Lazy Palm Posted August 26, 2024 Author Posted August 26, 2024 21 hours ago, lovalter said: As for that UD issue above, mine works perfecty so I don't think it's this mod's fault Thank you for confirming that UD should work!
bigbasi Posted August 26, 2024 Posted August 26, 2024 Is there a condition check for the kneeling dialog preventing to apear? my character is wearing a Collar, Gag and Boots from another Mod.
Hanshurtig11 Posted August 26, 2024 Posted August 26, 2024 2 hours ago, Lazy Palm said: Thank you for confirming that UD should work! Would be interessting thou what combination triggers that issue, as i had exact the same problem as Zaflis. Working with Bindings 1.3 but not above (havent tried 1.6 yet) I see there is a visual initial effect from 1.4 on... sounds silly, but mayb its just grabbing the recource needed at load save.. really no idea 😁 Great to see the mod is so well developing, regards
YellowBeard007 Posted August 26, 2024 Posted August 26, 2024 7 hours ago, Lazy Palm said: Can do! Thank you, this is my fav slave mod, well done!
Lazy Palm Posted August 26, 2024 Author Posted August 26, 2024 7 hours ago, bigbasi said: Is there a condition check for the kneeling dialog preventing to apear? my character is wearing a Collar, Gag and Boots from another Mod. There is (gagged condition), but I just added something in 0.1.07 that should fix dialog while wearing gags added by other mods or added manually. Let me know!
Lazy Palm Posted August 26, 2024 Author Posted August 26, 2024 5 hours ago, Hanshurtig11 said: Would be interessting thou what combination triggers that issue, as i had exact the same problem as Zaflis. Working with Bindings 1.3 but not above (havent tried 1.6 yet) I see there is a visual initial effect from 1.4 on... sounds silly, but mayb its just grabbing the recource needed at load save.. really no idea 😁 Great to see the mod is so well developing, regards I pulled out all of the startup screen notifications and the storage message box in 0.1.07. Let me know if that helps!
Raine_Hyd Posted August 26, 2024 Posted August 26, 2024 8 hours ago, Lazy Palm said: Yeah, I think I have a wooden horse in the bannered mare, a pillory outside of acadias, some whipping posts behind acadias, and a X cross behind warmaidens in the environment mod. It really is just a drop of stuff for testing. Some weekend when I am not feeling like coding I will try to expand it (for people that don't feel like placing their own furniture everywhere). So when you try the new update the furniture placement menu will only work with \ key when you turn on the checkbox to enable it (it has a bug). Yeah none of that furniture is there for me, it was once then it was gone. I did nothing to make it disappear. Otherwise the issue I have is with a panel gag when I kneel I can ask to have it removed (the plug) temporarily, and it happens but then I can't do anything else other than eat and basic game stuff because it just say you should relax now, which locks me out of the rules if I have it set to sub/hybrid because I cant use the menu until the plug is back in and then the only option is to remove the plug which creates an endless loop. The whole you should relax thing I don't like because it forces me out of the ability to do things and it will get me stuck in bound sleeping. Bound sleeping is also really hit or miss even with the update, If my character kneels beside a bed and/or camp furniture I get bound/locked in but when I use the menu it force sleeps, the only problem is the NPC doesnt so then I'm once again locked into "you should relax" and can't do anything other than reload a save. I use NFF as my follower framework and I'm not sure how much that would affect it. It's all set to the basics with them set to sandbox/relax at the default NFF sets. Lydia is my current dom. Aside from the aforementioned stuff I haven't noticed anymore/new issues on my end.
