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Posted (edited)
14 hours ago, beans485 said:

So for some reason its not showing up in mcm idk i uploaded it using Vortex.

Same. Updated and now the MCM doesn't show up for me. Even on a new game. I'm using MO2, if that makes any difference.

Edited by Sage Of The Seventh Dab
Posted
3 minutes ago, Sage Of The Seventh Dab said:

Got it to show up. Just had to use "setstage ski_configmanagerinstance 1" console command to reset the MCM and then it showed up just fine.

That worked thank you

 

Posted

For what is worth, MCM are sometimes slow to load, specially in previously existing saves. 
Some scripts, get borked if not runing on a new save (kind of using the previous version). 

I use and recommend menu maid for most of this issues. just let mods initialize for a couple of minutes and the open menumaid and reload mcm memory, that fixes it for me

Posted
3 hours ago, LordDrakath15226 said:

Does this mod interacts with SOS in any way? Cause i noticed after installing it that SOS keeps forcing the armors to be revealing. 

no, it does not.

SOS does that on it's own for any armor piece that occupies slot 52. Even if you change it to be not revealing, SOS will change it back any time you change cells

 

Posted
5 hours ago, IBAGadget said:

no, it does not.

SOS does that on it's own for any armor piece that occupies slot 52. Even if you change it to be not revealing, SOS will change it back any time you change cells

 

 

Thanks for informing me, now to figure out how to fix it.

Posted
8 hours ago, LordDrakath15226 said:

 

Thanks for informing me, now to figure out how to fix it.

you can switch to SOS Lite, or alternately, use The New Gentleman

Posted (edited)

Hm. How would i go about permanently changing NPC modesty rank over multiple playthroughs? Say, a specific NPC needs to be default shameless. I can use debug spell, but how do i make the change persist into a new game? Would SPID add spell work? Dont imagine so, as it has to be cast. Any other way?

Edit: Guess setting the corresponding rank should do. Or will NPC rank will get re-randomized anyway, even if its preset with something like SkyPatcher?

Edited by nilead
Posted
10 minutes ago, nilead said:

Hm. How would i go about permanently changing NPC modesty rank over multiple playthroughs? Say, a specific NPC needs to be default shameless. I can use debug spell, but how do i make the change persist into a new game? Would SPID add spell work? Dont imagine so, as it has to be cast. Any other way?

Edit: Guess setting the corresponding rank should do. Or will NPC rank will get re-randomized anyway, even if its preset with something like SkyPatcher?

The NPC will get re-randomized anyway because they don't exist in your JSON list yet (continue reading for explanation).

 

There is not currently a permanent storage option, and this also cannot currently be achieved due to how the data is stored. The Females are stored by Actor ID (aka Form ID) and given an internal Quick ID number based on which female they are in the current list.

 

For example, if Lydia (Form 000A2C94) is the 2nd Female NPC to be picked up by the system, Lydia is stored as:

 

[Form] 000A2C94 | [Quick ID] 1 (it's 1 instead of 2 for the 2nd entry, because we start at 0 for the first entry instead of 1)

 

However, if in your next playthrough Lydia is the 5th Female NPC to be picked up by the system, her Quick ID will be 4.

 

The Quick ID must be one digit smaller than the "Number of Females Tracked" value, which always starts at 0 on each new game and cannot be manipulated in-game or by other means. If that value isn't correctly assigned, then either it will be overwritten in the JSON or bad things will happen. Not sure what exactly, because I didn't test for that and neveer expected that to be an issue.

 

The Quick IDs are used by the mod to re-arrange NPCs in the array if an NPC is removed from the system. NPCs are removed from the system primarily if they die, but they can also be removed from player actions, such as the Clear NPCs option in the MCM - which resets the entire list.

Posted (edited)
22 minutes ago, NymphoElf said:

There is not currently a permanent storage option, and this also cannot currently be achieved due to how the data is stored. The Females are stored by Actor ID (aka Form ID) and given an internal Quick ID number based on which female they are in the current list.

Thats a shame. Any shot on that changing? Manually tweaking and casting stuff mid playthrough is really immersion breaking, and time consuming. Sure, its a non-issue for one NPC for one mod. But there are hundreds of both, ability to set up things once and for all is a big deal.

Edit: Come to think of it, id prefer 20 NPCs with manually set up settings over all of them randomized. Any way to disable randomization at all then?

Edited by nilead
Posted (edited)
28 minutes ago, nilead said:

Thats a shame. Any shot on that changing? Manually tweaking and casting stuff mid playthrough is really immersion breaking, and time consuming. Sure, its a non-issue for one NPC for one mod. But there are hundreds of both, ability to set up things once and for all is a big deal.

