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Posted

Here with some feedback for the 0.1.09 preview! I absolutely adore the concept of posing and having the follower initializing conversations. I am amazed to see you actually implemented this! I think it is perfect for going in the store and trading but not too practical in more complex situations, as there could be too many NPCs around, or in situations where the player need to talk to an NPC multiple times. I also wish I can pose for dialogue even when the speech rule is not set to "no speaking allowed".

 

I also tried the dirt feature again (level 20 dirtiness immediately when turned on) and stayed swimming for a minute or two, but got no notification or decrease in dirt level. Maybe I have some other mods modifying water that was messing with your mod? I use Simplicity of Sea for water and SunHelm Survival btw. But no worries, I can wait for your Dirt and Blood integration~

 

Another possible glitch I had was with the harsh bondage punishment. It felt like the event wasn't stopping by itself. I waited an hour or two in-game, and the follower freed me. But whenever I speak to her again, she always says the dialogue when starting harsh bondage and binds me up again XD. I was then stuck in this event's starting and ending cycle until I load an earlier save or used the safeword. Also I found it a bit inconvenient that during the harsh bondage, I could still run around but don't have any other dialogue options with the follower.

 

Looking forward to the next update, and wish you all the best!

Posted (edited)

Hello. Many thanks again for this great Mod. I Love it. 

 

I have recogniced 2 issues with 1.09 previwe.

 

1. Harsh Bondage ends in a repeated cycle. As son my Mistress Release me. It starts over again. Only outcomming ( after 3 times) Was to use Save Word.

 

2. I recogniced that Bleak Falls Barrow is not marked as dangerous zone. Is this right?

 

Anyway of this. I love the mod. Cant await what is comming next.

 

Thank you.

 

Edited by Kargano01
Posted
13 hours ago, HiddenHari said:

Another possible glitch I had was with the harsh bondage punishment. It felt like the event wasn't stopping by itself. I waited an hour or two in-game, and the follower freed me. But whenever I speak to her again, she always says the dialogue when starting harsh bondage and binds me up again XD. I was then stuck in this event's starting and ending cycle until I load an earlier save or used the safeword.

 

4 hours ago, Kargano01 said:

1. Harsh Bondage ends in a repeated cycle. As son my Mistress Release me. It starts over again. Only outcomming ( after 3 times) Was to use Save Word.

 

I will definitely check on my side and see if anything looks amiss.  The event has a random timer that is 1 to 4 in game hours.  I REALLY need to add both an MCM min / max time option and some way to determine how much longer events will run for, but never enough time to do everything I want to.  Next time you try it, go to the console and type in sqv bind_mainquest and look for a variable called activatorHarshBondage, if it is a non-zero number the event should still be running (unless there is a bug I am overlooking).

Posted
13 hours ago, HiddenHari said:

Here with some feedback for the 0.1.09 preview! I absolutely adore the concept of posing and having the follower initializing conversations. I am amazed to see you actually implemented this! I think it is perfect for going in the store and trading but not too practical in more complex situations, as there could be too many NPCs around, or in situations where the player need to talk to an NPC multiple times. I also wish I can pose for dialogue even when the speech rule is not set to "no speaking allowed".

So glad you are liking it!  Another user suggested it for when the player was gagged; I loved the idea, so I had to try building it.

 

I will either make another setting to have the NPC greet even with no speech restrictions or just leave it running on the no speech restrictions mode.  Thanks for the suggestion.

 

Yeah, you are spot on about multiple interactions with the same NPC. My plan is to make them switch a different scene with your NPC on a 2nd, 3rd, etc. visit with your follower.  Something like "You are back.  How can I help you again?" or something like that.  And either clear that out when you leave the location or after a game day.

 

13 hours ago, HiddenHari said:

I also tried the dirt feature again (level 20 dirtiness immediately when turned on) and stayed swimming for a minute or two, but got no notification or decrease in dirt level. Maybe I have some other mods modifying water that was messing with your mod? I use Simplicity of Sea for water and SunHelm Survival btw. But no worries, I can wait for your Dirt and Blood integration~

 

My plan is to push that integration with the 0.1.09 preview 2 that I SHOULD have ready later today.  Sorry you are still having issues with the internal system!

 

13 hours ago, HiddenHari said:

Also I found it a bit inconvenient that during the harsh bondage, I could still run around but don't have any other dialogue options with the follower

 

Yeah, another thing on my to-address list. I have most of the input dialed back during events to keep too many overlapping things from happening all at once, but it is a bit limiting on what you can do.

Posted
5 hours ago, Kargano01 said:

Hello. Many thanks again for this great Mod. I Love it. 

