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Posted
1 hour ago, Glass Swan said:

Seems to be working alright with the ZAP-only mod set, but a few issues:

1) Punishment humiliation just applies a gag, doesn't actually use furniture.

2) Dismissing follower took away all visible bondage gear, all bondage gear from inventory and all bondage gear restrictions on actions, but people are still commenting on me being "all nicely wrapped up" and the like.

3) Letting the mouse cursor get anywhere near bondage items in inventory now causes a crash to desktop.

1) is probably a bug, I will check it out (sure 100% use furniture in humiliation punishments - I might not have updated the furniture detection on that one)

2) I am guessing that is coming from another mod, I don't have any dialog that is not attached to the Dom follower.  Did you confirm that nothing zap was still equipped, piercings or anything?

3) I will fire up a ZAP only game and see if I can recreate this issue

Posted
1 hour ago, Kharadin said:

First of all, very intrigued by the mod and keeping an eye on it for the next time I feel like playing Skyrim, definitely sounds very cool and fresh.

 

To my mind, having to learn to remember can be an actual gameplay element, in a way better than pressing a button upon reminder. But not all people might like that (but it's your mod, not theirs). Now, if that part is not left for configuration, and player has to remember, a few days of chastising instead of full punishment upon adding a new rule sounds rather player-friendly (maybe shorten the chastising period if the player learns quickly, but I'm not sure that's easy to do, maybe time limit would be easier, but then I'm no coder, that's just my uneducated guess). On the other hand, some people might think of their Dom-followers as more of a strict or abusive type that does not like to ease their slave into anything. So probably should be toggleable.

 

 

Like the "should be doing it the best way" part of me says, everything needs granular options, but the will have to build it part of me is "would it not be easier just to build the gets beat all the time option??"

 

I figured if I solicited feedback people might talk me into the better path 🤣

 

Thanks for the feedback though.  I like the thought of ending training early, I could probably make that a dialogue option even if it is timed.

 

Posted
44 minutes ago, Lazy Palm said:

Like the "should be doing it the best way" part of me says, everything needs granular options, but the will have to build it part of me is "would it not be easier just to build the gets beat all the time option??"

My opinion on this dilemma, is that if making a feature mandatory will make it really cool and add a special uhm, flavour, to your mod, then I think the sacrifice is more likely to be worth it.

 

On the other hand, if the feature is fairly rudimentary and doesn't add a lot to the overall experience of the mod, then the loss of flexibility is going to be bad.

 

From what I've seen on the mod so far, your goals/objectives are fairly open and you're making a mod that offers lots of customisation, rather than a mod that will have a more strongly linear set of interactions.

 

If when you start to add those interactions, you prefer going down that mandatory path to make it have more depth and flavour than you could with allowing it to be turned off/on, then yeah, I think that's totally fine.

Posted (edited)
13 hours ago, Lazy Palm said:

 

Thanks for the warning!!

When I tried it, it did equip the leather hood and I got the bug since I use headslide. I didn't see if there was an option to choose a specific hood type, such as ebonite, red, etc since it defaulted to the leather hood.

For the sleeping part, I'm getting the issue of it will bind me but I cant actually do anything other than wait. I also placed a furniture from Display model and that furniture was ignored and it was just floor hogtied sleep. Otherwise I haven't noticed any issues in .18.

I am still using NFF, as well.

Edited by Raine_Hyd
Posted (edited)
32 minutes ago, Raine_Hyd said:

When I tried it, it did equip the leather hood and I got the bug since I use headslide. I didn't see if there was an option to choose a specific hood type, such as ebonite, red, etc since it defaulted to the leather hood.

For the sleeping part, I'm getting the issue of it will bind me but I cant actually do anything other than wait. I also placed a furniture from Display model and that furniture was ignored and it was just floor hogtied sleep. Otherwise I haven't noticed any issues in .18.

I am still using NFF, as well.

 

I need to add a custom setting for hoods / blindfolds in the MCM.  On my to-do!

