Talesien Posted September 1, 2024 Posted September 1, 2024 4 hours ago, Lazy Palm said: I suspect this is one that will need tweaking. No dirt when in towns and cities, +1 per game hour when wandering, +2 per game hour in dungeons, +1 every time you go into combat (blood and guts seemed messy). -5 about every 5 seconds of swimming nude will clean it up or one trip being strapped into a ZAP mini water wheel for a furniture event. I meant to disable everything if the clean save checkbox was off, but I missed a few places! (I need to add this to a long description in the MCM also) It currently plays into being a sex block and will cause your follower to fail you during an inspection, but limited mostly still. Another one of those passively happens things I want to expand upon. Would like some dirty slave tats options also. I will take a look at it though. Happens too fast is really good feedback! Then the problem goes even deeper. You see I noticed I'm at 12 on that clean-dirty scale after entering Solitude, couldn't find a way to change it or disable the feature, so just to test it I went into the Winking Skeevers bath (from HS Solitude winking Skeever) and that's where it went from 12 to 20 in like the snap of a finger. So going into an inns bath seems to have the opposite intended effect. To be honest, I would like an option to disable that entire feature. Aye, it might not have any effect if clean slave required is disabled, but it irks me if I go to the MCM and it claims my char is disgustingly dirty, yes I'm anal like that (sometimes at least ^^).
YellowBeard007 Posted September 1, 2024 Posted September 1, 2024 8 hours ago, Talesien said: It works just fine, at least with the 3BA body and 1.6..640, no idea about CBBE. Raises the question of why go with cbbe instead of 3BA? Many newer armor mods don't even support CBBE anymore, with 3BA you could grab DD NG, it really improves DD, by a lot. As for Bodyslides, you made sure they go to the right folder? If you had bodyslides installed before going GOG it might still output to the old folder. You should NOT use HDT-SMP for 1.5.97 it will not work with the latest GoG version (which should be 1179). It also will not throw an error! Dll's made for 1.6.x do throw an error (aka a pop-up message during game start) if outdated, dll's for older versions will fail silently. Actually you should not use HDT-SMP anymore at all, use Faster HDT-SMP, it's much faster and more stable. You might have more problems like that, make sure all your mods are actually compatible with the game version you use, particularly make sure you've no SKSE mods made for 1.5.97 anymore, as mentioned they will fail silently, leaving you in the dark about why things do not work. Check the SKSE64.log, found ion the SKSE log folder, where that is depends, for me it's in "My games\Skyrim Special Edition\SKSE" but that may vary with your install/Mod Manager (don't confuse the SKSE log folder with the SKSE folder in your Data folder, that a different folder, even if named the same). Thanks for the info and your post. I am not very good at mod-ing. Or computer games.
Lazy Palm Posted September 1, 2024 Author Posted September 1, 2024 7 hours ago, Talesien said: Then the problem goes even deeper. You see I noticed I'm at 12 on that clean-dirty scale after entering Solitude, couldn't find a way to change it or disable the feature, so just to test it I went into the Winking Skeevers bath (from HS Solitude winking Skeever) and that's where it went from 12 to 20 in like the snap of a finger. So going into an inns bath seems to have the opposite intended effect. To be honest, I would like an option to disable that entire feature. Aye, it might not have any effect if clean slave required is disabled, but it irks me if I go to the MCM and it claims my char is disgustingly dirty, yes I'm anal like that (sometimes at least ^^). Totally understandable 😀 Yeah, I crawled into the code and found a bunch of problems with it, rate of accumulation issues (wrong update location), location tests issues, etc. That said, I went ahead and patched up the MCM so it is does not show that indicator if the feature is disabled. 2
YellowBeard007 Posted September 3, 2024 Posted September 3, 2024 On 8/30/2024 at 10:28 AM, Lazy Palm said: I will add all of this to the the list! I love hoods and am not sure why I have overlooked them. Please add zap zaz to this.
