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Posted
11 hours ago, NymphoElf said:

You COULD use "Effectively Naked" but there would be no point because the effect would be the same without that keyword.

Thanks!  

Posted

the only problem with this framework is... a lot of mod author kinda MIA... so mod like SL Arousal Redux, Sexlab Survival, Horrible Harassment Expanded, Sexlab Drunk, Sexlab Sexual Fame, Public Whore can really benefit from this framework, probably wont get an update... 

Posted (edited)
44 minutes ago, calvin_0 said:

the only problem with this framework is... a lot of mod author kinda MIA... so mod like SL Arousal Redux, Sexlab Survival, Horrible Harassment Expanded, Sexlab Drunk, Sexlab Sexual Fame, Public Whore can really benefit from this framework, probably wont get an update... 

 

Don't be so sure. LL mods have gone through a number of waves of activity and inactivity over the years. Plus, with ES6 still a ways off, I'm sure we'll get a few more waves before it starts to really die off.

 

Plus, some authors are just more active in their Discord/Patreon/SubscribeStar than here. For example, I follow BakaFactory on their discord and Subscribestar and he's still very active.

 

EDIT: In the meantime, I'll look into writing my own patches for some of these mods. However, please be patient with me. I wrote this mod because I wanted this in the game so bad that I couldn't bring myself to play, and now I'm playing again. I'd like to spend time enjoying the game before delving into a new project.

Edited by NymphoElf
Posted

LOVE IT! Great mod. Works amazing.

I failed to make RDS use it tho, before I even started, cuz I realized I'd prolly need to script, and I hate that u know? I'm not a scripter...or compiler? I write beautiful scripts that others compile. But no, I also came to beg for a whittle patch....🤣I know I know...iz really...quite ancient. It's scripts are...horrible. I mean I'm not a scripter but...u know, you don't need to be a helicopter pilot to tell one they shouldn't fly low enough to trim the trees. But it uses a very strange detection of skimpy outfits right? That could theoretically work way better if the thing it's searching for (the things you set on a worn outfit in the MCM, to skimpy, covering, etc.) were linked to say AND keywords, and then I wouldn't have to use RDS's MCM.

IDK! I'm sorry. It's prolly a dumb as hell ask. Wild wild stuff. But Ima ask. lol Much appreciation for the amazeballs mod.

Posted

@LynErso666 Patching mods for AND is something I'm considering. In case you missed my comment above, please be patient with me concerning patches. I know enough papyrus scripting to be dangerous, but I'm certainly not an expert (yet). It will take me some time.

 

1) I want a bit of a break. Writing AND as well as implementing it into Sexy Adventures was quite the project for me.

2) I want to have fun playing Skyrim for a while before starting another project

Posted
Just now, NymphoElf said:

@LynErso666 Patching mods for AND is something I'm considering. In case you missed my comment above, please be patient with me concerning patches. I know enough papyrus scripting to be dangerous, but I'm certainly not an expert (yet). It will take me some time.

 

1) I want a bit of a break. Writing AND as well as implementing it into Sexy Adventures was quite the project for me.

2) I want to have fun playing Skyrim for a while before starting another project


Hell yeee! None of it feels very worth it if u can't enjoy it yourself, so do have fun! Thanks very much, Nym! Have an awesome time!

Posted
4 hours ago, NymphoElf said:

@joaosagrath @stavlan I know it's kinda late at this point, but thank you for recommending KID. It's been a godsend and now I'm recommending it all the time. Lol


Never too late! Your mod have the more original idea I have see in years!!!

Posted

It seems I spoke too soon. I had a sudden burst of inspiration and motivation and started making an integration patch for Public Whore. HOWEVER, I did send a message to Visio concerning official implementation. So we'll see how that goes. If I release a PW patch, I'll take it down if Visio releases an update with official implementation.

 

I'm also looking into Sexlab Sexual Fame. Despite not being updated in 7 years, it's pretty stable and consistent. Also, since Versh hasn't been online in that same amount of time, I doubt he'll return. When I release the patch for that, it'll probably remain up permanently.

 

I have also looked into making a patch for OSL Aroused, but that mod uses C++ very heavily, and I don't know C++. Maybe I can finagle something in Papyrus, but that will be a challenge.

