chuckdm Posted June 25 Posted June 25 (edited) 11 hours ago, killer905 said: Load the save file and try again. Tirwin should say something after opening the portal. Or type setstage VAR_Castle 280 The “skip” options should only be available during the first meeting with Tirwin, but not at this point in the adventure. Thanks. I had already tried reloading a quicksave and that didn't work. setstage VAR_Castle 280 didn't work either (it advanced but there was no portal to jump into), but then I tried sqs VAR_Castle, saw that I hadn't completed 260 or 270 either, and ran those. Then it started working and seems to be progressing fine now. Edited June 25 by chuckdm
yurababe Posted June 26 Posted June 26 On 7/27/2024 at 8:16 AM, ClaudiaMinx said: Seems that the NPCs that give you the quest aren't spawning, likely a mod conflict on my part. Is there another way to start the quest? Im having this same issue currently, I downloaded everything required and only have JK's Skyrim installed ;w; Im so stuck on what the issue is lol
ClaudiaMinx Posted June 26 Posted June 26 4 hours ago, yurababe said: Im having this same issue currently, I downloaded everything required and only have JK's Skyrim installed ;w; Im so stuck on what the issue is lol Yeah, anything that changes the bannered mare interiors prevents npcs from spawning. Unistall those then it should work fine, it did for me.
yurababe Posted June 26 Posted June 26 2 hours ago, ClaudiaMinx said: Yeah, anything that changes the bannered mare interiors prevents npcs from spawning. Unistall those then it should work fine, it did for me. I disabled the mod plus a couple others just in case and they still aren’t there, I tried to do the “set stage” command too but it said that it wasn’t found. I’m not sure what mod is conflicting with it because i have nothing that alters the interior and the required files are higher in my load order
killer905 Posted June 26 Posted June 26 7 minutes ago, yurababe said: I disabled the mod plus a couple others just in case and they still aren’t there, I tried to do the “set stage” command too but it said that it wasn’t found. I’m not sure what mod is conflicting with it because i have nothing that alters the interior and the required files are higher in my load order Do you have latest AR version? setstage not set stage So correct command is setstage VAR_MainQuest xx xx is number stage.
yurababe Posted June 26 Posted June 26 2 minutes ago, killer905 said: Do you have latest AR version? setstage not set stage So correct command is setstage VAR_MainQuest xx xx is number stage. Yes i downloaded the May 2nd version 055 and ran FNIS to update before attempting to enter the bannered mare. And i used that exact console command and it says it cannot be found. Not sure what went wrong with how I downloaded it, i have all the required mods above it in my load order
killer905 Posted June 26 Posted June 26 12 minutes ago, yurababe said: Yes i downloaded the May 2nd version 055 and ran FNIS to update before attempting to enter the bannered mare. And i used that exact console command and it says it cannot be found. Not sure what went wrong with how I downloaded it, i have all the required mods above it in my load order Sounds like mod are not active? Or type command below if not fdind tiriwn this mean Skyrim didn't load Animal research. help tirwin
yurababe Posted June 26 Posted June 26 13 minutes ago, killer905 said: Sounds like mod are not active? Or type command below if not fdind tiriwn this mean Skyrim didn't load Animal research. help tirwin This was the issue, it was enabled in my mod organiser but not in the game itself. Had to go into creations and enable it from there for some reason lol. Thank you for the help! 😆
killer905 Posted June 26 Posted June 26 (edited) 27 minutes ago, yurababe said: This was the issue, it was enabled in my mod organiser but not in the game itself. Had to go into creations and enable it from there for some reason lol. Thank you for the help! 😆 Wow... Skyrim Engine strikes again Edited June 26 by killer905
eflat01 Posted June 26 Posted June 26 (edited) 6 hours ago, ClaudiaMinx said: Yeah, anything that changes the bannered mare interiors prevents npcs from spawning. Unistall those then it should work fine, it did for me. I use JK's Bannered Mare, I've over a dozen mods including Immersive wenches, cutting room floor, AR, SLSFC, Sexy Bandit Captives, other sex mods, a couple follower mods, jk patches for bathing, etc... touching the Bannered Mare and have no issues. AR adds a few npcs a triggered area marker and not much more it's supper clean - mods like it should have little issue in the Bannered Mare (the only thing could go wrong is if it placed an object on top of something in the way). SSeEdit and the load order will tell you what's wrong. I know AR sits lower in my order than JK's. I keep AR very low - it's at 1E atm and I do that because of scripts. The lower a script based mod is the better the scripts seem to perform due priorities and fighting with other scripts. Spoiler Edited June 26 by eflat01
zhyzhy Posted June 26 Posted June 26 On 6/17/2026 at 12:21 AM, killer905 said: ok There are some issues for this script, it seems lead to CTD and make teerwe can‘t follow,maybe you can fix it? sorry for my poor code level
killer905 Posted June 28 Posted June 28 On 6/26/2026 at 5:48 PM, zhyzhy said: There are some issues for this script, it seems lead to CTD and make teerwe can‘t follow,maybe you can fix it? sorry for my poor code level There can be many causes of a CTD, and they do not necessarily have to be related to Tirwin itself.
