinse and repeat. It was a welcome change when there was one more simple step added, like talking to Aela. The Thalmor thread should also be investigated more.

Have you played through to the dremora? That is the case with part I (through the dog), and part II (through the giant/mammoth), but parts III (Solstheim) and especially IV (Volkihar + Oblivion + more) get more varied. There is one Thalmor event in part II, and two more in parts III and IV. They'll appear again in part V (coming soon), and even more in part VI.  Also, the option to skip over the early quests is available for a new PC.

On 12/27/2025 at 4:12 AM, monsta88 said:

I had multiple issues with quests though, I posted 2 of them above, but I mention them here too:

- I didn't listen to the initial dialogue in the Bannered Mare (I just popped in for an autograph from Mikhael and left at once). This broke the quest initialization. When I returned weeks later, I had to use the console to start the quest.

I don't know how to remedy this. I could restart the scene every time someone enters, but that would break immersion quite a bit.

On 12/27/2025 at 4:12 AM, monsta88 said:

- I cleared the bandit camp where the wolf is before I got the quest from this mod. The key for the cage did not spawn in the chest, I had to use Modex to get it.

The key is created in the chest on quest start (but disabled, to be enabled later). Or it is if the key and chest aliases fill correctly. For some reason, aliases are not filling on quest start for some players. But only for this first quest. I'll add commands to force them to fill in the next update.

On 12/27/2025 at 4:12 AM, monsta88 said:

- I cleared Bloodskal Barrow too before I got the relevant quest. Now I didn't need to get the key for the mine, I just walked to the book. However the quest did not update when I picked it up.

That means one of Tirwin's dialogue triggers in Bloodskaal mine failed to fire and advance the quest. I'll fix the book to make it foolproof in the next update.

On 12/27/2025 at 4:12 AM, monsta88 said:

- Almost all books are bugged in my game. When I pick them up, they don't update the quest. I have to drop them to the ground and pick them up again for the quest to update. This method did not help with the above issue unfortunately.

I'm not sure why this is. I've gone back and forth between adding the default stage advance scripts to the book's base item and to the quest alias. Lately, I've been adding the stage advance scripts to both. I should probably go back to do that with all the books, for redundancy. Both types of scripts are working for me, so this is hard for me to troubleshoot.

On 12/27/2025 at 4:12 AM, monsta88 said:

Overall the mod works quite well, especially that it is far from v1.0. Large amount of content, spreading all over Skyrim. I'd like to see the main quest line a bit more fleshed out, currently it is just a little more than an excuse to fuck animals.

Glad you liked it, and thanks for the notes. Parts IV (which you may not have played yet) and V (coming soon) will definitely add more content variety. We may go back and flesh out parts I and II a bit, but right now the primary interest is in completing the book quests before going back and improving the early quests, adding more repeatable quests, etc.  Other plans are to increase Tirwin's follower functionality.  Part V will also give her a place to live, and that will also be expanded upon with related quests. 

Posted
2 hours ago, Gristle said:

Have you played through to the dremora?

 

Not yet, unfortunately I ran into a major issue with my save, namely that another mod ruined Destruction magic. Every spell has mana cost of literal millions of mana points + even Destruction Staves and Enchantments are not working. I would need to use Fire magic, I think it is in one of the book dungeons on Solsthein. The problem is that otherwise I don't use Destruction magic in this game, so I didn't notice that it got bugged and the last save where this bug is not present is 30 hours earlier (i'm 215 hours in this game).

 

So I can't advance this quest at the moment and I hope that that mod's author can give me some advice because I tried everything I could think of (including removing the mod) to fix it.

 

2 hours ago, Gristle said:

The key is created in the chest on quest start (but disabled, to be enabled later). Or it is if the key and chest aliases fill correctly. For some reason, aliases are not filling on quest start for some players. But only for this first quest. I'll add commands to force them to fill in the next update.

Maybe if didn't fire because I didn't start the quest properly (had to use setstage).

 

2 hours ago, Gristle said:

You will have access to her inventory, but not after the Giant/Mammoth quest.

