Talesien Posted August 17, 2024 Posted August 17, 2024 (edited) Another observation, The 'Your Mistress orders you to get on your knees' package seems to have a pretty low priority. Point in case, been in Candlehearth Hall with the follower when that message popped up, so I go to the follower kneel down ... and the "Follower gets a drink" script from NFF takes over and the follower moves away from me. Result: I'm stuck, the follower is too far to talk to, I can't move and pressing the action key again only results in "You need to move closer ...", which I can't. Had to resort to the console to fix this. I recommend: A.) Bump up the priority, B.) Add a check if the PC actually can move before returning the "You need to move closer" message. In general it might be a good idea to allow for the action menu to show up (or at least parts of it), even if you think it's not warranted. Like yes I'm in bondage, but how about I'm able to stand at attention or kneel despite that, not in order to talk to the follower, but just because. Edit: Another detail I just stumbled about. If randomly put into harsh bondage is active, it can happen in the middle of a dungeon, even if allow untie in dangerous areas is ticked. I think allow untie should block harsh bondage from triggering in dangerous locations, it's mutually exclusive IMO. Perhaps this should also extend to furniture use, as some mods, like Captive Followers place quite a bit of bondage furniture in forts and dungeons. Edited August 17, 2024 by Talesien
Xuvish Posted August 17, 2024 Posted August 17, 2024 17 hours ago, Lazy Palm said: When you kneel can you open up the console and type sqv bind_mainquest and scroll up into the bind_mainquestscript until you find a variable called SubIdleState? It should say 2 when you are kneeling. It will look like: ::SubIdleState_var = 2 Or at least it should. If you get a chance to check it out, let me know. Edit: also check and make sure SexLab is showing Yes on diagnostics page of the MCM. The kneel uses the SexLab FindBed function to determine if you are kneeling near a bed. Maybe if that is failing it is blowing up the whole thing. the variable is set to 0. sexlab is showing yes. near furniture shows NA not kneeling. I am using EFF (Extensible Follower Framework) and skyrim utility - UI extensions if that impacts anything.
YellowBeard007 Posted August 18, 2024 Posted August 18, 2024 (edited) After starting several new games, with several different dragon-born's. I have to ask can't you make a binding that will work with PATH, zap and zaz and not need devious devices at all. In a way I am asking you if you can make a binding mod that will not need devious devices as a requirement? Devious devices just will not work with mods that have several different hair physics. Devious devices also will not work with the AE/SE GOG - newest GOG as well as the newest FINIS. Devious devices and all the devious mods are great mods, However many of us, like me are tired of the Skyrim updates and wrecking the game with an up-date, and will be switching over to the GOG Skyrim. And finding, like I did some great physics mods that work. All the PATH mods and Diary of mine work on my GOG. and the different hair physics I am using. I really like binding, but without an up-grade To the latest GOG and FINIS - and a change of physics Devious devices - the mod will not work in binding. For people using GOG and the physics hair mods. Can you make a binding that needs PATH, and zap and zaz? And not use devious devices at all? In other words, PATH works, zaz and zap work, can you make binding not need devious devices at all as a requirement? Thanks for a great mod, I am sure there will be others with these devious devices issues as GOG becomes more popular. Edited August 18, 2024 by YellowBeard007 added ideas.
Lazy Palm Posted August 18, 2024 Author Posted August 18, 2024 12 hours ago, Talesien said: Another observation, The 'Your Mistress orders you to get on your knees' package seems to have a pretty low priority. Point in case, been in Candlehearth Hall with the follower when that message popped up, so I go to the follower kneel down ... and the "Follower gets a drink" script from NFF takes over and the follower moves away from me. Result: I'm stuck, the follower is too far to talk to, I can't move and pressing the action key again only results in "You need to move closer ...", which I can't. Had to resort to the console to fix this. I recommend: A.) Bump up the priority, B.) Add a check if the PC actually can move before returning the "You need to move closer" message. In general it might be a good idea to allow for the action menu to show up (or at least parts of it), even if you think it's not warranted. Like yes I'm in bondage, but how about I'm able to stand at attention or kneel despite that, not in order to talk to the follower, but just because. Edit: Another detail I just stumbled about. If randomly put into harsh bondage is active, it can happen in the middle of a dungeon, even if allow untie in dangerous areas is ticked. I think allow untie should block harsh bondage from triggering in dangerous locations, it's mutually exclusive IMO. Perhaps this should also extend to furniture use, as some mods, like Captive Followers place quite a bit of bondage furniture in forts and dungeons. Wow, so many good catches. I think that package is set to must complete and the variable triggering should have stayed the same, so the follower might have come wandering back. If you ever get into that situation and are not feeling like the console, the safe word function will clean it up also. You are right though, my energy on the AI around that stuff is set to 50. I will bump that up, if I am getting pushed aside for follower framework sandboxing, you know it is a bit low 😀 Noted about the menu. Instead of disabling the player in a lot of those situations, it would probably be more fun to have the option of standing and getting berated or being able to wreck the event just because. Fuck around and find out and all. I will check out the harsh bondage and furniture, they were supposed to be locked behind some code that was friendly area location aware, but I have been moving a lot of stuff around. I do really like your idea of linking the "untie in dangerous areas" to both of those events, that does fit really well.