Lazy Palm Posted August 26, 2024 Author Posted August 26, 2024 (edited) 22 minutes ago, Raine_Hyd said: Yeah none of that furniture is there for me, it was once then it was gone. I did nothing to make it disappear. Otherwise the issue I have is with a panel gag when I kneel I can ask to have it removed (the plug) temporarily, and it happens but then I can't do anything else other than eat and basic game stuff because it just say you should relax now, which locks me out of the rules if I have it set to sub/hybrid because I cant use the menu until the plug is back in and then the only option is to remove the plug which creates an endless loop. The whole you should relax thing I don't like because it forces me out of the ability to do things and it will get me stuck in bound sleeping. Bound sleeping is also really hit or miss even with the update, If my character kneels beside a bed and/or camp furniture I get bound/locked in but when I use the menu it force sleeps, the only problem is the NPC doesnt so then I'm once again locked into "you should relax" and can't do anything other than reload a save. I use NFF as my follower framework and I'm not sure how much that would affect it. It's all set to the basics with them set to sandbox/relax at the default NFF sets. Lydia is my current dom. Aside from the aforementioned stuff I haven't noticed anymore/new issues on my end. I added the remove gag on kneel and replace it on stand back in 0.1.07, so you should be able to have normal dialog with the follower. I am going to go back to the drawing board with all of the gag usage and will try to think it through better on my next attempt. And my plan will be to always leave the pull out the gag during kneeling to speak. At least as an MCM option. Hoping to get a slider in the preference menu so you can just set it to what percentage you want it to use furniture for sleeping (0.1.08 hopefully). If you switch it to 0%, it will always use the hogtie. And you should always be able to use the safeword under the debug menu to get everything back on track if something goes crazy. I am going to re-install NFF immediately and see if I can figure out what is up. I have been using EFF for testing lately, so I might be missing a lot of problems. The follower is supposed to wander a bit when they wake up before they untie you, but maybe something is throwing that off the rails. Edited August 26, 2024 by Lazy Palm
Zaflis Posted August 26, 2024 Posted August 26, 2024 18 hours ago, MikeCobalt said: Hey :), So far the chain still isn't connecting so I must be missing something. I have... SexLab FrameworkAE 166 SexLab Aroused ArousedSSE Loose Devious Devices for AE-SE-VR FNIS Behavior 7_6 FNIS Spells FNIS Creature Pack HDT-SMP for SSE 1.5.97 XP32 Maximum Skeleton Special Extended Devious Devices NG Animation Que fix Paired Animation Improvements Open Animation Replacer Zap+8 I must be missing a mod or settings somewhere, the new animations for DD do seem to work. Is that all the mods you have? Firstly delete HDT-SMP. You are missing: Faster-SMP A HDT capable body like 3BA, CBBE, BHUNP... Bodyslide (to actually build the HDT and normal meshes) RaceMenu (skee is NiOverride) Address Library SkyUI UIExtensions PapyrusUtil Papyrus Extender Powerofthree tweaks UIExtensions JContainers SSE Engine Fixes SOS MfgFix and MfgFixNG CrosshairRefEventsFix (if you get script stuck so that opening console or ESC menu fixes it, with this you don't need to do that) FileAccess Interface (only few mods need it i guess) These are not all related to your problem but some are required by SL and other mods from LL.
Raine_Hyd Posted August 27, 2024 Posted August 27, 2024 (edited) 7 hours ago, Lazy Palm said: I added the remove gag on kneel and replace it on stand back in 0.1.07, so you should be able to have normal dialog with the follower. I am going to go back to the drawing board with all of the gag usage and will try to think it through better on my next attempt. And my plan will be to always leave the pull out the gag during kneeling to speak. At least as an MCM option. Hoping to get a slider in the preference menu so you can just set it to what percentage you want it to use furniture for sleeping (0.1.08 hopefully). If you switch it to 0%, it will always use the hogtie. And you should always be able to use the safeword under the debug menu to get everything back on track if something goes crazy. I am going to re-install NFF immediately and see if I can figure out what is up. I have been using EFF for testing lately, so I might be missing a lot of problems. The follower is supposed to wander a bit when they wake up before they untie you, but maybe something is throwing that off the rails. I realized I commented that 23 minutes AFTER the .7 update. I keep commenting with feedback after your updates (you push them out fast and I honestly dont even notice until after I hit send.) The thing is, my follower isnt even going to sleep when they tie me for bed they just keep sandboxing in the house. I swapped to NFF because I like the features it has better than EFF but EFF seems easier to use. The update is a lot better/'easier to navigate now. Unfortunately ZAZ doesn't play nice with MCO for whipping scenes so it's kind of oof but that's a zaz issue not this mods issue. Edited August 27, 2024 by Raine_Hyd
Nuascura Posted August 27, 2024 Posted August 27, 2024 Any chance this mod can be zaz/dd agnostic? I'm a pure DD user, so I don't want to touch zaz. 1
MikeCobalt Posted August 27, 2024 Posted August 27, 2024 8 hours ago, Zaflis said: Is that all the mods you have? Firstly delete HDT-SMP. You are missing: Faster-SMP A HDT capable body like 3BA, CBBE, BHUNP... Bodyslide (to actually build the HDT and normal meshes) RaceMenu (skee is NiOverride) Address Library SkyUI UIExtensions PapyrusUtil Papyrus Extender Powerofthree tweaks UIExtensions JContainers SSE Engine Fixes SOS MfgFix and MfgFixNG CrosshairRefEventsFix (if you get script stuck so that opening console or ESC menu fixes it, with this you don't need to do that) FileAccess Interface (only few mods need it i guess) These are not all related to your problem but some are required by SL and other mods from LL. No, those I listed are the mods I've recently added to get this mod running, my others are questing and environment. As long as I have enough to get "Bindings" running, I'm good, it's unlikely I'll add any more adult mods; my Skyrim runs really well, so I try not to mess that up. I'll add the ones you've listed that I don't have and replace the one. One thing, Back at "Devious Devices" one of them said the ankle chains actually don't do anything (just for looks), does this mod fix that, give them and actual effect?
