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Posted
44 minutes ago, Lazy Palm said:

 

Yeah, this mod checks to see if you have anything equipped in those slots will not remove and equip and it stores equipped items by an internal ID vs the actual form so it is knows how to swap stuff in and out (within this mod).  For laughs, can you run the safeword under debug and check if it unequips the lola cuffs?  If they are marked as quest items / not generic, that routine will leave them alone.  And if you do try, it would be helpful to know if SLTR is watching for their removal and gets mad. If so, swapping them in and out might create some undesirable results 😀 I just rebuilt my main test machine (it was getting a little clunky), and I need to get some of the more common mods on so I can start running more of these test scenarios.

 

So the hogtie SHOULD be equipping ZAP wrist and ankles ropes that match up with the hogtie rope.  Think that might be more of the same issue as above?

Well the thing is that they aren't actual binding cuffs, just cosmetic, so I don't think they should interfere with this mod. Running safeword does remove them, but lola automatically re-equips them. I might have to change the equip slots of the cuffs lola uses so they don't get recognized as arm restraints?

Posted (edited)

DD furniture works great with the new version, including for sleeping.

 

The new gag system unfortunately make it impossible to ask for sleep (with no bed rule) or setting up camp as they're not included in the extended action menu. Could this be an optional toggle?

Edited by Cieris
Posted
5 minutes ago, lovalter said:

Well the thing is that they aren't actual binding cuffs, just cosmetic, so I don't think they should interfere with this mod. Running safeword does remove them, but lola automatically re-equips them. I might have to change the equip slots of the cuffs lola uses so they don't get recognized as arm restraints?

 

Well, those (assuming SLTR is using DD) cuffs are 59 (same as some of the ZAP I used which would mess with the hogtie, but just cosmetics), but the arm binders I use are 46 (elbow slot).  I will have to go back and look at my leave the other mods items alone code, maybe I am being a bit too cautious for anything equipped on the arms/hands/elbows.

 

Thanks for catching this!!

Posted (edited)
11 minutes ago, Cieris said:

DD furniture works great with the new version, including for sleeping.

 

The new gag system unfortunately make it impossible to ask for sleep (with no bed rule) or setting up camp as they're not included in the extended action menu. Could this be an optional toggle?

 

You can deep kneel close the bed to trigger sleep (while gagged).  I will add some non verbal extended action menu items to trigger both.  Thanks for the catch! 

 

I kind of figured the gag mechanics would be a work in progress.  The removing/replacing it when you kneel to speak has been a mess since I added it, hence my ripping it out 😀

 

Edit: forgot one more thing.  Going to attempt to get a kneel by vendors to trigger your Dom follower to start a conversation with them for buying and selling also (on the immediate to-do list).

Edited by Lazy Palm
Posted
2 minutes ago, Lazy Palm said:

 

Well, those (assuming SLTR is using DD) cuffs are 59 (same as some of the ZAP I used which would mess with the hogtie, but just cosmetics), but the arm binders I use are 46 (elbow slot).  I will have to go back and look at my leave the other mods items alone code, maybe I am being a bit too cautious for anything equipped on the arms/hands/elbows.

 

Thanks for catching this!!

Yeah they are slot 59, but your mcm still registers my arms as bound and I get the "can you free my hands" dialogue

Posted
5 minutes ago, lovalter said:

Yeah they are slot 59, but your mcm still registers my arms as bound and I get the "can you free my hands" dialogue

 

Yeah, but without my internal ID the mod has zero idea of how to un-equip them.  You have unlocked the puzzle I accidentally created 😀

 

I am going to have to condition the untie dialog around that also.  This has been super helpful information.  Thanks!!

Posted
10 minutes ago, Lazy Palm said:

 

You can deep kneel close the bed to trigger sleep (while gagged).  I will add some non verbal extended action menu items to trigger both.  Thanks for the catch! 

 

I kind of figured the gag mechanics would be a work in progress.  The removing/replacing it when you kneel to speak has been a mess since I added it, hence my ripping it out 😀

 

Edit: forgot one more thing.  Going to attempt to get a kneel by vendors to trigger your Dom follower to start a conversation with them for buying and selling also (on the immediate to-do list).

Thanks! That works quite well.

 

I actually quite liked the removing / replacing mechanic 😅 I haven't had any issues with it and it's very immersive too.

 

Excited to see more features added for gag usage.