 

The action key is not doing anything when you are sleeping?  If on the floor it should put an invisible bedroll under you, on furniture it should pop up a try to sleep dialog that black screens and passes time (and gives a rested bonus at the end).  That said, I am going to add an MCM option to for people running needs mods to pop you out of the furniture, sleep in a bedroll, and drop you back in.  It will not all hide under the blackout screen, so it will be a bit immersion breaking, but I know some people were saying you need to sleep in a bed you own.

 

As far at the not putting in the furniture when sleeping, did you catch the sleep in furniture slider under the preferences tab in the MCM? I think I have it defaulting at 0%, you can dial it up to 100% if you want all furniture when it finds it.

 

Edit: now that I am thinking about it, you have had issues with invisible bedroll for lots of versions of this, right??  It is hard to keep everybody straight.  Sorry!

Edited by Lazy Palm
Posted
29 minutes ago, Raine_Hyd said:


I am still using NFF, as well.

 

Oh, since you are still using NFF, did you notice the Dom more aggressively coming to you when kneeling? I only changed the package on kneeling (for dialogue with the hotkey) from a travel to a player follow (that I could dial up the energy on).  If it works OK, I will roll it out the rest of the move the Dom routines.

Posted
13 hours ago, Tetras66 said:

My opinion on this dilemma, is that if making a feature mandatory will make it really cool and add a special uhm, flavour, to your mod, then I think the sacrifice is more likely to be worth it.

 

On the other hand, if the feature is fairly rudimentary and doesn't add a lot to the overall experience of the mod, then the loss of flexibility is going to be bad.

 

From what I've seen on the mod so far, your goals/objectives are fairly open and you're making a mod that offers lots of customisation, rather than a mod that will have a more strongly linear set of interactions.

 

If when you start to add those interactions, you prefer going down that mandatory path to make it have more depth and flavour than you could with allowing it to be turned off/on, then yeah, I think that's totally fine.

 

Oh yeah, will make an honest effort to keep everything at least gated behind a On/Off checkbox. 

 

And you described the approach I am taking with this mod perfectly.  I could see maybe adding some optional linear quests into it in the future, but never a big roll the ending credits goal.

 

Thanks for the feedback!

Posted
16 hours ago, Glass Swan said:

Seems to be working alright with the ZAP-only mod set, but a few issues:

1) Punishment humiliation just applies a gag, doesn't actually use furniture.

2) Dismissing follower took away all visible bondage gear, all bondage gear from inventory and all bondage gear restrictions on actions, but people are still commenting on me being "all nicely wrapped up" and the like.

3) Letting the mouse cursor get anywhere near bondage items in inventory now causes a crash to desktop.

Check your SKSE crash logs. It might tell you what went wrong.

 

I had a similar problem with Zaz: The file HandCuffsIron_go.nif has an error which caused a CTD whenever I opened  the inventory or a container with those handcuffs in it.

Other people have had the problem too:

To fix it you can delete the problematic file, or copy a different one and give it the same name. It's just a model for the preview you see in the inventory, so it won't affect your gameplay.

Posted
2 hours ago, PurpleDeep said:

Check your SKSE crash logs. It might tell you what went wrong.

 

I had a similar problem with Zaz: The file HandCuffsIron_go.nif has an error which caused a CTD whenever I opened  the inventory or a container with those handcuffs in it.

 

Okay, thanks. It could be something I added with the player.additem command to try on, in which case I can remove it with player.removeitem and the same id code, without having to open inventory.

 

It's a shame the console doesn't scroll back farther for occasions like this.

Posted (edited)
21 hours ago, Glass Swan said:

Seems to be working alright with the ZAP-only mod set, but a few issues:

1) Punishment humiliation just applies a gag, doesn't actually use furniture.

2) Dismissing follower took away all visible bondage gear, all bondage gear from inventory and all bondage gear restrictions on actions, but people are still commenting on me being "all nicely wrapped up" and the like.

3) Letting the mouse cursor get anywhere near bondage items in inventory now causes a crash to desktop.

 

I noticed that @PurpleDeep gave you some zap fix suggestions.  Let me know if that works.

