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Posted

This may seem like a dumb question, but I'm coming into KID use as a complete newb. 

 

Do I need to write an .ini file for every armor/clothing mod that I have in my game?

 

I have a lot.

 

If this is the case, I really hope someone comes up with an automated tool, similar to the SAKR Utility for FO4, where you can load the armor csv file into the tool, check off the boxes of the keywords you want to apply to the items, then export it out as an .ini file.

Drop the .ini file in the data folder (although SAKR utilizes a single RobCo Patcher repository that contains all the .ini files) and you are done.

 

I'm not sure if I'm up to trying to write an .ini file for all my armor/clothing mods

 

I've attached a copy of my plugin list.

Skyrim modlist.txt

Posted
8 hours ago, IBAGadget said:

This may seem like a dumb question, but I'm coming into KID use as a complete newb. 

 

Do I need to write an .ini file for every armor/clothing mod that I have in my game?

 

I have a lot.

 

If this is the case, I really hope someone comes up with an automated tool, similar to the SAKR Utility for FO4, where you can load the armor csv file into the tool, check off the boxes of the keywords you want to apply to the items, then export it out as an .ini file.

Drop the .ini file in the data folder (although SAKR utilizes a single RobCo Patcher repository that contains all the .ini files) and you are done.

 

I'm not sure if I'm up to trying to write an .ini file for all my armor/clothing mods

 

I've attached a copy of my plugin list.

Skyrim modlist.txt 13.12 kB · 0 downloads

 

It depends on your armor mods. If the armor is more or less vanilla (or otherwise not modular in a similar way to The Amazing World of Bikini Armor) then you don't need to add anything to them. If there aren't any AND keywords or any of the listed Baka keywords, this mod will treat it as a vanilla armor.

 

However, as far as making KID files, please read the description of KID and look at the examples I posted on the main page. Though I completely understand that making a KID file can be tedious and time consuming depending on the mod, it's a much better alternative that using SSE edit because you don't have to mess with your load order if you remove something. Once you have a KID file, you never have to think about it again unless you want to change something in that KID file specifically. It honestly saves more time than it takes to make one.

Posted

So, I've been playing around with adding in the AND Keywords via OSLAroused, and ran into a bit of a stumbling block. Most things work ok, but OSLA won't load the full list of AND Keywords, even though I get the message that they have been registered successfully. The ones that do load correctly are working as intended.

 

This got me looking at the TAWOBA .ini file and thinking about something

 

Can you make a single KID file that distributes to multiple armor/clothing mods?

You have separators for the different 'categories' in TAWOBA - could those separators instead be different armor/clothing mods, essentially eliminating the need to create a separate .ini file for every outfit. One could edit the .ini and add a new outfit category to the bottom when a new armor mod is added to the game?

 

Label the .ini file as something like AND_SexyAdventures_KID

 

Is the full keyword list required at the start of the .ini file? (that would be a simple copy/paste action though, so not much work if it's needed)

 

Please let me know if I'm on the right track, or totally off base.

 

Another question, re: the TAWOBA file - why do some armor pieces have the '*' in front of the name, and others don't? 

Screenshot (94).png

Posted (edited)
12 hours ago, IBAGadget said:

So, I've been playing around with adding in the AND Keywords via OSLAroused, and ran into a bit of a stumbling block. Most things work ok, but OSLA won't load the full list of AND Keywords, even though I get the message that they have been registered successfully. The ones that do load correctly are working as intended.

 

This got me looking at the TAWOBA .ini file and thinking about something

 

Can you make a single KID file that distributes to multiple armor/clothing mods?

You have separators for the different 'categories' in TAWOBA - could those separators instead be different armor/clothing mods, essentially eliminating the need to create a separate .ini file for every outfit. One could edit the .ini and add a new outfit category to the bottom when a new armor mod is added to the game?

 

Label the .ini file as something like AND_SexyAdventures_KID

 

Is the full keyword list required at the start of the .ini file? (that would be a simple copy/paste action though, so not much work if it's needed)

 

Please let me know if I'm on the right track, or totally off base.

 

Another question, re: the TAWOBA file - why do some armor pieces have the '*' in front of the name, and others don't? 

Screenshot (94).png

 

It doesn't matter if the keywords are listed beforehand or not. Those are commented out to help those who want to edit the existing file or make their own understand how to do so. You can do that with it's form ID (the 0x??? stuff) along with the mod name, or with the keyword name itself.

 

I HIGHLY recommend using Notepad++ instead of regular notepad. It highlights things to help you understand what is happening. For example, everything with ";" before it is ignored by KID and will be highlighted Green in Notepad++.

