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Posted
On 8/26/2024 at 10:20 PM, Lazy Palm said:

 

I pulled out all of the startup screen notifications and the storage message box in 0.1.07.  Let me know if that helps!

Actually, i tried V1.6 first (just for testing), UD still stucked, but might be on UD side, once broken it stays broken. I tried reload the previous save (with V1.6 installed) and that worked this time. Tried V1.7 and its working as well. 😁. Still not sure what causes the problem, but.. who care when its working *g*. Great !! Thx for your help and effort.

A last thought , i understand modders like to have an initial notification, but actually there are so many, so any load comes with quite a lot messages nowadays 😉

Posted
On 8/27/2024 at 6:28 AM, Zaflis said:

That was probably some old comment. Ankle chains do swing and move like any other chains and HDT objects. It's just that when legs spread apart the chain leaves a gap between them. In that case there is like an invisible rope attaching 2 short chain pieces. You only see that when sneaking or running i guess, but the chains come together when standing.

:)  What I meant there was the Iron Ankle Shackles have no effect, "Devious Devices" said those *used to actually prevent running, but so many complained (Because of the restraints they willingly locked on) that none of those variations have an effect unlike the "Ball & Chain" that Does have an effect. I was asking here if this mod addresses that giving a "Walk Only" to the player. Does this mod use the DD Ankle Irons or ZAP Irons? "Devious Devices" is an .ESM but it doesn't show in my CK or I would *Fix them myself (giving the Over-Encumbered" effect myself.

Posted
45 minutes ago, MikeCobalt said:

:)  What I meant there was the Iron Ankle Shackles have no effect, "Devious Devices" said those *used to actually prevent running, but so many complained (Because of the restraints they willingly locked on) that none of those variations have an effect unlike the "Ball & Chain" that Does have an effect. I was asking here if this mod addresses that giving a "Walk Only" to the player. Does this mod use the DD Ankle Irons or ZAP Irons? "Devious Devices" is an .ESM but it doesn't show in my CK or I would *Fix them myself (giving the Over-Encumbered" effect myself.

One of them do, i cant remember the name and it may be from DCL, but it says makes you have small steps, and those slow you down. You want Devious Devices Assets/Expansion esp if you're going to xedit them.

Posted
8 hours ago, Hanshurtig11 said:

Actually, i tried V1.6 first (just for testing), UD still stucked, but might be on UD side, once broken it stays broken. I tried reload the previous save (with V1.6 installed) and that worked this time. Tried V1.7 and its working as well. 😁. Still not sure what causes the problem, but.. who care when its working *g*. Great !! Thx for your help and effort.

A last thought , i understand modders like to have an initial notification, but actually there are so many, so any load comes with quite a lot messages nowadays 😉

 

Glad it worked!  Yeah, I have been testing NFF and it has a lot of start up spam. My messages were just so I knew it was starting up.  I am pretty confident at least I have that part of mod writing licked now 😀

Posted (edited)
1 hour ago, MikeCobalt said:

:)  What I meant there was the Iron Ankle Shackles have no effect, "Devious Devices" said those *used to actually prevent running, but so many complained (Because of the restraints they willingly locked on) that none of those variations have an effect unlike the "Ball & Chain" that Does have an effect. I was asking here if this mod addresses that giving a "Walk Only" to the player. Does this mod use the DD Ankle Irons or ZAP Irons? "Devious Devices" is an .ESM but it doesn't show in my CK or I would *Fix them myself (giving the Over-Encumbered" effect myself.

 

I have it using zadx_AnkleShackles_Silver_Inventory from Devious Devices - Expansion.esm.  There is a bit of a slow down effect for me when they are equipped.  That said, I would be happy to add an MCM option to force a bigger slow down effect when shackles are equipped.  That sounds like it would be fun sometimes!

Edited by Lazy Palm
Posted
On 8/27/2024 at 4:26 PM, Raine_Hyd said:

Tested it earlier and with silver chastity open selected Lydia still gave me a silver closed chastity belt.

 

I will check that out.  That might have been a cut and paste error on this side.

Posted
55 minutes ago, Lazy Palm said:

 

I have it using zadx_AnkleShackles_Silver_Inventory from Devious Devices - Expansion.esm.  There is a bit of a slow down effect for me when they are equipped.  That said, I would be happy to add an MCM option to force a bigger slow down effect when shackles are equipped.  That sounds like it would be fun sometimes!

Walk only, the Over Encumbered effect, like you said in the description, "No wandering away or slowly if you try". That does add an extra sense trepidation to most issues and overall weighty-ness to the scenes. As an option, those that like it can enable it, those that don't can leave it alone. 

Posted
1 hour ago, Raine_Hyd said:

One of them do, i cant remember the name and it may be from DCL, but it says makes you have small steps, and those slow you down. You want Devious Devices Assets/Expansion esp if you're going to xedit them.