 

I ran some tests

1) This seemed to work for me and dropped me into zap furniture.  At least the public humiliation punishment option did.  I forgot to test getting whipped in furniture, but will do that.

2 & 3) I did a dismissal and everything seemed to work OK for me, nothing in inventory was triggering a CTD.

 

This is with ZAP 8+ on SE/AE, right? I didn't try 8 or 9 on LE (but could).

Edited by Lazy Palm
Posted

Small development update:

 

I started getting the code working for speech restrictions.  The first part I wanted to get in order was follower triggered conversations with NPCs.

 

It is working like this:

  • Player enters the room and assumes a pose / idle (using at attention one for testing).  NOTE: should be the default if player is gagged also.
  • Script scans the room for NPCs, determine if certain types are found (I was looking for a merchant)
  • Hands it off to a 2 NPC scene that has some "I need trade with you" and "I would like to rent your sub" sometime conversation with your Dom follower and the Merchant.  The head tracking is between the follower and the NPC in the phases of the scene.
  • Once the scene completes, it asks a end script to trigger an activation with the merchant (I can also go directly to barter screens).
  • I don't know if it is a bug or by design, but the NPC does not head track back to you and keeps locked on the follower during the normal conversation.

I think people that want to play the "slave/sub is not the main character" role will really like how this functions.  It really makes you feel like you are not part of the conversation 😀

 

I am probably going to release a few .09 preview versions this week if anybody wants to take a look and give me thoughts or suggestions as these new features are added.

Posted (edited)
14 hours ago, Lazy Palm said:

 

I need to add a custom setting for hoods / blindfolds in the MCM.  On my to-do!

 

The action key is not doing anything when you are sleeping?  If on the floor it should put an invisible bedroll under you, on furniture it should pop up a try to sleep dialog that black screens and passes time (and gives a rested bonus at the end).  That said, I am going to add an MCM option to for people running needs mods to pop you out of the furniture, sleep in a bedroll, and drop you back in.  It will not all hide under the blackout screen, so it will be a bit immersion breaking, but I know some people were saying you need to sleep in a bed you own.

 

As far at the not putting in the furniture when sleeping, did you catch the sleep in furniture slider under the preferences tab in the MCM? I think I have it defaulting at 0%, you can dial it up to 100% if you want all furniture when it finds it.

 

Edit: now that I am thinking about it, you have had issues with invisible bedroll for lots of versions of this, right??  It is hard to keep everybody straight.  Sorry!

I'll have to check the furniture thing unless it reset back to 0 I had it where it would always use furniture unless there was none when I used it before the update. It will bind me and say its time to sleep but the owner is in another room (I tested this in Winking Skeever Inn in Solitude) and they never came up to me. They still walk away and sandbox unless they are in the same room. If I do the kneel for sex option it just say "your owner says go masturbate" even when they are in another room. I usually use EFF but decided to use NFF this time around because a lot of mods use NFF instead of EFF. When I press the action button nothing happens once I'm bound, the message "You should wait" or whatever doesn't even pop up and nag me.

Another thing I noticed is it says gag is equipped from another mod when I have no gag equipped.

As for sleeping I use the go to bed mod that actually shows you sleeping in the bed and you press T to sleep once in the bed. If I press T when I'm bound it just brings up the wait menu. It has worked with that mod and pressing the action key for this mod, but it worked like twice.

Edited by Raine_Hyd
Posted
6 hours ago, PurpleDeep said:

Check your SKSE crash logs. It might tell you what went wrong.

 

I had a similar problem with Zaz: The file HandCuffsIron_go.nif has an error which caused a CTD whenever I opened  the inventory or a container with those handcuffs in it.

Other people have had the problem too:

To fix it you can delete the problematic file, or copy a different one and give it the same name. It's just a model for the preview you see in the inventory, so it won't affect your gameplay.

Use this to fix the crash.

Posted

Suggestions:
- finalize punishments for fun
- add punishment point for hitting companion (or not healing him and he going to bleeding)
- block companion leaving due to hitting (add punishment, leave in place in ZAZ furniture or selling in SS++)
- ask for dress/undress from companion (if PC have armbinder and not no clothes rule)
- progressive Harsh Bondage (hard and harder version after some time)
- in dom control rules ... Add preferred count. And try hold rules count around this preferred number.