 

I have recogniced 2 issues with 1.09 previwe.

 

1. Harsh Bondage ends in a repeated cycle. As son my Mistress Release me. It starts over again. Only outcomming ( after 3 times) Was to use Save Word.

 

2. I recogniced that Bleak Falls Barrow is not marked as dangerous zone. Is this right?

 

Anyway of this. I love the mod. Cant await what is comming next.

 

Thank you.

 

 

I will see if I can figure out Bleak Falls Barrow.  It should be marked as clear able, which I have been treating as dangerous, but I might have changed something.

 

Glad you are enjoying the mod!

Posted
On 9/15/2024 at 2:49 PM, YellowBeard007 said:

I think that this is a great idea.

 

I like the idea of the follower, just to tie up the player (Choice of all this happening in the MCM) and punish the player until the player begs to be the dom's slave. In other words the dom follower just (I'd like to see some non-consent, if possible, where you don't make the follower your Dom, he/she tells you and then makes it happen.).

 

A choice in the MCM of when you have a single follower the follower just ties up the dragonborn until the dragon born begs to be the followers slave. Then if the player asks for their freedom, the follower ties up the player, and the slavery continues.

 

Something like that.

 

Perhaps, having a choice of dom followers to be enslaved, in the MCM without freedom, but the follower of choice simply enslaves the player, without freedom, in other words, ties up the player again whenever the follower asks to be freed. I like the idea of the player begging to be freed, then the dom ties up and punishes the player until the player begs to be the dom's slave, again. 

 

Good idea? Bad idea?

 

Thank you.

 

I definitely plan on adding the MCM option to hide Free Me.

 

Maybe I can repurpose one of the existing events to add a bit of non con for this, dropped into Harsh Bondage until you give up on the freedom idea triggered by dialog as an MCM setting.

Posted

If is in Harsh Bondage repeating cycle exiting the dialogue in right moment cycle is not repeat. Maybe values is not reset before dialogue start again.

Posted

Can confirm the harsh bondage issue. Also, I'm having a bit of trouble with the speech restriction, specifically I don't see an option to get permission to speak

Posted (edited)
37 minutes ago, lovalter said:

Can confirm the harsh bondage issue. Also, I'm having a bit of trouble with the speech restriction, specifically I don't see an option to get permission to speak

 

If you have the Speech Rule drop down set to Must Ask or Must Ask & Pose, it SHOULD provide some dialog options when you kneel.  They vary based on location, but the general idea is "May I have permission to speak?".  I will test that more while I am trying to run down this Harsh Bondage issue.

 

Thanks for letting me know!

Edited by Lazy Palm
Posted (edited)

0.1.09 preview 2

  • Dirt and Blood integration - this will calculate a cleanness level by querying Dirt & Blood bi-hourly (game time).  It will refresh before Inspection events also.
  • Added more follower dialogue (Apothecary, Blacksmith, Inn Keeper) and added variations to Merchant.
  • Fixed NPC package release issue, distance calculations issue, order of operations when determining NPC, and other small issues.
  • Hopefully fixed the Harsh Bondage issues (I accidentally pasted in some rogue code when I was selecting a window - found it and removed it)

Let me know what you guys find!  And thanks so much for everybody trying out the new features and giving me feedback. This is really helpful and I think will create higher quality releases.

Binding 0.1.09 preview 2.7z

Edited by Lazy Palm
Posted

Oh, I should mention.  Dirt and Blood tracks 4 levels of blood and 4 levels of dirt.  Binding will find the higher of the 2, and convert that to an internal level.

 

So,

Blood 1 and Dirt 3 - would be 15 in binding

Blood 4 and Dirt 0 - would be 20 in binding

Blood 2 and Dirt 2 - would be 10 in binding

 

I figure being covered in blood or covered in dirt should qualify as not very clean.

Posted
On 9/13/2024 at 1:31 PM, Lazy Palm said:

0.1.09 preview - for anybody that wants to test new features

 

  • Speech restrictions (still very early, can be found at the bottom of the rules screen for testing).  Breaking any of these options will get you +1 punishments.  I will probably split this into a different pose before I launch this.  Remapping your pose to a zap deep kneel idle in the sex settings of the MCM is nice for seeming more out of the conversation.
    • No Speech Allowed (wearing a gag has the same behavior)
      • Stand at attention within 300 units (256 is 12' or 3.656m) of an NPC and your follower will wander over and start a chat scene that will open the conversation screen after.  Merchants get a different scene, but will expand this to different types of NPCs. 
      • The NPC scan is done by cell, this can cause some issues outside.  Use the pose very close to the NPC to mitigate this.
      • Posing should start a hold position package on the NPC while your Dom travels.  I have seen a few instance of NFF wandering the follower too far and having it not trigger, I will address this.
    • Must Pose
      • Be sure to be in the attention pose before you speak to an NPC.
    • Must Ask
      • Get permission from your Dom before you talk to an NPC
    • Must Ask & Pose
      • Ask them Dom first, and then use the attention pose when starting the conversation.

