Lazy Palm Posted 15 hours ago Author Posted 15 hours ago 14 minutes ago, SullenMan said: It's not entirely clear how to add new clothing items. Deleting is easy. Adding is unclear. Try the outfit builder. Action menu -> settings -> outfit builder.
jouda1212 Posted 11 hours ago Posted 11 hours ago (edited) 6 hours ago, Lazy Palm said: Was that in the mcm or outfit builder? I was in Outfit builder. Edit: Another problem. in Outfit MCM I cannot find Walking event. (hope I'm not locally blind). BTW where are 0.5.10 outfits and config stored? I tried overwrite folder, where was 0.5.9, but cannot find anything except backups? Edited 8 hours ago by jouda1212
bubba999 Posted 6 hours ago Posted 6 hours ago Ok, I successfully built and outfit and saved it. How do I change into the outfit and keep it on until I want to change it?
Talesien Posted 4 hours ago Posted 4 hours ago 2 hours ago, bubba999 said: Ok, I successfully built and outfit and saved it. How do I change into the outfit and keep it on until I want to change it? I don't understand the question. Let's try to get some things untangled first. You can create bondage sets (outfits) in the outfit manager. You can also include non-bondage items (i.e. regular armor, clothing and jewelry). If you say you build an outfit, I assume you created a bondage outfit (with or without regular items, doesn't really matter). Those are usually applied automatically under the right circumstances, assuming you got a dom and set a location or event for that outfit to be applied. Without a dom, Binding is not going to do much (aside from things that will end you up with a dom, i.e. pre-enslavement event and the SimpleSlavery++ integration).
bubba999 Posted 3 hours ago Posted 3 hours ago I was under the impression that I could make outfits and then put them on. So I guess it's only automatic?
Talesien Posted 3 hours ago Posted 3 hours ago 38 minutes ago, bubba999 said: I was under the impression that I could make outfits and then put them on. So I guess it's only automatic? Yes, in various flavors (i.e. magical/instant, needing the dom to approach you first, etc.). You could make an outfit that fits (almost) every situation, but it would still require having a dom to trigger it. There is Binding - Gear of course, which does what you expected ... but only for mundane items, not DD's (you could use ZAZ items though).
jouda1212 Posted 1 hour ago Posted 1 hour ago (edited) Hmm, another possible bug in 0.5.10 With "Leash: permanently on in safe areas" - after selecting "Travel" after hotkey, every control freezes, except console. After pressing ESC, it return to usual, Dom standing and I on leash.Using dialogue "Lets go traveling" during kneeling, Dom asks where we should go and dialogue ends here. Spoiler "lines": [ { "line": "I've got your back.", "wav": "Sound\\Voice\\Skyrim.esm\\FemaleYoungEager\\DialogueFo_DialogueFollowe_000D235F_1.wav" }, { "line": "May I ask you a question?", "wav": "" }, { "line": "Speak.", "wav": "Sound\\Voice\\Fuz Ro Doh\\Stock_1.xwm" }, { "line": "Could we go somewhere?", "wav": "" }, { "line": "Perhaps. Where do you want to go?", "wav": "Sound\\Voice\\Fuz Ro Doh\\Stock_4.xwm" } ] This is saved dialogue in Whiterun Situation in Riverwood is pretty different, after selecting Travel, it opens menu, where. But, after selection, leash was unequiped (as item), but still leashed (as a effect and in leash framework debug). Another use of hotkey are disabled, with "False action key: 43" in console log. According to Binding, no event is running. Safeword works BTW What is more interesting, in Whiterun (where i got no display of target locations) works test event Walking - it walks around all targets without problem. On the contrary, in Riverwood i got menu (from hotkey - travel, NOT from kneel - can i ask - travel), but test event rejects to start, something like "cannot in <TAMRIEL> something. Edited 1 minute ago by jouda1212
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