Lazy Palm Posted August 18, 2024 Author Posted August 18, 2024 6 hours ago, Xuvish said: the variable is set to 0. sexlab is showing yes. near furniture shows NA not kneeling. I am using EFF (Extensible Follower Framework) and skyrim utility - UI extensions if that impacts anything. My test machine has UI extensions on it, so I guess it must not be that. Let me give EFF a try and see if the same thing happens to me. I would assume since it is happening to you immediately, I should be able to reproduce the error if it is EFF. This was on LE, right?
Lazy Palm Posted August 18, 2024 Author Posted August 18, 2024 2 hours ago, YellowBeard007 said: After starting several new games, with several different dragon-born's. I have to ask can't you make a binding that will work with PATH, zap and zaz and not need devious devices at all. In a way I am asking you if you can make a binding mod that will not need devious devices as a requirement? Devious devices just will not work with mods that have several different hair physics. Devious devices also will not work with the AE/SE GOG - newest GOG as well as the newest FINIS. Devious devices and all the devious mods are great mods, However many of us, like me are tired of the Skyrim updates and wrecking the game with an up-date, and will be switching over to the GOG Skyrim. And finding, like I did some great physics mods that work. All the PATH mods and Diary of mine work on my GOG. and the different hair physics I am using. I really like binding, but without an up-grade To the latest GOG and FINIS - and a change of physics Devious devices - the mod will not work in binding. For people using GOG and the physics hair mods. Can you make a binding that needs PATH, and zap and zaz? And not use devious devices at all? In other words, PATH works, zaz and zap work, can you make binding not need devious devices at all as a requirement? Thanks for a great mod, I am sure there will be others with these devious devices issues as GOG becomes more popular. Just out of curiosity, did you try DD NG yet? Looks like some people on the support thread over at DD SE had some luck with that on the GOG version. 1
Talesien Posted August 18, 2024 Posted August 18, 2024 (edited) 1 hour ago, Lazy Palm said: I will check out the harsh bondage and furniture, they were supposed to be locked behind some code that was friendly area location aware, but I have been moving a lot of stuff around. I do really like your idea of linking the "untie in dangerous areas" to both of those events, that does fit really well. It did happen only shortly after entering the dungeon, so depending on the delay (I noticed delays are sometimes notable in Bindings) it might have triggered while still outside, just before the loading screen.* Perhaps it might be good to check a second time if the situation is still right for what's intended, after the sub kneels. Kinda like Evil Overlord Rule #214: If a malignant being demands a sacrificial victim to have a particular quality, I will check to make sure said victim has this quality immediately before the sacrifice and not rely on earlier results. (Especially if the quality is virginity and the victim is the hero's girlfriend.) * That would still have been wilderness though and Skyrims wilderness does not exactly match my definition of "friendly area location", but that might be up for debate. Edited August 18, 2024 by Talesien 1
YellowBeard007 Posted August 18, 2024 Posted August 18, 2024 (edited) 4 hours ago, Lazy Palm said: Just out of curiosity, did you try DD NG yet? Looks like some people on the support thread over at DD SE had some luck with that on the GOG version. Yes it does not effect Devious Devices in the way that all of the bondage gear doesn't work when the player equips it. The body of the player vanishes. That is why I asked if you can make a second bindings, for players where the devious devices is not part of the mod, and just use zaz, and zap? Thanks again for your attention to this. Edited August 18, 2024 by YellowBeard007 added idea.