Lazy Palm Posted September 4, 2024 Author Posted September 4, 2024 On 9/2/2024 at 11:54 PM, YellowBeard007 said: Please add zap zaz to this. ZAP & DD hoods be in this soon to be released 0.1.07 version. At least as an option for bedtime (just to start, but will expand). 1
Glass Swan Posted September 5, 2024 Posted September 5, 2024 This sounds so good I might have another go at making Devious Devices actually work on my game just so I can try this.
lovalter Posted September 5, 2024 Posted September 5, 2024 What slot are you checking for gags? I have none equipped but mcm says I have one from another mod. Also, DD furnitures waiting works fine when sleeping, but not when your dom decides to randomly put you in furniture.
Lazy Palm Posted September 5, 2024 Author Posted September 5, 2024 (edited) 3 hours ago, Glass Swan said: This sounds so good I might have another go at making Devious Devices actually work on my game just so I can try this. I am hoping to get a version out (probably Friday or Saturday) that will support DD or ZAP and having both will not be required, but still an option. Edited September 5, 2024 by Lazy Palm 1
Lazy Palm Posted September 5, 2024 Author Posted September 5, 2024 1 hour ago, lovalter said: What slot are you checking for gags? I have none equipped but mcm says I have one from another mod. Also, DD furnitures waiting works fine when sleeping, but not when your dom decides to randomly put you in furniture. I am checking slot 44 for gags. Does it say No in that lower area (beside Gag (slot 44)? Yeah, DD furniture will not let you skip time when locked in. Another user checked on the DD NG discord to confirm that was expected behavior. I am going to have to build something with the Action key to do time skipping in those I guess. I am adding a min/max minutes in 0.1.07, so you can tone down the wait to a reasonable time. Sorry about that!!
lovalter Posted September 5, 2024 Posted September 5, 2024 20 minutes ago, Lazy Palm said: I am checking slot 44 for gags. Does it say No in that lower area (beside Gag (slot 44)? Yeah, DD furniture will not let you skip time when locked in. Another user checked on the DD NG discord to confirm that was expected behavior. I am going to have to build something with the Action key to do time skipping in those I guess. I am adding a min/max minutes in 0.1.07, so you can tone down the wait to a reasonable time. Sorry about that!! Well I mean you could just do it like the sleep event, that one works fine even with DD furnitures. It's just when you randomly get put in furniture and it happens to be a DD one that skipping time doesn't work
Anunya Posted September 5, 2024 Posted September 5, 2024 (edited) I'm pretty excited to discover this mod! Amazing to see something new added to the "poor girl in trouble" canon at LL I'm particularly excited by your approach that player action is required and the player has to remember the rules (i.e. remember to kneel). That's some really good stuff. I'm also super pleased that you're aiming to build it so it plays nice with SubLola and DF (which Ponzipyramid is working on and has an Alpha version around). I could also see this mod potentially synergizing well with yurik's Pet Collar mod. Having just read the thread (but not installed the mod yet, I'm in the middle of a different playthrough), here are a bunch of comments and suggestions. Please use what you like and ignore the rest: Reasons to Get Punished (i.e. actions to take and rules to break): Must assume a specific position when talking to particular types of NPCs (Jarl, shop keeper, men, women, orcs, imperials). Must ask permission to eat or drink (many of us play with needs mods, which would integrate nicely I think). Must offer food and drink to the dominant before eating or drinking herself. Must ask permission to pray at shrine (and/ or use submissive animation when doing so). Must ask permission to leave or enter specific locations (inns, palaces, walled cities, player homes). When leaving a player home, must first use the mod Sweeping Things Organizes Things (which triggers a sweeping animation and returns all clutter to their original positions) to make sure it's neat (this is pretty niche, but one of my loves for submissive playthroughs). Must ask permission to read a new spell tome. Must thank the dominant after sex (timer starts after SL event ends) "thank you for letting me cum"/ "thank you for fucking me" ... for any of these "must ask permission" could also be "perform obeisance action" (like kneeling at a door threshold) or "wear specific accessory or clothing while performing action." Requirements in how you address and/ or satisfy the needs of any additional followers (if using EFF or NFF) [this might be a stretch, but being a submissive servicing a group has its own special charm]. Dirt I love that the mod differentiates between the player being dirty and clean, and requires cleanliness