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Posted (edited)
1 hour ago, Hanshurtig11 said:

Trying 0.1.09 preview, i noticed that the dom keeps wandering around after releasing me from furniture in town. Not following me any longer. The text note says the event was finished.

 

.. well, after talking to her again, she continued following.

 

I need apply the fixes that I did for the whipping event to other events.  Thanks for reminding me.  Was the dom standing in place for a rules changes when you went to talk to them?  Or just still ending the furniture event?  If you see that again, maybe try looking the dom AI under the diagnostics screen.  If it is zero, good chance the NFF sand-boxing is going to take over and walk them half way across Tamriel...  I have been trying to deal with that by switching to a hold position package between the various steps in winding down events.

Edited by Lazy Palm
Posted
On 9/15/2024 at 3:04 PM, Sir Walter Ratleigh said:

I'd like to see some non-consent, if possible, where you don't make the follower your Dom, he/she tells you and then makes it happen.

I have to agree. Very interesting mod (even though I haven't even played it yet), but I always strive for some sort of natural progression towards stuff.

 

Ideas:

1) Lose to many battles and you open yourself to being dominated.

2) If you then, for example, go to an inn alone a potential follower could take over since you cannot, according to the rumor, defend yourself.

Or if you already have a follower it just takes over.

Posted
1 hour ago, Lazy Palm said:

Was the dom standing in place for a rules changes when you went to talk to them?  Or just still ending the furniture event?

No, after the furniture event ended, she walked away (walked around in Morthal) and i had to catchup and quickly hit the action key to kneel near her.

Posted
4 hours ago, mrdoodle said:

I have to agree. Very interesting mod (even though I haven't even played it yet), but I always strive for some sort of natural progression towards stuff.

 

Ideas:

1) Lose to many battles and you open yourself to being dominated.

2) If you then, for example, go to an inn alone a potential follower could take over since you cannot, according to the rumor, defend yourself.

Or if you already have a follower it just takes over.

I like all three of these and if I may add the ability to turn them on and off in the MCM would be great.

 

Also I like the idea of asking the dom for your freedom and the dom punishes the player with some kind of bondage or with the wip, or both.

 

Thanks again for a great mod.

Posted

Still on preview 8, so maybe this has been addressed, but the shackles and slave boots rules seem to conflict.

Get boots put on, try to get shackles added and text comes up that I've "been put in boots by someone else and my Master refuses ..."

Posted
1 hour ago, Glass Swan said:

Still on preview 8, so maybe this has been addressed, but the shackles and slave boots rules seem to conflict.

Get boots put on, try to get shackles added and text comes up that I've "been put in boots by someone else and my Master refuses ..."

 

Hmm, those should be in different slots.  Probably something messed up in my check logic.  Out of curiosity what item do you have selected for boots?  I will make sure I can get the same thing to work and try to get a fix out in this next preview I am going to release tomorrow-ish.

Posted
12 hours ago, mrdoodle said:

I have to agree. Very interesting mod (even though I haven't even played it yet), but I always strive for some sort of natural progression towards stuff.

 

Ideas:

1) Lose to many battles and you open yourself to being dominated.

2) If you then, for example, go to an inn alone a potential follower could take over since you cannot, according to the rumor, defend yourself.

Or if you already have a follower it just takes over.

 

That is an interesting concept.  I could probably switch the follower to be invulnerable so they would win all of the battles while you bleed out.  Then they could taunt you after recovery those the first few loses and just take over after the third or fourth defeat.

 

Posted
6 hours ago, Lazy Palm said:

 

That is an interesting concept.  I could probably switch the follower to be invulnerable so they would win all of the battles while you bleed out.  Then they could taunt you after recovery those the first few loses and just take over after the third or fourth defeat.

 

See, that makes sense. The PC is the dragonborn, who is supposed to possess these powers and abilities that make her special, but she can't defeat forsworn, or bandits, or wolves? What follower would take her seriously or have any respect for her after loosing repeatedly?  Say to themselves "This is the mighty dragonborn? I can do better, and maybe I should be in charge before she gets me killed." 