 

 

Oh man... my SL installation is in a "under construction" state and I haven't had time to move it forward recently, but this sounds so good. Can't wait to try this.

Posted
5 hours ago, Lazy Palm said:

0.1.09 preview 2

  • Dirt and Blood integration - this will calculate a cleanness level by querying Dirt & Blood bi-hourly (game time).  It will refresh before Inspection events also.
  • Added more follower dialogue (Apothecary, Blacksmith, Inn Keeper) and added variations to Merchant.
  • Fixed NPC package release issue, distance calculations issue, order of operations when determining NPC, and other small issues.
  • Hopefully fixed the Harsh Bondage issues (I accidentally pasted in some rogue code when I was selecting a window - found it and removed it)

Let me know what you guys find!  And thanks so much for everybody trying out the new features and giving me feedback. This is really helpful and I think will create higher quality releases.

Binding 0.1.09 preview 2.7z 159.57 kB · 1 download

 

Harsh Bondage still cycles. If Harsh Bondage running then dialog with companion is as on start Harsh Bondage.

Posted

0.1.09 preview 3

  • Finally fixed the Harsh Bondage issue (fingers crossed).  I was looking the wrong place (dialogue triggered vs. the random event) when I was trying to fix it.
  • Added MCM options for min / max minutes for Harsh Bondage (be sure to give it some values)

Binding 0.1.09 preview 3.7z

Posted
On 9/5/2024 at 4:28 PM, Anunya said:

Must ask permission to pray at shrine (and/ or use submissive animation when doing so).

 

So, I figured out the mechanics of this. It actually worked out really well, since the same code can be used for checking other activators without having to pre-attach scripts to them.  I think I am going to do this like the speech restriction stuff, where you have a drop down with some options (None, Must Ask, Must Kneel, Must Ask & Kneel), and then adding a prayer pose option to the pose management screen.  Think there is any good extra features that need to be baked in?  Dibella requires nudity?

Posted (edited)
On 9/5/2024 at 4:28 PM, Anunya said:

if the player is forced to kneel and face away from a merchant, while dominant faces them and says something like "kneel while I finish trading" that could give the impression that the dominant is doing the buy and sell transactions.

 

I was trying to make the face away from the NPC stuff work with the Dom follower starts the conversation that I already have working, but 3rd person movement is a bit a clunky for facing away, you have to turn and then back up.  I feels a bit like parking a trailer...  I was hoping to do that and have the Dom tell you to turn away. 

 

I also tried rotating the z angle on the sub, which works and it is really cool during the conversation, but it kind of wildly shifts the camera angle when it happens before the conversation. 

 

Anybody want that as at least an MCM option?  Other than the camera angle jarring shift, it is actually really neat for feeling left out of the conversation 😀

Edited by Lazy Palm
Posted
14 minutes ago, Lazy Palm said:

Anybody want that as at least an MCM option?  Other than the camera angle jarring shift, it is actually really neat for feeling left out of the conversation 😀

Absolutely, more options never hurt 😊

Posted (edited)
2 hours ago, Lazy Palm said:

 

So, I figured out the mechanics of this. It actually worked out really well, since the same code can be used for checking other activators without having to pre-attach scripts to them.  I think I am going to do this like the speech restriction stuff, where you have a drop down with some options (None, Must Ask, Must Kneel, Must Ask & Kneel), and then adding a prayer pose option to the pose management screen.  Think there is any good extra features that need to be baked in?  Dibella requires nudity?

 

Dibella requires nudity in at least on other mod I used to have in my load order. I liked that feature, so IMO yes.

 

Other random ideas (though I'm not a lore expert so do what you will):

  • Talos requires having a weapon and/or equipped (which could make it functionally impossible given other mods; goes well with licenses for example and the restrictions that come from Lola)
  • Julianos requires a spell equipped.
  • Mara requires wearing having the blessing of compassion (from giving a coin to a beggar). Alternately, she requires not having had non-marital sex in the last 24 hours (if that's possible).
  • Kynareth requires bare feet. OR Kynareth requires you to not be completely clean (so at least a little bit dirty). Or naked. Naked also works.
  • Stendarr requires having a blessing of compassion (from giving a coin to a beggar).
  • Arkay requires wearing a blindfold (probably useful to have non DD versions available) to simulate the non-seeing of death.
  • Zenitar requires wearing clothes (not naked, not armor).
  • Akatosh requires not being gagged, not being collared, and/or not wearing any DD devices.