for sex and punishment. However, there are a handful of popular dirt and cleanliness mods that covers those features. It might be worthwhile to integrate that functionality with them? I'm thinking primarily of Dirt & Blood (which I'm currently using), Bathing in Skyrim, and Keep it Clean. Reasons to Immobilize or Tie Up the PC (other than breaking rules) Entering High Hrothgar Moving close to a Word Wall Absorb a dragon soul Entering the College Clearing a dungeon To offer player up as plaything for Bandits / Imperials / Storm Cloaks / Guards in return for safe passage To serve as a distraction vs human enemies (this may be hard to implement and/ or unfun, but basically "put PC in bondage" --> enemies come over to investigate (and interact) --> dominant and other followers gank human enemies while they're distracted). When the dominant decides they want a few hours drinking and relaxing at an inn. When the dominant decides they want to fuck someone else (and the bound PC can watch, I suppose, with significant arousal gain) Other Dominant Behaviour Anything that emphasizes that the player home belongs to the dominant, not the player. I'd also enjoy taunting interactions and dialogue choices for when the PC is immobilized. Things like: "Your ass looks great exposed like that... maybe I'll whip it to make it glow. What do you think?" Ability to (when commanded) wiggle your ass or tits when in stocks or otherwise immobilized with the action key (I think Gunslicer has some animations that could work for that). Sexually using (or inviting others to sexually use) the PC while she's immobilized (requires available animations, but there are a few I think). Requiring the player character to strike sexually submissive poses at various inconvenient time (again Gunslicer has a lot of animations that could be appropriate). Permanently branding the player character with the dominant's mark. I think there's potentially some mileage that could be gotten from OAR as well - if the player is forced to kneel and face away from a merchant, while dominant faces them and says something like "kneel while I finish trading" that could give the impression that the dominant is doing the buy and sell transactions. Similarly, if something similar could work when getting and giving quests "assume the position while I finish discussing business with Faerengar here" it could create the impression that it's the dominant who's doing all the important decision making. Wardrobe control. In addition to requiring nudity, the dominant could require the player character to wear all kinds of sexually suggestive outfits (and there are a lot out there, as we all know). YPS If you're interested in doing an integration with YPS immersive fashion, the dominant could impose all sorts of other controls. Require the PC to wear makeup. Smudge the PC's makeup for a laugh (especially when player character is immobilized). Force the PC to change hairstyle. Require the PC to keep a certain fashion level. Require the PC to wear piercings. Require those parameters to be in effect in certain situations ("must have fashion level 5+ to enter a palace", "must wear ponytail when praying at shrine", "must wear high heels when inside a city", "must have fashion level 3+ when asking submissive question", "must have fashion level 4+ when requesting sex"). ... etc. ... as I said, take it or leave it. In any case, I'm excited to see a new addition to the Skyrim mods on LL. Edited September 5, 2024 by Anunya 3
Lazy Palm Posted September 6, 2024 Author Posted September 6, 2024 So, if anybody is very brave, or wants to start a new game (safer plan), here is an early version of 0.1.08. I am still debugging this and making updates, but I think it is stable enough for a secret limited release 😀 The biggest change in this version is that DD and ZAP are both soft requirements now. If you already have both, it SHOULD be pretty seamless, but if you want only DD or only ZAP, this should work fine without the other. Other minor stuff: Blindfolds and hoods when hogtied sleeping (furniture should be ready for the actual release) - hood enabled in bondage screen of MCM Optional Pose/idle customization on the sex settings screen of MCM Some randomized ZAP camp furniture when camping (DDC furniture used when ZAP not detected). Fixes for dirt accumulation and sped up swimming cleaning times. More ZAP bondage items Min/Max furniture times for Put on Display event - in preferences screen of MCM Lots of fixes and quality of life stuff (camping adjustments, dialogs when action key is pressed to sleep, etc.) DM3 furniture placement from MCM debug menu (lots of cool stuff and it is pretty stable, the URL is a few pages back, but I will re-post it). [I still need to test this with the LE version of DM3, so beware with that] Still working on: Making the Dom follower always come when summoned. (have some ideas for this) Binding 0.1.08 preview.7z 2