 

Also, * is a wildcard character, meaning anything with the word it's attached to will be found and have that keyword applied to it from the first part of that line. So, for example, "AND_Bra|Armor|*Blades Bikini Top" means all items that have "Blades Bikini Top" in the armor item's name will get the AND_Bra keyword applied.

 

I'm not going to make a single KID file for multiple/all armor mods, nor am I going to make KID files upon request. I'm not yelling at you or trying to be mean, there are simply too many armor mods out there for me to do that. I would be doing that all day every day, and then people would ask me to change things based on their preference. There's simply too many variations for me to do that.

 

It doesn't matter how many individual KID files you have. Keyword Item Distributor will grab all of them that are found in the Data folder and apply the keywords. If an item/mod/keyword doesn't exist, it will skip it or make a "dummy" version. It's very safe to use.

 

Also, I would recommend sticking with just the KID method instead of trying to make OSL Aroused assign things, especially if you're having trouble with it. You don't need both methods.

 

I'm willing to show you how to write part of a KID file for a mod you want as an example in order to help you write your own in order to get things working the way YOU want them to, because that's the whole point of AND in the first place, but that's as much as I'm willing to offer (as stated from above due to how many different things people may want). Thank you for asking for clarification. I know this can be a lot of stuff to learn. Hopefully I can help you get to the point where you're comfortable knowing what you need to do in order for things to work how you like.

 

I'm not exactly an expert in making KID files, but I know how to at least get the job done.

Edited by NymphoElf
Posted
11 hours ago, Dorabella said:

Work fine with Skyrim LE 

 

  Reveal hidden contents

enb2024_7_28_14_21_39.jpg.178360ca551e7fe8724b91242ac86345.jpg

 

 

Thank you for sharing. Just remember that I'm not officially supporting LE with this mod, so use it at your own risk. As long as the system works on LE, any fix that works for SE/AE should theoretically work for LE as well, but I won't go out of my way to make it work on LE.

Posted
34 minutes ago, NymphoElf said:

 

I'm not going to make a single KID file for multiple/all armor mods, nor am I going to make KID files upon request. I'm not yelling at you or trying to be mean, there are simply too many armor mods out there for me to do that. I would be doing that all day every day, and then people would ask me to change things based on their preference. There's simply too many variations for me to do that.

I guess I should clarify - I wasn't asking if 'you' would make the file, I was actually asking if it's possible to make a single KID file that contains multiple different mods. This way I have a single .ini file that contains all the clothing/armor mods in my game, and if I add more I can add another section onto at the bottom. 

 

40 minutes ago, NymphoElf said:

I'm willing to show you how to write part of a KID file for a mod you want as an example in order to help you write your own in order to get things working the way YOU want them to, because that's the whole point of AND in the first place, but that's as much as I'm willing to offer (as stated from above due to how many different things people may want). Thank you for asking for clarification. I know this can be a lot of stuff to learn. Hopefully I can help you get to the point where you're comfortable knowing what you need to do in order for things to work how you like.

Thank you for the offer. I'll take a stab at creating a file in the next day or so for one of my outfits, then share it here so you can have a look at it and tell me if I got it right before I drop it into my game folder. 

 

I guess I'm going to have to break down and set up a second TV on my computer so that I can have Bodyslide w/preview open on one screen and Notepad++ open on the other - make it a lot easier to choose the right keywords for an item when you can see what it looks like.

Posted
1 minute ago, IBAGadget said:

I guess I should clarify - I wasn't asking if 'you' would make the file, I was actually asking if it's possible to make a single KID file that contains multiple different mods. This way I have a single .ini file that contains all the clothing/armor mods in my game, and if I add more I can add another section onto at the bottom. 

 

I apologize for the misunderstanding. Yes, it's possible to have multiple mods in one KID file. You don't need to break it into multiple pieces.

1 minute ago, IBAGadget said:

Thank you for the offer. I'll take a stab at creating a file in the next day or so for one of my outfits, then share it here so you can have a look at it and tell me if I got it right before I drop it into my game folder.

 

Ok, that sounds good!

 

I want to try to find a place for people to submit their KID files and share them easily, but I'm a bit busy with other stuff at the moment.

Posted
13 hours ago, NymphoElf said:

but I won't go out of my way to make it work on LE.

Obviously not , you do not claim to adapt it specifically . For now it works well without any problem .If any problem arises , it will be reported so that it will not be employed in LE

 

12 hours ago, IBAGadget said:

This is for the [Christine] Sexy Sorceress 2 outfit,

How should it be used ? 

Posted (edited)
13 hours ago, IBAGadget said:

Ok, so following the example in TAWOBA, I hope I got this right.