 

By the way, the new inspection mechanic is removing collar and piercings too, maybe not intended.

Posted
On 8/23/2024 at 12:57 AM, lovalter said:

Something is broken on your end cause they're supposed to do that 😅
btw I asked in their discord and it's an old feature that would be fairly simple to change / remove

I wonder why it doesn't 'work as intended' on my end. I'm not complaining though. 😅

Posted (edited)
20 minutes ago, Cieris said:

Thanks! That works quite well.

 

I actually quite liked the removing / replacing mechanic 😅 I haven't had any issues with it and it's very immersive too.

 

Excited to see more features added for gag usage.

 

By the way, the new inspection mechanic is removing collar and piercings too, maybe not intended.

 

I actually didn't nuke the code, it is just commented out, I will turn it back on and make it optional with a MCM setting. I figured everybody else was as annoyed with it as myself.  I should have asked 😀  I think that it should be pretty OK with the new code changes since the other blocking dialog for kneeling is conditioning on not having a gag, which you would not if removed when kneeling.

 

Yeah, I just chose the wrong parameter to send to my strip routine.  I will update that!  Though I think that one probably should pull off corsets and belts and such, even when leaving piercings/collars/etc.  Keep the decorations, lose the coverings.

 

Edited by Lazy Palm
Posted (edited)
14 minutes ago, Poodledee said:

I am having issues placing the furniture. Not sure what I am missing. Despite selecting furniture and holding the button nothing happens.

 

I should included some instructions.  Sorry about that!

 

So when you add something, it will place it a your position in the direction you are facing.

 

When you want to move or delete.

  • Stand next to item.  Press the select button, it should display a quest marker over the ZAP or DDC item closest to you (you might have to make sure binding is active if not)
  • Move your character to where you want the furniture to be (and face the direction you want to it to face), hit to the move button, and it should move to your location.
  • If the furniture is selected, all of the angle and position buttons should move and rotate it just by clicking buttons.  For fine tuning location.

Hope this helps!

 

If this is what you are doing already, and it is not working, there could be a bug somewhere!

Edited by Lazy Palm
Posted (edited)

Right now, I select an item, hold the action button for 5ish seconds  to get the menu, but there is no option to add furniture. Nor does furniture show up.

 

Out of curiosity does the binding environment  file do anythign?

Edited by Poodledee
Posted
5 minutes ago, Poodledee said:

Right now, I select an item, hold the action button for 5ish seconds  to get the menu, but there is no option to add furniture. Nor does furniture show up.

 

Out of curiosity does the binding environment  file do anythign?

 

So in the debug menu (in the MCM), there are two new options.

  • A checkbox "Switch Action to Furniture Menu" that will override your normal action button with a furniture menu when it is clicked on
  • Drop down to select the furniture item that you want to add when you press the add button

If you don't have the checkbox enabled, no furniture add/moves features will show up on the action button.

 

The environment mod is my unfinished add ZAP stuff all of the world mod.  I only added a few pieces in whiterun and then got too distracted working on other code to get to it since.  At some point I will go back and try to add some more stuff.

Posted
4 minutes ago, Poodledee said:

Okay strangely enough I got it to work by remapping the action key to the \| button as originally set in your mod.

 

 

 

That is very strange.  I will map my action key to a different key and see if it blows up the same way.  I am still using the default keymap myself (which could be why I never saw the issue).  Thanks for letting me know!

Posted (edited)
19 hours ago, Lazy Palm said:

 

I added some open belts in 0.1.06.  I am going to work on making the mod give you the ability to make note of equipped items you would prefer to use vs. the built in, but still on my to-do.  Thanks for reminding me about this!

Yeah I saw there were options for belts but they are all closed, which in a sense, makes sense since you are in chastity and aren't allowed to touch any part, but I'd like the option to have an open belt as well as closed. 
As for stuff in your other responses on furniture, it doesn't show up for me. It did once, as in the (I cant think of the name) yoke thing outside, showed up, then I left the cell (whiterun) then loaded back in and they aren't there.

Also I remapped my action key to F6 but the E (interact etc for vanilla skyrim stuff like open doors) still uses that keybind as well even after I changed it.

I havent tried out the new update yet, but I will and report back if I have any issues. thanks for the update and responses.