Lazy Palm Posted September 6, 2024 Author Posted September 6, 2024 6 hours ago, Anunya said: I'm pretty excited to discover this mod! Amazing to see something new added to the "poor girl in trouble" canon at LL I'm particularly excited by your approach that player action is required and the player has to remember the rules (i.e. remember to kneel). That's some really good stuff. I'm also super pleased that you're aiming to build it so it plays nice with SubLola and DF (which Ponzipyramid is working on and has an Alpha version around). I could also see this mod potentially synergizing well with yurik's Pet Collar mod. I am glad i can help continue the story!! For for several years I had this idea of Skyrim as a high protocol D/s experience with copious amounts of bondage; it has been fun try to put pen to paper and construct a bit of it. Since I posted this mod (even as an early alpha project), it has been awesome interacting with everybody and hearing their ideas. There so many concepts I didn't consider, and many suggestions fit the theme really well. Your list has a LOT of cool things that have my brain gears spinning. When I get a bit of time tomorrow, I want to respond more. Variations of some of the points are already on the roadmap, and other items really need to be. I think the tied and left as bait idea is just great, I currently have no idea of the level of coding needed to make that happen, but it needs to 😀 BTW, good points on the dirt and mod integration. I have been working with the idea that I want to have a very basic implementation of stuff inside the mod (like being clean), but provide optional mod integration to expand or replace the feature. So if the somebody wants to have a more simplified mod list or the external mod stops working from an update, you can fall back to the internal system. This might prove to be more complex than I am thinking! I am learning on the fly. Thanks again for taking the time to send the detailed list! 4
Anunya Posted September 6, 2024 Posted September 6, 2024 @Lazy Palm - you're very welcome. It's absolutely my pleasure to do so. Unfortunately I lack the technical experience (and the time and focus to gain it), to implement my ideas myself - but I very much enjoy brainstorming. If any of it turns out to be useful to the folks actually writing mods, so much the better 1
PurpleDeep Posted September 7, 2024 Posted September 7, 2024 (edited) 23 hours ago, Lazy Palm said: So, if anybody is very brave, or wants to start a new game (safer plan), here is an early version of 0.1.08. I am still debugging this and making updates, but I think it is stable enough for a secret limited release 😀 The biggest change in this version is that DD and ZAP are both soft requirements now. If you already have both, it SHOULD be pretty seamless, but if you want only DD or only ZAP, this should work fine without the other. Other minor stuff: Blindfolds and hoods when hogtied sleeping (furniture should be ready for the actual release) - hood enabled in bondage screen of MCM Optional Pose/idle customization on the sex settings screen of MCM Some randomized ZAP camp furniture when camping (DDC furniture used when ZAP not detected). Fixes for dirt accumulation and sped up swimming cleaning times. More ZAP bondage items Min/Max furniture times for Put on Display event - in preferences screen of MCM Lots of fixes and quality of life stuff (camping adjustments, dialogs when action key is pressed to sleep, etc.) DM3 furniture placement from MCM debug menu (lots of cool stuff and it is pretty stable, the URL is a few pages back, but I will re-post it). [I still need to test this with the LE version of DM3, so beware with that] Still working on: Making the Dom follower always come when summoned. (have some ideas for this) Binding 0.1.08 preview.7z 137.91 kB · 2 downloads I tried the new version out for a bit. The fact you were able to add DM3 support is just fantastic, thank you! I was able to place the pet cage and get punished with it. I did encounter some small bugs (or have suggestions): - The min and max bondage duration were set to 0 by default, so the punishment was too short. Once I increased them, it worked well. - After I used the debug menu to move furniture it says "this should not happen". - If I use a DM3 furniture for a punishment, I can use the space bar or E to exit the furniture. - After I placed 3 furnitures in a room I tried getting a punishment. Only one of them worked. On the other ones it told me to get closer. They worked before I added the other ones. - After kneeling next to the bed, the master locks the player into some furniture and goes to sleep. I cannot wait, sleep or escape without using the safeword feature. - Is it possible to add our own devices to the customization list? I would like to use some like the DD Iron Fetters (Chain), DD Steel Manacles and DD Scold's Bridle. This is because in my experience the DD devices work better than the ZAZ ones, since the animations are implemented with DAR/OAR and break less often. The pose and device customization work well. I also have Submissive Lola installed (and a lot of other player-focused BDSM mods). I would have expected my game to explode if I set my follower to be the dom using this mod and Lola. Surprisingly it seems to work, for the most part. That is great because both mods complement each other well. I have to say, in its current state, your mod is already a must-have for a player-centric BDSM modlist. I'm looking forward to any new features you might add in the future. Edited September 7, 2024 by PurpleDeep 1
