IBAGadget Posted August 31, 2024 Posted August 31, 2024 1 hour ago, FFUps009 said: What do I do with the AND INI files I downloaded for TAWOBA keywords? You follow the instructions in Keyword Item Distributor (KID) If you don't have this mod installed, the .ini file is useless.
NymphoElf Posted August 31, 2024 Author Posted August 31, 2024 7 hours ago, FFUps009 said: What do I do with the AND INI files I downloaded for TAWOBA keywords? Make sure you have Keyword Item Distributor installed Place the INI files in the "Data" folder (this is where your mod plugin files - such as "Advanced Nudity Detection.esp" - are saved as well)
FFUps009 Posted August 31, 2024 Posted August 31, 2024 14 hours ago, NymphoElf said: Make sure you have Keyword Item Distributor installed Place the INI files in the "Data" folder (this is where your mod plugin files - such as "Advanced Nudity Detection.esp" - are saved as well) sweet thanks i though it might have been that simple but I wasn't sure 1
NymphoElf Posted September 1, 2024 Author Posted September 1, 2024 9 hours ago, FFUps009 said: sweet thanks i though it might have been that simple but I wasn't sure I tried to make things as easy as possible. KID makes it even easier.
Kingslayer101 Posted September 3, 2024 Posted September 3, 2024 Adding the AND keywords is gonna be a pain 🫠 Sorry Im dumb but can existing baka keywords work from KID files such as this or should I add AND into this? SLAB_[Caenarvon] Pharaoh Slave_KID.7z
NymphoElf Posted September 3, 2024 Author Posted September 3, 2024 (edited) 1 hour ago, Kingslayer101 said: Adding the AND keywords is gonna be a pain 🫠 Sorry Im dumb but can existing baka keywords work from KID files such as this or should I add AND into this? SLAB_[Caenarvon] Pharaoh Slave_KID.7z Yes, technically this will "work", but bear in mind that Baka's Keywords alone might not be enough to get the results you want. Baka's keyword act as a substitute for some of AND's keyword to help reduce your workload in situations like this. I couldn't implement all of Baka's keyword because they'd either be too confusing to use or not specific enough for what AND needs. Also, I'm sorry that adding the keywords is a "pain" but there's nothing I can do about that. These keywords are necessary for the mod to work properly. Edited September 3, 2024 by NymphoElf 1
Kingslayer101 Posted September 3, 2024 Posted September 3, 2024 1 hour ago, NymphoElf said: Yes, technically this will "work", but bear in mind that Baka's Keywords alone might not be enough to get the results you want. Baka's keyword act as a substitute for some of AND's keyword to help reduce your workload in situations like this. I couldn't implement all of Baka's keyword because they'd either be too confusing to use or not specific enough for what AND needs. Also, I'm sorry that adding the keywords is a "pain" but there's nothing I can do about that. These keywords are necessary for the mod to work properly. It's fine, I'll get on it when I get time and then share them in the Sharing thread. 2
IBAGadget Posted September 3, 2024 Posted September 3, 2024 2 hours ago, Kingslayer101 said: Adding the AND keywords is gonna be a pain 🫠 Sorry Im dumb but can existing baka keywords work from KID files such as this or should I add AND into this? SLAB_[Caenarvon] Pharaoh Slave_KID.7z Bear in mind that SLA keywords work with Sexlab Aroused (and, by extension, OSL Aroused) to increase your arousal. Use them sparingly or you are going to be a walking talking cum geyser. AND keywords only affect your nudity rating, and have no effect on arousal. You can also assign SLA keywords to an item of clothing/armor in the OSLA/SLA MCM menu, and you can set AND to ignore Baka Keywords. Making a KID file for AND Keywords is less of a chore when you realize that you don't have to apply keywords to every piece of clothing/armor in a mod - you really only need them for items that are going to directly affect your nudity ie: pants, panties, corsets, jackets, breastplates, tops, pasties, skirts, that sort of thing you can ignore jewellery items, shoes, stockings, gloves, hats, etc...... You also need to list every variation of the clothing item in order for them all to work - got 6 color options for the same pair of