... though that almost sounds like another mod. I dunno.

 

EDIT: I mean, it could also just be a blanket rule - to pray you must be naked/ you must wear a collar/ you must have bare feet/ you must be perfectly clean/ you must have been whipped within the last X hours etc... and it doesn't need to vary between each divine.

Edited by Anunya
Posted
2 hours ago, Lazy Palm said:

 

I was trying to make the face away from the NPC stuff work with the Dom follower starts the conversation that I already have working, but 3rd person movement is a bit a clunky for facing away, you have to turn and then back up.  I feels a bit like parking a trailer...  I was hoping to do that and have the Dom tell you to turn away. 

 

I also tried rotating the z angle on the sub, which works and it is really cool during the conversation, but it kind of wildly shifts the camera angle when it happens before the conversation. 

 

Anybody want that as at least an MCM option?  Other than the camera angle jarring shift, it is actually really neat for feeling left out of the conversation 😀

 

 

So we already have:

  • PC takes submissive pose.
  • Dom follower starts the conversation.

And the issue is that we might want the PC to not look at the merchant, so they look even less part of the conversation, is that right?

 

If so, a few possible solutions:

  • Sexlab Survival has (IIRC) a feature where you can make you PC look at a specific NPC or her own feet. If that's functionality you can duplicate, that could still work.
  • If the submissive pose itself involves  looking at the floor, then IMO no additional action is needed.
  • Alternately, you could fade the camera to black and just show the menu (if that works).

If and when I get a working install up and running I'll be happy to try out the MCM option, but as long as the PC is in a submissive pose during the conversation I'm happy - especially if it looks like the dom is leading it.

 

 

 

Posted
1 hour ago, Anunya said:

 

Dibella requires nudity in at least on other mod I used to have in my load order. I liked that feature, so IMO yes.

 

Other random ideas (though I'm not a lore expert so do what you will):

  • Talos requires having a weapon and/or equipped (which could make it functionally impossible given other mods; goes well with licenses for example and the restrictions that come from Lola)
  • Julianos requires a spell equipped.
  • Mara requires wearing having the blessing of compassion (from giving a coin to a beggar). Alternately, she requires not having had non-marital sex in the last 24 hours (if that's possible).
  • Kynareth requires bare feet. OR Kynareth requires you to not be completely clean (so at least a little bit dirty). Or naked. Naked also works.
  • Stendarr requires having a blessing of compassion (from giving a coin to a beggar).
  • Arkay requires wearing a blindfold (probably useful to have non DD versions available) to simulate the non-seeing of death.
  • Zenitar requires wearing clothes (not naked, not armor).
  • Akatosh requires not being gagged, not being collared, and/or not wearing any DD devices.

... though that almost sounds like another mod. I dunno.

 

EDIT: I mean, it could also just be a blanket rule - to pray you must be naked/ you must wear a collar/ you must have bare feet/ you must be perfectly clean/ you must have been whipped within the last X hours etc... and it doesn't need to vary between each divine.

 

It does sound like it could be another mod!  I think the variations could be a lot of fun.  I track all of that stuff anyway, so you are basically looking at simple conditional statements based on a the shrine the player is trying to use.

 

Maybe it could be check boxes:

[ ] naked

[ ] collar

[ ] bare feet

[ ] perfectly clean

[ ] recently disciplined

or the all encompassing:

[ ] your very strict Dom requires you to follow all of the ways of the divines

 

Posted
1 hour ago, Anunya said:

 

 

So we already have:

  • PC takes submissive pose.
  • Dom follower starts the conversation.

And the issue is that we might want the PC to not look at the merchant, so they look even less part of the conversation, is that right?

 

If so, a few possible solutions:

  • Sexlab Survival has (IIRC) a feature where you can make you PC look at a specific NPC or her own feet. If that's functionality you can duplicate, that could still work.
  • If the submissive pose itself involves  looking at the floor, then IMO no additional action is needed.
  • Alternately, you could fade the camera to black and just show the menu (if that works).

If and when I get a working install up and running I'll be happy to try out the MCM option, but as long as the PC is in a submissive pose during the conversation I'm happy - especially if it looks like the dom is leading it.

 

 

 

 

Yeah, I was going for the full effect, but it is probably overkill. It seems pretty good already, even if it does need more follower to NPC dialogue scenes added.