crococat Posted August 27, 2024 Posted August 27, 2024 19 hours ago, Lazy Palm said: You can't use E to interact start a dialog? If you look at the MCM can you tell me the event code and the name of the event when this happens (on the diagnostics page)? After reloading and location change and mod updating dialog appears. Tryed all options, but message YourMistressOrderYouToGetOnYourKnees still appears. Events are not running in diagnostic page. Sometimes dom ai 110, sub idle state 2. So i got free by dialog and dismissed follower. Hire another and start mod again by dialog. Immediately get message again, now with MistressWantToSelectRules. Again tried everything, get tied, complete some quest and ended with NothingToDoTryToRelax. No events in diagnostic. Message to get to knees still appears every 3 seconds. What i have to do? Is it happens only to me?
bigbasi Posted August 27, 2024 Posted August 27, 2024 14 hours ago, Lazy Palm said: There is (gagged condition), but I just added something in 0.1.07 that should fix dialog while wearing gags added by other mods or added manually. Let me know! Man, that works like a charm now, haven't tested all functions now, but so far, the dialog issue when 3rd party gagged seems to be solved 😉
bigbasi Posted August 27, 2024 Posted August 27, 2024 (edited) 3 hours ago, crococat said: What i have to do? You could try a clean install: 1. Disable Binding in MO2 on the left side 2. Start the game 3. Wait an Hour, Save and exit the Game 4. Open the Save in Resaver and clean all unattached instances and undefined elements and save as a new Save 5. Reenable Binding and start using your new clean Save That worked for me Its possible, that you have to repeat Step 2 and 3 after Step 4 Edited August 27, 2024 by bigbasi
crococat Posted August 27, 2024 Posted August 27, 2024 1 hour ago, bigbasi said: You could try a clean install: 1. Disable Binding in MO2 on the left side 2. Start the game 3. Wait an Hour, Save and exit the Game 4. Open the Save in Resaver and clean all unattached instances and undefined elements and save as a new Save 5. Reenable Binding and start using your new clean Save That worked for me Its possible, that you have to repeat Step 2 and 3 after Step 4 Will try. Now i start this mod in LE and seems all is ok, will test there now.
Lazy Palm Posted August 27, 2024 Author Posted August 27, 2024 5 hours ago, MikeCobalt said: No, those I listed are the mods I've recently added to get this mod running, my others are questing and environment. As long as I have enough to get "Bindings" running, I'm good, it's unlikely I'll add any more adult mods; my Skyrim runs really well, so I try not to mess that up. I'll add the ones you've listed that I don't have and replace the one. One thing, Back at "Devious Devices" one of them said the ankle chains actually don't do anything (just for looks), does this mod fix that, give them and actual effect? I have still not gotten a chance to test Faster HDT-SMP (to see if the chains connect) on my development machine (I have been trying to keep it on 1.5.9 for stability). I downloaded it but it needed a bunch of other mods where the authors have removed the 1.5.9 versions from nexus. I am going to have to figure out how to get to the nexus archives of everything again. I will hang on to the URLs if I can locate them and pass them along. I thought for a second about updating my development machine to AE, but then the AE I use for testing started throwing a SKSE out of date issue (even thought as far as I know, skyrim was not been updated last week), so there is probably some random DLL making things crazy. I can understand why a person would be reluctant to upgrade. So much so, when I started the development of this mod I was using LE.
Lazy Palm Posted August 27, 2024 Author Posted August 27, 2024 9 hours ago, Raine_Hyd said: I realized I commented that 23 minutes AFTER the .7 update. I keep commenting with feedback after your updates (you push them out fast and I honestly dont even notice until after I hit send.) The thing is, my follower isnt even going to sleep when they tie me for bed they just keep sandboxing in the house. I swapped to NFF because I like the features it has better than EFF but EFF seems easier to use. The update is a lot better/'easier to navigate now. Unfortunately ZAZ doesn't play nice with MCO for whipping scenes so it's kind of oof but that's a zaz issue not this mods issue. Yeah, guessing ZAP is using a UseWeapon package under the hood or some variation of it. So any combat overhaul is probably going to do some things to that. Does MCO have the always moving forward mechanic to combat? I have been testing NFF and everything SEEMS to be working OK, they do have some really heavy prioritization for sand boxing and my movement packages are in a battle with the NFF for who gets to do things. The follower will strip and go to sleep, then wake up for a nude sing along with bard in the adjacent room. I looked at the logs and the swapping back and forth is crazy. I moved the energy up to 70 on most of my stuff thinking that would stamp out random follower framework filler things, but that assumption seems to have failed.