Posted (edited)

0.1.09 preview 5

  • More prototype rules
    • Thank your dom for sex.  When selected, you need to kneel and thank your dom after sex (30 minute timer).
    • Need permission to enter / exit buildings.  When selected you need to kneel and get permission to enter / exit player homes, inns, and castles.  If you look and the door you want to enter and kneel, you will get a dialogue option.
    • Need permission to eat.  You must ask the dom to before you eat or drink (30 minute timer after).  I am going to have make adjustments to this and the gag removal to eat dialogue options to make them work together. 
      • Optional ritual to sit on the floor or ground when eating.  (this will work with or without the asking rule enabled).  More poses will be coming (feeding, eating from bowl?, etc. - but no ETA)
  • Added dom preference to automatically untie hands (when always bound is active) when leaving cities or towns and retying them when entering.  Hopefully this helps adventuring a bit for people that find the always bound rule too oppressive.  The untie in dangerous areas rule still works, but might adjust it to work outside of cities and towns also (or at least provide a menu option).
  • Some dom package adjustments around the typing/untying for speed
  • Fix to DD shackles - system was always equipping ZAP if it was found

 

NOTE: I plan on adding dialogue for all of the new rules and getting them into the general pool, or maybe splitting them into D/s rules and bondage rules or something of that nature.  I just wanted to make sure everything was mechanically sound before I did that detail work to complete them.

 

Also; I will work on getting more feedback to rule breaking, it just counts them up now, but in the future I want the dom follower to be more interactive (you can go back 2 pages or so to see the various ideas).

 

 

Edited by Lazy Palm
removed bad file
Posted (edited)
7 hours ago, Sir Walter Ratleigh said:

See, that makes sense. The PC is the dragonborn, who is supposed to possess these powers and abilities that make her special, but she can't defeat forsworn, or bandits, or wolves? What follower would take her seriously or have any respect for her after loosing repeatedly?  Say to themselves "This is the mighty dragonborn? I can do better, and maybe I should be in charge before she gets me killed." 

 

Yeah, I agree, and think this could be a fun way to jump into the mod.

 

I am thinking I might add a section where you can select "ways to get enslaved" options and add this scenario (and various others in the future, so there are different flavors).  Then it is more an opt in if you like the simple dialogue method it will default to that.

 

I do have a question for everybody though:  do most defeat mods wait until the whole party is down before triggering (or at least have an option)?  I could see this conflicting if not.

Edited by Lazy Palm
Posted (edited)
21 hours ago, YellowBeard007 said:

Also I like the idea of asking the dom for your freedom and the dom punishes the player with some kind of bondage or with the wip, or both.

 

On the to-do list.  Might do the same thing as "ways to get enslaved", but have a section "freedom request outcomes" or something.

Edited by Lazy Palm
Posted
On 9/18/2024 at 5:22 PM, Lazy Palm said:
  • Fixed merchants, blacksmiths, apothecary, inn keepers to give normal follower triggered dialog on the 2nd visit (vs. long scene).  This will reset with location changes.

Will any of the scenes follow through with the kind of suggestions made in the dialogue scenes? I noticed the apothecary one does already (I mean, the outcome is not just dialogue).

Posted (edited)
56 minutes ago, Tetras66 said:

Will any of the scenes follow through with the kind of suggestions made in the dialogue scenes? I noticed the apothecary one does already (I mean, the outcome is not just dialogue).

 

That was my plan!  The dom might rent you out to the shopkeeper to display the new gear they are selling with the dragonborn modeling it stuck in some device while the mod coaxes random NPCs to enter the shop and comment.  The blacksmith might go hammer out a collar that gets locked on for a game week.  I would like all kinds of interesting chances and outcomes when interacting with NPCs.  The apothecary strip to give an exam was just the tiny start (and even that one the dom might buy a potion that "heals" you and leaves you woozy for hours).

 

Might take a bit of time to get there...

Edited by Lazy Palm
Posted
8 minutes ago, Lazy Palm said:

 

That was my plan!  The dom might rent you out to the shopkeeper to display the new gear they are selling with the dragonborn modeling it stuck in some device while the mod coaxes random NPCs to enter the shop and comment.  The blacksmith might go hammer out a collar that gets locked on for a game week.  I would like all kind of interesting chances and outcomes when interacting with NPCs.  The apothecary strip to give an exam was just the tiny start (and even that one the dom might buy a potion that "heals" you and leaves you woozy for hours).

 

Might take a bit of time to get there...

Very cool, here is an idea that may be good, a potion that enslaves the player. a potion that  continues to enslave the player. A potion that makes the slave want sex, but the dom doesn't, as the dom ties the players hands? Or ties her to furniture? I like the idea of the dom continues to use a potion, bondage and punishment to continue to deeper enslave the dragon-born.

 

I also like the idea that the slave is not good enough, at all times for the dom, or the dom is not pleased, ever. (perhaps a choice in the MCM) I also like the idea of the dragonborn is kept in Chasity and is only allowed to have sex with the dom. While the dom can have sex with other followers.

 

I also like the idea of the dom making the player strip and tie the player's hands when they enter a town, tavern. Or perhaps also a strip and dance when they enter a tavern.

 

Just a few thoughts.

Posted
4 minutes ago, YellowBeard007 said:

I also like the idea of the dom making the player strip and tie the player's hands when they enter a town, tavern. Or perhaps also a strip and dance when they enter a tavern.