panties? you have to list all six in the keyword line, like in the example below: ;Aradia Kato Outfit Keyword = AND_Bra|Armor|Kato Bra (black),Kato Bra (brown and white),Kato Bra (brown),Kato Bra (vintage),Kato Bra (vintage alt),Kato Bra (white) Keyword = AND_Underwear|Armor|Kato Panty Keyword = AND_ArmorTop_NoCover|Armor|Kato Corset (black),Kato Corset (brown),Kato Corset (red),Kato Corset (vintage),Kato Corset (vintage alt),Kato Corset (white) Keyword = AND_ArmorBottom_NoCover|Armor|Kato Corset (black),Kato Corset (brown),Kato Corset (red),Kato Corset (vintage),Kato Corset (vintage alt),Kato Corset (white) Keyword = AND_Microskirt|Armor|Kato Skirt (black),Kato Skirt (brown),Kato Skirt (white),Kato Skirt (vintage),Kato Skirt (vintage alt) There are of course a lot more pieces in the Aradia Kato Outfit mod, but they can be safely ignored for the purposes of AND keywords. I hope this bit of info helps you. 2
ginger0013 Posted September 6, 2024 Posted September 6, 2024 On 8/30/2024 at 1:56 PM, IBAGadget said: This tells me you probably don't have a KID .ini file for that outfit, as you would have had to create it and then drop it in your Data folder. Do you have KID (Keyword Item Distributor) in your modlist? If not, how are you applying the AND keywords to the outfit pieces? Here's a snippet of what the .ini file would look like (this is for Queen Marika's Dress) ;Marika Dress Keyword = AND_ChestCurtain|Armor|Queen Marika's Dress,Queen Marika's Dress (Red),Queen Marika's Dress (White) Keyword = AND_PelvicCurtain|Armor|Queen Marika's Dress,Queen Marika's Dress (Red),Queen Marika's Dress (White) Keyword = AND_AssCurtain|Armor|Queen Marika's Dress,Queen Marika's Dress (Red),Queen Marika's Dress (White) Keyword = AND_ChestFlashRisk|Armor|Queen Marika's Dress,Queen Marika's Dress (Red),Queen Marika's Dress (White) Keyword = AND_PelvicFlashRisk|Armor|Queen Marika's Dress,Queen Marika's Dress (Red),Queen Marika's Dress (White) Keyword = AND_AssFlashRisk|Armor|Queen Marika's Dress,Queen Marika's Dress (Red),Queen Marika's Dress (White) ;Marika Dress Transparent Keyword = AND_ChestCurtainT|Armor|Queen Marika's Dress (Transparent),Queen Marika's Dress (Transparent Red),Queen Marika's Dress (Transparent White) Keyword = AND_PelvicCurtainT|Armor|Queen Marika's Dress (Transparent),Queen Marika's Dress (Transparent Red),Queen Marika's Dress (Transparent White) Keyword = AND_AssCurtainT|Armor|Queen Marika's Dress (Transparent),Queen Marika's Dress (Transparent Red),Queen Marika's Dress (Transparent White) Keyword = AND_ChestFlashRiskHigh|Armor|Queen Marika's Dress (Transparent),Queen Marika's Dress (Transparent Red),Queen Marika's Dress (Transparent White) Keyword = AND_PelvicFlashRiskHigh|Armor|Queen Marika's Dress (Transparent),Queen Marika's Dress (Transparent Red),Queen Marika's Dress (Transparent White) Keyword = AND_AssFlashRiskHigh|Armor|Queen Marika's Dress (Transparent),Queen Marika's Dress (Transparent Red),Queen Marika's Dress (Transparent White) ;Marika Dress Panty Keyword = AND_Underwear|Armor|*Elden Smalls,Elden Smalls (Red),Elden Smalls (White) Keyword = AND_UnderwearT|Armor|*Elden Smalls (Transparent),Elden Smalls (Transparent Red),Elden Smalls (Transparent White) I'll have a go at setting up a .ini file for Modular Mage sometime this coming week for the AND keywords to work with KID. I'll upload it to Nympho Elf's blog and post here when I have it done. So it took a while -.- since I didn't know exactly where to find the file and didn't spend any time searching, here are some of my settings. The first pictures 1-5 are items of clothing that are displayed as (signs) in the inventory, I couldn't see any changes here: The pictures below show items of clothing that are displayed as clothing in the inventory, all the parameters set here work: 6-7 is that enough of an explanation for you? ps: the last picture is a different mod but every piece of clothing works
NymphoElf Posted September 6, 2024 Author Posted September 6, 2024 @ginger0013 - You're not using the Flash Keywords correctly (except with the Miniskirt). Please re-read the ENTIRE description VERY CAREFULLY AND SLOWLY. I don't know how much more clear I can make my examples and explanations. Keep reading it over and over until it clicks.
