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Posted
On 1/26/2025 at 2:36 AM, LarryJD8822 said:

,,,

I don't see a way, but I also think custom races won't work, I'll try that out for now

yes i am right , it only works on human.

 

Yes, the condition is that the NPC must be human in order for the serum effect to work, but you can remove that condition.  I am not sure what will happen.  There might be other things in the mod that check for human race.

Posted
2 hours ago, tinkerbelle said:

Grimgrim31 has mentioned that the recruiting Emily functions haven't been added as of yet.  The same for the doctor.  I have read that you can recruit one of the doctor's security guards, but I've never tried.

 

I don't have any idea why so many seem to have troubles with recruiting Lloris.  The few times I've played with this mod Lloris hasn't been a problem.

 

 

Yes, there is no quest dialogue to recruit Emily but if you shoot her with the hucow serum syringe (not the clone syringe) after she is cured by the quest, you can have her follow you like any other hucow and assign her to a settlement.  This is an odd thing to do given her storyline but it is possible in game.

 

Doctor Moreau is not recruitable yet and neither is the older guard, Dennis.  His younger cousin, Aaron (the other guard) is recruitable once Emily is cured.

 

I may create some dialogue for Dennis so that he can be added as a settler, after Emily is cured, at the Vault 81 Trading Camp Settlement, if anyone uses that mod.  He spends all his time walking outside that area anyway with his pack brahmin, Goober.

 

 

 

 

Posted
50 minutes ago, GrimGrim31 said:

 

Yes, the condition is that the NPC must be human in order for the serum effect to work, but you can remove that condition.  I am not sure what will happen.  There might be other things in the mod that check for human race.

i tryed this , removed the human condition and after i hit a ghoul i get a message (this race is not supported , or something similar )not so important, it was just an attempt to see what was possible in the game

Posted
On 1/25/2025 at 6:24 PM, SHD92 said:

I did not will have check that.

 

 

@SHD92@CompletelyPretentious  I verified the problem with Lloris following and will have the fix in Version 1.25.2. uploaded shortly.  I tweaked the follower quest recently and it wasn't working correctly so poor Lloris was stuck.

 

 

Posted
5 hours ago, GrimGrim31 said:

 

@SHD92@CompletelyPretentious  I verified the problem with Lloris following and will have the fix in Version 1.25.2. uploaded shortly.  I tweaked the follower quest recently and it wasn't working correctly so poor Lloris was stuck.

 

 

Thank you, working now

Posted

I have been updating the mod with each of your updates. Currently running 1.25.2

Since installing that update, in my existing playthrough started with 1.22 something of your mod, my female player character(level 11) hucow cannot get Lloris to show the "R" prompt to ask for milking, or BJ. My intuition, likely incorrect, is that something that was done to fix problems related to Lloris (that other players were having getting him to follow/join), may have broken something for those of us who already had him and everything was working fine previously.  Other NPC males will show the 'R" prompt for BJ, not sure about milking. Lloris is the only one who has ever milked me to this point.

 

Any thoughts/help? I would prefer not to need to start a new game at this point.

 

Posted
3 hours ago, DarkblueLL2021 said:

I have been updating the mod with each of your updates. Currently running 1.25.2

Since installing that update, in my existing playthrough started with 1.22 something of your mod, my female player character(level 11) hucow cannot get Lloris to show the "R" prompt to ask for milking, or BJ. My intuition, likely incorrect, is that something that was done to fix problems related to Lloris (that other players were having getting him to follow/join), may have broken something for those of us who already had him and everything was working fine previously.  Other NPC males will show the 'R" prompt for BJ, not sure about milking. Lloris is the only one who has ever milked me to this point.

 

Any thoughts/help? I would prefer not to need to start a new game at this point.

 

 

Try giving Lloris a Hucow Farmer's Bucket.

 

Posted
21 minutes ago, GrimGrim31 said:

 

Try giving Lloris a Hucow Farmer's Bucket.

 

I'm not sure that I know how to do that; however, I was able to get things working properly again by changing my character back to being normal i.e. not a hucow, and then changing her back again to being a hucow (using MCM). Now things are working again.  I haven't god mode killed the deathclaws outside the trailer yet. I'm playing a save where I never went there yet (NW of Parson's Creamery).