 

I just added a city/town auto tie/untie option to the Always Bound rule.  Would not be that much trouble to make Always Nude function the same, so you get that stripped when coming into town experience.

Posted
53 minutes ago, HiddenHari said:

Quick feedback on 0.1.09 preview 5: when the ask to enter/leave building rule is not activated, I still got an infraction for entering/leaving😭

 

Let me go back and look.  I might have missed a critical if/then check there.  Thanks for letting me know!!!

Posted (edited)

@Lazy Palm

 

Obviously maybe not just right now, but is there any chance that you might expand this to let bad guy/girl NPCs, eg bandits, etc enslave the PC?  Or even, if needs be, use 'potential followers' who take it on themselves, as if it were, to kidnap the player as they pass by and enforce their rules on them, on something less than a totally willing basis?  With some sort of escape mechanism for the player which goes beyond just proving themselves to be a right little goody twoshoes who can conjure up a bottle of ale when demanded 😆

 

The mods that do 'player slave' at the moment are really fairly 'wimpy' in their style in that the PC plays in almost totally voluntary subservience, and lots of people seem to like that, but your mod can either just do something very similar and go fully down that route or, as seems possible from what you've done so far, provide scope for some more novel expansion into a more compulsive experience, with the player potentially having to struggle to regain their autonomy

 

Just my tuppence worth

 

DQW

Edited by DonQuiWho
Posted
55 minutes ago, DonQuiWho said:

@Lazy Palm

 

Obviously maybe not just right now, but is there any chance that you might expand this to let bad guy/girl NPCs, eg bandits, etc enslave the PC?  Or even, if needs be, use 'potential followers' who take it on themselves, as if it were, to kidnap the player as they pass by and enforce their rules on them, on something less than a totally willing basis?  With some sort of escape mechanism for the player which goes beyond just proving themselves to be a right little goody twoshoes who can conjure up a bottle of ale when demanded 😆

 

The mods that do 'player slave' at the moment are really fairly 'wimpy' in their style in that the PC plays in almost totally voluntary subservience, and lots of people seem to like that, but your mod can either just do something very similar and go fully down that route or, as seems possible from what you've done so far, provide scope for some more novel expansion into a more compulsive experience, with the player potentially having to struggle to regain their autonomy

 

Just my tuppence worth

 

DQW

I agree, in my opinion if the player checks a selection in the MCM it is consensual. I like the idea of having the choice where the follower, just enslaves the player, and the player begs for their freedom, and the follower doesn't free the player, the follower punishes the slave with more strict bondage and other punishments, just for asking to be freed.

 

I also like the idea of the other followers also submit to the dom and punish the player, just like the dom does, (if the player is out with other followers or in a player home).

 

More cool ideas gang.

Posted (edited)

What is the rule for eating on the ground? I tried eating while kneeling but still get an infraction 🤣

 

The always gagged rule seems a bit glitchy in 0.1.09 preview 5. It seems that my mistress likes to remove the gag while the always gagged rule is in effect. Could just be script lag..

 

Trying the reposted preview 5 now😛

Edited by HiddenHari
Posted (edited)
15 minutes ago, HiddenHari said:

What is the rule for eating on the ground? I tried eating while kneeling but still get an infraction 🤣

 

With 0.1.09 preview 5 it seems that my mistress likes to remove the gag after putting it on me. Could just be script lag..

 

Trying out the re-posted preview 5 now~😛

 

I ran out of slots under the pose menu.  Sitting on the ground / floor is under the More Options button.  I will take a look at gags and see if anything looks out of order.

 

My plan is to have the follower sit at a table or bench nearby and eat while you are eating (on the floor), but have not had chance to make that work.

Edited by Lazy Palm
Posted (edited)
8 hours ago, DonQuiWho said:

@Lazy Palm

 

Obviously maybe not just right now, but is there any chance that you might expand this to let bad guy/girl NPCs, eg bandits, etc enslave the PC?  Or even, if needs be, use 'potential followers' who take it on themselves, as if it were, to kidnap the player as they pass by and enforce their rules on them, on something less than a totally willing basis?  With some sort of escape mechanism for the player which goes beyond just proving themselves to be a right little goody twoshoes who can conjure up a bottle of ale when demanded 😆

 

The mods that do 'player slave' at the moment are really fairly 'wimpy' in their style in that the PC plays in almost totally voluntary subservience, and lots of people seem to like that, but your mod can either just do something very similar and go fully down that route or, as seems possible from what you've done so far, provide scope for some more novel expansion into a more compulsive experience, with the player potentially having to struggle to regain their autonomy

 

Just my tuppence worth

 

DQW

 