 

I would make a patch for regular Sexlab Aroused, but I tried that early on in AND's development and it didn't go well. Too many code dependencies that I couldn't find. I could never get the script to compile unless I started breaking things, and obviously I didn't want that. Not sure if they're leftovers from LE or what. Plus, I recommend OSL Aroused over Sexlab Aroused anyways. It has the same general functionality while also being more responsive and stable.

 

I'm not going to make a patch for Sexlab Survival. IMO it doesn't really need it. Sure there's the Public Indecency thing, but Sexy Adventures does that better.

 

As far as Baka's mods go, I'm not touching those either. Baka is aware of my mod and said he would look into using it, so I'm going to leave it at that.

 

Lastly, I've never used RDS, but I'll see what I can manage.

Posted
16 hours ago, NymphoElf said:

It seems I spoke too soon. I had a sudden burst of inspiration and motivation and started making an integration patch for Public Whore. HOWEVER, I did send a message to Visio concerning official implementation. So we'll see how that goes. If I release a PW patch, I'll take it down if Visio releases an update with official implementation.

 

I'm also looking into Sexlab Sexual Fame. Despite not being updated in 7 years, it's pretty stable and consistent. Also, since Versh hasn't been online in that same amount of time, I doubt he'll return. When I release the patch for that, it'll probably remain up permanently.

 

I have also looked into making a patch for OSL Aroused, but that mod uses C++ very heavily, and I don't know C++. Maybe I can finagle something in Papyrus, but that will be a challenge.

 

I would make a patch for regular Sexlab Aroused, but I tried that early on in AND's development and it didn't go well. Too many code dependencies that I couldn't find. I could never get the script to compile unless I started breaking things, and obviously I didn't want that. Not sure if they're leftovers from LE or what. Plus, I recommend OSL Aroused over Sexlab Aroused anyways. It has the same general functionality while also being more responsive and stable.

 

I'm not going to make a patch for Sexlab Survival. IMO it doesn't really need it. Sure there's the Public Indecency thing, but Sexy Adventures does that better.

 

As far as Baka's mods go, I'm not touching those either. Baka is aware of my mod and said he would look into using it, so I'm going to leave it at that.

 

Lastly, I've never used RDS, but I'll see what I can manage.

 

Those are all good news! Great work! To me it seems, that you will be able to establish the mod as a standard framework. I hope you will accomplish this.

 

Do you think, that you system is robust enough to make a separation of male and female outfits? I am the creator of the TAWOBAE mod and i add male outfits. The male outfits do not always match the female outfits in terms of showing naked skin.

Would it be possible to create a second set of keywords for male outfits, so that your framework distinguishes the outfit state, depending on the NPC/PC gender?

 

For example:

AND_ChestCurtain would be the female variant, the same effect for male outfit would be achieved with the key word AND_m_ChestCurtain.

 

Thanks for your great work! This is only a proposal, if you do not like it or it is not in the scope of your mod, ignore it.

 

cheers

 

 

Posted
31 minutes ago, monty359 said:

Would it be possible to create a second set of keywords for male outfits, so that your framework distinguishes the outfit state, depending on the NPC/PC gender?

 

I already did my best to make the system male-friendly. I understand that a few keywords seem Female-specific, but this is just a naming convention. From a functionality standpoint, everything already works for males. I'm not 100% sure what your mod would need that isn't already included. If you're confused on anything, I'll try my best to explain.

Posted (edited)
41 minutes ago, NymphoElf said:

 

I already did my best to make the system male-friendly. I understand that a few keywords seem Female-specific, but this is just a naming convention. From a functionality standpoint, everything already works for males. I'm not 100% sure what your mod would need that isn't already included. If you're confused on anything, I'll try my best to explain.

 

i think he is asking for a set of male keyword is mainly because of how amor works in skyrim... both male and female armor uses the same armor, you just change the model base on the gender of player character... so an armor when wear by female can become a bikini armor while when it wears by male, become normal armor... this would make the keyword on the armor make no sense when wears by one gender over the other.....

the bikini armor is a good example... it make no sense for male character if the armor have AND_Bikini, AND_Thong and AND_NearlyNaked keyword because the armor would be a normal armor.... so it should have AND_ArmorTop and AND_ArmorBottom

 

Edited by calvin_0
Posted (edited)
46 minutes ago, NymphoElf said:

 

I already did my best to make the system male-friendly. I understand that a few keywords seem Female-specific, but this is just a naming convention. From a functionality standpoint, everything already works for males. I'm not 100% sure what your mod would need that isn't already included. If you're confused on anything, I'll try my best to explain.