Posted (edited)
1 hour ago, Raine_Hyd said:

I'll have to check the furniture thing unless it reset back to 0 I had it where it would always use furniture unless there was none when I used it before the update. It will bind me and say its time to sleep but the owner is in another room (I tested this in Winking Skeever Inn in Solitude) and they never came up to me. They still walk away and sandbox unless they are in the same room. If I do the kneel for sex option it just say "your owner says go masturbate" even when they are in another room. I usually use EFF but decided to use NFF this time around because a lot of mods use NFF instead of EFF. When I press the action button nothing happens once I'm bound, the message "You should wait" or whatever doesn't even pop up and nag me.

 

Yeah, I think I was just testing it on the travel to you part so far.  When the mod clears the AI setting, it will be back to NFF sand boxing.  I am going to have to leave the follower in the package so they will stick around. (I will add that right away, I was bumping into that when I was dev. testing today).

 

The "go masturbate" thing is my fault.  I am just doing a conditional check and writing the output to the screen.  I need to make the follower wander to you and tell you in person.  Thanks for the reminder!

 

1 hour ago, Raine_Hyd said:

Another thing I noticed is it says gag is equipped from another mod when I have no gag equipped.

 

That should surely not be happening.  That gets set when the mod detects something in the slot and it can't find a stored version in the mod.  I will check it out again.

 

1 hour ago, Raine_Hyd said:


As for sleeping I use the go to bed mod that actually shows you sleeping in the bed and you press T to sleep once in the bed. If I press T when I'm bound it just brings up the wait menu. It has worked with that mod and pressing the action key for this mod, but it worked like twice.

 

I will trying installing this mod so I see the behavior when it is running.  Do you have any special settings I should use so it is equivalent-ish to what you are running? 

 

Edited by Lazy Palm
Posted (edited)
52 minutes ago, dertcz said:

Suggestions:
- finalize punishments for fun
- add punishment point for hitting companion (or not healing him and he going to bleeding)
- block companion leaving due to hitting (add punishment, leave in place in ZAZ furniture or selling in SS++)
- ask for dress/undress from companion (if PC have armbinder and not no clothes rule)
- progressive Harsh Bondage (hard and harder version after some time)
- in dom control rules ... Add preferred count. And try hold rules count around this preferred number.

* Yes, thank you for reminding me that I need to finish the add punishments for fun!  Only got to the dialog part 😀

* I like the idea of adding punishment points for accidentally hitting or failing to heal.  I will add it!

* I think I see what you are saying, so instead of the follower turning hostile or leaving the group, they just discipline you instead.  I will look at this.  I like it!

* It should being doing item 4 already if your arms are bound the follower should do the lockpick animation vs. the player doing the undress animation, but it would be easy enough to add a dialogue option for more a more immersive experience.

* would have to figure out how to make it much harsher, think I have all the slots filled up.  Could add the hood as a turn up the heat a bit experience.  Could do plugs or inflatable items.

* Under the preferences screen there should be a setting for the max rules the dom will try to apply (if you make the frequency of adding them often enough, it should basically work as the preferred amount of rules).  Let me know if that works!

 

 

Edited by Lazy Palm
Posted

Tested, successfully:

Open inventory. Drag scroll bar diagonally down and right so mouse is well clear of items. Can see items. Turns out I had zpf DD harness 01 equipped invisibly.

Open console. Help cuffs 0 to get list of items. Find item in inventory (cuffs, golden, behind) that I suspect of causing the crash and player.removeitem that item.

Also removed other items, so inventory now clear of bondage gear.

Game now works fine.

Thanks, Purple!

Posted (edited)

Thanks for chapter eight of binding.

 

I am using zaz/zap only and it is working great. Also having a great time with the binding feature that the mod also lets the player drop zap/zaz bondage gear into the basement. And to be able to use the zap zaz gear, 100% as a game selection over the hog tie, which is also great, and with a hood that you added to the MCM.