You know, I always enjoy it when somebody conjures up an ale for me!  Maybe those other mods are just keeping it realistic 😀

 

It is very interesting.  I had been building this thing from the approach that the player character is enslaved (and has been as long as they remember), and that there are rules and you have to follow them, you get punished if you don't, and occasionally that leads to a bit of pleasure (which would a battle with SLA always bumping up the arousal).  Now that is a bit of simplification, but I really didn't consider so much about getting in around out of the experience.  Combination of my newness to modding Skyrim and me not feeling a random follower has the backstory to build a compelling case about why they are enslaving the PC now.  So I put that pot on the back burner to be dealt with at a much later date.  But I did have a very specific thought in my head that I wanted complex always on rules and bondage situations and that I didn't want this to be a series of quests.  Even though Creation Kit is screaming to have everything constructed that way.  More atmosphere than a specific journey.

 

I could definitely see how different people will connect to different mod experiences, and want something that is not exactly realized.  Like, if you enjoy playing a service submissive, and enjoy tasks, SLTR could not be written more perfectly.  And it actually manages to do it with depth and details.  If you want to capture a bunch of slaves and train them, PAH/DoM work well for that.  But, If you want that straight up captured and enslaved experience, you get different chunks of it with different mods.  If you want to be forced to work the mines, Devious Cidhna is absolutely oppressive.  Sanguine Debauchery had enslavement after capture, but I remember that being pretty limited when I tried it (but that could have been a me problem).  Slaverun was a really interesting concept, but I always had serious stability issues with it.  And it is a bit difficult to jump into all of these things without some thing like Simple Slavery to catapult you into them.  Divines know, I have had a lot of fun with all of these mods playing over the years, but I never exactly found what I was after, so here I am building something...  

 

After reading all the comments though, I do see there is quite the pent up demand for solid capture, enslavement, then try to gain freedom and get slapped down game mechanic 😀  I am going to keep collecting input from anybody that wants to offer it, and see what I can put together. 

 

And to answer your question, I considered any named NPC when I was first starting this, but it was just easier to work with followers since they are always with you.  I actually think the having to report back to a particular place regularly could be an interesting wrinkle.  I didn't ponder bandits that said, but that might be entertaining also.

 

Edited by Lazy Palm
Posted
19 minutes ago, Lazy Palm said:

 

You know, I always enjoy it when somebody conjures up an ale for me!  Maybe those other mods are just keeping it realistic 😀

 

It is very interesting.  I had been building this thing from the approach that the player character is enslaved (and has been as long as they remember), and that there are rules and you have to follow them, you get punished if you don't, and occasionally that leads to a bit of pleasure (which would a battle with SLA always bumping up the arousal).  Now that is a bit of simplification, but I really didn't consider so much about getting in around out of the experience.  Combination of my newness to modding Skyrim and me not feeling a random follower has the backstory to build a compelling case about why they are enslaving the PC now.  So I put that pot on the back burner to be dealt with at a much later date.  But I did have a very specific thought in my head that I wanted complex always on rules and bondage situations and that I didn't want this to be a series of quests.  Even though Creation Kit is screaming to have everything constructed that way.  More atmosphere than a specific journey.

 

Reading all of the comments, there really seems to be a demand for what you perfectly described as "compulsive experience". 

 

.... and a work disaster strikes.  I will try to finish this comment a bit later!

If I may add, one of the reason's I like this mod so much (binding) is that it is not a quest mod. One of the thing I do not like about Skyrim in general is that there are to many fetch quests in the game. And a lot of mods, add more fetch quests. And so many mods, including bondage mods, add more fetch quests.

 

I like binding because it is not a quest mod. It just adds bondage, and punishments, and sex bondage from a follower to the game. I like the idea of more followers involved like the player is bound on the floor and the dom and one or more followers have sex and sleep together on a bed, leaving the player bound on the floor till mourning. However I like to be able to play the game and do the game quests, with the added actions that binding adds to the game.

 

I also like this idea if the player is locked in a belt, tied and gagged (in harsh bondage) and forced to watch, then after the dom has sex (with the follower), the dom ties up and hoods the player, on the floor till mourning. Perhaps there might be a way to make the player more horney, and frustrated, when the dom locks her in a belt and punishes the player with no sex, the player getting more horney, and frustrated with having no sex till the dom lets her master-bate or has sex with her.

 

A few things I did not like about other slave mods is, Point one, the dom can sell the player. Point two, the dom takes the players gold in any way. Point three, the dom sends the player on fetch quests. Point four, when the dom makes the player have sex with an npc (not another follower). ALL OF THESE ACTIONS SHOULD HAVE HAD AN ON/OFF selection in the MCM however in those slavery mods, they do not.

 

Just a few thoughts and opinion.

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