Edited by Raine_Hyd
Posted

Thank you for adding the zaz and zap items. Chapter 6 of binding is working a lot better. Please add some more zaz and zap items. I also like that it works with the devious contraptions. Well Done.

 

And thank you!

Posted (edited)
On 8/20/2024 at 7:58 PM, Lazy Palm said:

 

They do for me, using:

HDT-SMP (Skinned Mesh Physics) at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)

 

Not the best, but they seem to work.  I am going to go check them out in LE now to see if I can tell the difference!

 

Edit: I did check them out in LE, and yeah, actually connect and are functional.  I never will able to look at the SE version the same again!

 

Somebody else did mention the chains for everything work in DD NG.  I have not had a chance to do anything except make sure it works on my test machine so far, but I will test that also.

 

Edit2: Well, on my AE computer with DD NG, the chains seem to work and function.

chains.jpg

Hey :),

So far the chain still isn't connecting so I must be missing something. I have...

SexLab FrameworkAE 166

SexLab Aroused ArousedSSE Loose

Devious Devices for AE-SE-VR

FNIS Behavior 7_6

FNIS Spells

FNIS Creature Pack

HDT-SMP for SSE 1.5.97

XP32 Maximum Skeleton Special Extended

Devious Devices NG

Animation Que fix

Paired Animation Improvements

Open Animation Replacer 

Zap+8

I must be missing a mod or settings somewhere, the new animations for DD do seem to work.

 

 

 

Edited by MikeCobalt
Clarifying information
Posted

Seems it is working good. But have "mistress ordered you to kneel" message and cannot progress. Kneeling near her does nothing and dialogs not present.

Deep kneeling seems had to lead to sex (message about sex willing appears) but only have undress and dress again event.

Posted
9 hours ago, MikeCobalt said:

Hey :),

So far the chain still isn't connecting so I must be missing something. I have...

SexLab FrameworkAE 166

SexLab Aroused ArousedSSE Loose

Devious Devices for AE-SE-VR

FNIS Behavior 7_6

FNIS Spells

FNIS Creature Pack

HDT-SMP for SSE 1.5.97

XP32 Maximum Skeleton Special Extended

Devious Devices NG

Animation Que fix

Paired Animation Improvements

Open Animation Replacer 

Zap+8

I must be missing a mod or settings somewhere, the new animations for DD do seem to work.

 

 

 

 

I am using Faster HDT-SMP on my AE computer.  I wonder if that is the difference?

https://www.nexusmods.com/skyrimspecialedition/mods/57339?tab=files

 

I will switch them out on my SE development machine and see if that fixes it. That would be nice.

Posted
3 hours ago, crococat said:

Seems it is working good. But have "mistress ordered you to kneel" message and cannot progress. Kneeling near her does nothing and dialogs not present.

Deep kneeling seems had to lead to sex (message about sex willing appears) but only have undress and dress again event.

 

You can't use E to interact start a dialog?  If you look at the MCM can you tell me the event code and the name of the event when this happens (on the diagnostics page)?

Posted
14 hours ago, Poodledee said:

Okay strangely enough I got it to work by remapping the action key to the \| button as originally set in your mod.

 

 

 

OK, so the furniture key will currently ONLY work on the \| button.  I was still looking for the default action key vs the mapped keycode in that conditional statement.  Thanks for catching that!  Pretty bad bug...

Posted
11 hours ago, Raine_Hyd said:

Yeah I saw there were options for belts but they are all closed, which in a sense, makes sense since you are in chastity and aren't allowed to touch any part, but I'd like the option to have an open belt as well as closed. 
As for stuff in your other responses on furniture, it doesn't show up for me. It did once, as in the (I cant think of the name) yoke thing outside, showed up, then I left the cell (whiterun) then loaded back in and they aren't there.

Also I remapped my action key to F6 but the E (interact etc for vanilla skyrim stuff like open doors) still uses that keybind as well even after I changed it.

I havent tried out the new update yet, but I will and report back if I have any issues. thanks for the update and responses.

 

Yeah, I think I have a wooden horse in the bannered mare, a pillory outside of acadias, some whipping posts behind acadias, and a X cross behind warmaidens in the environment mod.  It really is just a drop of stuff for testing. Some weekend when I am not feeling like coding I will try to expand it (for people that don't feel like placing their own furniture everywhere).

 

So when you try the new update the furniture placement menu will only work with \ key when you turn on the checkbox to enable it (it has a bug).

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