I just have the DD 5.2, my playthroughs are often vanilla so I don't keep up with much outside of the mainstream. I was relieved when I noticed DD had consolidated all of those into one large mod, they were a bit of a task at first. These would be best editing in Tes5Edit? I can do that I'm just more familiar with the CK (That way so if I royally mess anything up I can fix it easily :) ).

Posted
On 8/26/2024 at 4:55 AM, crococat said:

Seems it is working good. But have "mistress ordered you to kneel" message and cannot progress. Kneeling near her does nothing and dialogs not present.

Deep kneeling seems had to lead to sex (message about sex willing appears) but only have undress and dress again event.

I saw this too.  I found that DHLP suspend was active (according to this mod's MCM) .  I am not sure how that happened, but I'm keeping an eye open for it in the future. If I figure it out I'll post here.

One way to solve it is to use the safeword option in the MCM.   But I didn't want to undo any statuses so I used the "re-enable DHLP" option in the Public Whore MCM.  That fixed everything with no ill effects.

Posted (edited)
4 hours ago, rjn said:

I saw this too.  I found that DHLP suspend was active (according to this mod's MCM) .  I am not sure how that happened, but I'm keeping an eye open for it in the future. If I figure it out I'll post here.

One way to solve it is to use the safeword option in the MCM.   But I didn't want to undo any statuses so I used the "re-enable DHLP" option in the Public Whore MCM.  That fixed everything with no ill effects.

 

Thanks for pointing this out.  I am going to put a on-screen message about the DHLP event being in effect when you kneel, so you don't have to dig into the MCM to know why the mod is not working.  Also, I need to get the quest ID on the DHLP message so people can know what mod ordered everything halted.


Also, good to know that Public Whore has an MCM option to override this.  I have been wondering how other mods approach dealing with stuck suspend requests.

 

I didn't add anything to the Safeword to override it, think maybe it just got cleared right after you ran that?  I need to build a test mod that does some fake triggers of the suspend event so I know that Binding is handling it the best it can considering.  Things to do...

 

Thanks for the info!!

Edited by Lazy Palm
Posted (edited)

Development update:

 

So, I started the process of turning all the frameworks into soft requirements to support the vision of this mod working with a variety of adult mods.  Hopefully I have not bitten off more than I can chew...

 

 

soft.jpg

Edited by Lazy Palm
Posted (edited)
15 hours ago, Lazy Palm said:

Development update:

 

So, I started the process of turning all the frameworks into soft requirements to support the vision of this mod working with a variety of adult mods.  Hopefully I have not bitten off more than I can chew...

 

 

soft.jpg

This looks Great! Thank you!

 

Please add more zaz and zap please... And please add a gag and bondage to the wiping punishments, and maybe a left tied up and gagged for the night after the punishment. Perhaps to the harsh bondage and the sleep bondage.

 

I started a new game with binding chapter 7. It is working really good.

 

Thanks again!

Edited by YellowBeard007
added idea.
Posted (edited)

I would love to see hoods/masks added in rules, harsh bondage and sleeping action. If gags and/or blindfolds added/equipped first, they can even been worn togther with hoods that normaly prevent from equipping. The tighter the better.😁 regards

 

ps. and maybe some mittens *g*

Edited by Hanshurtig11
Posted (edited)
18 hours ago, Raine_Hyd said:

Oddly enough the whipping from Lola which also uses Zaz works even with this enabled, but this doesn't.

 

I will dig in and see if I can figure out what I am doing differently.  I might be missing a pin the actor type of step.

 

Also, I am probably going to try adding the Pama Beatup Module at some point (at least as an optional way to get whipped).

Edited by Lazy Palm
Posted
1 hour ago, Hanshurtig11 said:

I would love to see hoods/masks added in rules, harsh bondage and sleeping action. If gags and/or blindfolds added/equipped first, they can even been worn togther with hoods that normaly prevent from equipping. The tighter the better.😁 regards

 

ps. and maybe some mittens *g*

 

I will add all of this to the the list!  I love hoods and am not sure why I have overlooked them.

Posted

So, I have been testing Binding with NFF.  I just have to say that I am truly sorry for the suffering anybody that is playing this mod has experienced when doing so.  Most of the Dom movement packages are Travel, and you without an energy setting, they just get squished by the NFF sand boxing packages.  I don't know if I have said "where the f*** is my follower going this time? or "why are they walking away in the middle of this event??" so many times in a single day.  I am going to have to make some changes to help out with this.  Just wanted to let everybody know help is on the way 😀

Posted
4 hours ago, Lazy Palm said:

 

I will dig in and see if I can figure out what I am doing differently.  I might be missing a pin the actor type of step.

 

Also, I am probably going to try adding the Pama Beatup Module at some point (at least as an optional way to get whipped).

Wow, this mod keeps getting better and better.

 

Thank you!

Posted
42 minutes ago, Lazy Palm said:

So, I have been testing Binding with NFF.  I just have to say that I am truly sorry for the suffering anybody that is playing this mod has experienced when doing so.  Most of the Dom movement packages are Travel, and you without an energy setting, they just get squished by the NFF sand boxing packages.  I don't know if I have said "where the f*** is my follower going this time? or "why are they walking away in the middle of this event??" so many times in a single day.  I am going to have to make some changes to help out with this.  Just wanted to let everybody know help is on the way 😀

So it's not just my game doing something dumb, good to know.

