command88+ Posted August 5, 2024 Posted August 5, 2024 10 minutes ago, izzyknows said: If you agreed to search for a cure then you should have got the quest marker at Parsons Creamery. After getting the clue there, you'll go North West just a little ways and you'll find a trailer with a cooler... Make sure it's daytime or it's easy to miss the trailer. I use Darker Nights and walked right past it. LOL set gamehour to 9 Will set the time to 9 AM. I completed the quest. didn't know they went beack to their home after that. But the Doc in sunshine Tidings is not there anymore
GrimGrim31 Posted August 5, 2024 Author Posted August 5, 2024 1 hour ago, Skelletoncz said: I used to use this. And it worked. I didn't know you changed it. Using the marker should not have worked. It has no eating script attached. It just makes you kneel and attracts other hucows to also kneel there. The feed and water trough place the invisible markers now so we don't have to do it anymore.
GrimGrim31 Posted August 5, 2024 Author Posted August 5, 2024 22 minutes ago, command88+ said: I completed the quest. didn't know they went beack to their home after that. But the Doc in sunshine Tidings is not there anymore If you have been fast travelling around, she will keep moving to find you. Only God knows where she is on the map now trying to reach you, but if you stay put long enough, she will find you.
command88+ Posted August 5, 2024 Posted August 5, 2024 45 minutes ago, GrimGrim31 said: Did you finish the entire quest (cured Emily)? If so, then the Docs and Emily returned home to Vault 81. The female doc is probably still looking for you. If you stay in a settlement for a while, she might find you. Otherwise she is running all over the map looking for you. There is no follower quest but if you have a female Commonwealth Captive follow you for a few days, you might notice something strange about her. You may also have random female settlers that want to talk to you about hucows. waited 3 days now, no Doc. she also doesn't appear in the funclist files. Do you have her ID so i can TP her to me? and there was somehing about battlebabes. Random encounter or quest part?
GrimGrim31 Posted August 5, 2024 Author Posted August 5, 2024 (edited) Version 1.5.0. is now available. Fixes and additions are: Added missing crawl syringe script. Fixed Doctor Hope dialogue (topic info) scripts. Added cows for sale to the permanent traders at Diamond City and Good Neighbor. Changed the cow naming function so that named enemy NPCs do not get renamed to "Hucow" or "Bull". The mod was changing all named NPCs names to "HuCow" or "Bull" if you shot them with syringe. I created a list of NPCs whose name should not change but that list is mostly raider bosses right now. If you have NPCs that you want included in that list, because you like making them into cows, tell me in this forum so that I can add them to the list. Edited August 5, 2024 by GrimGrim31 3
GrimGrim31 Posted August 5, 2024 Author Posted August 5, 2024 (edited) 28 minutes ago, command88+ said: waited 3 days now, no Doc. she also doesn't appear in the funclist files. Do you have her ID so i can TP her to me? and there was somehing about battlebabes. Random encounter or quest part? If you know how to use the console you can use the command help _hucowfetish 0 That will bring up the quest FORMID that you need. Use console command sqv FORMID and you will get a list of referencealiases and variables. Look for the ScienceSpeaker or DoctorHopeAlias and that is the objectreference FORMID for Doctor Hope. Edited August 5, 2024 by GrimGrim31
GrimGrim31 Posted August 5, 2024 Author Posted August 5, 2024 (edited) 5 minutes ago, command88+ said: this is weird. it says "none" That's good. She will reappear later then. I didn't think the game would remove her but it is better if it did. Out of curiosity, what did the lady look like that appeared at Sunshine Tidings? Edited August 5, 2024 by GrimGrim31
command88+ Posted August 5, 2024 Posted August 5, 2024 it was night so the hair looked darker but thats her yes,
GrimGrim31 Posted August 5, 2024 Author Posted August 5, 2024 2 minutes ago, command88+ said: it was night so the hair looked darker but thats her yes, That is very interesting because I did not expect the game to remove her if you didn't let her stay at the settlement.