I didn't notice that I have access to her inventory. I noticed I got the option to give her a new outfit. Maybe I missed the inventory.

Posted
37 minutes ago, monsta88 said:

So I can't advance this quest at the moment and I hope that that mod's author can give me some advice because I tried everything I could think of (including removing the mod) to fix it.

Sorry about your issues, but I think the mod will get better in exactly the way you describe as you go forward.

38 minutes ago, monsta88 said:

Maybe if didn't fire because I didn't start the quest properly (had to use setstage).

If the scene between Tirwin and Naryu started when you walked in, then the quest definitely started. I don't know why the key would not have been created in the chest. The key is not actually enabled until you get the free-the-wolf objective. 

40 minutes ago, monsta88 said:

I didn't notice that I have access to her inventory. I noticed I got the option to give her a new outfit. Maybe I missed the inventory.

My bad. It's actually available after the dog. But it's somewhat hidden under the "Tirwin, about your outfit ..." dialogue. Her dialogue tree is something that needs to be cleaned up and reorganized.

 

Posted
38 minutes ago, Gristle said:

My bad. It's actually available after the dog. But it's somewhat hidden under the "Tirwin, about your outfit ..." dialogue. Her dialogue tree is something that needs to be cleaned up and reorganized.

 

Found it, thank you. It is extremely slow though, I took the 30ish DDs she "collected" and after each one I had a 2 second pause. Could I make her a follower with EFF or would that break her?

 

39 minutes ago, Gristle said:

Sorry about your issues, but I think the mod will get better in exactly the way you describe as you go forward.

 

It seems I could finally fix it. *happy dance commences*

Posted
7 hours ago, ekw070 said:

 

If you're asking about the quest Promises to Keep, no, I haven't started that one or even talked to Sibbi Black-Briar.

 

I talked to Ingun after she collected the semen from Tirwin.   Nothing happened afterwards.  She and Tirwin just stand around. 

 

BTW, I like the quest so far, the Volkihar part was especially good.

Unfortunately, you will have to load a save or force the next stage. All tasks and stages are here: 

 

Posted
2 hours ago, monsta88 said:

Found it, thank you. It is extremely slow though, I took the 30ish DDs she "collected" and after each one I had a 2 second pause. Could I make her a follower with EFF or would that break her?

DO NOT add her to EFF. This will impair her functions such as clothing, behaviour, etc.

Posted

Would it be possible for one of the authors of this fantastic mod to share some guidance on how to give Tirwin SMP hair? I noticed that she currently uses KS Hair “Slowly” for her tied-up hairstyle and a non-KS hair for when her hair is down, which is a really nice touch.

I’ve successfully converted all other NPCs and followers in my load order to use VHR SMP (for males) and KS SMP (for females), but Tirwin has proven to be the one exception I haven’t been able to crack yet. My goal was to assign her the SMP version of KS “Slowly” when her hair is up, and the SMP version of “Snow” when her hair is down.

I have both the Creation Kit and xEdit and am reasonably familiar with their use, but despite several attempts, I haven’t been able to get this working correctly. Any insight, tips, or recommended approach would be greatly appreciated.

Thanks again for the incredible work on this mod—it's been a joy to use.

Posted
2 hours ago, Guardian_Angel said:

Would it be possible for one of the authors of this fantastic mod to share some guidance on how to give Tirwin SMP hair? I noticed that she currently uses KS Hair “Slowly” for her tied-up hairstyle and a non-KS hair for when her hair is down, which is a really nice touch.

I’ve successfully converted all other NPCs and followers in my load order to use VHR SMP (for males) and KS SMP (for females), but Tirwin has proven to be the one exception I haven’t been able to crack yet. My goal was to assign her the SMP version of KS “Slowly” when her hair is up, and the SMP version of “Snow” when her hair is down.

I have both the Creation Kit and xEdit and am reasonably familiar with their use, but despite several attempts, I haven’t been able to get this working correctly. Any insight, tips, or recommended approach would be greatly appreciated.