 

This is for the [Christine] Sexy Sorceress 2 outfit, available from Sunjeong's website  https://www.sunjeongskyrimse.com/post/christine-sexy-sorceress-2

 

(converted to straight text file so that I can attach here)

AND_SEXYSORCERESS_KID.txt 2.1 kB · 1 download

 

VERY close! This is actually a great example, because I also have Sexy Sorceress 2.

 

You forgot to add "|Armor|" in most of your lines. However, you kept it in this one: "AND_ChestCurtain|Armor|*Sexy Sorceress 2 Upper"

 

Make sure it goes like this: "Keyword|Item_Type|ItemName"

 

If you look at some other examples, you can add additional items that need the same keyword in the same line by adding a comma:
"Keyword|Item_Type|ItemA,ItemB,ItemC,etc" (make sure not to put a space after the comma though). You can also use wildcards for the item name in this example too.

You need to make sure KID knows what category of object you're adding the keyword to.

 

You almost got it first try! Awesome job! Just don't forget to turn it into an INI file for KID.

Edited by NymphoElf
Posted
6 hours ago, NymphoElf said:

 

VERY close! This is actually a great example, because I also have Sexy Sorceress 2.

 

You forgot to add "|Armor|" in most of your lines. However, you kept it in this one: "AND_ChestCurtain|Armor|*Sexy Sorceress 2 Upper"

 

Make sure it goes like this: "Keyword|Item_Type|ItemName"

 

If you look at some other examples, you can add additional items that need the same keyword in the same line by adding a comma:
"Keyword|Item_Type|ItemA,ItemB,ItemC,etc" (make sure not to put a space after the comma though). You can also use wildcards for the item name in this example too.

You need to make sure KID knows what category of object you're adding the keyword to.

 

You almost got it first try! Awesome job! Just don't forget to turn it into an INI file for KID.

Thank you for the info. I'll make the necessary adjustments to my .ini file

 

I already have it as an .ini, I just had to convert it to a .txt file so I could attach it to my message.

 

One more question - are items that are classified as 'clothing' in the game still sorted as 'armor'?

If so, then that makes my life a whole lot easier - I won't have to go into the game and write down whether something is 'armor' or 'clothing' to make up the .ini file.

Posted (edited)
7 hours ago, Dorabella said:
20 hours ago, IBAGadget said:

This is for the [Christine] Sexy Sorceress 2 outfit,

How should it be used ? 

I will need to make some adjustments to the file before it is going to work properly.

 

In order for it to work, it needs to be an .ini file (AND_SEXYSORCERESS_KID.ini). Because I can't attach an .ini file to my post, I need to save it as a .txt file. You should be able to open it with Notepad++, then save as an .ini file without changing the name. 

Drop it into your game's Data folder, and KID will do the rest.

 

assuming you have Keyword Item Distributor in your modlist already. If you don't, you will need to find the correct version for your game, install it along with any and all of its prerequisites, then do as above.

 

edit: I guess I should have mentioned that you also have to have the clothing mod [Christine] Sexy Sorceress 2 in your game - if you are on SE/AE, I have linked the source of the mod that I use in my earlier post - I do not know if this outfit is available for LE

Edited by IBAGadget
Posted (edited)
2 hours ago, IBAGadget said:

One more question - are items that are classified as 'clothing' in the game still sorted as 'armor'?

It's classified as "Armor" for KID.

 

Also, clothing is actually just a tag in Skyrim's engine that makes it recognize the item differently, similar to the Light Armor and Heavy Armor tags. As far as the game is concerned, it's still technically "armor" when looking at the base object.

Edited by NymphoElf
Posted

Sadly, some of the items are not registering at all. 

For example, while I have the AND_ChestCurtain Keyword applied to the Sexy Sorceress 2 Top, it is not showing up in the AND MCM. 

 

I wonder if I need to remove the spaces in the name of the items?

 

Other items are showing up correctly though. 

 

something is definitely gibbled in my game.

Posted
55 minutes ago, IBAGadget said:

Sadly, some of the items are not registering at all. 

For example, while I have the AND_ChestCurtain Keyword applied to the Sexy Sorceress 2 Top, it is not showing up in the AND MCM. 

 

I wonder if I need to remove the spaces in the name of the items?

 

Other items are showing up correctly though. 

 

something is definitely gibbled in my game.

 

I'll do my own test and see if I get similar results.

Posted
Just now, NymphoElf said:

 

I'll do my own test and see if I get similar results.

I found my issue - I mistakenly used the names from Bodyslide.

 

Which are not the same as what is in the game.

 

I have now gone in and edited the items that I put in the .ini file using the Editor Names out of SSEEdit. Here is a .txt copy of the file that I have going so far

 

 

AND_SEXYSORCERESS_KID.txt

Posted
6 minutes ago, IBAGadget said:

I found my issue - I mistakenly used the names from Bodyslide.

 

Which are not the same as what is in the game.