Hanshurtig11 Posted August 18, 2024 Posted August 18, 2024 5 hours ago, YellowBeard007 said: Yes it does not effect Devious Devices in the way that all of the bondage gear doesn't work when the player equips it. The body of the player vanishes. That is why I asked if you can make a second bindings, for players where the devious devices is not part of the mod, and just use zaz, and zap? Thanks again for your attention to this. Well, just to be sure.. you did build the devious devices in Bodyslide ? So you never got DD tu run ? 1
Hanshurtig11 Posted August 18, 2024 Posted August 18, 2024 I just stumbled upon an issue. I noticed my Unforgiving device isnt working properly anymore. Found it started some saves before.. maybe around the time i update Bindings from 1.3 to 1.4, but dont know exactly (same with 1.5). UD isnt updating (ingame). When i reinstall Binding 1.3, UD works again. Its all when i load a save, UD stucks at updating 16%. This might have nothing to do with Binding, its a rather advanced gameplay with lots of mods 😁 But i thought i mention it. Guess its time to start a new playthrough anyway, as DD NG needs a new game i think. regards and thx for your work, looking forward to it.
Just_X Posted August 18, 2024 Posted August 18, 2024 On 8/17/2024 at 8:23 PM, Lazy Palm said: Not that I know of, but I am still pretty new to modding. I would assume there is lot that could be done if somebody was good at animation building and combined that with the vehicles stuff, or maybe a really interesting armor mod. Yeah, so far I didn't see any one doing this, only certain animation that is "static" at a fixed location.
lovalter Posted August 18, 2024 Posted August 18, 2024 Any ideas why the hogtie animation stops after a few moments and my char just stands still upright?
Xuvish Posted August 18, 2024 Posted August 18, 2024 13 hours ago, Lazy Palm said: My test machine has UI extensions on it, so I guess it must not be that. Let me give EFF a try and see if the same thing happens to me. I would assume since it is happening to you immediately, I should be able to reproduce the error if it is EFF. This was on LE, right? Yes.
YellowBeard007 Posted August 18, 2024 Posted August 18, 2024 (edited) 6 hours ago, Hanshurtig11 said: Well, just to be sure.. you did build the devious devices in Bodyslide ? So you never got DD tu run ? Yes. I run bodyslide. The devious devices show in my inventory, but are invisible when I equip them. They also make the body of my dragonborn invisible when I equip them. I have the same thing happen with a clothing mod called layered gowns. Layered gowns shows up in the inventory, but when I equip it, the equipped parts of the body vanish, and I get a floating head. Edited August 18, 2024 by YellowBeard007 added idea.
Lazy Palm Posted August 18, 2024 Author Posted August 18, 2024 14 hours ago, Talesien said: It did happen only shortly after entering the dungeon, so depending on the delay (I noticed delays are sometimes notable in Bindings) it might have triggered while still outside, just before the loading screen.* Perhaps it might be good to check a second time if the situation is still right for what's intended, after the sub kneels. Kinda like Evil Overlord Rule #214: If a malignant being demands a sacrificial victim to have a particular quality, I will check to make sure said victim has this quality immediately before the sacrifice and not rely on earlier results. (Especially if the quality is virginity and the victim is the hero's girlfriend.) * That would still have been wilderness though and Skyrims wilderness does not exactly match my definition of "friendly area location", but that might be up for debate. I think I narrowed it down to code that was just firing at the same time. I conditioned off the event triggering until the location change code has been run. Hopefully that will be a good near term fix until I can do some more internal tinkering. Yeah, really the only safe places are cities and towns, and then you still have dragons... And sorry for the delays, I have done zero optimization yet. It is probably partially from my copious use of waits to deal with so many asynchronous DD/ZAP methods. I can't believe I had never seen the Evil Overlord rules before. Too funny, and surprisingly applicable in this instance! 1
Lazy Palm Posted August 18, 2024 Author Posted August 18, 2024 23 hours ago, Xuvish said: the variable is set to 0. sexlab is showing yes. near furniture shows NA not kneeling. I am using EFF (Extensible Follower Framework) and skyrim utility - UI extensions if that impacts anything. I just tested LE with EFF and UIExtensions. Seems to work fine for me. Do you have any other mods that might be messing with input? Have you tried mapping the Binding Action key to another key?
Hex Bolt Posted August 18, 2024 Posted August 18, 2024 15 hours ago, Talesien said: Evil Overlord Rule #214 10 minutes ago, Lazy Palm said: I can't believe I had never seen the Evil Overlord rules before. Too funny, and surprisingly applicable in this instance! I thought Talesien had made that up, but after seeing the last comment, I went out and found it. Great reading. Thanks, @Talesien!