 

I will check Sexlab Survival and see if I can figure out their approach to the looking down.  Thanks for the idea!

 

I fear nothing short of building some new animations is going to get all of the features into this mod that I would like to have 😀

Posted (edited)

Playing for a while now (with 1.08 still), some thoughts.

As allready mentioned, the dirt system doesnt work well. I know 1.09 covers that issue, but still my thoughts, going to dirt 20 is much to fast, and recognizing swimming rarely works.  In Unforgiving devices its immediately noticed when you are swimming (swimming in armbinder etc) , maybe Ihatemykite has a tip 😁.

 

I am not sure if covered in the choice of rules set be sub/hybrid/dom allready, but i would like to have an option to prefer or disable some rules. I tried sometimes to end a rule via conversation but got only answered that my behaviour isnt good enough (even i had around 15 points). Sometimes bound hands stays on to long and thats the most gamebreaking rule. I know you can have exceptions, but might be nicer if you could finetune the settings to your playstyle. I definitly like the dom to set the rules 😁

 

Its great you are working so hard on the mod, picking up impulses from the comunity. Really looking forward to the mod. Btw, i love that you added blindfold and gag under the hood 😁. Hope its going to harsh bondage as well (maybe with regular blindfold and harness gag ?). regards and keep up your great work !!

 

ps: Maybe an option to suspend the mod complete if thats easy to script (even its easy to dismiss the dom)

 

pps: Not sure ifts normal, but for me, the dom stops following when about to change a rule or similiar. So sometimes i have to backtrack a lot. I am using Nether’s Follower Framework. Maybe a quick note might help.

 

 

 

Edited by Hanshurtig11
Posted
4 hours ago, Hanshurtig11 said:

Playing for a while now (with 1.08 still), some thoughts.

As allready mentioned, the dirt system doesnt work well. I know 1.09 covers that issue, but still my thoughts, going to dirt 20 is much to fast, and recognizing swimming rarely works.  In Unforgiving devices its immediately noticed when you are swimming (swimming in armbinder etc) , maybe Ihatemykite has a tip 😁.

 

Thanks for letting me know.  Maybe I will try bumping it to higher range and set some mcm sliders so you can set rate of accumulation (0 for the places you don't like) and control the interval it updates.  I will take another look at the swimming mechanic, and I already planned on adding rain to wash away dirt also.  Other than then problem of being able to swim (due to the other mod), is it just never showing the dirt is being washed away messages?  (works for me, but maybe I am an edge case)

 

4 hours ago, Hanshurtig11 said:

I am not sure if covered in the choice of rules set be sub/hybrid/dom allready, but i would like to have an option to prefer or disable some rules. I tried sometimes to end a rule via conversation but got only answered that my behaviour isnt good enough (even i had around 15 points). Sometimes bound hands stays on to long and thats the most gamebreaking rule. I know you can have exceptions, but might be nicer if you could finetune the settings to your playstyle. I definitly like the dom to set the rules 😁

 

I will check out the rules application and see if anything looks out of order.  Been a minute since I have looked at that code.  Did you have punishments due even with the 15 points?  I have had it in my plan to add the ability to avoid rules.  There is some under the hood logic where you tell them dom you don't like it, it lowers the chance of it happening, but it might be time to just put mcm options to disable ones you dislike/need to avoid. Especially since I am about to add quite a few new rule variations.

 

4 hours ago, Hanshurtig11 said:

ps: Maybe an option to suspend the mod complete if thats easy to script (even its easy to dismiss the dom)

 

Yeah, would be easy to add.  I think 😀  Especially if you have to resort to dismissing the dom on occasions. 

 

4 hours ago, Hanshurtig11 said:

pps: Not sure ifts normal, but for me, the dom stops following when about to change a rule or similiar. So sometimes i have to backtrack a lot. I am using Nether’s Follower Framework. Maybe a quick note might help.

 

I will take a look a this again.  I think I have it setup where the dom freezes and orders you to kneel, but if it is not obvious and you are having to wander back and find them, not ideal for sure.  There is supposed to be messages, but I might have forgotten in my coding frenzy when I was rolling that out.  In theory this should only be happening in safe areas also, I will have to look at that.

 

5 hours ago, Hanshurtig11 said:

Hope its going to harsh bondage as well (maybe with regular blindfold and harness gag ?)

 

Yeah, on my to-do list.  I was thinking about that the other day when I was trying to debug the harsh bondage event. 

 

Thanks for the feedback!  Really handy to get reports of what is going wrong.  I am so focused on building challenges that I have not been doing enough debug play through games.

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