IBAGadget Posted September 6, 2024 Posted September 6, 2024 1 hour ago, NymphoElf said: @ginger0013 - You're not using the Flash Keywords correctly (except with the Miniskirt). Please re-read the ENTIRE description VERY CAREFULLY AND SLOWLY. I don't know how much more clear I can make my examples and explanations. Keep reading it over and over until it clicks. Yep, what she said - you have FlashRisk keywords on items that don't cover anything, or don't have flash risks to begin with because they cover everything all the time. I haven't gotten far on the KID file for this mod because there are a LOT of pieces. Going to get carpal tunnel with all the typing I'm going to be doing.
NymphoElf Posted September 6, 2024 Author Posted September 6, 2024 26 minutes ago, IBAGadget said: haven't gotten far on the KID file for this mod because there are a LOT of pieces. Going to get carpal tunnel with all the typing I'm going to be doing. Notepad++ is your friend
IBAGadget Posted September 6, 2024 Posted September 6, 2024 6 hours ago, NymphoElf said: Notepad++ is your friend It is, but it's the copying the item names from SSEEdit into the file in the first place that is going to take a long time. Once I have a master list of each piece, I can copy/paste into new lines for the next keyword or to change them from adept/apprentice/master.....etc. 1
NymphoElf Posted September 6, 2024 Author Posted September 6, 2024 @ginger0013 @IBAGadget Someone already posted a Modular Mage ini in the file share. Perhaps check that out?
IBAGadget Posted September 6, 2024 Posted September 6, 2024 2 hours ago, NymphoElf said: @ginger0013 @IBAGadget Someone already posted a Modular Mage ini in the file share. Perhaps check that out? Thank you. I will definitely check that out.
ginger0013 Posted September 7, 2024 Posted September 7, 2024 17 hours ago, NymphoElf said: @ginger0013 - You're not using the Flash Keywords correctly (except with the Miniskirt). Please re-read the ENTIRE description VERY CAREFULLY AND SLOWLY. I don't know how much more clear I can make my examples and explanations. Keep reading it over and over until it clicks. thanks for the tip, I said I had tested it out a bit first, yes I know it might be a bit pointless but I was interested in what worked. mhm if you think the miniskirt is right, I find it funny that it doesn't work either. The menu always shows that I'm completely naked?