 

I mean, that the male and female outfits have the same set out keywords. For example: lets pretend the Iron female outfit has transparent backside, the male variant has transparent front. If you set the keywords for female variant, you get wrong male variant and vice versa. If you set keywords for transparent front and backside, you get both variants wrong because both keywords would need to be placed on the same ARMO entry.

To have different ARMO forms for male and female outfits is an exception. Most outfits share the same ARMO forms (where keywords are set) for male and female, so a set keyword applies for both genders.

 

What i propose is to make male specific and female specific keywords, that can be placed on the same outfit (in the same ARMO form), but will be for the correct the each gender. For the example provided, the keywords on the Iron outfit would be something like: "f_transparent_back" for female and for male "m_transparent_front". Both keywords will be applied in the same ARMO form, but will be gender specific.

 

Thanks!

 

 

Edited by monty359
Corrected ARMA to ARMO
Posted (edited)
27 minutes ago, calvin_0 said:

both male and female armor uses the same armor, you just change the model base on the gender of player character... so an armor when wear by female can become a bikini armor while when it wears by male, become normal armor...

 

25 minutes ago, monty359 said:

For example: lets pretend the Iron female outfit has transparent backside, the male variant has transparent front. If you set the keywords for female variant, you get wrong male variant and vice versa.

 

Hmm. I see your point. This might make Futa characters more difficult to handle though. I'll see what I can do.

Edited by NymphoElf
Posted
8 minutes ago, NymphoElf said:

 

 

Hmm. I see your point. This might make Futa characters more difficult to handle though. I'll see what I can do.

Not necessarily. From what i have seen, most futa-outfits are stand alone and do not have a male counterpart. And even if not standalone, so the item can get female keywords, because it uses a female body, if female mesh in ARMO Form is used, and a male keywords, if it uses male mesh in ARMO form.

 

Thanks for considering this!

Posted

Minor PSA to you budding mod authors out there. PLEASE USE GOOD PROGRAMMING ETIQUETTE! 

 

1 = True

0 = False

 

Don't make single letter variables like "a" or "b" THAT TELLS ME NOTHING AND MAKES YOUR CODE CONFUSING TO WORK WITH. BE DESCRIPTIVE! BAAAAAHHHHHHHHH!

 

SLSF has been a confusing mess to figure out. Vaush checks for values that don't make sense, but still technically work. There are a lot of unnecessary IF statements in the code and that threw me off a bit. He also uses an odd way of checking for certain conditions that made things hard to understand. I understand that some things boil down to preference, but my brain has been melting for HOURS trying to figure this out.

 

Ok. Rant over.

Posted

Looks very interesting and promising, commenting here just to say imma follow this project, will look forward to seeing how it develops 

Posted (edited)
33 minutes ago, BHAitken said:

So, to be clear, I am going to be using SSEdit to add keywords to my clothing items like I did with FO4 & SAKR?

 

That's an option, yes. Alternatively, you can use Keyword Item Distributor and make a KID file instead (or use and tweak the ones I provided if those fulfill your needs). Personally, I recommend the latter since you don't have to mess with adding or cleaning masters to your plugins. But do whichever you prefer.

Edited by NymphoElf
Posted

I know your considering it but a vote twords osl aroused would be amazing. As far as waiting on permission if your just adding intergration im not sure thats an issue. The credits of osl state its built on and using the algrithim and fixes from other older arousal mods and community fixes. I dont see anyone would oppose adding to the framework.  Having this intergrated into aroused would change the game in a great way!

Posted
2 hours ago, skyrim482 said:

I know your considering it but a vote twords osl aroused would be amazing. As far as waiting on permission if your just adding intergration im not sure thats an issue. The credits of osl state its built on and using the algrithim and fixes from other older arousal mods and community fixes. I dont see anyone would oppose adding to the framework.  Having this intergrated into aroused would change the game in a great way!