Lazy Palm Posted August 18, 2024 Author Posted August 18, 2024 9 hours ago, Hanshurtig11 said: I just stumbled upon an issue. I noticed my Unforgiving device isnt working properly anymore. Found it started some saves before.. maybe around the time i update Bindings from 1.3 to 1.4, but dont know exactly (same with 1.5). UD isnt updating (ingame). When i reinstall Binding 1.3, UD works again. Its all when i load a save, UD stucks at updating 16%. This might have nothing to do with Binding, its a rather advanced gameplay with lots of mods 😁 But i thought i mention it. Guess its time to start a new playthrough anyway, as DD NG needs a new game i think. regards and thx for your work, looking forward to it. I can get UD and see if does the same thing for me.
Lazy Palm Posted August 18, 2024 Author Posted August 18, 2024 (edited) 5 hours ago, lovalter said: Any ideas why the hogtie animation stops after a few moments and my char just stands still upright? That is because I am just playing an animation. If DD (or other mod) throws up the sleeping aroused dialogs it stands and interrupts it. I just switched that to a package that will keep playing the idle. If something messes with it, it will at least resume the hogtie after. Sorry about that! Edited August 18, 2024 by Lazy Palm 1
Talesien Posted August 18, 2024 Posted August 18, 2024 (edited) 1 hour ago, Lazy Palm said: I can't believe I had never seen the Evil Overlord rules before. Too funny, and surprisingly applicable in this instance! I found they are surprisingly applicable in a surprising number of instances. They also made me a better DM I believe, if the "Evil Overlord" in your campaign adheres to them, it makes it notably more difficult for the players to deal with him. At the same time, it makes your big bad final enemy much more believable if he has no trope weaknesses or foolish notions. Although not all the rules aged well, I doubt anyone U30 will understand what's the point of padding all important files to 1.45 MB. 47 minutes ago, Hex Bolt said: I thought Talesien had made that up, but after seeing the last comment, I went out and found it. Great reading. Thanks, @Talesien! You're welcome, I've been using them in informal email signatures for ... I guess 15-20 years now? Something like that. ^^ Edited August 18, 2024 by Talesien
YellowBeard007 Posted August 18, 2024 Posted August 18, 2024 I just removed Binding and all the devious mods from my load order. Until Devious devices gets an up grade to work with the AE GOG and the more modern racemenue, Script extender, and hair/physics mods. It apparently will not work. To bad binding was becoming one of my fav mods.
Lazy Palm Posted August 18, 2024 Author Posted August 18, 2024 (edited) 54 minutes ago, YellowBeard007 said: I just removed Binding and all the devious mods from my load order. Until Devious devices gets an up grade to work with the AE GOG and the more modern racemenue, Script extender, and hair/physics mods. It apparently will not work. To bad binding was becoming one of my fav mods. You might want to check out 0.1.06 when I get it released. I added ZAP selections into more slots (including body bondage), so it works with Harsh Bondage and you have the ability to tune out some slots on events where ZAP is not available. Edit: forgot to mention, my plan is to reduce DD to a soft requirement as I add in DD NG support. If you keep watching the releases, it should be somewhere in the next several. Edited August 18, 2024 by Lazy Palm 3
Lazy Palm Posted August 18, 2024 Author Posted August 18, 2024 3 hours ago, Talesien said: Although not all the rules aged well, I doubt anyone U30 will understand what's the point of padding all important files to 1.45 MB. I am going to show my age, but that is definitely a good defense to keep the evil plans from wandering away on a 3.5" floppy 😀
YellowBeard007 Posted August 19, 2024 Posted August 19, 2024 1 hour ago, Lazy Palm said: You might want to check out 0.1.06 when I get it released. I added ZAP selections into more slots (including body bondage), so it works with Harsh Bondage and you have the ability to tune out some slots on events where ZAP is not available. Edit: forgot to mention, my plan is to reduce DD to a soft requirement as I add in DD NG support. If you keep watching the releases, it should be somewhere in the next several. Cool I Will, Thank YOU!
lovalter Posted August 19, 2024 Posted August 19, 2024 21 hours ago, Lazy Palm said: You might want to check out 0.1.06 when I get it released. I added ZAP selections into more slots (including body bondage), so it works with Harsh Bondage and you have the ability to tune out some slots on events where ZAP is not available. Edit: forgot to mention, my plan is to reduce DD to a soft requirement as I add in DD NG support. If you keep watching the releases, it should be somewhere in the next several. Awesome, will we also be able to choose what to wear when going to "bed"?
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