fred200 Posted August 5, 2024 Posted August 5, 2024 The last update gave Dr Hope lockjaw. I could not activate her; not even Lets trade. So I punched her until she shot at me a few times. Once I lowered my hands, she went back to normal. For her. Lets trade came back. I assigned her to the exam table and gave her a shot of happy juice. Now she is Hope the HuCow - and talks to me. I think I get all her dialog, except cure me. I just have to remind her that she is Dr Hope. When I get bored with her, I will start another playthru. Maybe as a male HuCow this time. 1
command88+ Posted August 5, 2024 Posted August 5, 2024 (edited) 27 minutes ago, GrimGrim31 said: That is very interesting because I did not expect the game to remove her if you didn't let her stay at the settlement. I found it strange that she talked about hucows at the settlement because there were none Edited August 5, 2024 by command88+
GrimGrim31 Posted August 5, 2024 Author Posted August 5, 2024 (edited) 28 minutes ago, fred200 said: The last update gave Dr Hope lockjaw. I could not activate her; not even Lets trade. So I punched her until she shot at me a few times. Once I lowered my hands, she went back to normal. For her. Lets trade came back. I assigned her to the exam table and gave her a shot of happy juice. Now she is Hope the HuCow - and talks to me. I think I get all her dialog, except cure me. I just have to remind her that she is Dr Hope. When I get bored with her, I will start another playthru. Maybe as a male HuCow this time. This is odd since none of the updates have ever changed any of the conditions for dialogue. It sounds like you have her at stage 3 (of 4) but since she is already a hucow, she is in stage 4 so the dialogue might get a bit confusing. You will get her stage 3 dialogue instead of her hucow dialogue. EDIT: She doesn't have a Let's Trade dialogue so if that happens it is a game dialogue overriding her normal dialogue. Edited August 5, 2024 by GrimGrim31
GrimGrim31 Posted August 5, 2024 Author Posted August 5, 2024 18 minutes ago, command88+ said: I found it strange that she talked about hucows at the settlement because there were none She should only show up at settlements that have at least two hucows, which can include the player character and any followers.
fred200 Posted August 6, 2024 Posted August 6, 2024 1 hour ago, GrimGrim31 said: This is odd since none of the updates have ever changed any of the conditions for dialogue. It sounds like you have her at stage 3 (of 4) but since she is already a hucow, she is in stage 4 so the dialogue might get a bit confusing. You will get her stage 3 dialogue instead of her hucow dialogue. EDIT: She doesn't have a Let's Trade dialogue so if that happens it is a game dialogue overriding her normal dialogue. When I activate her, the PC says I would like to trade some items. Hope says nothing - but her trade window opens up. She reacts like a normal settler, which might have started when I sent her to Sanctuary. Fallout being Fallout, it is not that unusual for an NPC to hang (well it is VERY rare). Punching seems to break them out of it.
katrina.balanchuk Posted August 6, 2024 Posted August 6, 2024 (edited) 13 hours ago, GrimGrim31 said: Version 1.5.0. is now available. Fixes and additions are: Added cows for sale to the permanent traders at Diamond City and Good Neighbor. This one is especially fantastic since you made them unique coded!!! Finally a reliable continuous source of unique coded NPCs! how often do they replenish? PS: I updated to the latest and Dr Hope (went back to an earlier save before she was stuck in violate position) and udpated to latest game version .15) She started as normal but its been a while other thna dialogue (I discovered X,Y,Z) and now visble transformation she opens no other dialodue with me. Its been quite a few game days. Is this later in latest version? Also I noticed no settlers have approached me yet asking about hucow stuff, and I have quite a few on top of my hucows and its been many game days. Is there a minimum of game days before that gets triggered? Edited August 6, 2024 by katrina.balanchuk 1