IBAGadget Posted September 7, 2024 Posted September 7, 2024 1 hour ago, ginger0013 said: thanks for the tip, I said I had tested it out a bit first, yes I know it might be a bit pointless but I was interested in what worked. mhm if you think the miniskirt is right, I find it funny that it doesn't work either. The menu always shows that I'm completely naked? I think I see why the keywords aren't working properly for you. Looking closely at the screenshots that you have posted, I don't see any keywords added to the actual clothing pieces - those keywords that you show are actually in the AND .esp, but not actually on the clothing item in Modular Mage .esp. Were you trying to build a patch to apply the keywords? In my attached edited pic, the circled keywords should be in the mod to the left, where I have the arrow pointing.
ginger0013 Posted September 7, 2024 Posted September 7, 2024 6 hours ago, IBAGadget said: I think I see why the keywords aren't working properly for you. Looking closely at the screenshots that you have posted, I don't see any keywords added to the actual clothing pieces - those keywords that you show are actually in the AND .esp, but not actually on the clothing item in Modular Mage .esp. Were you trying to build a patch to apply the keywords? In my attached edited pic, the circled keywords should be in the mod to the left, where I have the arrow pointing. not for all of them, as I said I used a few different keywords for each level and tested myself using the trial and error principle stupid question, what do you mean by the patch? I can't edit the left line, I can only add keywords in the right line? I'll take a look at how it was done in the other ini file and adjust mine accordingly. It's a bit tedious to change so many items of clothing but it's fun to experiment with it now and then. oh and thanks for the help 1
IBAGadget Posted September 7, 2024 Posted September 7, 2024 4 minutes ago, ginger0013 said: not for all of them, as I said I used a few different keywords for each level and tested myself using the trial and error principle stupid question, what do you mean by the patch? I can't edit the left line, I can only add keywords in the right line? I'll take a look at how it was done in the other ini file and adjust mine accordingly. It's a bit tedious to change so many items of clothing but it's fun to experiment with it now and then. oh and thanks for the help No problem. We all have to learn somehow. I've never added keywords directly through SSEEdit, so to be honest I'm not entirely sure how it shows up there - on NymphoElf's recommendation I installed Keyword Item Distributor and I use that for applying all the keywords to the armor/clothing pieces. It can be tedious at first to set up a new file using Notepad++, but once you have the basics down it goes quicker. And it's easy to edit the .ini file you create to change or add other keywords. also bonus - If you remove the clothing from your game, or have to completely re-install, you don't have to rebuild the records. Just drop the .ini file into your new Data folder and you're good to go again. 1
NymphoElf Posted September 7, 2024 Author Posted September 7, 2024 (edited) @ginger0013 @IBAGadget - If you want to add keywords to armor via SSEEdit you first have to make that armor plugin use AND as a master. This requires the following: AND must be loaded BEFORE your armor plugin, or SSE Edit won't allow you to set it as a master Right click the plugin in the left menu and select "Add Masters" Choose Advanced Nudity Detection Then, after AND has been set as the armor mod's master, set the armor records in the armor mod to have AND's keywords. This process is extra-tedious, and can cause problems if your load order changes too drastically. It also makes changing the keywords more tedious than it needs to be, and requires you to do everything over if you re-install the mod. Therefore I highly, highly, HIGHLY, recommend using Keyword Item Distributor instead. With KID, you make one file, and edit that whenever you wish. You can add and remove armor mods whenever you feel like it and it won't cause problems. Once it's done, it's done. No do-overs, no load order shenanigans, nothing. Set it and forget it. You can find examples of how to make an INI file for KID if you look at my provided INI files on Page 1. You technically don't have to name them based on the mod you're using, but you DO need to have it end with "_KID". Plus, naming things in a similar manner to how I did it makes it easier to know which mod that file is for. You also don't need to make separate INIs for each mod, but it can make organizing and finding things easier than one massive INI. Do whichever you prefer. The results should ultimately be the same. Edited September 7, 2024 by NymphoElf
NymphoElf Posted September 10, 2024 Author Posted September 10, 2024 @LynErso666 I finally took a look at RDS to see what a patch would entail. I COULD write something for it, but the process would be a bit more involved than I was hoping - at least if you want anything that actually utilizes AND's conditions in a decent manner. This would effectively require a soft rewrite at the very least, but unfortunately - similarly to SLSF - the code is a bit of a tangled web. Not nearly as bad as SLSF, but still bad enough that this would require a fair amount of effort. Additionally, Guffel has abandoned the mod due to losing track of what code does what himself, meaning my efforts wouldn't be much better/quicker than his. I'm torn because I know I COULD possibly do this, but I have no clue how long it would take me, and I'm still wrapping up SLSF Reloaded. I'm going to have to think about this for quite a while. For now though, the odds of me making an RDS patch (or rewrite) are unlikely at best.