 

Posted

I  currently running the mod in version 1.25.2.After I get the holotape in the box.But I cannot find the transformer chair and examination table in tab humancattle under workshop menu. And I reinstall the mod again,the problem still appear. Maybe i need to complete the quest to unlock?

Can give me any thoughts/help?Thanks

 

By the way, this is a nice mod :)

Posted
7 hours ago, Connys said:

I  currently running the mod in version 1.25.2.After I get the holotape in the box.But I cannot find the transformer chair and examination table in tab humancattle under workshop menu. And I reinstall the mod again,the problem still appear. Maybe i need to complete the quest to unlock?

Can give me any thoughts/help?Thanks

 

By the way, this is a nice mod :)

 

Spoiler

After a significant amount of progression, including getting the cure, visiting the Hucow team, including Emily, in Vault 81, then recruiting Lloris to join the settlement which I established for hucows, then getting enough hucows at that location for Dr. Hope to spawn, then taking some holotapes from Lloris and playing them, finally, in the workshop build content for hucows, you will find a full suite of furniture and all kinds of fun stuff for hucows. 

 

Some feedback to help with future builds of this mod:

Everything from the perspective of a female player character:

1. After "losing" Lloris as a follower, I was stuck for a while on the need to be milked before getting cum via BJ to support addiction, until I gave a hucow farmer's bucket to normal companion (in this case Cait). Now. she can milk me and I can beg most male NPCs to give BJ to get cum. I forget exactly when the bucket became available to build/craft at chem station. It wasn't available until some progression had been made.

2. With Dr. Hope and Lloris and a bunch of hucows at my settlement, when my female character "fucks" another hucow, an appropriate fem/fem AAF animation plays, but all of Hope's dialog after that when she talks to me about the fact that I fucked her, is as if my character was male.

3. When I finally got the cure, it took a few tries to get things to happen such that Lloris would believe that the threat was gone, for him to become mobile again.

4. When I went to find Dr. Moreau and gave him the cure, he pathed around the commonwealth, vaguely toward V81, and after about an hour of real time, he finally stated that he had completed his verification/study, and that he and his group were heading back to V81.

5. Had a lot of trouble trying to purchase 2 hucows at the same time in Diamond City. Some crashes, and neither would pop the dialog for me to tell them to go home (to the settlement where I wanted them to go). Doing the purchases one at a time worked.

6. Really wish that a bull hucow who I have at my settlement would randomly try to fuck my character, but he only goes after the other hucows and settlers (acquired via captives mod).

7. At one point, before I had the cure, and did not have any hucow serum injectors, a settler wanted to be a hucow. I agreed, and made her a hucow, but technically did not have the capability to do so at that point in my play.

8. The dialog which my female settler "boss" keeps saying when she is disciplining my bull, plays a bit too often in my opinion.

9. Still hoping for some additional immersion and my player character initially becoming a hucow involuntarily(rather than via MCM), and then needing to do a lot of things to be cured, if being cured is what I would want in a given playthrough. 

10. Initially I opted to turn on hucow feeding, and cum addiction, but after a while, I turned off the feeding option. It became too burdensome when doing any fast travel, etc., though I like the idea of feeding.  Maybe make it so hucows, including player, can't eat any normal food, just the same types of hucow food that you currently have allowed, when feeding is enabled via MCM. Also, whether feeding is on or off in MCM, it would be good to allow the player to pick fruits, grains, tatos, etc. to plant at a settlement, etc. Currently, as a hucow, I can't pick any flowers, mutfruits, etc. Only "feed", and this option does nothing if feeding is turned off in MCM. It just says something like you're not hungry, but I can't pick anything.

 

Overall, love the mod, and respect the work you have done.

 

 

 

 

Posted
12 hours ago, Connys said:

I  currently running the mod in version 1.25.2.After I get the holotape in the box.But I cannot find the transformer chair and examination table in tab humancattle under workshop menu. And I reinstall the mod again,the problem still appear. Maybe i need to complete the quest to unlock?