Posted (edited)
6 hours ago, dddvvddd said:

in your custom animations, the arms are a bit too far apart, and the armbinder just goes through the arms

Its an old pose/animation used for kneeling with armbinder. Unfortunatly there wasnt made one for the ellbowbinder which was added later. So until someone creates a new pose/animation, we have to live with this little glitch 😉.

Edited by Hanshurtig11
Posted
On 8/10/2024 at 4:25 AM, YellowBeard007 said:

The problem I have had is skyrim keeps up-dating.

 

Because I am tired of the Skyrim up-dating every few months, I switched to Skyrim GOG SE and I am using the latest one, with the latest script extender. I also switched to the cbbc body, and I like the physics hair and armor adds.

 

Devious devices seems to conflict with these mods. Also cursed loot.

 

As of right now I can load a new game, but if I equip any devious device like a hobble skirt, the cbbe body vanishes and there is just a head. So, if I run binding, everytime I choose a choice that includes a devious item I get this floating head issue.

 

I have reloaded the game and tested for the last three weeks. At the start with adding devious devices to the load the box asks if I would be using an older GOG game. If I click this it says I need a dill. It does load in if I click SE. However even when I click cbbe body, and run a bodyslide plus finiss I am getting the same problems. Also (HDT-SMP for SSE 1.5.97 v2.11-30872-2-11-1578745910.7z) conflicts with other hair and physics mods.

 

If Devious devices worked like it did before the update, which made me switch to GOG the newest that would be great.

 

For reasons that I am clueless to understand - TOYS seems to work - However I like the devious devices mods - and they are used in a lot of great mods that would work - if Devious devices and Devious cursed loot - would work - with an up-dated GOG SE - and script extender.

 

If I could get Devious devices to work that would be great. Thank you for your interest.

It works just fine, at least with the 3BA body and 1.6..640, no idea about CBBE. Raises the question of why go with cbbe instead of 3BA? Many newer armor mods don't even support CBBE anymore, with 3BA you could grab DD NG, it really improves DD, by a lot.
As for Bodyslides, you made sure they go to the right folder? If you had bodyslides installed before going GOG it might still output to the old folder.

You should NOT use HDT-SMP for 1.5.97 it will not work with the latest GoG version (which should be 1179). It also will not throw an error! Dll's made for 1.6.x do throw an error (aka a pop-up message during game start) if outdated, dll's for older versions will fail silently. Actually you should not use HDT-SMP anymore at all, use Faster HDT-SMP, it's much faster and more stable.
You might have more problems like that, make sure all your mods are actually compatible with the game version you use, particularly make sure you've no SKSE mods made for 1.5.97 anymore, as mentioned they will fail silently, leaving you in the dark about why things do not work. Check the SKSE64.log, found ion the SKSE log folder, where that is depends, for me it's in "My games\Skyrim Special Edition\SKSE" but that may vary with your install/Mod Manager (don't confuse the SKSE log folder with the SKSE folder in your Data folder, that a different folder, even if named the same).

Posted

So how does this "How Dirty" thingy work? For me, it only goes up and FAST (even with the Clean slave required option disabled). I've found no way to clean and given how fast it goes up it would likely be moot anyway.

Posted (edited)
2 hours ago, Talesien said:

So how does this "How Dirty" thingy work? For me, it only goes up and FAST (even with the Clean slave required option disabled). I've found no way to clean and given how fast it goes up it would likely be moot anyway.

 

I suspect this is one that will need tweaking.  No dirt when in towns and cities, +1 per game hour when wandering, +2 per game hour in dungeons, +1 every time you go into combat (blood and guts seemed messy).  -5 about every 5 seconds of swimming nude will clean it up or one trip being strapped into a ZAP mini water wheel for a furniture event.  I meant to disable everything if the clean save checkbox was off, but I missed a few places!  (I need to add this to a long description in the MCM also)

 

It currently plays into being a sex block and will cause your follower to fail you during an inspection, but limited mostly still.  Another one of those passively happens things I want to expand upon.  Would like some dirty slave tats options also.

 

I will take a look at it though.  Happens too fast is really good feedback! 

Edited by Lazy Palm
Posted (edited)
8 hours ago, Hanshurtig11 said:

Its an old pose/animation used for kneeling with armbinder. Unfortunatly there wasnt made one for the ellbowbinder which was added later. So until someone creates a new pose/animation, we have to live with this little glitch 😉.

 

Yeah, all ZAP animations until I force myself to learn 3d max or blender or something (used Maya back in the day, so it would not be from square one at least).  I do have quite a few animations I would like to build.

 

I am going to make it where you can tweak which idles are used.  I plan on adding bound selections for each of the 6 slots in this screen also.

 

(funny enough, the greybeard meditation idles look pretty submissive when nude)

 

poses.jpg

Edited by Lazy Palm

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