Snuggler1 Posted June 28 Posted June 28 Hey all, I've been having a weird issue where Tirwin won't speak with me but still follows me around and acts as a follower. Each time I target her and hit E to speak with her, her mouth starts moving, but I don't get a dialogue window to come up. I've tried loading to an earlier save, and it seems to work however, this is pretty far back. Is there any way to reconcile this issue? I tried moving the mod to the bottom of my load order to see if it'll clear any overwrite conflicts, which didn't work.
astorioth Posted July 2 Posted July 2 On 5/8/2026 at 5:03 AM, killer905 said: He should cast a paralysis spell on PC and Tirwin, and then transform into a vampire lord. I am having problems with this part too, Harkon paralyzes the PC but stops after that, dont paralyzes Tirwin. I tried disabling defeat mod but no successes. Any other idea of what might be interfering?
killer905 Posted July 2 Posted July 2 2 hours ago, astorioth said: I am having problems with this part too, Harkon paralyzes the PC but stops after that, dont paralyzes Tirwin. I tried disabling defeat mod but no successes. Any other idea of what might be interfering? It may be that Tirwin is standing in a spot where Harkon cannot paralyse her. You can try moving her over to you (click on her in the console and type ‘moveto player’). Or load a save file from before you entered his chambers.
veronica1396 Posted July 6 Posted July 6 Please help me complete the "Seeds of Lust" quest, the NPC Horst did not appear at the beginning. Then I was able to call him according to the previous advice, after I enter the house, a dialogue begins with the hostess of the house, and after this dialogue she says to wait a bit, and then follows me and repeats the same dialogue and nothing happens
killer905 Posted July 6 Posted July 6 12 minutes ago, veronica1396 said: Please help me complete the "Seeds of Lust" quest, the NPC Horst did not appear at the beginning. Then I was able to call him according to the previous advice, after I enter the house, a dialogue begins with the hostess of the house, and after this dialogue she says to wait a bit, and then follows me and repeats the same dialogue and nothing happens After the initial conversation with Ingun, she should approach the guard (in the same room) and tell him or her to take a break. You’ll then be able to continue talking to her, and eventually she’ll take the bottle from the table and you’ll go outside.
veronica1396 Posted July 6 Posted July 6 (edited) 2 hours ago, killer905 said: After the initial conversation with Ingun, she should approach the guard (in the same room) and tell him or her to take a break. You’ll then be able to continue talking to her, and eventually she’ll take the bottle from the table and you’ll go outside. Thanks for the reply. How do I get her to come up to him and start talking? She follows me around and doesn't talk to him. I tried to skip this part of the quest through the console, but I can't find the quest id. Edited July 6 by veronica1396
CNMT Posted July 6 Posted July 6 it makes boulderfall cave to new dungeon cell, which make the Vanila version inaccessible without using COC prompt
kalaukan Posted July 6 Posted July 6 Hi, I’m having an issue with Tirwin after one of the Whiterun quests. During the quest, Tirwin gets her hands tied, which worked as expected during the scene. However, after completing the quest, her hands remain tied permanently. I have already tried several console fixes, but nothing worked: resetai evp disable / enable recycleactor unequipall dispelallspells sae IdleForceDefaultState waiting 24+ hours in-game leaving and re-entering the cell The quest appears to be completed, but Tirwin still keeps the bound-hands pose/state. It looks like the quest or script may not be clearing the bound state properly. Is there a specific quest stage, console command, or debug option I can use to reset Tirwin after this scene? Thanks in advance for the help.
killer905 Posted July 6 Posted July 6 7 hours ago, veronica1396 said: Thanks for the reply. How do I get her to come up to him and start talking? She follows me around and doesn't talk to him. I tried to skip this part of the quest through the console, but I can't find the quest id. It would be best to load a save before starting the quest you’re having trouble with. Quests ID's https://www.loverslab.com/topic/234579-animal-research-the-insatiable-scholar/page/48/#findComment-7006290
killer905 Posted July 6 Posted July 6 24 minutes ago, kalaukan said: Hi, I’m having an issue with Tirwin after one of the Whiterun quests. During the quest, Tirwin gets her hands tied, which worked as expected during the scene. However, after completing the quest, her hands remain tied permanently. I have already tried several console fixes, but nothing worked: resetai evp disable / enable recycleactor unequipall dispelallspells sae IdleForceDefaultState waiting 24+ hours in-game leaving and re-entering the cell The quest appears to be completed, but Tirwin still keeps the bound-hands pose/state. It looks like the quest or script may not be clearing the bound state properly. Is there a specific quest stage, console command, or debug option I can use to reset Tirwin after this scene? Thanks in advance for the help. There are two points at which Tirwin’s hands are no longer tied. - When leaving Whiterun (the same place where you tie Tirwin’s hands) - If you chose the option for her hands to remain tied, they should be untied after the scene at the stables I suggest loading a save file before leaving Whiterun or after speaking with Farengar. 1
SashkaLaganov Posted July 6 Posted July 6 (edited) Having an issue with the gargoyle section where the gargoyle brute keeps breaking out early and trying to kill us while talking to Val. Edit: Forced my way through that section by screwing tirwin using a different mod, got the summon aroused gargoyle spell and tried it out, to find it summoned a dead gargoyle corpse. Honestly It's more funny than annoying. Thank you val for the spell "summon gargoyle corpse" I shall be unstoppable with it's power. Edited July 6 by SashkaLaganov
darthvaapad Posted July 7 Posted July 7 (edited) so how long does it take Tirwin to sleep with the wolf in the first mission, as everything works until the scene is supposed to start but nothing happens and the characters stand there. I get lines from Tirwin about keeping an eye out for bandits and that she "feels safe with me there" but then nothing. Edited July 7 by darthvaapad
killer905 Posted July 7 Posted July 7 55 minutes ago, darthvaapad said: so how long does it take Tirwin to sleep with the wolf in the first mission, as everything works until the scene is supposed to start but nothing happens and the characters stand there. I get lines from Tirwin about keeping an eye out for bandits and that she "feels safe with me there" but then nothing. After hiding behind the carriage, it’s Tirwin who should have sex with him. Possible causes: - Creature Sex disabled in SexLab - Lack of appropriate animation sets - SexLab P+ (less likely in the latest version, but may require NEW SVE) - The stage hasn’t changed to the next one (you haven’t entered the trigger box where the sex scene starts)
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