Can give me any thoughts/help?Thanks

 

By the way, this is a nice mod :)

 

Many of the furniture items are not unlocked until you run a holotape with Experiment 134's plans and specifications in your Pipboy or on a terminal.  You can find that holotape in several places during the quest or you can just give it to yourself via an MCM setting.

 

Posted (edited)

Hi,

 

Is there any way to remove the BattleBabe status (or move it to another NPC) if it is somehow stuck on a specific NPC?

Edited by physalis
clarification
Posted
9 hours ago, physalis said:

Hi,

 

Is there any way to remove the BattleBabe status (or move it to another NPC) if it is somehow stuck on a specific NPC?

 

I can try modifying the helmet so that it will reverse the Battlebabe process when it is equipped on a Battlebabe.

 

It might be a while since I just migrated to NG and I cannot compile my mod's scripts until I get access to some AAF source scripts.

 

 

Posted
On 2/3/2025 at 7:35 PM, DarkblueLL2021 said:

 

  Reveal hidden contents

After a significant amount of progression, including getting the cure, visiting the Hucow team, including Emily, in Vault 81, then recruiting Lloris to join the settlement which I established for hucows, then getting enough hucows at that location for Dr. Hope to spawn, then taking some holotapes from Lloris and playing them, finally, in the workshop build content for hucows, you will find a full suite of furniture and all kinds of fun stuff for hucows. 

 

Some feedback to help with future builds of this mod:

Everything from the perspective of a female player character:

1. After "losing" Lloris as a follower, I was stuck for a while on the need to be milked before getting cum via BJ to support addiction, until I gave a hucow farmer's bucket to normal companion (in this case Cait). Now. she can milk me and I can beg most male NPCs to give BJ to get cum. I forget exactly when the bucket became available to build/craft at chem station. It wasn't available until some progression had been made.

2. With Dr. Hope and Lloris and a bunch of hucows at my settlement, when my female character "fucks" another hucow, an appropriate fem/fem AAF animation plays, but all of Hope's dialog after that when she talks to me about the fact that I fucked her, is as if my character was male.

3. When I finally got the cure, it took a few tries to get things to happen such that Lloris would believe that the threat was gone, for him to become mobile again.

4. When I went to find Dr. Moreau and gave him the cure, he pathed around the commonwealth, vaguely toward V81, and after about an hour of real time, he finally stated that he had completed his verification/study, and that he and his group were heading back to V81.

5. Had a lot of trouble trying to purchase 2 hucows at the same time in Diamond City. Some crashes, and neither would pop the dialog for me to tell them to go home (to the settlement where I wanted them to go). Doing the purchases one at a time worked.

6. Really wish that a bull hucow who I have at my settlement would randomly try to fuck my character, but he only goes after the other hucows and settlers (acquired via captives mod).

7. At one point, before I had the cure, and did not have any hucow serum injectors, a settler wanted to be a hucow. I agreed, and made her a hucow, but technically did not have the capability to do so at that point in my play.

8. The dialog which my female settler "boss" keeps saying when she is disciplining my bull, plays a bit too often in my opinion.

9. Still hoping for some additional immersion and my player character initially becoming a hucow involuntarily(rather than via MCM), and then needing to do a lot of things to be cured, if being cured is what I would want in a given playthrough. 

10. Initially I opted to turn on hucow feeding, and cum addiction, but after a while, I turned off the feeding option. It became too burdensome when doing any fast travel, etc., though I like the idea of feeding.  Maybe make it so hucows, including player, can't eat any normal food, just the same types of hucow food that you currently have allowed, when feeding is enabled via MCM. Also, whether feeding is on or off in MCM, it would be good to allow the player to pick fruits, grains, tatos, etc. to plant at a settlement, etc. Currently, as a hucow, I can't pick any flowers, mutfruits, etc. Only "feed", and this option does nothing if feeding is turned off in MCM. It just says something like you're not hungry, but I can't pick anything.

 

Overall, love the mod, and respect the work you have done.

 

 

Thanks,  I will try to answer all of these questions.