Edit: Come to think of it, id prefer 20 NPCs with manually set up settings over all of them randomized. Any way to disable randomization at all then?

 

Not really. If the NPC mod updates, or if your load order changes, then the NPCs Form ID may also change, and this means the JSON data will be desynchronized and referencing incorrect objects and therefore won't work properly.

 

This is also technically true for Rosa. So if that mod changes then she will break too.

 

Vanilla NPCs could POSSIBLY be made permanent, but even then if a replacer mod is used I'm not sure how that might affect the NPCs Form ID.

 

This is an unfortunate limitation.

 

I could add an option to remove randomization, but if I do that I'm going to make them all initialize at the lowest lore-friendly modesty rank (ie: the most modest lore-friendly rank).

Edited by NymphoElf
Posted (edited)
15 minutes ago, NymphoElf said:

I could add an option to remove randomization, but if I do that I'm going to make them all initialize at the lowest lore-friendly modesty rank (ie: the most modest lore-friendly rank).

 Well, that woud allow to manually setting those up, albeit if in understand correctly - only after they are filled by meeting them in game, and only untill changing the load odere?

In that case that wouldnt really be a solution, Neither mid-playthrough tweaking is removed, nor permanence of changes is actually achieved. 

 Well, sad stuff. I guess for NPC that arent really dynamic, as in - not followers, it could be setup by distributing corresponding factions and tweaking OAR conditions. Those are rather elaborate, but still, i guess i could wrap my head around it. But then it would require actually turning off Dynamic Modesty? Or is there an option to restrict it to PC only/Female follower only? I still run 2.2.3 ver, perhaps one has been implemented since?

Edited by nilead
Posted
2 hours ago, nilead said:

I guess for NPC that arent really dynamic, as in - not followers, it could be setup by distributing corresponding factions and tweaking OAR conditions. Those are rather elaborate, but still, i guess i could wrap my head around it. But then it would require actually turning off Dynamic Modesty? Or is there an option to restrict it to PC only/Female follower only? I still run 2.2.3 ver, perhaps one has been implemented since?

 

NPC conditions were updated to match the player's in 2.3.0, and only need faction membership to function.

 

Since my last reply, I actually came up with a potential solution to the Form ID issue.

 

I've been replying on my phone currently because my location is experiencing a prolonged Internet outage, so even if I made the patch today I couldn't upload it.

 

If you can be patient for a while, I can probably save you a lot of hassle 

Posted

 Hi, I would like to clarify on how modesty (non-strict) calculates the rank. So if you for example hit comfortable with bikini, and then switched to full-body armor, points will go into negative until they hit set value before downgrading, and if you continue wearing it, points will be stuck at 0 or go from negative to 0?
Not sure if it's on my side or a bug, but when i hit comfortable and character stops covering herself, points would start ticking into negative, get reset from the rank down, and then start ticking back up again.

Posted

Hello, I wanted to know if it is possible to make this mod compatibile with Modesty Toggle - Modesty Toggle at Skyrim Special Edition Nexus - Mods and Community; It lets you manually turn off and on the DFFMA cover mechanics and it seems to not work when adding this mod to the modlist. I tried to disable the Dynamic Modesty setting but it seemingly has no effect on the toggle not working and there are also no conflicts between this mod and Modesty Toggle

Posted (edited)
 

 Hi, I would like to clarify on how modesty (non-strict) calculates the rank. So if you for example hit comfortable with bikini, and then switched to full-body armor, points will go into negative until they hit set value before downgrading, and if you continue wearing it, points will be stuck at 0 or go from negative to 0?
Not sure if it's on my side or a bug, but when i hit comfortable and character stops covering herself, points would start ticking into negative, get reset from the rank down, and then start ticking back up again.

 

Read the Guide

 

 

Hello, I wanted to know if it is possible to make this mod compatibile with Modesty Toggle - Modesty Toggle at Skyrim Special Edition Nexus - Mods and Community; It lets you manually turn off and on the DFFMA cover mechanics and it seems to not work when adding this mod to the modlist. I tried to disable the Dynamic Modesty setting but it seemingly has no effect on the toggle not working and there are also no conflicts between this mod and Modesty Toggle

 

Modesty Toggle only works on Vanilla DFFMA. Advanced Nudity Detection introduces its own set of criteria and therefore breaks Modesty Toggle. This is unavoidable because AND needs to have its own criteria.

 

If you want to keep using Modesty Toggle, don't allow AND to overwrite DFFMA.

 

If you want to use Dynamic Modesty, then I'm not sure why you would want Modesty Toggle.