GrimGrim31 Posted August 6, 2024 Author Posted August 6, 2024 (edited) It's time to talk about Doctor Hope. She is a peripheral character in the mod, just a nice scientist who want to research hucows at one of your settlements. She will arrive unexpectedly and ask you to join the settlement or simply decide to join it on her own after her introduction if the player is a hucow. Then she begins researching which will look like she is just walking around the settlement unless you place her clipboard and pen markers and/or her work chair. I like to place a few markers facing places where lots of hucows congregate and I put her chair at a desk I build looking out the living room window of the player's original house in Sanctuary. I give her a terminal and some pens, pencils, folders, books using the OC Decorator mod. While she is researching, she will constantly talk aloud if you stay close enough to her. This rambling dialogue (called idles by mod makers) includes lots of comments about hucows but only a few of her comments are triggers for other activity. I will discuss each of her phases of research and the important dialogue. Initial Phase (after Hope joins the settlement but before she takes any serum): All of her idle dialogue is just interesting fluff. This phase is five game days long. Stage 1 of Serum (after Hope takes a little serum): There are four unusual idle comments. She might poop (if you allowed it in the MCM setting), take off her clothes, body morph a bit more as the serum continues its work, or start lactating. Once she reaches Stage 1, Hope will need a cow bed unless you have her sleeping in a generic base game bed or one from another mod. She cannot continue sleeping in the restricted beds available in this mod. Hope has no dialogue besides her idles during this stage. Stage 2 of Serum (after you, the player, fuck her once): There are three unusual comments: She might poop, take off her clothes (if she has not already done so), or start lactating. Her fluff comments change. If you milk her or fuck her, she will have dialogue if you talk to her. She also has other dialogue if you talk to her. Stage 3 of Serum (after you fuck her a second time): Same three types of unusual comments as Stage 2. Her fluff comments change. If you milk her or fuck her, she will have dialogue if you talk to her. She also has other dialogue if you talk to her. She wants you to talk to her because the other settlers are starting to ignore her. Stage 4 of Serum(after you fuck her a third time): Just poop or lactation, since she should be naked by now. Her fluff comments change. During this stage, she may ask you to please talk to her because the human settlers are ignoring her (as just another cow). During that conversation, you have the choice of reminding her that she is Doctor Hope and she will stay in Stage 4 or you can tell her that she is a cow and she will finish her conversion into a full hucow (mind break?). Stage 4 is probably her most sexually promiscuous stage and you can constantly talk to her and start sex. HuCow Stage: Hope doesn't talk nearly as much and much of it doesn't make sense. Only idle dialogue. Hope Cured: You can cure Doctor Hope, in which case she might go back to the Initial Phase of Research with a promise that she won't turn into a cow this time. Of course, you can either support her in that or you can fuck her again to start the whole process all over again (and prove Hope wrong). You can talk to her after she is cured and she might ask you for some serum. Hopefully this clears up the confusion about Doctor Hope and her stages. She was never meant to be a focal point of the mod and she does not engage in conversation with the player most of the time that she is researching (unless you fuck or milk her). All of her idle conversations are random and are not flagged to complete all before repeating because some of her idles rarely trigger (based on weather conditions or something similiar that don't happen daily). She may have a random conversation with Lloris while she is researching and that dialogue changes for each of her stages from 1-4. Even Lloris doesn't talk to her once she is a cow. Edited August 6, 2024 by GrimGrim31 3
GrimGrim31 Posted August 6, 2024 Author Posted August 6, 2024 (edited) 7 hours ago, katrina.balanchuk said: This one is especially fantastic since you made them unique coded!!! Finally a reliable continuous source of unique coded NPCs! how often do they replenish? PS: I updated to the latest and Dr Hope (went back to an earlier save before she was stuck in violate position) and udpated to latest game version .15) She started as normal but its been a while other thna dialogue (I discovered X,Y,Z) and now visble transformation she opens no other dialodue with me. Its been quite a few game days. Is this later in latest version? Also I noticed no settlers have approached me yet asking about hucow stuff, and I have quite a few on top of my hucows and its been many game days. Is there a minimum of game days before that gets triggered? I am not planning to make the unique hucows replenish at the traders in Diamond City and Good Neighbor. I added them so the traders have some initial stock but I expect most players to sell lots of excess hucows to the traders and that will build up their stock. I haven't changed any of Doctor Hope's conditions since I first uploaded the beta. She still takes five game days before she asks for the serum. The female settler that will ask you about hucows may be in a different settlement if you have multiple settlements. I did not make them very common or else every female settler would end up as a hucow in a month or so. That reminds me that I still have to make the item that you can give to a settler to make them immune so that you can protect settlers from random conversion into hucows. Edited August 6, 2024 by GrimGrim31 2