 

I have a few ideas that may be added if you like them. However for me, this is one of the best mods on this platform, so this is not needed.

 

It might be cool, to be able to have the dom enslave the player with the player not able to un-enslave them. (Being able to turn this off and on in the MCM).

 

Also, a choice in the MCM for the follower to just enslave the player, period! Something like, the follower just ties up the player on the floor, and enslaves them. (This also a on and off choice in the MCM).

 

Also in the MCM a choice that adds, the dom ties up, or wips, or ties up, gags and wips the player just because they are a dom.

 

Also, perhaps add a way to have other followers (of the player) tie up, punish, have sex with the player because they have permission to do so from the dom/follower, that the player was enslaved by. (On and off choice in the MCM).

 

And, this is the last one, the dom ties up and gags the player on the floor (with hood option) when they enter the player home. (a choice in the MCM).

 

Thanks again.

Edited by YellowBeard007
added idea.
Posted
On 9/9/2024 at 7:48 AM, Lazy Palm said:

 

  • Is it OK to build a rule set into a mod that you need to learn to remember, or is better to have on screen hints that you need to do something?  Or is this better left to configuration also?  I played around with the idea of the follower stopping and pointing when they wanted to you kneel, but it does require a bit of paying attention and when we get into lots of rules, might be difficult to know the context (but that could be entertaining also).

 

IMO you need something that explains why you fail, when you fail. It could be debug text "you didn't kneel at the at the door", it could be something the follower said "why didn't you kneel at the door", it could be debut text flavoured as a thought "oh no, I didn't kneel at the door".

 

Do you need something to you remind you beforehand? As long as you get a reminder when failing, I don't think it's required (but a toggleable feature is always nice, of course).

 

 

On 9/9/2024 at 7:48 AM, Lazy Palm said:
  • Would a training mode make sense?  Get a few days of game time where you just get chastised by follower when you break a new rule being learned?  I am trying to imagine how different people like to play, is it better to have the punished until you learn feedback loop or eased into it?

 

I don't think a training mode is necessary. Messing up and being punished is the training loop IMO. What I'd consider is having different style of comments (and possible severity of punishment) depending on how long the rule has been in effect and/ or by streak. "You're still struggling to remember the new rule. I'll help you remember" vs "You're getting sloppy. That won't do" vs "Your continued failure requires a more severe intervention."

 

If you do want to add a bit of complexity to it, I'd think having different outcomes for failing to observe a rule - ignored (got away with it), comment (could be chastised or just remarked on), and immediately punished. But for the first two, the follower could then punish the PC later. "You didn't kneel at the door back at the inn. You thought I might not notice? I always notice. Assume the position...."

 

On 9/9/2024 at 7:48 AM, Lazy Palm said:
  • I have a long press key menu that has some pose/idle selection. This last update I added some poses to it, but I added their purpose also (sex, sleep, dismissal, etc.)  I don't want to make this too hard to figure out for a new person jumping in, but I think those hints should probably be configurable (off) also?

 

I'd definitely want to have access to the hints, especially if there's more then one pose available. Might be fun to have the follower comment on using the wrong pose.

 

On 9/9/2024 at 7:48 AM, Lazy Palm said:
  • For speech restrictions.
    • I think am thinking there needs to be a global (talk to no one option), and I already had some follower will talk when you are gagged plans (from other great user feedback).  But I am intrigued by the needing to do different actions for different NPCs angle.  I think this should probably be HIGHLY configurable though and probably an option to have to follower launch a scene (when the sub poses) that plays an interaction between the follower and NPC and then drops into the (barter screen at least, I will have look at the mechanics of general dialog) or just allows interactions, but only when in a certain pose.  But this leads me the question of, should just be in the presence of certain NPCs (even without dialog) require some posing or actions (always kneel before Jarl?, always strip and be ready be inspected by the apothecary?  So when Arcadia is curious if "do I detect a case of the Rattles?" your follower can ask them to come examine...

