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Posted
1 hour ago, eicosa said:

However this one, which overrides that SunjeongTawobaDD version, specifically 'renames armors for consistency'.

 

That's probably it then. No worries. I made the KID files specifically so people could tweak them as they want.

 

I'm not going to upload a different version unless I know something needs to be fixed for the version I intended it for though. Making one for every possible version or variation is just too much.

 

However, I highly appreciate your effort! I fixed the double-comma in TAWOBA_dawn that you pointed out. Thank you!

Posted
On 7/14/2024 at 5:51 PM, NymphoElf said:

I'm in the process of writing my own version of SLSF, and that will take AND's keywords into consideration more thoroughly. You can follow my progress on this on the development blog I made: 

Nice!  Thanks for the explanation.

Posted

I updated directly from 0.4 to 0.7 without apparently installing 0.6.  Just making sure that means I can just update to 0.8 without any issues.

Posted (edited)
58 minutes ago, Dez65 said:

I updated directly from 0.4 to 0.7 without apparently installing 0.6.  Just making sure that means I can just update to 0.8 without any issues.

Yes. You should be fine.

 

Plus if you read the important information right at the top of the mod's description, you didn't want to use 0.6 anyways.

 

0.7 is just the fixed version of 0.6.

Edited by NymphoElf
Posted
4 hours ago, NymphoElf said:

Plus if you read the important information right at the top of the mod's description, you didn't want to use 0.6 anyways.

 

Precisely what prompted my question.  Updated to 0.8 and everything seems to be working as expected.  LOVE THIS MOD!

Posted

Just wanted to thank you for this mod. I love love love it. I especially love that KID is an "add once and be done" solution. Cant wait to watch the growth and progression. Following closely.

 

If anyone else has completed KID files please post them here....

Posted

@Dez65 @wolfeman77346 I'm glad you like it :heart:

 

1 hour ago, wolfeman77346 said:

If anyone else has completed KID files please post them here

 

I'll see if I can make a public area to post KID files for people to share and download easily. Scouring pages of a mod's posts can be annoying.

Posted

Hey, mod looks like it's going to be fun. I do have a suggestion/request that may be outside the scope of this mod, though: Notifications on flashing.

 

I see it as when the mod roles that you flashed something, there's a text notification (Top left or wherever) that says something like "A random gust of wind shows your ass to everyone behind you". Maybe even code it to a gender selector to get appropriate statements? As a stretch, maybe even something like Apropos 2 so that it's easier to expand the events than having to recode the entire mod.

 

Again, just an idea, and it may not even be in scope for this mod.

Posted
33 minutes ago, pistolmalk said:

Hey, mod looks like it's going to be fun. I do have a suggestion/request that may be outside the scope of this mod, though: Notifications on flashing.

 

I see it as when the mod roles that you flashed something, there's a text notification (Top left or wherever) that says something like "A random gust of wind shows your ass to everyone behind you". Maybe even code it to a gender selector to get appropriate statements? As a stretch, maybe even something like Apropos 2 so that it's easier to expand the events than having to recode the entire mod.

 

Again, just an idea, and it may not even be in scope for this mod.

 

Definitely doable. I could add another toggle for it. I'll add it to my list of suggestions.

 

I'll admit that I'm generally leaning towards letting mods utilizing AND dictate notifications like this, but having some default ones couldn't hurt.

 

Unrelated: Thanks for choosing my mod to be where you made your first post :star: :heart: 

Posted (edited)

I have some question, if I uses showgirlskirt keyword, do i still need flashpelvis keywork or would showing genital be enough for the flash system?

 

if i uses keyword like showgirlskirt or armortop_nocover, it should automatically roll high for the flashing system on anything that is visible, right?

 

in showgirlskirt case, it would be the genital that should automatically roll high on flashing and in armortop_nocover, it would be the chest that should automatically roll high on flashing... right?

Edited by calvin_0
Posted

Hi NymphoElf, Great mod!

 

As i understand, this mod should provide information for other mods, in order to provide "state of" clothing/nakedness/sexiness?

I have a small proposal, if you allow:

 

Could you add a keyword for HighHeels and extra_HighHeels. Also looking at my own mod, i would like to distinguish between skintight or not (probably male and female or both).

You could forward the information with a new "SkinThight" and "HighHeels" factions.

 

I think, in terms of standardization, it would be best to have one mod, that handles the matters of clothing state.

 

This is just a proposal, feel free to ignore it, if you do not like it.

 

Cheers

 

 

Posted
4 hours ago, calvin_0 said:

I have some question, if I uses showgirlskirt keyword, do i still need flashpelvis keywork or would showing genital be enough for the flash system?

 

Showgirl skirts are open at the front. Therefore you shouldn't have a "Pelvis" keyword of any kind on them, because that wouldn't make sense.