Edited by NymphoElf
Posted
7 hours ago, NymphoElf said:

Read the Guide

 Well, the thing is that during my playthrough and testing simple modesty was behaving opposite to what is stated in the guides:
Conditions: Upgrade timer was set 48; all stats were set to 0 and shy; top was topless and bottom was showing underwear.

With the male follower (constant exposure) the top has upgraded very quickly, in less then a day in skyrim, to comfortable, and then slightly slower towards bold.

Now the bottoms were gaining points veery slowly, during normal playthrough, at first i've had my timer set to 72, then to 48 since it was taking forever, while wearing a curtain, and it took me a week to upgrade. But once upgraded i've started loosing points as if i was wearing a full set of armor, and within 2 days i went back to shy and started gaining points anew.
During tests with only underwear on (bottom)- same effect was observed.

Posted

@angrykiwi What version of AND are you using?

 

If your save was using a version prior to 2.3.0 at any point, have you tried performing a Clean Save procedure and seeing if that corrects the issue?

Posted (edited)
7 hours ago, NymphoElf said:

@angrykiwi What version of AND are you using?

 

If your save was using a version prior to 2.3.0 at any point, have you tried performing a Clean Save procedure and seeing if that corrects the issue?

Ah, that might be the case, i did update from 2.3.0. to 2.3.1, will update here if save cleaning fixed it

Update: did not help, still loose ranks, trying hitting reset but it just kept ticking to negative at rank shy.
Tried a fresh new save but for some reason points stayed at 0 no mater what.

Wonder if there's a way to debug or print out into a log file at least.

Edited by angrykiwi
Posted
16 hours ago, angrykiwi said:

still loose ranks

 

Losing ranks in itself is not a bug

 

16 hours ago, angrykiwi said:

ticking to negative at rank shy

 

This is definitely a bug of some kind. Does it tick below -1?

 

16 hours ago, angrykiwi said:

Tried a fresh new save but for some reason points stayed at 0 no mater what.

 

Ok, but at least it's not running into the negatives, which makes me think the new save is behaving more correctly than the others. Perhaps you didn't meet the requirements properly?

 

16 hours ago, angrykiwi said:

Wonder if there's a way to debug or print out into a log file at least.

 

Do you know how to get Papyrus Logs? If so, please provide some for me to analyze. It won't have ALL of the data I would like right now, but it may give me clues as to what is going on. I didn't expect this to be an issue because the system is rather simplistic, but I'm constantly humbled by how many stupid simple things break or don't function as expected.

Posted

Hello just asking a quick question. Does the Ignore Keyword only exist to save processing time when AND is checking your equipment to determine you current state of nudity? If so, having made a few KID files for the file sharing blog, is it worth me applying the ignore keywords to equipment that no effect on the player's nudity state (Ex. leggings, gauntlets, gorgets, etc.)?

Posted
1 hour ago, FrenchCream said:

Hello just asking a quick question. Does the Ignore Keyword only exist to save processing time when AND is checking your equipment to determine you current state of nudity?

 

That's correct. For example, rings should almost always not impact your nudity. Therefore if it has the Ignore keyword, then the mod knows to not perform a check because the item is not supposed to affect your nudity status.

 

Due to how efficient the script is anyways, I intentionally didn't include certain things in most of my KID files because I know some items can be marked as Rings/Amulets/etc while also covering body parts (ie: anime clothes or whatnot). Therefore I left the decision up to the user.

 

By all means share what you have! I'm sure there are people who will find it useful.

Posted
6 hours ago, NymphoElf said:

 

Losing ranks in itself is not a bug

 

 

This is definitely a bug of some kind. Does it tick below -1?

 

 

Ok, but at least it's not running into the negatives, which makes me think the new save is behaving more correctly than the others. Perhaps you didn't meet the requirements properly?

 

 

Do you know how to get Papyrus Logs? If so, please provide some for me to analyze. It won't have ALL of the data I would like right now, but it may give me clues as to what is going on. I didn't expect this to be an issue because the system is rather simplistic, but I'm constantly humbled by how many stupid simple things break or don't function as expected.


"This is definitely a bug of some kind. Does it tick below -1?"
Oddly enough it happened after i hit reset, states got reset but numbers were already below 0 and ticking into negatives

"Ok, but at least it's not running into the negatives, which makes me think the new save is behaving more correctly than the others. Perhaps you didn't meet the requirements" properly?
States for testing were as follow: topless with only bottom underwear on

Used the same conditions to get the logs: topless with only bottom underwear on for both new and old saves (wonder if it's due to SLAX checkup spam that maybe causes script lag)

new save.log Old Save.log

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