 

1.  The Hucow Farmer's Bucket is craftable from the very beginning of the game.

 

2.  Hope's dialogue after being fucked is the same for male and female players.  I am not sure which animations are playing for you but I use anims with Vioxsis' strap-ons so the female player is definitely fucking Hope pretty well.

 

3.  Lloris becomes mobile as soon as all three Deathclaws are dead, whether or not you have found the cure items.

 

4.  Dr. Moreau and his group are walking around the Commonwealth while you are searching for the cure.  They stop at four locations on their way so you will either find them walking or at one of the locations.  When you give him the items, he takes four game hours to examine them.  At that point, when you speak to him, he will tell you that he can cure Emily and then cures her.  Once she is cured, the party heads to Vault 81.  I have followed them on that route and they get to Vault 81 much faster if you don't follow them there.

 

5.  Not sure why you are having this problem with buying hucows at Diamond City.  Are you finalizing the sale before trying to send the cows anywhere?  The Sell/Buy command should be gone before you can command the newly purchased cows.

 

6.  The bulls don't interact with the female player hucow right now because I still have to work out how to prevent the interactions when the player has menus open.  The original mod script allowed the bulls (and male settlers) to have random sex with the player hucow.  This led to situations where you have to reload a save because you got stuck in between an AAF sex scene and the build or crafting menu, with no way to exit either.

 

7.  Yes, there is no restriction yet on making a settler into a hucow when they approach you in the settlement.

 

8.  Is this the dialogue when the female settler is fending off a horny bull?

 

9.  More player hucow immersion is coming but it will take time.  Migrating to NG has eaten up most of my free time this week and the rest of my time went to a mini-mod I created for Bradberton's Office in Nuka World.

 

10.  There is no need to limit what NPCs eat but I have toyed with several ways to limit the player's diet.  So far, the player will not eat any food in a hucow trough except plants and the troughs should not allow any other food to be put in them.  Restricting the player from using other food items is a possibility, but is difficult to do without modifying every food item in the game.  This would take a lot of time and be completely invalidated by any food mod that also overwrites all of the food items.  A simpler method would be to prevent the player from adding any restricted food items to their inventory, and that would require far fewer changes to the base game.  It would still be ineffective though for any food mods that add new few food items or replace the base game food items with versions that have a new FormID.  

  Picking fruits and vegetables right off the plant is a problem that I have not solved yet.  A real hucow would not think of storing food for later so I didn't put a lot of time into solving the problem.  The technical limitation has to do with the max number of buttons.  I might be able to get it working by adding another perk for picking fruits/vegetables.

 

 

 

 

Posted
5 hours ago, GrimGrim31 said:

 

Thanks,  I will try to answer all of these questions.

 

1.  The Hucow Farmer's Bucket is craftable from the very beginning of the game.

 

2.  Hope's dialogue after being fucked is the same for male and female players.  I am not sure which animations are playing for you but I use anims with Vioxsis' strap-ons so the female player is definitely fucking Hope pretty well.

 

3.  Lloris becomes mobile as soon as all three Deathclaws are dead, whether or not you have found the cure items.

 

4.  Dr. Moreau and his group are walking around the Commonwealth while you are searching for the cure.  They stop at four locations on their way so you will either find them walking or at one of the locations.  When you give him the items, he takes four game hours to examine them.  At that point, when you speak to him, he will tell you that he can cure Emily and then cures her.  Once she is cured, the party heads to Vault 81.  I have followed them on that route and they get to Vault 81 much faster if you don't follow them there.

 

5.  Not sure why you are having this problem with buying hucows at Diamond City.  Are you finalizing the sale before trying to send the cows anywhere?  The Sell/Buy command should be gone before you can command the newly purchased cows.

 

6.  The bulls don't interact with the female player hucow right now because I still have to work out how to prevent the interactions when the player has menus open.  The original mod script allowed the bulls (and male settlers) to have random sex with the player hucow.  This led to situations where you have to reload a save because you got stuck in between an AAF sex scene and the build or crafting menu, with no way to exit either.