 

ShowgirlSkirtExample.JPG.dc3d9099a430a44ce392c812af7c858b.JPG

 

Notice how the pelvic area is easy to see. When wearing a Showgirl skirt, you'll need to wear something else to prevent people seeing your pelvic area. For example, you could wear Hotpants or a Pelvic Curtain to hide your pelvis.

 

Showgirls skirts are not inherently built to have a Flash Risk associated with them. You'll have to give it the AssCurtain and AssFlashRisk keywords in order for that to happen.

 

I'll try to find some time to make an example list for every keyword.

 

4 hours ago, calvin_0 said:

if i uses keyword like showgirlskirt or armortop_nocover, it should automatically roll high for the flashing system on anything that is visible, right?

 

No. The rolls are not determined by what your wear. Please try reading the flashing system section again.

 

Low rolls mean flashing, high rolls do not. If your Flash Chance is set to 90, if the system rolls anything from 1 to 90 you are flashing, but if the system rolls anything from 91 to 100 you are not. Likewise, if your Flash Chance is set to 10, if the system rolls anything from 1 to 10 you are flashing, but 11 to 100 means you are not.

 

Also, "NoCover" doesn't use the flashing system. "NoCover" means that, even though you're wearing something, it's not actually covering anything. For example, a "NoCover" Bra will have your character showing her chest, but also showing her bra and NOT being topless. The logic is that you're wearing a top, therefore you are not topless. However, your top is not covering anything, therefore people can see your chest.

 

Do not add FlashRisk keywords to a NoCover item.

Posted (edited)
3 hours ago, monty359 said:

As i understand, this mod should provide information for other mods, in order to provide "state of" clothing/nakedness/sexiness?

 

State of nakedness: Yes.

State of sexiness: No.

 

This is not meant to be an arousal-type framework. This is meant to make Skyrim's nudity system more realistic than a simple "Yes/No". It always bothered me that I could run around with a string on my chest and be considered fully clothed, yet wearing a shit-ton clothes/armor but just so happen to have my tits out and everyone freaks out acting like I have no clothes on at all.

 

Honestly I'm surprised this kind of solution hadn't come out by the time I released mine, but I suppose it's better late than never.

 

Anyways, thank you for your suggestion, but that's not in the scope of this mod. Something like that would be better placed in an "Advanced Arousal" type of mod.

Edited by NymphoElf
Posted (edited)
25 minutes ago, NymphoElf said:

 

Showgirl skirts are open at the front. Therefore you shouldn't have a "Pelvis" keyword of any kind on them, because that wouldn't make sense.

 

ShowgirlSkirtExample.JPG.dc3d9099a430a44ce392c812af7c858b.JPG

 

Notice how the pelvic area is easy to see. When wearing a Showgirl skirt, you'll need to wear something else to prevent people seeing your pelvic area. For example, you could wear Hotpants or a Pelvic Curtain to hide your pelvis.

 

Showgirls skirts are not inherently built to have a Flash Risk associated with them. You'll have to give it the AssCurtain and AssFlashRisk keywords in order for that to happen.

 

 

 

so showgirlskirt keyword comes with flashpelvis keyword build in? i mean the genital is showing right? so it should automatically be flashing people, right?

 

i mean you did say nocover keyword doesnt need to add any flashing keyword since they arent covering anything, so logically, similar things should happen with showgirlskirt as well, right?

 

25 minutes ago, NymphoElf said:

 

 

No. The rolls are not determined by what your wear. Please try reading the flashing system section again.

 

Low rolls mean flashing, high rolls do not. If your Flash Chance is set to 90, if the system rolls anything from 1 to 90 you are flashing, but if the system rolls anything from 91 to 100 you are not. Likewise, if your Flash Chance is set to 10, if the system rolls anything from 1 to 10 you are flashing, but 11 to 100 means you are not.

 

 

 

wait wait wait... so keyword like ChestFlashRiskUltra means very very low chance of flashing people?

Edited by calvin_0
Posted (edited)
22 minutes ago, calvin_0 said:

so showgirlskirt keyword comes with flashpelvis keyword build in?

 

No.

 

22 minutes ago, calvin_0 said:

i mean the genital is showing right?

 

Yes. My code knows that Showgirl Skirt doesn't cover pelvis. Pelvis keyword is not needed. There's nothing to flash because nothing is being covered in the first place.

 

I think you're misunderstanding the Flash System.

 

The Flash System is meant for things that sometimes cover, but sometimes do not. A good example is Coco Caress of Venus armor where the armor could visibly fall off your character's chest and other things.

 

22 minutes ago, calvin_0 said:

wait wait wait... so keyword like ChestFlashRiskUltra means very very low chance of flashing people?

 

No, other way around. You're thinking of it backwards.

 

Maybe we have different ideas of what is high and what is low? For example, for me, 100 is higher than 50.

 

Therefore, from my perspective, a High roll in a 1 to 100 scenario is 80, 90, or 100

1, 10, or 20 is a Low roll.

 

In my system, if your roll is equal to or lower than your flash chance, you are flashing. This is based on my perspective of high and low.