lovalter Posted September 7, 2024 Posted September 7, 2024 On 9/6/2024 at 4:35 AM, Lazy Palm said: So, if anybody is very brave, or wants to start a new game (safer plan), here is an early version of 0.1.08. I am still debugging this and making updates, but I think it is stable enough for a secret limited release 😀 The biggest change in this version is that DD and ZAP are both soft requirements now. If you already have both, it SHOULD be pretty seamless, but if you want only DD or only ZAP, this should work fine without the other. Other minor stuff: Blindfolds and hoods when hogtied sleeping (furniture should be ready for the actual release) - hood enabled in bondage screen of MCM Optional Pose/idle customization on the sex settings screen of MCM Some randomized ZAP camp furniture when camping (DDC furniture used when ZAP not detected). Fixes for dirt accumulation and sped up swimming cleaning times. More ZAP bondage items Min/Max furniture times for Put on Display event - in preferences screen of MCM Lots of fixes and quality of life stuff (camping adjustments, dialogs when action key is pressed to sleep, etc.) DM3 furniture placement from MCM debug menu (lots of cool stuff and it is pretty stable, the URL is a few pages back, but I will re-post it). [I still need to test this with the LE version of DM3, so beware with that] Still working on: Making the Dom follower always come when summoned. (have some ideas for this) Binding 0.1.08 preview.7z 137.91 kB · 2 downloads Noticed that a DM3 furniture got selected as the Put on display target even tho there was an npc in it already
Lazy Palm Posted September 7, 2024 Author Posted September 7, 2024 12 hours ago, PurpleDeep said: I tried the new version out for a bit. The fact you were able to add DM3 support is just fantastic, thank you! I was able to place the pet cage and get punished with it. I did encounter some small bugs (or have suggestions): - The min and max bondage duration were set to 0 by default, so the punishment was too short. Once I increased them, it worked well. - After I used the debug menu to move furniture it says "this should not happen". - If I use a DM3 furniture for a punishment, I can use the space bar or E to exit the furniture. - After I placed 3 furnitures in a room I tried getting a punishment. Only one of them worked. On the other ones it told me to get closer. They worked before I added the other ones. - After kneeling next to the bed, the master locks the player into some furniture and goes to sleep. I cannot wait, sleep or escape without using the safeword feature. - Is it possible to add our own devices to the customization list? I would like to use some like the DD Iron Fetters (Chain), DD Steel Manacles and DD Scold's Bridle. This is because in my experience the DD devices work better than the ZAZ ones, since the animations are implemented with DAR/OAR and break less often. The pose and device customization work well. I also have Submissive Lola installed (and a lot of other player-focused BDSM mods). I would have expected my game to explode if I set my follower to be the dom using this mod and Lola. Surprisingly it seems to work, for the most part. That is great because both mods complement each other well. I have to say, in its current state, your mod is already a must-have for a player-centric BDSM modlist. I'm looking forward to any new features you might add in the future. This is super helpful feedback. Exactly what I need to fix things! I forgot to seed min/max with default values. I will add that. The E thing I should have a fix for by the time I roll out .08, I just needed to disable the activator when disabled. The 3 furniture items in the room thing, it is going to pick the one that is closest to you when the event triggered as its desired item (so it is probably trying to get you close to that). On my roadmap, the plan is to scan everything available in cell, attach them aliases, and light up everything with quest markers, so you can pick (or maybe have an MCM option for the dom to randomly pick one). If you get a chance to try it again, get close to an non functional one and skip time to trigger the event again. See if it prefers that one. I will check also to make sure it works like I think it does. I