 

7.  Yes, there is no restriction yet on making a settler into a hucow when they approach you in the settlement.

 

8.  Is this the dialogue when the female settler is fending off a horny bull?

 

9.  More player hucow immersion is coming but it will take time.  Migrating to NG has eaten up most of my free time this week and the rest of my time went to a mini-mod I created for Bradberton's Office in Nuka World.

 

10.  There is no need to limit what NPCs eat but I have toyed with several ways to limit the player's diet.  So far, the player will not eat any food in a hucow trough except plants and the troughs should not allow any other food to be put in them.  Restricting the player from using other food items is a possibility, but is difficult to do without modifying every food item in the game.  This would take a lot of time and be completely invalidated by any food mod that also overwrites all of the food items.  A simpler method would be to prevent the player from adding any restricted food items to their inventory, and that would require far fewer changes to the base game.  It would still be ineffective though for any food mods that add new few food items or replace the base game food items with versions that have a new FormID.  

  Picking fruits and vegetables right off the plant is a problem that I have not solved yet.  A real hucow would not think of storing food for later so I didn't put a lot of time into solving the problem.  The technical limitation has to do with the max number of buttons.  I might be able to get it working by adding another perk for picking fruits/vegetables.

 

 

 

 

 

It seems to me that it will be so much work trying to make this mod a bgger experience for a female PC hucow, why not just , leave this one as is.

It seems quite amuisng to play as a male charcter the way it is. we have a lot of female charcter mods on here. And you did mention when u had time u would start on a super mutant oreinted one which i suspect could be good for a female PC?

Dont let the perfect be the enemey of the good.

And the mod is very good as it is right now.

Sure we can all ask for more addtyons  but I am always worried our modder community might burn out to everyone's detriment. :)

Posted

Grim,

Thank you for your response to questions & observations.

 

Regarding the fact that you have migrated to NG, will that mean that, future updates of this mod will require NG?  At moment, I keep my game frozen at 1.10.163, to preserve compatibility with other mods, like Nuka Ride.

 

Regarding #8,

8.  Is this the dialogue when the female settler is fending off a horny bull?

 

Yes, this is the dialog I'm referring to.

 

Regarding Katrina response, Katrina, I'm not asking for a massive complex female character focused enhancement; just a simple event which transforms a female character into a hucow near the start of the mod, for a little more immersion, as opposed to using MCM.  Also, for writers and mod authors, it's their vision of course which they will follow, but often, the desire is to make a work (story or mod or whatever) as good as it can be, while staying true to the author's vision.

 

Best regards, Darkblue

Posted

My migration to NG does not mean that mod users need to migrate.  MIne was forced because Steam updated my FO4 even though I told it not to.  I don't know why it finally happened after so many months of blissful avoidance of the NG update.

 

My BA2s for Human Cattle are the pre-NG archives and I intend to keep them that way for the foreseeable future.

 

My future mods might be NG only though.  It depends on whether I can reliably create the old style archives for the new mods.

Posted

There is a mod on the Nexus, Simple Fallout 4 Downgrader, which provides the tools and files, etc., needed to downgrade from NG back to 1.10.163.   It's a little detail heavy and one needs to be very careful to then grab the correct versions of F4SE, Looksmenu, etc., but, it is doable. It is how I went back from NG to 1.10.163.  For a mod author, I'm guessing that it would be a fairly simple thing to do.

Posted
13 minutes ago, DarkblueLL2021 said:

There is a mod on the Nexus, Simple Fallout 4 Downgrader, which provides the tools and files, etc., needed to downgrade from NG back to 1.10.163.   It's a little detail heavy and one needs to be very careful to then grab the correct versions of F4SE, Looksmenu, etc., but, it is doable. It is how I went back from NG to 1.10.163.  For a mod author, I'm guessing that it would be a fairly simple thing to do.

No, not that one.

 

I had to update Fallout a couple of days ago in order to move it to another hard drive. I used this one to go back to the previous version of both Fallout and the Creation Kit, so I'm back working from a pre next gen version now.

 

The Simple Downgrader you're talking about works for the common user, but not for a modder. The Creation Kit is going to have problems displaying interiors, exteriors, etc.

 

Ultimately, if you are going to work with a next gen Creation Kit, you have to recommend this to pre next gen users. 

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