Edited by NymphoElf
Posted (edited)

I have some question regarding transparent clothing keyword, transparent keyword have build in 50% flashing risk... but is it possible to use flashrisk keyword to overwrite it?

 

for example, there is some transparent clothing that have solid cover only on genital area... so additional to ArmorBottomT keyword, can i also add PelviFlashRiskLow to lower the chance of genital flashing? 

Edited by calvin_0
Posted
8 hours ago, calvin_0 said:

I have some question regarding transparent clothing keyword, transparent keyword have build in 50% flashing risk... but is it possible to use flashrisk keyword to overwrite it?

 

for example, there is some transparent clothing that have solid cover only on genital area... so additional to ArmorBottomT keyword, can i also add PelviFlashRiskLow to lower the chance of genital flashing? 

No. You can't overwrite/override the transparent odds except through the MCM.

 

If something is also a Pelvic Curtain, then use the pelvic curtain keyword.

 

You can't just put a flash risk keyword on anything you want. It must be on a corresponding curtain.

Posted

Hello everyone More of a question for the community than for the developer :)

 

when I try to add a keyword to an armor using SSEedit ( AND_PelvicCurtain [KYWD:FE007822] )

 

I get the error message: Load order File ID [FE 007] cannot be mapped to the file ID for file “.......”.

 

I have this problem with all items of clothing that I want to customize

Posted
41 minutes ago, ginger0013 said:

Hello everyone More of a question for the community than for the developer :)

 

when I try to add a keyword to an armor using SSEedit ( AND_PelvicCurtain [KYWD:FE007822] )

 

I get the error message: Load order File ID [FE 007] cannot be mapped to the file ID for file “.......”.

 

I have this problem with all items of clothing that I want to customize

 

you forgot the add advance nudity detection as master to your mod...

 

there are 2 ways to do it

1. right click on your mod, click on add master, check advance nudity detection.

2. right click on any keyword on advance nudity detection, click on "copy as overwrite into" choose your mod, when prompt to add master, click yes.

Posted

Thank you, that worked :) I've now done a little testing and this has raised a few questions I mainly tried this mod:

https://www.nexusmods.com/skyrimspecialedition/mods/116972

 

 

if I give the string bra the properties: And_bra, and_nocover. give, he tells me in the mcm menu at nudity conditions all no.

This means that I also give the individual bra the properties: And_pelviscurtain or rather and_effectivelynaked in the test the bra was easy Unfortunately, giving and_effectivelynaked didn't work either because it says no everywhere in the mcm menu.

 

And in the end, once I've somehow gotten it to work, can it lead to problems if you then have about 4-5 different things on that all have different cover properties?

Posted (edited)
4 hours ago, ginger0013 said:

Thank you, that worked :) I've now done a little testing and this has raised a few questions I mainly tried this mod:

https://www.nexusmods.com/skyrimspecialedition/mods/116972

 

 

if I give the string bra the properties: And_bra, and_nocover. give, he tells me in the mcm menu at nudity conditions all no.

This means that I also give the individual bra the properties: And_pelviscurtain or rather and_effectivelynaked in the test the bra was easy Unfortunately, giving and_effectivelynaked didn't work either because it says no everywhere in the mcm menu.

 

And in the end, once I've somehow gotten it to work, can it lead to problems if you then have about 4-5 different things on that all have different cover properties?

 

Do not give an item more than one of the same Keyword type (Bra, thong, etc). The mod will default to using the most modest keyword that is found. That's probably why your character is considered covered. You can have different curtain types (Pelvic, Ass, Chest) all on the same item, but you'll need to add a Flash Risk keyword as well that corresponds to each curtain type.

 

Also, the Transparent keywords should also be used on their own. They're not a supplemental keyword. Therefore Bra_T should not be used with any other Bra keyword or it will mess up the logic and give you the wrong/unintended results.

 

Please look through the Keywords again. If you're still struggling to understand I'll try to give an explanation. You're not the first to have this confusion, so perhaps I need to revisit my explanation in the description.

Edited by NymphoElf
Posted
8 minutes ago, wumingzhijing said:

I check the KID ini file and confused ,  Is KID adding keywords based on equipment name? May not work in non-english game enviorment?

 

You need to have Keyword Item Distributor installed, and the KID files need to be in the "Data" folder (the one where all of your plugins are located) for the KID files to work. It's possible that translations may be needed for non-english games, but I cannot confirm that right now.

 

The way KID works is by adding the keyword to those items when the game starts up. When the game closes the keywords disappear until you launch the game again.

Posted

ah okay thanks Then I'll try a little tomorrow, Games are mainly in English to avoid problems.

But it's not that good for writing a sensible text in a forum, hence the translator English XD

 

I think it's because I always gave the armor pieces two attributes, for example with the shortskirt. and_assflashrisk & and_pelvicflashrisk

 

kid is installed with the length of the mod list it is impossible to get by without it XD

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