 

Configurability sounds good to me. Maybe there are a handful of categories:

  • Servile - standing, look at feet, hands behind back.
  • Kneel - on knees, breasts forward, hands out of the way.
  • Presenting - naked, in a position to be easily inspected penetrated.
  • Deep Kneel - basically kowtow, forehead on ground
  • Pet - vaguely ridiculous pose suggesting PC is a dog, cat, or other animal.

... which could then be configured to be required for different categories.

 

On 9/9/2024 at 7:48 AM, Lazy Palm said:
  • The bondage at locations ideas are great.  Toys had a bunch of sex while bound with dragon word wall stuff that was a bit flaky running but very entertaining.  I can see a "we need to make you silent and still" for meditation reasons entering HH, or "time for me to relax" post clearing a dungeon fitting perfectly.  With the absorbing a dragon soul one, are you thinking post?  Need to be tied up so it can be fully absorbed?

 

I was thinking tied up / humiliated to trigger (and during the absortion) so you get the whole screen blur and "you learned the word XYZ" while you're dominated. Would be nice with a but of a sexual squeal to in addition to the triumphant music. It'd really emphasize that you're only learning this Dragonborn stuff because your follower is putting you in your place.

 

... but as always, whatever works for you :)

 

Posted
Quote

Also, a choice in the MCM for the follower to just enslave the player, period! Something like, the follower just ties up the player on the floor, and enslaves them. (This also a on and off choice in the MCM).

What if the player is already tied up, there's a chance the follower might just take advantage of the situation?

Posted (edited)
20 hours ago, YellowBeard007 said:

Thanks for chapter eight of binding.

 

I am using zaz/zap only and it is working great. Also having a great time with the binding feature that the mod also lets the player drop zap/zaz bondage gear into the basement. And to be able to use the zap zaz gear, 100% as a game selection over the hog tie, which is also great, and with a hood that you added to the MCM.

 

I have a few ideas that may be added if you like them. However for me, this is one of the best mods on this platform, so this is not needed.

 

It might be cool, to be able to have the dom enslave the player with the player not able to un-enslave them. (Being able to turn this off and on in the MCM).

 

Also, a choice in the MCM for the follower to just enslave the player, period! Something like, the follower just ties up the player on the floor, and enslaves them. (This also a on and off choice in the MCM).

 

Also in the MCM a choice that adds, the dom ties up, or wips, or ties up, gags and wips the player just because they are a dom.

 

Also, perhaps add a way to have other followers (of the player) tie up, punish, have sex with the player because they have permission to do so from the dom/follower, that the player was enslaved by. (On and off choice in the MCM).

 

And, this is the last one, the dom ties up and gags the player on the floor (with hood option) when they enter the player home. (a choice in the MCM).

 

Thanks again.

 

I am glad all the ZAP stuff is working so well for you, and thanks for the kind words about the mod!  All of your feedback and testing has definitely helped shape the current version.

 

I could add an MCM option turn on and off the free me conversation option.  Guessing that would help support immersion.  I have mostly put on the back burner the whole concept of in/out of enslavement since it is such a short part of the experience, but a pretty significant chunk of work to make it work properly and everything I have experienced with other mods seems so brief and unsupported that it never clicks with me.  That said, stuff like Simple Slavery or combat defeat getting handed off to enslavement mods feels right, and I need to work on that, but only have so many hours 😀

 

I have kind of a avoided other followers into this mod because I wanted to minimize some of the script complexity for things and keep building it out, but I do want to expand it to cover other followers.  This will not stay neglected.

 

The last point about entering the home, I hope to add a variety of options (and I like the idea of getting tied up and left for a bit, I will 100% add that) when entering the home.

 

Edited by Lazy Palm
Posted
10 hours ago, Quoozey said:

What if the player is already tied up, there's a chance the follower might just take advantage of the situation?


Yeah, I know some furniture supports sex and I will work to get that incorporated. It would add a lot of flavor to the mod.