 

I have now gone in and edited the items that I put in the .ini file using the Editor Names out of SSEEdit. Here is a .txt copy of the file that I have going so far

 

 

AND_SEXYSORCERESS_KID.txt 7.35 kB · 0 downloads

Strange. It should have worked with the wildcards. But if this is working for you then i'm glad.

Posted

Yep, that finally did the trick.

 

Just need to check a couple items to see what is up with them, and change the keyword on another to something a little less........lewd

Posted
1 minute ago, NymphoElf said:

Strange. It should have worked with the wildcards. But if this is working for you then i'm glad.

If the names had actually been close, it might have worked. Unfortunately, some of the items that I did up had very different names in Bodyslide than what is actually in SSEEdit. 

 

Example:

Marika's Dress panty (Bodyslide name)

Elden Smalls (Editor Name)

Posted
55 minutes ago, IBAGadget said:

If the names had actually been close, it might have worked. Unfortunately, some of the items that I did up had very different names in Bodyslide than what is actually in SSEEdit. 

 

Example:

Marika's Dress panty (Bodyslide name)

Elden Smalls (Editor Name)

Oh I see. I thought you meant just Sexy Sorceress. I use SSE Edit to look at names without going in-game, and the ones from Sexy Sorceress looked right.

Posted

Wow, what a laborious task, but my .ini file is getting there. I've added 8 more clothing mod items to my KID file.

Some of my bigger packages I haven't tackled yet, as they are going to require some serious cross referencing and typing, with bodyslide, SSEEdit, and Notepad++ all open at the same time, bouncing back and forth.

 

If only Skyrim had some kind of Material Swap setup like FO4 has, thus requiring the Keyword to only have to be applied to the base file, rather than each individual color option item. For example, the Psychic Warrior Dress from Rektas - there are 6 different color options, as well as three variations of each color. makes the entry in the .ini look like this:

 

;Psychic Warrior
Keyword = AND_Miniskirt|Armor|Psychic Warrior - Dress 01,Psychic Warrior - Dress 02,Psychic Warrior - Dress 03,Psychic Warrior - Dress 04,Psychic Warrior - Dress 05,Psychic Warrior - Dress 06
Keyword = AND_MiniskirtT|Armor|Psychic Warrior - Dress 01 (TR),Psychic Warrior - Dress 02 (TR),Psychic Warrior - Dress 03 (TR),Psychic Warrior - Dress 04 (TR),Psychic Warrior - Dress 05 (TR),Psychic Warrior - Dress 06 (TR)
Keyword = AND_MiniskirtT|Armor|Psychic Warrior - Dress 01 (TR2),Psychic Warrior - Dress 02 (TR2),Psychic Warrior - Dress 03 (TR2),Psychic Warrior - Dress 04 (TR2),Psychic Warrior - Dress 05 (TR2),Psychic Warrior - Dress 06 (TR2)
Keyword = AND_PelvicFlashRisk|Armor|Psychic Warrior - Dress 01,Psychic Warrior - Dress 02,Psychic Warrior - Dress 03,Psychic Warrior - Dress 04,Psychic Warrior - Dress 05,Psychic Warrior - Dress 06
Keyword = AND_AssFlashRisk|Armor|Psychic Warrior - Dress 01,Psychic Warrior - Dress 02,Psychic Warrior - Dress 03,Psychic Warrior - Dress 04,Psychic Warrior - Dress 05,Psychic Warrior - Dress 06

Keyword = AND_VaginaPasties|Armor|Psychic Warrior - Panty 01,Psychic Warrior - Panty 02,Psychic Warrior - Panty 03,Psychic Warrior - Panty 04,Psychic Warrior - Panty 05,Psychic Warrior - Panty 06

Keyword = AND_Bra|Armor|Psychic Warrior - Inner 01,Psychic Warrior - Inner 02,Psychic Warrior - Inner 03,Psychic Warrior - Inner 04,Psychic Warrior - Inner 05,Psychic Warrior - Inner 06
Keyword = AND_Underwear|Armor|Psychic Warrior - Inner 01,Psychic Warrior - Inner 02,Psychic Warrior - Inner 03,Psychic Warrior - Inner 04,Psychic Warrior - Inner 05,Psychic Warrior - Inner 06

 

I will gladly share any entries that I make for others to use, with one exception: If the outfit has zaps to remove parts, you're on your own. Users will have to decide what Keywords they want on that part depending on how they decide to set it up in their game.

 

Obi's Eclipse Seductress for example.

 

With or without Breast Covers?

With, you could use AND_Bra

Without, it would be AND_Bra_NoCover

 

 

Overall, I think I'm getting the hang of it.

 

 

Screenshot (95).png

Screenshot (96).png

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