LynErso666 Posted September 13, 2024 Posted September 13, 2024 On 9/10/2024 at 3:58 PM, NymphoElf said: @LynErso666 I finally took a look at RDS to see what a patch would entail. I COULD write something for it, but the process would be a bit more involved than I was hoping - at least if you want anything that actually utilizes AND's conditions in a decent manner. This would effectively require a soft rewrite at the very least, but unfortunately - similarly to SLSF - the code is a bit of a tangled web. Not nearly as bad as SLSF, but still bad enough that this would require a fair amount of effort. Additionally, Guffel has abandoned the mod due to losing track of what code does what himself, meaning my efforts wouldn't be much better/quicker than his. I'm torn because I know I COULD possibly do this, but I have no clue how long it would take me, and I'm still wrapping up SLSF Reloaded. I'm going to have to think about this for quite a while. For now though, the odds of me making an RDS patch (or rewrite) are unlikely at best. Ohhhhh I know believe me I know. Ive been messing with it (amatuer as I am) since it came out and Guffel was still working on it. I thought it would be worse than SLSF tho 😂 Dam ur good. Hey, I'm glad ur thinking about it. I just loved how it easy it is to just run that mod and have fun. There's no such thing as a Loverslab mod with as many hours of dynamic (even lorefriendly) convo and dating and stuff as RDS. So i get this pit in my tummy anytime i think about its state nowadays lol. Any pinhole ray of hope that it may get worked on in the future is fine, otay? You do you, and do what you FEEEEL. The best work always comes from an author who is really feeling it, just like Guffel obviously felt it when he was making the update posts telling us about the new features when RDS was first being made. And SLSF is a staple, that holds up other mods that plug into and it have tried to patch it for years, so u gifted author u, don't worry about it, and keep up with where your creative passion goes. SLSF Reloaded being brought to life is something Im alrady gonna be thankful forever for 1
NymphoElf Posted September 13, 2024 Author Posted September 13, 2024 @LynErso666 My goodness you're a sweetheart 1
Sly9er Posted September 13, 2024 Posted September 13, 2024 Hey, great mod btw. I'm currently building my KID file for my setup but there's something I'm that I'm not sure I'm getting right. I've added the bra, underwear and curtain keywords to an armor piece, it's working correctly as they are detected in the MCM, but as you can see in the attached image all of the nudity conditions are false. Shouldn't at least the showing bra and showing underwear be true ? I'm also wearing boots with no keywords.
NymphoElf Posted September 13, 2024 Author Posted September 13, 2024 (edited) 49 minutes ago, Sly9er said: Hey, great mod btw. I'm currently building my KID file for my setup but there's something I'm that I'm not sure I'm getting right. I've added the bra, underwear and curtain keywords to an armor piece, it's working correctly as they are detected in the MCM, but as you can see in the attached image all of the nudity conditions are false. Shouldn't at least the showing bra and showing underwear be true ? I'm also wearing boots with no keywords. No. All of your curtains are covering. Therefore your conditions are correct. However I suspect you're using curtains when perhaps you shouldn't. Just from what I can see in the image, I would personally remove the Curtain keywords (and also the Flash Risk keywords). Curtains are supposed to be an extra "layer" of clothes on top of your other clothes, and they're supposed to have SMP physics independent from the character model. This outfit doesn't look like it has that. I just realized that one of my explanations on the first page is incorrect and probably confusing. I will fix that. Edited September 13, 2024 by NymphoElf
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