 

Positional bondage without furniture is a bit more tricky, you are bit limited by the animations at your disposal.  Different animation packs have different bound sex scenes.  If you flip on Free Use in the sex settings, the Dom will have sex whenever they are turned on and feel like it, and if you have bound animations installed (I have been using Leito v1.6 for testing), fun stuff happens.  I could absolutely add an option to focus/limit that or trigger it when the player is particularly helpless (suck in sex furniture, lots of DD items, etc.).

 

 

Posted (edited)
13 hours ago, Anunya said:

 

IMO you need something that explains why you fail, when you fail. It could be debug text "you didn't kneel at the at the door", it could be something the follower said "why didn't you kneel at the door", it could be debut text flavoured as a thought "oh no, I didn't kneel at the door".

 

Do you need something to you remind you beforehand? As long as you get a reminder when failing, I don't think it's required (but a toggleable feature is always nice, of course).

 

 

I kind of love the inner monologue idea.  "oh shit, I fucked up." seems more fun that "YOU FAILED YOUR OBJECTIVE!!!"  But some form of feedback with the optional beforehand instructions makes sense.  This is kind of fresh in my brain, as I was testing speech restriction code yesterday without remembering to output some feedback and I then found myself curious why my dragonborn was due 20+ punishments.

 

 

13 hours ago, Anunya said:

I don't think a training mode is necessary. Messing up and being punished is the training loop IMO. What I'd consider is having different style of comments (and possible severity of punishment) depending on how long the rule has been in effect and/ or by streak. "You're still struggling to remember the new rule. I'll help you remember" vs "You're getting sloppy. That won't do" vs "Your continued failure requires a more severe intervention."

 

If you do want to add a bit of complexity to it, I'd think having different outcomes for failing to observe a rule - ignored (got away with it), comment (could be chastised or just remarked on), and immediately punished. But for the first two, the follower could then punish the PC later. "You didn't kneel at the door back at the inn. You thought I might not notice? I always notice. Assume the position...."

 

The escalating dialogue seems a great way to feedback training failures and the escalating punishment just seems more organic with that.  I like that a lot.

 

I had contemplated different outcomes for rule failure stuff before I, like trying to convince your follower that this failure should be overlooked with a chance roll on a random int modified by your speech skill, if you win, forgiven, if you fail, more irritated Dom.  The looks like you got away with it, but the follower remembering later would be fun.  The variability would be great also, that seems more natural than the computer always noticing.

 

 

13 hours ago, Anunya said:

Configurability sounds good to me. Maybe there are a handful of categories:

  • Servile - standing, look at feet, hands behind back.
  • Kneel - on knees, breasts forward, hands out of the way.
  • Presenting - naked, in a position to be easily inspected penetrated.
  • Deep Kneel - basically kowtow, forehead on ground
  • Pet - vaguely ridiculous pose suggesting PC is a dog, cat, or other animal.

 

I think your pose categories are much better than mine 😀

 

High kneel (conversation with dom), Deep Kneel (sleep), Spread (sex), Attention (wait for dismissal, testing with conversation), Present Hands (beg to be tied), Show Ass (punishment).  I have it setup where you can MCM some specifics (built in idles, zap, dd) but it is limited.  I need to invest more energy in this part for sure.

 

I kind of want them all to be multi-purpose, so it is a matter knowing to use them at the right place and time and I was trying to avoid just a one for one hotkey for an outcome (which unfortunately they are currently).  Even in their creaky current state, the existing ones only work when you know where/when to use them.  Which reminds me there needs to be a help page that describes that...

 

13 hours ago, Anunya said:

I was thinking tied up / humiliated to trigger (and during the absortion) so you get the whole screen blur and "you learned the word XYZ" while you're dominated. Would be nice with a but of a sexual squeal to in addition to the triumphant music. It'd really emphasize that you're only learning this Dragonborn stuff because your follower is putting you in your place.

 

I like it!  But this makes me wonder about the mechanics of your word walls bondage and HH bondage ideas now???

 

Edited by Lazy Palm
Posted

0.1.09 development update:

  • Adding Pama's excellent Beat Up Module as a punishment option. It is quite the upgrade from the ZAP built in whipping functionality.

 

pama.jpg

pama2.jpg

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