didn't test bedtime with DM3 furniture. Oversight on my part! I will see if I can reproduce that problem. As far as adding items, I have a plan for a learning mode so the mod will store and reuse something you manually (or another mod) equip(s) in a slot. Click this checkbox to learn/use item in slot 55, turn it off to go back to the internal stuff. Shorter term, If you have some specific DD items, if you send me the form ID or the name zadx_AnkleShackles... I can probably add them to the list Thanks for letting me know that this thing is playing well with other mods. I have to admit I have been doing more coding than confirming that it is a good neighbor in the kinky skyrim ecosystem 😀 And it is really great to hear somebody thinks of it as a must have. I still have this impression of it as a house under construction and it is still missing the roof and walls!
Lazy Palm Posted September 7, 2024 Author Posted September 7, 2024 11 hours ago, lovalter said: Noticed that a DM3 furniture got selected as the Put on display target even tho there was an npc in it already Yeah, this is my fault. DM3 has a slot availability system and I just ignored it for this test preview. Will try to get that fixed up before I post .08. Thanks for the reminder!
PurpleDeep Posted September 7, 2024 Posted September 7, 2024 48 minutes ago, Lazy Palm said: This is super helpful feedback. Exactly what I need to fix things! I forgot to seed min/max with default values. I will add that. The E thing I should have a fix for by the time I roll out .08, I just needed to disable the activator when disabled. The 3 furniture items in the room thing, it is going to pick the one that is closest to you when the event triggered as its desired item (so it is probably trying to get you close to that). On my roadmap, the plan is to scan everything available in cell, attach them aliases, and light up everything with quest markers, so you can pick (or maybe have an MCM option for the dom to randomly pick one). If you get a chance to try it again, get close to an non functional one and skip time to trigger the event again. See if it prefers that one. I will check also to make sure it works like I think it does. I didn't test bedtime with DM3 furniture. Oversight on my part! I will see if I can reproduce that problem. As far as adding items, I have a plan for a learning mode so the mod will store and reuse something you manually (or another mod) equip(s) in a slot. Click this checkbox to learn/use item in slot 55, turn it off to go back to the internal stuff. Shorter term, If you have some specific DD items, if you send me the form ID or the name zadx_AnkleShackles... I can probably add them to the list Thanks for letting me know that this thing is playing well with other mods. I have to admit I have been doing more coding than confirming that it is a good neighbor in the kinky skyrim ecosystem 😀 And it is really great to hear somebody thinks of it as a must have. I still have this impression of it as a house under construction and it is still missing the roof and walls! Now that you mention it will pick the closest furniture when the event triggers it all makes sense. I think it works as intended then. Regarding my problem with the bedtime, I was using a DD bondage pole device for that. I think a DM3 furniture would have worked here because it does not constantly remove the player's health to prevent sleeping. Here are the Form IDs: Form ID (Hex) Form ID (Decimal) Name 02F517 193815 Iron Fetters (Chain) 01B072 110706 Iron Scold's Bridle 03D2E6 250598 Steel Manacles
Lazy Palm Posted September 8, 2024 Author Posted September 8, 2024 23 hours ago, PurpleDeep said: Now that you mention it will pick the closest furniture when the event triggers it all makes sense. I think it works as intended then. Regarding my problem with the bedtime, I was using a DD bondage pole device for that. I think a DM3 furniture would have worked here because it does not constantly remove the player's health to prevent sleeping. Here are the Form IDs: Form ID (Hex) Form ID (Decimal) Name 02F517 193815 Iron Fetters (Chain) 01B072 110706 Iron Scold's Bridle 03D2E6 250598 Steel Manacles I added those items in this 0.1.08 update I just posted. The Steel Manacles are just what I needed but could not find for all metal bondage setups (DD seems to be missing an elbow binder that secures hands also for metal). Thanks for the suggestions! 2
Raine_Hyd Posted September 9, 2024 Posted September 9, 2024 I haven't tried the update yet but for hoods, I'm not sure if you're aware but Headslider for DD NG (made by ihatemykite in the DD NG discord) currently has a bug with the leather hood that warps and breaks the screen. If you aren't using headslide it works fine. It's not an issue with your end but an issue with that that he's aware of. So if people do use it and that happens, it's not this. Thanks for the update I'll give it a try later.