Lazy Palm Posted August 27, 2024 Author Posted August 27, 2024 8 hours ago, Nuascura said: Any chance this mod can be zaz/dd agnostic? I'm a pure DD user, so I don't want to touch zaz. In theory it could (I have a pending request for a ZAP only version), I have been trying to design it to isolate the frameworks as much as possible so they could be swapped out. I am using the kneeling animations and the crop weapon type from ZAP, I have not even looked to see if DD has similar items. I will check though. 1
Zaflis Posted August 27, 2024 Posted August 27, 2024 6 hours ago, MikeCobalt said: One thing, Back at "Devious Devices" one of them said the ankle chains actually don't do anything (just for looks), does this mod fix that, give them and actual effect? That was probably some old comment. Ankle chains do swing and move like any other chains and HDT objects. It's just that when legs spread apart the chain leaves a gap between them. In that case there is like an invisible rope attaching 2 short chain pieces. You only see that when sneaking or running i guess, but the chains come together when standing.
lovalter Posted August 27, 2024 Posted August 27, 2024 Everything's working properly for me now 😊 Would it be possible to spawn a random furniture or a specific one during the camp event instead of the current one?
Lazy Palm Posted August 27, 2024 Author Posted August 27, 2024 4 hours ago, lovalter said: Everything's working properly for me now 😊 Would it be possible to spawn a random furniture or a specific one during the camp event instead of the current one? Glad it is working! Yes! This is on my to-do list. My thought was a rotating list of furniture items that look like you would assemble them at a campsite, sticks, logs, etc.
Lazy Palm Posted August 27, 2024 Author Posted August 27, 2024 Small development update: Have the basics of DM3 furniture working. Hoping to get it out in the next build. 2
Raine_Hyd Posted August 27, 2024 Posted August 27, 2024 7 hours ago, Lazy Palm said: Yeah, guessing ZAP is using a UseWeapon package under the hood or some variation of it. So any combat overhaul is probably going to do some things to that. Does MCO have the always moving forward mechanic to combat? I have been testing NFF and everything SEEMS to be working OK, they do have some really heavy prioritization for sand boxing and my movement packages are in a battle with the NFF for who gets to do things. The follower will strip and go to sleep, then wake up for a nude sing along with bard in the adjacent room. I looked at the logs and the swapping back and forth is crazy. I moved the energy up to 70 on most of my stuff thinking that would stamp out random follower framework filler things, but that assumption seems to have failed. I'm not really sure how MCO works under the hood, what it does for me is (and this is in most situations with whipping) is they will draw the whip, then act like they didn't and draw the whip again, go to attack, maybe get 1 hit off, then redraw the whip. It ends up giving me 4 copies of the whip and only hitting me once maybe twice. But as I said, that's a ZAZ/MCO issue, even Pama has stated in their mods MCO and TDM don't play well with ZAZ animations. My follower doesn't even sleep most times (i usually do the events in breezehome) but they never sleep. The message comes that I got x hours of sleep and time passes, the thing I've noticed is when playing on survival, that doesn't count towards reducing fatigue when you sleep so my character is always fatigued unless I sleep in an actual bed. Tested it earlier and with silver chastity open selected Lydia still gave me a silver closed chastity belt.
lovalter Posted August 27, 2024 Posted August 27, 2024 (edited) 2 minutes ago, Raine_Hyd said: I'm not really sure how MCO works under the hood, what it does for me is (and this is in most situations with whipping) is they will draw the whip, then act like they didn't and draw the whip again, go to attack, maybe get 1 hit off, then redraw the whip. It ends up giving me 4 copies of the whip and only hitting me once maybe twice. But as I said, that's a ZAZ/MCO issue, even Pama has stated in their mods MCO and TDM don't play well with ZAZ animations. My follower doesn't even sleep most times (i usually do the events in breezehome) but they never sleep. The message comes that I got x hours of sleep and time passes, the thing I've noticed is when playing on survival, that doesn't count towards reducing fatigue when you sleep so my character is always fatigued unless I sleep in an actual bed. Tested it earlier and with silver chastity open selected Lydia still gave me a silver closed chastity belt. I have the whip issue and don't use MCO, I just accepted it at this point Edited August 27, 2024 by lovalter
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