chuckdm Posted Thursday at 09:55 PM Posted Thursday at 09:55 PM (edited) 11 hours ago, killer905 said: Load the save file and try again. Tirwin should say something after opening the portal. Or type setstage VAR_Castle 280 The “skip” options should only be available during the first meeting with Tirwin, but not at this point in the adventure. Thanks. I had already tried reloading a quicksave and that didn't work. setstage VAR_Castle 280 didn't work either (it advanced but there was no portal to jump into), but then I tried sqs VAR_Castle, saw that I hadn't completed 260 or 270 either, and ran those. Then it started working and seems to be progressing fine now. Edited Thursday at 09:56 PM by chuckdm
yurababe Posted Friday at 05:03 AM Posted Friday at 05:03 AM On 7/27/2024 at 8:16 AM, ClaudiaMinx said: Seems that the NPCs that give you the quest aren't spawning, likely a mod conflict on my part. Is there another way to start the quest? Im having this same issue currently, I downloaded everything required and only have JK's Skyrim installed ;w; Im so stuck on what the issue is lol
ClaudiaMinx Posted Friday at 09:38 AM Posted Friday at 09:38 AM 4 hours ago, yurababe said: Im having this same issue currently, I downloaded everything required and only have JK's Skyrim installed ;w; Im so stuck on what the issue is lol Yeah, anything that changes the bannered mare interiors prevents npcs from spawning. Unistall those then it should work fine, it did for me.
yurababe Posted Friday at 12:29 PM Posted Friday at 12:29 PM 2 hours ago, ClaudiaMinx said: Yeah, anything that changes the bannered mare interiors prevents npcs from spawning. Unistall those then it should work fine, it did for me. I disabled the mod plus a couple others just in case and they still aren’t there, I tried to do the “set stage” command too but it said that it wasn’t found. I’m not sure what mod is conflicting with it because i have nothing that alters the interior and the required files are higher in my load order
killer905 Posted Friday at 12:37 PM Posted Friday at 12:37 PM 7 minutes ago, yurababe said: I disabled the mod plus a couple others just in case and they still aren’t there, I tried to do the “set stage” command too but it said that it wasn’t found. I’m not sure what mod is conflicting with it because i have nothing that alters the interior and the required files are higher in my load order Do you have latest AR version? setstage not set stage So correct command is setstage VAR_MainQuest xx xx is number stage.
yurababe Posted Friday at 12:43 PM Posted Friday at 12:43 PM 2 minutes ago, killer905 said: Do you have latest AR version? setstage not set stage So correct command is setstage VAR_MainQuest xx xx is number stage. Yes i downloaded the May 2nd version 055 and ran FNIS to update before attempting to enter the bannered mare. And i used that exact console command and it says it cannot be found. Not sure what went wrong with how I downloaded it, i have all the required mods above it in my load order
killer905 Posted Friday at 12:57 PM Posted Friday at 12:57 PM 12 minutes ago, yurababe said: Yes i downloaded the May 2nd version 055 and ran FNIS to update before attempting to enter the bannered mare. And i used that exact console command and it says it cannot be found. Not sure what went wrong with how I downloaded it, i have all the required mods above it in my load order Sounds like mod are not active? Or type command below if not fdind tiriwn this mean Skyrim didn't load Animal research. help tirwin
yurababe Posted Friday at 01:12 PM Posted Friday at 01:12 PM 13 minutes ago, killer905 said: Sounds like mod are not active? Or type command below if not fdind tiriwn this mean Skyrim didn't load Animal research. help tirwin This was the issue, it was enabled in my mod organiser but not in the game itself. Had to go into creations and enable it from there for some reason lol. Thank you for the help! 😆
killer905 Posted Friday at 01:39 PM Posted Friday at 01:39 PM (edited) 27 minutes ago, yurababe said: This was the issue, it was enabled in my mod organiser but not in the game itself. Had to go into creations and enable it from there for some reason lol. Thank you for the help! 😆 Wow... Skyrim Engine strikes again Edited Friday at 01:39 PM by killer905
eflat01 Posted Friday at 03:35 PM Posted Friday at 03:35 PM (edited) 6 hours ago, ClaudiaMinx said: Yeah, anything that changes the bannered mare interiors prevents npcs from spawning. Unistall those then it should work fine, it did for me. I use JK's Bannered Mare, I've over a dozen mods including Immersive wenches, cutting room floor, AR, SLSFC, Sexy Bandit Captives, other sex mods, a couple follower mods, jk patches for bathing, etc... touching the Bannered Mare and have no issues. AR adds a few npcs a triggered area marker and not much more it's supper clean - mods like it should have little issue in the Bannered Mare (the only thing could go wrong is if it placed an object on top of something in the way). SSeEdit and the load order will tell you what's wrong. I know AR sits lower in my order than JK's. I keep AR very low - it's at 1E atm and I do that because of scripts. The lower a script based mod is the better the scripts seem to perform due priorities and fighting with other scripts. Spoiler Edited Friday at 03:53 PM by eflat01
zhyzhy Posted Friday at 03:48 PM Posted Friday at 03:48 PM On 6/17/2026 at 12:21 AM, killer905 said: ok There are some issues for this script, it seems lead to CTD and make teerwe can‘t follow,maybe you can fix it? sorry for my poor code level
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