Lazy Palm Posted September 9, 2024 Author Posted September 9, 2024 On 9/5/2024 at 4:28 PM, Anunya said: Reasons to Get Punished (i.e. actions to take and rules to break): Must assume a specific position when talking to particular types of NPCs (Jarl, shop keeper, men, women, orcs, imperials). Must ask permission to eat or drink (many of us play with needs mods, which would integrate nicely I think). Must offer food and drink to the dominant before eating or drinking herself. Must ask permission to pray at shrine (and/ or use submissive animation when doing so). Must ask permission to leave or enter specific locations (inns, palaces, walled cities, player homes). When leaving a player home, must first use the mod Sweeping Things Organizes Things (which triggers a sweeping animation and returns all clutter to their original positions) to make sure it's neat (this is pretty niche, but one of my loves for submissive playthroughs). Must ask permission to read a new spell tome. Must thank the dominant after sex (timer starts after SL event ends) "thank you for letting me cum"/ "thank you for fucking me" ... for any of these "must ask permission" could also be "perform obeisance action" (like kneeling at a door threshold) or "wear specific accessory or clothing while performing action." Requirements in how you address and/ or satisfy the needs of any additional followers (if using EFF or NFF) [this might be a stretch, but being a submissive servicing a group has its own special charm]. On 9/5/2024 at 4:28 PM, Anunya said: Reasons to Immobilize or Tie Up the PC (other than breaking rules) Entering High Hrothgar Moving close to a Word Wall Absorb a dragon soul Entering the College Clearing a dungeon To offer player up as plaything for Bandits / Imperials / Storm Cloaks / Guards in return for safe passage To serve as a distraction vs human enemies (this may be hard to implement and/ or unfun, but basically "put PC in bondage" --> enemies come over to investigate (and interact) --> dominant and other followers gank human enemies while they're distracted). When the dominant decides they want a few hours drinking and relaxing at an inn. When the dominant decides they want to fuck someone else (and the bound PC can watch, I suppose, with significant arousal gain) I highlighted a few of the ideas on your list I would like to try to start adding. They could either support something similar but underdeveloped (dismissal event, remove gag for food, public display event while in inn), or had on the roadmap to add (follower talking to shop keepers), and support the mod theme (strict D/s & bondage, more of a passive, you are enslaved, this is happening to you). Also, I THINK I have have plans to deal with the technical challenges of them, or at least have been constructing some scripts that might get me part of the way. And this mod REALLY needs more life and interactivity, I have been focused on bondage and furniture to the exclusion of much else. A lot of this stuff would represent friction that interrupts play and repetitive actions (+ column for me). I enjoy that while playing, like having to hit the kneel key every time I want to interact with the Dom follower. And even though the wait for dismissal event when entering buildings is woefully underdeveloped, it is a fun bit enforced routine (which I made lame by making it too easy to just hit the action key vs. remembering a specific pose). Which leads me to a bunch of random questions. (anybody that has ideas, feel free to jump in of course) Is it OK to build a rule set into a mod that you need to learn to remember, or is better to have on screen hints that you need to do something? Or is this better left to configuration also? I played around with the idea of the follower stopping and pointing when they wanted to you kneel, but it does require a bit of paying attention and when we get into lots of rules, might be difficult to know the context (but that could be entertaining also). Would a training mode make sense? Get a few days of game time where you just get chastised by follower when you break a new rule being learned? I am trying to imagine how different people like to play, is it better to have the punished until you learn feedback loop or eased into it? I have a long press key menu that has some pose/idle