 

It's not a matter of permissions. OSL Aroused very heavily uses C++, and implementing AND would require editing that code to some extent. I do not currently possess the knowledge to do so.

 

Plus, I have a much bigger issue on my hands at the moment. Something is causing my Creation Kit to prevent me from editing properties of my scripts, which prevents me from making the update I planned for 0.6. I'm not sure why this is happening and honestly I'm freaking out a bit. I may have to remake the mod from scratch, and I still don't know if even that will fix the issue.

Posted (edited)

I just had to start a new game cuz of another mod so o well! lol Ima still test it on the existing save (following the instructions in desc for new update) cuz...well cuz Im not well 😄lol

 That was fast as hell tho. U betta take a real break this time before u get overwhelmed 😭And thank uuuuuu!

Edited by LynErso666
Posted
On 7/9/2024 at 3:11 PM, NymphoElf said:

 

It's not a matter of permissions. OSL Aroused very heavily uses C++, and implementing AND would require editing that code to some extent. I do not currently possess the knowledge to do so.

 

Plus, I have a much bigger issue on my hands at the moment. Something is causing my Creation Kit to prevent me from editing properties of my scripts, which prevents me from making the update I planned for 0.6. I'm not sure why this is happening and honestly I'm freaking out a bit. I may have to remake the mod from scratch, and I still don't know if even that will fix the issue.



OMG that's horrible! Im so sorry! Don't forget to double check the version of ur Skyrim compared to Creation Kit! Im sorry, u prolly already know that. When I asked Alexa about ur issue thaz the first thing she said...and then...she talked for like 5 minutes about all kinds of stuff about Creation Kit troubleshooting that I juz dont understand. lol

Posted
On 7/8/2024 at 11:34 PM, NymphoElf said:

Minor PSA to you budding mod authors out there. PLEASE USE GOOD PROGRAMMING ETIQUETTE! 

 

1 = True

0 = False

 

Don't make single letter variables like "a" or "b" THAT TELLS ME NOTHING AND MAKES YOUR CODE CONFUSING TO WORK WITH. BE DESCRIPTIVE! BAAAAAHHHHHHHHH!

 

SLSF has been a confusing mess to figure out. Vaush checks for values that don't make sense, but still technically work. There are a lot of unnecessary IF statements in the code and that threw me off a bit. He also uses an odd way of checking for certain conditions that made things hard to understand. I understand that some things boil down to preference, but my brain has been melting for HOURS trying to figure this out.

 

Ok. Rant over.

 

every programmer's nightmare... combing through code by other programmer and trying to figure out what the hell they are trying to do...

Posted
31 minutes ago, LynErso666 said:

I just had to start a new game cuz of another mod so o well! lol Ima still test it on the existing save (following the instructions in desc for new update) cuz...well cuz Im not well 😄lol

 That was fast as hell tho. U betta take a real break this time before u get overwhelmed 😭And thank uuuuuu!

 

Lol, Yeah I've really been hammering away at this. I'm on vacation so I have a lot of time on my hands. Plus, programming is fun for me so it hasn't been that bad.

 

24 minutes ago, LynErso666 said:



OMG that's horrible! Im so sorry! Don't forget to double check the version of ur Skyrim compared to Creation Kit! Im sorry, u prolly already know that. When I asked Alexa about ur issue thaz the first thing she said...and then...she talked for like 5 minutes about all kinds of stuff about Creation Kit troubleshooting that I juz dont understand. lol

 

I got it figured out. There's an obscure issue with unused Global Variables. If you define a Global Variable in a script, but then don't actually USE that variable in the same script, you can save and compile it just fine, but then CK throws a hissy-fit and doesn't let you edit the properties. I never encountered that before, and apparently nobody else has either because I couldn't find any answers online so I was panicking. Thankfully I figured it out before re-doing the whole mod, lol.

 

I'm chalking it up to a classic It Just Works moment. I know some people hate that phrase, but I still find it hilarious. Dang it Todd, you got me again...

 

17 minutes ago, calvin_0 said:

 

every programmer's nightmare... combing through code by other programmer and trying to figure out what the hell they are trying to do...

:skull:

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