Thanks again for the incredible work on this mod—it's been a joy to use.

Short hair is her wig. And in my opinion, they don't need SMP. For long hair, it would be enough to change the NIF Jordan and JordanHl files (if I remember the name correctly) to the same hair in the SMP version. Then you will need to regenerate FaceGeom in CK. Then Tirwin with long hair should have SMP. Unfortunately, I do not know how to add SMP to hair that does not have it or someone has not done it for the hair Tirwin uses.

Posted
On 12/28/2025 at 4:55 PM, Gristle said:

What voice lines are these? I'm trying to listen to them but don't know where to find them in the game. Or is there a program you recommend to listen to them?

Its all of the FemaleEventoned voice files, which is Tirwin's voice and a few others.  To listen to them quickly you could use Lazy Voice Finder.  She should sound a bit more consistent now, I think?

Posted

I've encountered an issue with the Angi quest, since I usually start the adventure at her camp I picked up the book by accident prior to even beginning the first quest. 
When the sabre cat quest was finally reached, I traveled to her camp, supposed to talk to her about the book. The quest jumped to stage 60 I think but I was unable to talk to Angi, there was no new dialogue option. Consequently, I forced the quest to complete. I don't know for sure what could practically be done, but in this instance, would it not be possible to spawn the books after the quest was given? This would prevent premature quest starts, and potential glitches at the same time? 

Posted (edited)
On 12/28/2025 at 4:55 PM, Gristle said:

That's not an added tent. Unfortunately, if you look at something funny in the CK (well, if you click on it) it shows that as a change. In this case, I must have clicked on the tent and it updated the form version of the tent from 39 to 44 (which should have no effect) and erased the prior version control info. None of this should matter, but it does show as a change in xEdit. I will unwind this edit, but I suspect the real issue is that this mod forces the Khajiits to camp outside Whiterun after leaving Dragonsreach with the dog book -- so the player doesn't have to wait a week for them to walk from Markarth. 

 

Yes I know in CK if I examine or touch anything in the render window just to get some positioning numbers or whatever for some other object I'm adding it may be marked as edited - version change - or even may move ever so slight sometimes when I go to save. I typically load whatever I'm working on in CK into SSeEdit to double check and just remove those records I did not intend to touch, it's just easier for me to identify any object I didn't intend to change and remove it's record in SSeEdit. Then the mod will not have a conflict with any other mod which changes the object, so you don't have to manage the load order as much for the mod you intend to be last.

Edited by eflat01
Posted (edited)
On 12/28/2025 at 7:55 PM, Gristle said:

What voice lines are these? I'm trying to listen to them but don't know where to find them in the game. Or is there a program you recommend to listen to them?

 

Yes they're all .fuz files which basically just combine lip-syncing data and xWMA audio.

 

Pain in the ass to trace back, I'll explain the file names so anyone may do this. 

 

i.e.

 

The file var_ashguardian_var_agidle_007e01ba_1.fuz 

 

Should match the "Dialog Topic" on

 

Quest : "var_ashguardian"

Editor ID : "VAR_AGIdle" 

Form ID :  xx7e01ba - in my case 207e01ba

 

The text is "I hope no one else is watching!" 

 

image.png.d43ba5655e7e765b48eef791258cf74c.png

Looks like that in SSeEdit ... in CK it's harder to trace down because of clicking through windows to find the form id.

 

but... now I can do a text search in Creation Kit for "I hope no one else is watching!" find the dialog open it and play it back there.

 

 

I do not know if something like this https://www.nexusmods.com/skyrim/mods/73100 will still work on LE and SE fuz files? I'm guessing it should.

Edited by eflat01
Posted (edited)

An issue I had now in v0.46:

The var_boar quest stopped working after I needed to enter the mine. The riekling boss had a quest marker, but I could not talk to him and Tirwin had no new lines either. I had to setstage through the mission.

Edited by monsta88
Posted
1 hour ago, eflat01 said:

 

Yes they're all .fuz files which basically just combine lip-syncing data and xWMA audio.