selection. This last update I added some poses to it, but I added their purpose also (sex, sleep, dismissal, etc.) I don't want to make this too hard to figure out for a new person jumping in, but I think those hints should probably be configurable (off) also? For speech restrictions. I think am thinking there needs to be a global (talk to no one option), and I already had some follower will talk when you are gagged plans (from other great user feedback). But I am intrigued by the needing to do different actions for different NPCs angle. I think this should probably be HIGHLY configurable though and probably an option to have to follower launch a scene (when the sub poses) that plays an interaction between the follower and NPC and then drops into the (barter screen at least, I will have look at the mechanics of general dialog) or just allows interactions, but only when in a certain pose. But this leads me the question of, should just be in the presence of certain NPCs (even without dialog) require some posing or actions (always kneel before Jarl?, always strip and be ready be inspected by the apothecary? So when Arcadia is curious if "do I detect a case of the Rattles?" your follower can ask them to come examine... The bondage at locations ideas are great. Toys had a bunch of sex while bound with dragon word wall stuff that was a bit flaky running but very entertaining. I can see a "we need to make you silent and still" for meditation reasons entering HH, or "time for me to relax" post clearing a dungeon fitting perfectly. With the absorbing a dragon soul one, are you thinking post? Need to be tied up so it can be fully absorbed? For people that have played this mod a bit, is anybody using the follower managed rules stuff? I have some follow up questions about adding permanent rules, adding other rules like these to general pool of rules, etc. OK, that is my first batch questions. I know there will be many more as I work on this stuff. 1
Lazy Palm Posted September 9, 2024 Author Posted September 9, 2024 10 hours ago, Raine_Hyd said: I haven't tried the update yet but for hoods, I'm not sure if you're aware but Headslider for DD NG (made by ihatemykite in the DD NG discord) currently has a bug with the leather hood that warps and breaks the screen. If you aren't using headslide it works fine. It's not an issue with your end but an issue with that that he's aware of. So if people do use it and that happens, it's not this. Thanks for the update I'll give it a try later. Thanks for the warning!!
Glass Swan Posted September 9, 2024 Posted September 9, 2024 Seems to be working alright with the ZAP-only mod set, but a few issues: 1) Punishment humiliation just applies a gag, doesn't actually use furniture. 2) Dismissing follower took away all visible bondage gear, all bondage gear from inventory and all bondage gear restrictions on actions, but people are still commenting on me being "all nicely wrapped up" and the like. 3) Letting the mouse cursor get anywhere near bondage items in inventory now causes a crash to desktop.
Kharadin Posted September 9, 2024 Posted September 9, 2024 First of all, very intrigued by the mod and keeping an eye on it for the next time I feel like playing Skyrim, definitely sounds very cool and fresh. 5 hours ago, Lazy Palm said: Is it OK to build a rule set into a mod that you need to learn to remember, or is better to have on screen hints that you need to do something? Or is this better left to configuration also? To my mind, having to learn to remember can be an actual gameplay element, in a way better than pressing a button upon reminder. But not all people might like that (but it's your mod, not theirs). Now, if that part is not left for configuration, and player has to remember, a few days of chastising instead of full punishment upon adding a new rule sounds rather player-friendly (maybe shorten the chastising period if the player learns quickly, but I'm not sure that's easy to do, maybe time limit would be easier, but then I'm no coder, that's just my uneducated guess). On the other hand, some people might think of their Dom-followers as more of a strict or abusive type that does not like to ease their slave into anything. So probably should be toggleable.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now