GrimGrim31 Posted August 6, 2024 Author Posted August 6, 2024 (edited) 13 hours ago, fred200 said: When I activate her, the PC says I would like to trade some items. Hope says nothing - but her trade window opens up. She reacts like a normal settler, which might have started when I sent her to Sanctuary. Fallout being Fallout, it is not that unusual for an NPC to hang (well it is VERY rare). Punching seems to break them out of it. The only thing that I can of that might be a problem is you did something to her that changed her voice type. Her dialogue is based on her voicetype and not her unique actor ID. I will do some tests on her. Edited August 6, 2024 by GrimGrim31
katrina.balanchuk Posted August 6, 2024 Posted August 6, 2024 28 minutes ago, GrimGrim31 said: 1)I am not planning to make the unique hucows replenish at the traders in Diamond City and Good Neighbor. I added them so the traders have some initial stock but I expect most players to sell lots of excess hucows to the traders and that will build up their stock. 2)I haven't changed any of Doctor Hope's conditions since I first uploaded the beta. She still takes five game days before she asks for the serum. 3)The female settler that will ask you about hucows may be in a different settlement if you have multiple settlements. I did not make them very common or else every female settler would end up as a hucow in a month or so. As always thank you for the wonderful mod!!!! 1) I understand your decsion, I guess there is a lot of extra work involved because now you would have that create that uniques pool for replenishing "by hand"? Though I must confess I was elated when I saw they were unique. I tried so many ways/mods to get unique NPCs generated in the game and most did not work for me or CTDed the game. A reliable way to get uniques was something I had been looking for ever since I started playing the game 2 years ago 2) Thank you for the clarification. 3) Aha. I had tought depending on how likely eventually it might indeed happen all or nearly all of them if given long enough time.
GrimGrim31 Posted August 6, 2024 Author Posted August 6, 2024 15 minutes ago, katrina.balanchuk said: As always thank you for the wonderful mod!!!! 1) I understand your decsion, I guess there is a lot of extra work involved because now you would have that create that uniques pool for replenishing "by hand"? Though I must confess I was elated when I saw they were unique. I tried so many ways/mods to get unique NPCs generated in the game and most did not work for me or CTDed the game. A reliable way to get uniques was something I had been looking for ever since I started playing the game 2 years ago 2) Thank you for the clarification. 3) Aha. I had tought depending on how likely eventually it might indeed happen all or nearly all of them if given long enough time. Part of the reason not to add more unique cows at the traders is that these four cows will have unique dialogue that I will probably continue once they are at settlements. I don't want to do that for lots and lots of them. Four is difficult enough. 1
Theoroth Posted August 6, 2024 Posted August 6, 2024 Would it be possible to add an MCM option to disable random hucow conversions for settlers?
valcon767 Posted August 6, 2024 Posted August 6, 2024 4 hours ago, katrina.balanchuk said: 1) I understand your decsion, I guess there is a lot of extra work involved because now you would have that create that uniques pool for replenishing "by hand"? Though I must confess I was elated when I saw they were unique. I tried so many ways/mods to get unique NPCs generated in the game and most did not work for me or CTDed the game. A reliable way to get uniques was something I had been looking for ever since I started playing the game 2 years ago have you tried Commonwealth Captives (https://www.loverslab.com/files/file/14493-commonwealth-captives/) ? it has an add-on for more female captives (https://www.loverslab.com/files/file/19169-commonwealth-captives-more-female-captives/) and i use Settlers of the Commonwealth (only found 31) as provisioners (https://3dnpc.com/wiki/fallout-mods/fallout-4/settlers-of-the-commonwealth/) they work really well (for me) by doing that
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