 

Pain in the ass to trace back, I'll explain the file names so anyone may do this. 

 

i.e.

 

The file var_ashguardian_var_agidle_007e01ba_1.fuz 

 

Should match the "Dialog Topic" on

 

Quest : "var_ashguardian"

Editor ID : "VAR_AGIdle" 

Form ID :  xx7e01ba - in my case 207e01ba

 

The text is "I hope no one else is watching!" 

 

image.png.d43ba5655e7e765b48eef791258cf74c.png

Looks like that in SSeEdit ... in CK it's harder to trace down because of clicking through windows to find the form id.

 

but... now I can do a text search in Creation Kit for "I hope no one else is watching!" find the dialog open it and play it back there.

 

 

I do not know if something like this https://www.nexusmods.com/skyrim/mods/73100 will still work on LE and SE fuz files? I'm guessing it should.

WAV or FUZ files will work on LE/SE/AE.

Posted
3 minutes ago, monsta88 said:

An issue I had now:

The var_boar quest stopped working after I needed to enter the mine. The riekling boss had a quest marker, but I could not talk to him and Tirwin had no new lines either. I had to setstage through the mission.

Upon arriving at the location, i.e. the chief, the chief and Tirwin should have a dialogue, and then the stage should change to ‘Talk to Tirwin’.

Posted
37 minutes ago, killer905 said:

Upon arriving at the location, i.e. the chief, the chief and Tirwin should have a dialogue, and then the stage should change to ‘Talk to Tirwin’.

 

This didn't happen, Tirwin was near the chief, but they never talked.

 

 

Another bug now with var_chase. The quest did not advance to stage 90 (talk to captain why did we stop). The game loaded from Solstheim to near Dawnstar on the ship and then nothing happened. I used setstage to advance the quest.

 

Posted (edited)
1 hour ago, killer905 said:

WAV or FUZ files will work on LE/SE/AE.

 

 I figured the file formats had not changed, what I was actually unsure of is if any old fuz>wav wav<fuz converter would work given windows or C++ versions maybe? The one I posted is old.

 

Anyway, they can be converted into a separate directory as wav files, then they can be put into a playlist just to do a spot check in a media player, even that would take a bit as  there are over 2600 fuz files in there and would be a literal pain to check them one at a time.

Edited by eflat01
Posted

Where is the key to the Wolf Cage for the first book event?

 

I thought it would be in the locked chest in the bandit camp, but it's not there.

Posted
7 hours ago, Herowynne said:

Where is the key to the Wolf Cage for the first book event?

 

I thought it would be in the locked chest in the bandit camp, but it's not there.

After talking to Aela (if I remember correctly), the key to the wolf cage should be placed in the chest. If not, I would suggest loading the save before talking to Aela, or using setstage, or adding the key to EQ.

Posted

I'm having a bug at the end of  The Dark Lord (VAR_VampireLord). When Valerica opens the cage door at the end I immediately die and can't find a way around it. I cant skip it because it's the last step and if I begin the next Quest Serana is bugged with no dialogue. Any idea's? 

Posted
1 minute ago, Lenoxx20 said:

I'm having a bug at the end of  The Dark Lord (VAR_VampireLord). When Valerica opens the cage door at the end I immediately die and can't find a way around it. I cant skip it because it's the last step and if I begin the next Quest Serana is bugged with no dialogue. Any idea's? 

Huh? That's new... Sounds like some other mod is causing the bleeding after vampire bite? Alternatively, try typing in the console temporarily.

TGM

 

Posted

I don't know what's going on but after doing with the wolf, Tirwin going back to cage soft-locks the quest. Any help would be appreciated

Posted
1 hour ago, sourox said:

I don't know what's going on but after doing with the wolf, Tirwin going back to cage soft-locks the quest. Any help would be appreciated

After having sex with the wolf, Tirwin should approach you with Forcegreet. However, knowing the issues, you probably have SexLab P+. Check if you have this mod installed.

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